Them's Fightin' Herds/Velvet: Difference between revisions
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|properties=Cancels into Self | |||
|startup=5 | |startup=5 | ||
|active=1 | |active=1 | ||
|recovery=18 | |recovery=18 | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-1 | |advBlock={{clr|15|-1}} | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
|Base Juggle Decay=15 | |Base Juggle Decay=15 | ||
|JDG Multiplier=0.83 | |||
|description=Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool. Hits higher than most other jabs, letting it be used to hit jumping or flying opponents. | |description=Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool. Hits higher than most other jabs, letting it be used to hit jumping or flying opponents. | ||
}} | }} | ||
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|damage=35, 40 | |damage=35, 40 | ||
|guard=Mid | |guard=Mid | ||
|properties=Forces Stand | |||
|startup=10 | |startup=10 | ||
|active=1(9)1 | |active=1(9)1 | ||
|recovery=19 | |recovery=19 | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-2 | |advBlock={{clr|15|-2}} | ||
|First Hit Juggle Decay=-20, -35 | |First Hit Juggle Decay=-20, -35 | ||
|Base Juggle Decay=40, 25 | |Base Juggle Decay=40, 25 | ||
|JDG Multiplier=0.83,0.97 | |||
|description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. | |description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. | ||
}} | }} | ||
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|recovery=29 | |recovery=29 | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-15 | |advBlock={{clr|14|-15}} | ||
|First Hit Juggle Decay=-45 | |First Hit Juggle Decay=-45 | ||
|Base Juggle Decay=55 | |Base Juggle Decay=55 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away. Has a crouching hurtbox from frames 2-11, then an extended rear hurtbox for the remainder of the move. | |description=Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away. Has a crouching hurtbox from frames 2-11, then an extended rear hurtbox for the remainder of the move. | ||
}} | }} | ||
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|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|properties=Cancels into Self | |||
|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery=14 | |recovery=14 | ||
|advHit=-2 | |advHit=-2 | ||
|advBlock=-3 | |advBlock={{clr|15|-3}} | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
|Base Juggle Decay=15 | |Base Juggle Decay=15 | ||
|JDG Multiplier=0.83 | |||
|description='''Not a low.''' Velvet pokes the enemy with an icicle. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than {{clr|12|5A}} despite doing less damage. | |description='''Not a low.''' Velvet pokes the enemy with an icicle. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than {{clr|12|5A}} despite doing less damage. | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|properties=Forces Stand<br>Cancels into 5B | |||
|active=6 | |active=6 | ||
|recovery=16 | |recovery=16 | ||
|advHit=1 | |advHit=1 | ||
|advBlock=-3 | |advBlock={{clr|15|-3}} | ||
|First Hit Juggle Decay=-10 | |First Hit Juggle Decay=-10 | ||
|Base Juggle Decay=50 | |Base Juggle Decay=50 | ||
|JDG Multiplier=0.95 | |||
|description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | |description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | ||
}} | }} | ||
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|damage=170 | |damage=170 | ||
|guard=Mid | |guard=Mid | ||
|properties=Forces Stand<br>Cancels into 5C | |||
|startup=13 | |startup=13 | ||
|active=6 | |active=6 | ||
|recovery=25 | |recovery=25 | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-14 | |advBlock={{clr|14|-14}} | ||
|First Hit Juggle Decay=-45 | |First Hit Juggle Decay=-45 | ||
|Base Juggle Decay=55 | |Base Juggle Decay=55 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than {{clr|14|5C}} and hits crouchers at range, making it a more reliable punish. Can cancel into {{clr|14|5C}} if {{clr|14|5C}} was not used in the chain yet. Amazing anti-air. | |description=Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than {{clr|14|5C}} and hits crouchers at range, making it a more reliable punish. Can cancel into {{clr|14|5C}} if {{clr|14|5C}} was not used in the chain yet. Amazing anti-air. | ||
}} | }} | ||
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|First Hit Airborne Juggle Decay=-60 | |First Hit Airborne Juggle Decay=-60 | ||
|Base Airborne Juggle Decay=55,0 | |Base Airborne Juggle Decay=55,0 | ||
|JDG Multiplier=0.9 [x2] | |||
|description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | |description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | ||
}} | }} | ||
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|First Hit Airborne Juggle Decay=-86,-76,-66 | |First Hit Airborne Juggle Decay=-86,-76,-66 | ||
|Base Airborne Juggle Decay=74,0,0 | |Base Airborne Juggle Decay=74,0,0 | ||
|JDG Multiplier=0.97 [x3] | |||
|description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | |description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | ||
}} | }} | ||
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|damage=60[x3] | |damage=60[x3] | ||
|guard=High | |guard=High | ||
|properties=Wallbounce | |||
|startup=16 | |startup=16 | ||
|active=6 | |active=6 | ||
