Glove on Fight 2: Gleam of Force/Ashita Tokugawa: Difference between revisions

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|overview=A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team.
|overview=A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team.


|intro=[[File:GOF2_Ashita_Icon.png|30px]] '''Ashita Tokugawa''' is a darling and you should join her softball team. An all-rounder with a handful of combo-extending command grabs and some zoning tools.
|intro=[[File:GOF2_Ashita_Icon.png|30px]] '''Ashita Tokugawa''' is a darling and you should join her softball team. One of Gleam’s weaker characters, she struggles in neutral but doesn’t make up for it with obscene damage like Makoto and Minami.
 
|pros=
|pros=
* Strong zoning tools that can either keep the opponent at fullscreen or serve as setplay tools
* Decent zoning tools in the form of 7B66 and 2B66


* Fast dashes allow her to weave in and out of effective ranges and get '''INFIGHT'''s reliably.
* Fast running dash allows her to get '''INFIGHT'''s reliably.


* Strong (and stylish) reversal in the form of 3B
* Strong (and stylish) reversal in the form of 3B
* Decent overall damage when she gets in
* 4AB comes out extremely quickly, is easy to work into combos, and easy to combo off of
* 2AB provides decent metered setplay


|cons=
|cons=
* Extremely reliant on '''INFIGHT''' to be at her best
* Extremely reliant on '''INFIGHT''' to do anything.
 
* Has a very predictable neutral as a result of her extreme '''INFIGHT''' reliance


* 6AB effectively requires a 2nd bar to get decent damage out of it  
* 6AB effectively requires a 2nd bar to get decent damage out of it without dying


* 236B is not a move.
* 236B is not a move.
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  {{AttackData-GOF2
  {{AttackData-GOF2
   |damage=
   |damage=
   |hits=
   |hits= Mid
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita extends her arm out and whacks you with her baseball glove.
  }}
  }}
}}
}}
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  {{AttackData-GOF2
  {{AttackData-GOF2
   |damage=
   |damage=
   |hits=
   |hits= Low
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita crouches down and does much of the same as 5A.
  }}
  }}
}}
}}
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  {{AttackData-GOF2
  {{AttackData-GOF2
   |damage=
   |damage=
   |hits=
   |hits=Mid
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita swings her glove-arm in an upwards arc.
  }}
  }}
}}
}}
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  {{AttackData-GOF2
  {{AttackData-GOF2
   |damage=
   |damage=
   |hits=
   |hits= Mid
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita pimp slaps you with her baseball glove.
  }}
  }}
}}
}}
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|input=9A
|input=9A
|image=GOF2_Ashita_9A.png
|image=GOF2_Ashita_9A.png
|caption= Don’t cancel this from 3A if you know what’s good for you.
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
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  }}
  }}
}}
}}
== Heavy Normals ==
== Heavy Normals ==
=== <span class="invisible-header">Universal</span> ===
=== <span class="invisible-header">Universal</span> ===
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita throws a quick uppercut.
  }}
  }}
   {{AttackData-GOF2
   {{AttackData-GOF2
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita prepares a wind-up punch. At full charge, this turns into a command grab that throws enemies directly upwards.
  }}
  }}
}}
}}
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|input=3B
|input=3B
|image=GOF2_Ashita_3B.png
|image=GOF2_Ashita_3B.png
|image2=GOF2_Ashita_3B2.png
|caption2=Counter Version
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
  |version=3B
  |damage=
  |hits=
  |startup=
  |active=
  |recovery=
  |advantage=
  |description=-
}}
{{AttackData-GOF2
  |version=3B (Counter)
  |header=no
   |damage=
   |damage=
   |hits=
   |hits=
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|image2=GOF2_Ashita_7B2.png
|image2=GOF2_Ashita_7B2.png
|caption2=7[B]
|caption2=7[B]
|image3=GOF2_Ashita_4B.png
|image3=GOF2_Ashita_7B66.png
|caption3=7B66 (Or, one of them)
|caption3=7[B]66
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
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  }}
  }}
   {{AttackData-GOF2
   {{AttackData-GOF2
   |version=7B~66
   |version=7[B]~66
   |header=no
   |header=no
   |damage=
   |damage=
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description='''Inputting 66 fast changes what Ashita does after startup.'''
   |description='''Ashita hurls a fastball straight at the opponent's face.'''
*Inputting it early results in 5B.
*You can only do this move while holding the B button!
*Inputting it later results in 4B (shown here).
*Ashita must be off the ground.
  }}
  }}
}}
}}
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|image=GOF2_Ashita_9B.png
|image=GOF2_Ashita_9B.png
|image2=GOF2_Ashita_9B2.png
|image2=GOF2_Ashita_9B2.png
|caption2= Ashita often wonders why her command grab doesn't catch many jump-ins.
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description= Ashita leaps into the air. If she grabs an airborne opponent, she'll slam them onto the ground.
* This move can link into her air buttons.
* Because the grab causes groundslam, any followup is not a true combo.
  }}
  }}
}}
}}
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|input=6AB
|input=6AB
|image=GOF2_Ashita_6AB.png
|image=GOF2_Ashita_6AB.png
|image2=GOF2_Ashita_6AB2.png
|caption2=This is the last thing you'd want to see
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=-
   |description=Hold AB and Ashita does a flurry of punches.
*If you hold it for too long, Ashita's muscles strain and she will be left vulnerable for a long time.
*You can Assault '''INFIGHT''' to cancel this animation and continue your combo.
  }}
  }}
}}
}}
=== <span class="invisible-header">2AB</span> ===
=== <span class="invisible-header">2AB</span> ===
{{MoveData
{{MoveData

Latest revision as of 13:07, 11 December 2022

Overview
Overview

A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team.

