Kirby Battle Blitz/Glitch: Difference between revisions
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Insert character overview/primer: archetype, strengths, weaknesses, etc. This should be a paragraph that basically formally introduces their gameplan and what they should be accomplishing. (The Pro-Con table is not for this.) | Insert character overview/primer: archetype, strengths, weaknesses, etc. This should be a paragraph that basically formally introduces their gameplan and what they should be accomplishing. (The Pro-Con table is not for this.) | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|tablewidth = | |tablewidth = 85 | ||
|intro = [[file:KBB_Glitch_Icon.png|50px]] Glitch is a character. (placeholder!) | |intro = [[file:KBB_Glitch_Icon.png|50px]] Glitch is a character. (placeholder!) | ||
|pros= | |pros= | ||
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*'''Good frame data up close.''' He has a faster-than-average normals, is very plus on moves like charged 5c and can cancel moves like his projectile 5C and his 214A super into his 214B teleport to become very plus on block at the cost of meter, making him hard to challenge up close. | *'''Good frame data up close.''' He has a faster-than-average normals, is very plus on moves like charged 5c and can cancel moves like his projectile 5C and his 214A super into his 214B teleport to become very plus on block at the cost of meter, making him hard to challenge up close. | ||
*'''Most of his EX Attacks and Star Strikes deal some form of chip damage.''' This only adds to his offense. | *'''Most of his EX Attacks and Star Strikes deal some form of chip damage.''' This only adds to his offense. | ||
*'''Very High Damage Output and Strong Meter Gain''' Glitch has some of the highest damage output out there, allowing him to easily 2 touch if the opponent doesn't | *'''Very High Damage Output and Strong Meter Gain''' Glitch has some of the highest damage output out there, allowing him to easily 2 touch if the opponent doesn't StarBuster. His strong meter gain helps make this damage possible, but the damage can be sacrificed to fuel his meter-hungry offense. | ||
*'''Decent Okizeme.''' Gets plenty of plus frames on oki. To use them, he posseses a meaty overhead j.5B, and a meaty plus on block projectile that can lead to further pressure (charged 5C) as well as j.5c which can be used to create a left-right mixup, all which give Glitch a few more options on oki than the average character. | *'''Decent Okizeme.''' Gets plenty of plus frames on oki. To use them, he posseses a meaty overhead j.5B, and a meaty plus on block projectile that can lead to further pressure (charged 5C) as well as j.5c which can be used to create a left-right mixup, all which give Glitch a few more options on oki than the average character. | ||
|cons= | |cons= |
Revision as of 16:14, 11 November 2022
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Under Construction
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Backstory
A fragmented mess of code: Glitch! Origins unknown, he showed up one day for his now good buddy Stray to help him put himself back together. With Glitchy attacks and a childish desire to show what he can do, his move set will bring the hurt!
Gameplay
Insert character overview/primer: archetype, strengths, weaknesses, etc. This should be a paragraph that basically formally introduces their gameplan and what they should be accomplishing. (The Pro-Con table is not for this.)
Playstyle
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Pros | Cons |
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Command List
Normal Moves
5A
Toggle Hitboxes Toggle Hitboxes
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5B
5B 5B 5BB 5BB 5BBB 5BBB
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jA
jB
j2B
j5C
Universal Mechanics
2B
Overhead
2B |
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2A
Y
Throw
Throw (Y) |
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EX Attacks
Glitch Bomb
Glitch Bomb Booster
Glitch Bomb Booster
2C (Air OK) |
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Star Strikes
Clone Explosion: Approach
Clone Explosion: Retreat
"Check This Out!": Flip Kick Slam
"Behind You!": Glitch Out
"Behind You!": Glitch Out
214B (Air OK) |
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"Say Goodbye To That Ability!"
Cancel Table
A | B | C | Star Strike | Unique | |
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5A | 5AA, 2A | 5B | 5C, 2C | 236A, 214A | - |
5AA | - | 5BBB | 5C, 2C | 214A, 214B | - |
5B | 5AA, 2A | 5BB | 5C, 2C | 236A, 214A, 214B | - |
5BB | 5AA, 2A | 5BBB | 5C, 2C | 236A, 214A, 214B | - |
5BBB | - | - | 5C, 2C | 236A, 214A, 214B | Jump[-] |
5C | - | - | - | 214B[+] | - |
2C | - | - | j.2C | - | - |
j.5A | - | j.5B | j.5C, j.2C | j.236B, j.214B[+] | Jump |
j.5B | - | j.2B | j.5C, j.2C | j.236B, j.214B[+] | Jump |
j.2B | - | - | j.2C | j.236B, j.214B[+] | - |
j.5C | - | - | 2C | j.236B, j.214B[+] | Jump |
j.2C | - | - | j.2CC | - | - |
j.2CC | - | - | - | j.236B | - |
2A | 5AA | 5BBB | 5C | 236A, 214A, 214B | Jump |
2B | - | j.2B | j.5C, j.2C | j.236B, j.214B[+] | Instant Air Dash |
Y | - | - | - | 214B | - |
236A | - | - | - | - | - |
214A | - | - | - | 214B | - |
236B | - | - | j.5C | - | - |
214B | - | - | - | - | - |
236C | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
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5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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