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|First Hit Airborne Juggle Decay=-120,-120,-120 | |First Hit Airborne Juggle Decay=-120,-120,-120 | ||
|Base Airborne Juggle Decay=80,0,0 | |Base Airborne Juggle Decay=80,0,0 | ||
|JDG Multiplier=0.97 [x3] | |||
|description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | |description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | ||
}} | }} | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|properties=Jump-Cancellable on Hit<br>Forces Stand | |||
|startup=9 | |startup=9 | ||
|active=6 | |active=6 | ||
|recovery=27 | |recovery=27 | ||
|advHit=-14 | |advHit=-14 | ||
|advBlock=-11 | |advBlock={{clr|13|-11}} | ||
|First Hit Juggle Decay=50 | |First Hit Juggle Decay=50 | ||
|Base Juggle Decay=65 | |Base Juggle Decay=65 | ||
|JDG Multiplier=0.83 | |||
|description=Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the second most active frames of any {{clr|12|6A}}, with Stronghoof’s {{clr|12|6A}} being the most with 8 frames, making it a reliable anti-air. Jump-cancels on hit. | |description=Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the second most active frames of any {{clr|12|6A}}, with Stronghoof’s {{clr|12|6A}} being the most with 8 frames, making it a reliable anti-air. Jump-cancels on hit. | ||
}} | }} | ||
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|damage=130 | |damage=130 | ||
|guard=Mid | |guard=Mid | ||
|properties=Jump-Cancellable on Hit | |||
|startup=12 | |startup=12 | ||
|active=9 | |active=9 | ||
|recovery=25 | |recovery=25 | ||
|advHit=Launch | |advHit=Launch | ||
|advBlock=-16 | |advBlock={{clr|14|-16}} | ||
|First Hit Juggle Decay=-70 | |First Hit Juggle Decay=-70 | ||
|Base Juggle Decay=30 | |Base Juggle Decay=30 | ||
|First Hit Airborne Juggle Decay=-35 | |First Hit Airborne Juggle Decay=-35 | ||
|Base Airborne Juggle Decay=65 | |Base Airborne Juggle Decay=65 | ||
|JDG Multiplier=0.83 | |||
|description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | |description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | ||
}} | }} | ||
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|damage=125 | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=50 | |startup=50 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=60 | |First Hit Juggle Decay=60 | ||
|Base Juggle Decay=60 | |Base Juggle Decay=60 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | |description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | ||
}} | }} | ||
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|damage=160 | |damage=160 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=76 | |startup=76 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=60 | |First Hit Juggle Decay=60 | ||
|Base Juggle Decay=60 | |Base Juggle Decay=60 | ||
|JDG Multiplier=0.97 | |||
|description=Same as before but with a longer delay and slightly more damage. | |description=Same as before but with a longer delay and slightly more damage. | ||
}} | }} | ||
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|damage=205 | |damage=205 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=106 | |startup=106 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=60 | |First Hit Juggle Decay=60 | ||
|Base Juggle Decay=60 | |Base Juggle Decay=60 | ||
|JDG Multiplier=0.97 | |||
|description=Same as before but with a long delay and even more damage. | |description=Same as before but with a long delay and even more damage. | ||
}} | }} | ||
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|damage=160 | |damage=160 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=96 | |startup=96 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=60 | |First Hit Juggle Decay=60 | ||
|Base Juggle Decay=60 | |Base Juggle Decay=60 | ||
|JDG Multiplier=0.97 | |||
|description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | |description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | ||
}} | }} | ||
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|damage=210 | |damage=210 | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Hard Knockdown | |||
|startup=19 | |startup=19 | ||
|active=9 | |active=9 | ||
|recovery=34 | |recovery=34 | ||
|advHit=HKD, 27 | |advHit=HKD, 27 | ||
|advBlock=-19 | |advBlock={{clr|14|-19}} | ||
|First Hit Juggle Decay=155 | |First Hit Juggle Decay=155 | ||
|Base Juggle Decay=155 | |Base Juggle Decay=155 | ||
|JDG Multiplier=0.67 | |||
|description="Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move | |description="Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move | ||
Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks | Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks. | ||
}} | }} | ||
{{AttackData-TFH | {{AttackData-TFH | ||
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|damage=250 | |damage=250 | ||
|guard=Mid | |guard=Mid | ||
|properties=Hard Knockdown | |||
|startup=13 | |startup=13 | ||
|active=7 | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|advHit=HKD, 38 | |advHit=HKD, 38 | ||
|advBlock=-17 | |advBlock={{clr|14|-17}} | ||
|First Hit Juggle Decay=65 | |First Hit Juggle Decay=65 | ||
|Base Juggle Decay=65 | |Base Juggle Decay=65 | ||
|JDG Multiplier=0.95 | |||
|description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | |description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | ||
}} | }} | ||
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|damage=175 | |damage=175 | ||