Playstyle
GOF2 Ashita Icon.png Ashita Tokugawa is a darling and you should join her softball team. One of Gleam’s weaker characters, she struggles in neutral but doesn’t make up for it with obscene damage like Makoto and Minami.
Pros Cons
  • Decent zoning tools in the form of 7B66 and 2B66
  • Fast running dash allows her to get INFIGHTs reliably.
  • Strong (and stylish) reversal in the form of 3B
  • Decent overall damage when she gets in
  • 4AB comes out extremely quickly, is easy to work into combos, and easy to combo off of
  • 2AB provides decent metered setplay
  • Extremely reliant on INFIGHT to do anything.
  • Has a very predictable neutral as a result of her extreme INFIGHT reliance
  • 6AB effectively requires a 2nd bar to get decent damage out of it without dying
  • 236B is not a move.
  • Worst high parry in the game
GOF2 Ashita Tag.png

GOF2 Ashita.png

GOF2 Ashita Stage.png

Character Properties
Recovery Time Frames: placeholder
Dash Startup: placeholder


Light Normals

Universal
5A
GOF2 Ashita 5A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- Mid - - - - -

Ashita extends her arm out and whacks you with her baseball glove.

2A
GOF2 Ashita 2A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- Low - - - - -

Ashita crouches down and does much of the same as 5A.

4A
GOF2 Ashita 4A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- Mid - - - - -

Ashita swings her glove-arm in an upwards arc.

6A
GOF2 Ashita 6A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- Mid - - - - -

Ashita pimp slaps you with her baseball glove.

Unique

3A
GOF2 Ashita 3A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

7A
GOF2 Ashita 7A.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

9A
GOF2 Ashita 9A.png
Don’t cancel this from 3A if you know what’s good for you.
Don’t cancel this from 3A if you know what’s good for you.
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

Heavy Normals

Universal

5B
GOF2 Ashita 5B.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

2B
GOF2 Ashita 2B.png
GOF2 Ashita 2B66.png
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
2B - - - - - - -

-

2B~66 - - - - - - -

-

4B
GOF2 Ashita 4B.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

6B
GOF2 Ashita 6B.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

8B
GOF2 Ashita 8B.png
GOF2 Ashita 8B66.png
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
8B - - - - - - -

-

8B~66 - - - - - - -

-

Unique

1B
GOF2 Ashita 1B.png
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
1B - - - - - - -

Ashita throws a quick uppercut.

1[B] - - - - - - -

Ashita prepares a wind-up punch. At full charge, this turns into a command grab that throws enemies directly upwards.

3B
GOF2 Ashita 3B.png
GOF2 Ashita 3B2.png
Counter Version
Counter Version
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
3B - - - - - - -

-

3B (Counter) - - - - - - -

-

7B
GOF2 Ashita 7B.png
GOF2 Ashita 7B2.png
7[B]
7[B]
GOF2 Ashita 7B66.png
7[B]66
7[B]66
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
7B - - - - - - -

-

Version Damage Hits Startup Active Recovery Adv Block Adv Hit
7[B] - - - - - - -

-

7[B]~66 - - - - - - -

Ashita hurls a fastball straight at the opponent's face.

  • You can only do this move while holding the B button!
  • Ashita must be off the ground.
9B
GOF2 Ashita 9B.png
GOF2 Ashita 9B2.png
Ashita often wonders why her command grab doesn't catch many jump-ins.
Ashita often wonders why her command grab doesn't catch many jump-ins.
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Ashita leaps into the air. If she grabs an airborne opponent, she'll slam them onto the ground.

  • This move can link into her air buttons.
  • Because the grab causes groundslam, any followup is not a true combo.

Air Normals

j.A
GOF2 Ashita jA.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

j.B
GOF2 Ashita jB.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-


Special Moves

236X

236X
GOF2 Ashita 236X.png
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
236A - - - - - - -

-

236B - - - - - - -

5 hits

236[B] (Short) - - - - - - -

10 hits

236[B] (Full) - - - - - - -

20 hits

Parries

High Parry
8C
GOF2 Ashita 8C.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

This is the worst parry in the game. It's obscenely slow (to the point that you can just walk away from it) and can be parried both high and low. If by some miracle this hits, it'll inflict burn and lift the opponent.

Low Parry
2C
GOF2 Ashita 2C.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- Low - - - - -

Inflicts burn.

Super Arts

4AB

4AB
GOF2 Ashita 4AB.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-

6AB

6AB
GOF2 Ashita 6AB.png
GOF2 Ashita 6AB2.png
This is the last thing you'd want to see
This is the last thing you'd want to see
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Hold AB and Ashita does a flurry of punches.

  • If you hold it for too long, Ashita's muscles strain and she will be left vulnerable for a long time.
  • You can Assault INFIGHT to cancel this animation and continue your combo.

2AB

2AB
GOF2 Ashita 2AB.png
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

-


General
Controls
FAQ
Netplay
System
HUD
Links
Characters
Kanae Kinoshita
Futaba Date
Papeko Imagawa
Ammy Akechi
Minami Maeda
Makoto Sanada
Ashita Tokugawa
Yukie Chosokaba
Madoi Takeda
Ruki Uesugi
Negai Kinoshita
Katsuko Hosokawa