Them's Fightin' Herds/Tianhuo/Strategy: Difference between revisions

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===Okizeme===
===Okizeme===
Flip mixup variations:
4D jB 66 jB - The standard go-to. Decent starter, good range, pretty fast. If you’re not sure which one to do, do this one. Note: you can delay the second jB for a while and still combo-train this muscle memory to stay in against pushblocks. I use this one against opponents that I know are scared, or aren’t looking for overhead from a specific range.
4D jA jB - A much tighter double overhead. Harder to pushblock, but has less range and is a somewhat worse starter. This has the added bonus of counter-hitting players who mash out stand normals (usually 5A). I’m using this one more in 2.0 despite being a tad weaker.
4D 66 B+C 2A - Basically an empty flip into a low. Obviously this has a big gap, but certain players will crumble against it. Worth learning.
1D jC - This is a crossup that can be made somewhat ambiguous depending on the timing you press jC. This one can always be mashed out of, so make sure the opponent is very scared of mashing before using it. Great starter. I use this one sparingly.


==Defense==  
==Defense==  

Revision as of 21:57, 29 October 2022

Neutral

Offense

Okizeme

Flip mixup variations:

4D jB 66 jB - The standard go-to. Decent starter, good range, pretty fast. If you’re not sure which one to do, do this one. Note: you can delay the second jB for a while and still combo-train this muscle memory to stay in against pushblocks. I use this one against opponents that I know are scared, or aren’t looking for overhead from a specific range.

4D jA jB - A much tighter double overhead. Harder to pushblock, but has less range and is a somewhat worse starter. This has the added bonus of counter-hitting players who mash out stand normals (usually 5A). I’m using this one more in 2.0 despite being a tad weaker.

4D 66 B+C 2A - Basically an empty flip into a low. Obviously this has a big gap, but certain players will crumble against it. Worth learning.

1D jC - This is a crossup that can be made somewhat ambiguous depending on the timing you press jC. This one can always be mashed out of, so make sure the opponent is very scared of mashing before using it. Great starter. I use this one sparingly.

Defense

Matchups

TFH icon Arizona.png
Arizona[No Data]
[Character Page]


TFH icon Oleander.png
Oleander[No Data]
[Character Page]


TFH icon Paprika.png
Paprika[No Data]
[Character Page]


TFH icon Pom.png
Pom[No Data]
[Character Page]


TFH icon Tianhuo.png
Tianhuo[No Data]
[Character Page]


TFH icon Velvet.png
Velvet[No Data]
[Character Page]


TFH icon Shanty.png
Shanty[No Data]
[Character Page]



General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events