Glove on Fight 2: Gleam of Force/Ashita Tokugawa: Difference between revisions
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Seaklabroom (talk | contribs) m (cutting down on blurb) |
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita extends her arm out and whacks you with her baseball glove. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita crouches down and does much of the same as 5A. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description=- | |description= Ashita swings her glove-arm in an upwards arc. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita pimp slaps you with her baseball glove. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita throws a quick uppercut. | ||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 270: | Line 270: | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description=- | |description= Ashita prepares a wind-up punch. At full charge, this turns into a command grab that throws enemies directly upwards. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|version= | |version=7[B]~66 | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description='''Ashita | |description='''Ashita hurls a fastball straight at the opponent's face.''' | ||
*You can only do this move while holding the B button! | |||
*Ashita must be off the ground. | |||
}} | }} | ||
}} | }} | ||
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|image=GOF2_Ashita_9B.png | |image=GOF2_Ashita_9B.png | ||
|image2=GOF2_Ashita_9B2.png | |image2=GOF2_Ashita_9B2.png | ||
|caption2= Ashita often wonders why her command grab doesn't catch many jump-ins. | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita leaps into the air. If she grabs an airborne opponent, she'll slam them onto the ground. | ||
* This move can link into her air buttons. | |||
* Because the grab causes groundslam, any followup is not a true combo. | |||
}} | }} | ||
}} | }} | ||
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|description=Hold AB and Ashita does a flurry of punches. | |description=Hold AB and Ashita does a flurry of punches. | ||
*If you hold it for too long, Ashita's muscles strain and she will be left vulnerable for a long time. | *If you hold it for too long, Ashita's muscles strain and she will be left vulnerable for a long time. | ||
*You can Assault '''INFIGHT''' to cancel this animation and continue your combo. | |||
}} | }} | ||
}} | }} |
Latest revision as of 13:07, 11 December 2022
Overview
A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team.
Playstyle
Light Normals
Universal
5A
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2A
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4A
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6A
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Unique
3A
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7A
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9A Don’t cancel this from 3A if you know what’s good for you. Don’t cancel this from 3A if you know what’s good for you.
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Heavy Normals
Universal
5B
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2B
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4B
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6B
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8B
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Unique
1B
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3B Counter Version Counter Version
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7B 7[B] 7[B] 7[B]66 7[B]66
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9B Ashita often wonders why her command grab doesn't catch many jump-ins. Ashita often wonders why her command grab doesn't catch many jump-ins.
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Air Normals
j.A
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j.B
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Special Moves
236X
236X
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Parries
High Parry
8C |
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Low Parry
2C |
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Super Arts
4AB
4AB
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6AB
6AB This is the last thing you'd want to see This is the last thing you'd want to see
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2AB
2AB
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