|guard=High | |guard=High | ||
|properties=Projectile<br>Bounce | |||
|startup=30 | |startup=30 | ||
|active=7 | |active=7 | ||
|recovery=37 | |recovery=37 | ||
|advHit=Bounce | |advHit=Bounce | ||
|advBlock=-20 | |advBlock={{clr|14|-20}} | ||
|First Hit Juggle Decay=150 | |First Hit Juggle Decay=150 | ||
|Base Juggle Decay=150 | |Base Juggle Decay=150 | ||
|JDG Multiplier=0.67 | |||
|description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | |description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | ||
}} | }} | ||
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|damage=200 | |damage=200 | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Knockdown | |||
|startup=24 | |startup=24 | ||
|active=2 | |active=2 | ||
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|First Hit Airborne Juggle Decay=55 | |First Hit Airborne Juggle Decay=55 | ||
|Base Airborne Juggle Decay=55 | |Base Airborne Juggle Decay=55 | ||
|JDG Multiplier=1 | |||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | |description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | ||
}} | }} | ||
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|damage=200 | |damage=200 | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Knockdown | |||
|startup=24 | |startup=24 | ||
|active=2 | |active=2 | ||
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|First Hit Airborne Juggle Decay=55 | |First Hit Airborne Juggle Decay=55 | ||
|Base Airborne Juggle Decay=55 | |Base Airborne Juggle Decay=55 | ||
|JDG Multiplier=1 | |||
|description=The medium version of this attack summons spikes at a medium distance infront of her. | |description=The medium version of this attack summons spikes at a medium distance infront of her. | ||
}} | }} | ||
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|damage=200 | |damage=200 | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Knockdown | |||
|startup=24 | |startup=24 | ||
|active=2 | |active=2 | ||
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|First Hit Airborne Juggle Decay=55 | |First Hit Airborne Juggle Decay=55 | ||
|Base Airborne Juggle Decay=55 | |Base Airborne Juggle Decay=55 | ||
|JDG Multiplier=1 | |||
|description=The heavy version of this attack summons spikes at a long distance infront of her. | |description=The heavy version of this attack summons spikes at a long distance infront of her. | ||
}} | }} | ||
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|damage=20[x18], 100, 300 | |damage=20[x18], 100, 300 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile<br>Forced HKD | |||
|startup=0+10 | |startup=0+10 | ||
|active=90 | |active=90 | ||
|recovery=90 | |recovery=90 | ||
|advHit=HKD | |advHit=HKD | ||
|advBlock=-32 | |advBlock={{clr|14|-32}} | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
|Base Juggle Decay=0 | |Base Juggle Decay=0 | ||
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|damage=10[x10], 150 | |damage=10[x10], 150 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile, Stagger | |||
|startup=0 | |startup=0 | ||
|active=52 | |active=52 | ||
|recovery=50 | |recovery=50 | ||
|advHit=48 | |advHit=48 | ||
|advBlock=-17 | |advBlock={{clr|14|-17}} | ||
|First Hit Juggle Decay=0 | |First Hit Juggle Decay=0 | ||
|Base Juggle Decay=0 | |Base Juggle Decay=0 | ||
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|damage=100[x2], 200[x7], 400[x3], 200 | |damage=100[x2], 200[x7], 400[x3], 200 | ||
|guard=Grab | |guard=Grab | ||
|properties=Invulnerable (1-6)<br>Forced HKD | |||
|startup=6+0 | |startup=6+0 | ||
|active=23 | |active=23 | ||
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|damage=400 | |damage=400 | ||
|guard=Grab | |guard=Grab | ||
|properties=Hard Knockdown<br>Forced 50% Scaling | |||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
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|damage=400 | |damage=400 | ||
|guard=Grab | |guard=Grab | ||
|properties=Hard Knockdown<br>Forced 50% Scaling | |||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
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|damage=75[x4] | |damage=75[x4] | ||
|guard=Grab | |guard=Grab | ||
|properties=Hard Knockdown<br>Forced 50% Scaling | |||
|startup=8 | |startup=8 | ||
|active=3 | |active=3 | ||
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|damage=125 | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=65 | |First Hit Juggle Decay=65 | ||
|Base Juggle Decay=65 | |Base Juggle Decay=65 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like {{clr|14|2C}} or {{clr|12|214A}} safe, as well as being a very fast and effective projectile. | |description=Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like {{clr|14|2C}} or {{clr|12|214A}} safe, as well as being a very fast and effective projectile. | ||
}} | }} | ||
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|damage=125 | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=95 | |First Hit Juggle Decay=95 | ||
|Base Juggle Decay=95 | |Base Juggle Decay=95 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic. | |description=Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic. | ||
}} | }} | ||
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|damage=125 | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=95 | |First Hit Juggle Decay=95 | ||
|Base Juggle Decay=95 | |Base Juggle Decay=95 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic. | |description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic. | ||
}} | }} | ||
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|damage=125 | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
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|First Hit Juggle Decay=95 | |First Hit Juggle Decay=95 | ||
|Base Juggle Decay=95 | |Base Juggle Decay=95 | ||
|JDG Multiplier=0.97 | |||
|description=Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic. | |description=Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic. | ||
}} | }} | ||
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|damage=100 [x3] | |damage=100 [x3] | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Invulnerable (1-18)<br>Tumble | |||
|startup=19 | |startup=19 | ||
|active=2(3)2(3)2 | |active=2(3)2(3)2 | ||
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|First Hit Juggle Decay=5,5,5 | |First Hit Juggle Decay=5,5,5 | ||
|Base Juggle Decay=5,5,5 | |Base Juggle Decay=5,5,5 | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first | |JDG Multiplier=1 [x3] | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 18 frames while casting. Can be punished with a jab after blocking while close enough, or with a jump, but otherwise is a powerful reversal, being able to start a combo on hit. | |||
}} | }} | ||
}} | }} |
Revision as of 22:04, 28 August 2023
Velvet | |
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Species: | Reindeer |
Playstyle: | Zoner (Keepaway) |
HP: | 5100 |
Meter Size: | 250 |
Movement Options: | Slide |
Voice Actor: | Tia Ballard |
Stage(s): | Reine, Wee Hours |
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on some of her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Strengths | Weaknesses |
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Movement
Walk: Velvet has a slow walk speed, moving forward and backward at 4 hu/frame.
Dashes: Like everyone else, Velvet can dash on the ground. Her forward dash is very quick, and her 22 frame backdash is quicker than the rest of the casts’ by 2 frames.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she holds crouch after dashing, allowing her to approach/retreat while blocking low. It also significantly improves her wavedash.
Jump: Velvet, like any other character, can jump. However, her jump arc is significantly shorter than the rest of the cast, slightly limiting its usefulness.
Command List
Normal Moves
Standing Normals
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
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Toggle Hitboxes Toggle Hitboxes
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5C
5C
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
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2C
2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6A
6A
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Toggle Hitboxes Toggle Hitboxes
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3C
3C
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Icicle Missile
Icicle Missile 236A/B/C Air OK "Beautiful!" "Beautiful!"
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Toggle Hitboxes Toggle Hitboxes
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Shatter
Shatter 214A/B/C >insert maniacal laughter here >insert maniacal laughter here
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Toggle Hitboxes Toggle Hitboxes
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Ice Eruption
Ice Eruption 623A/B/C "SPIKES!" "SPIKES!" "Stabby-stabby!" "Stabby-stabby!"
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Toggle Hitboxes Toggle Hitboxes
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Super
Level 1
Ice Cyclone 236XX "TOOooooOORNADO!" "TOOooooOORNADO!"
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Toggle Hitboxes Toggle Hitboxes
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Level 2 (Follow Up)
Frostbite 214XX "CHILL OUT!" "CHILL OUT!"
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Level 3
Sculpted Perfection 63214XX "You're quite beautiful! When you aren't moving." "You're quite beautiful! When you aren't moving." "Too cool for school." "Too cool for school."
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
Forward Throw B+C / 6B+C "Did you slip?" "Did you slip?"
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Toggle Hitboxes Toggle Hitboxes
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Back Throw
Back Throw 4B+C "What have ve here...?" "What have ve here...?"
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
Air Throw
j.B+C |
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Toggle Hitboxes Toggle Hitboxes
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Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball 5D smug deer is smug smug deer is smug
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Toggle Hitboxes Toggle Hitboxes
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Snowball Toss
Snowball Toss 1D/2D/3D "Poke!" "Poke!" "Pew!" "Pew!" "Beautiful!" "Beautiful!"
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Magic Wind
Magic Wind 6D/4D "Whoosh!" "Whoosh!"
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Magic Ice Eruption
Magic Ice Eruption
623D |
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Toggle Hitboxes Toggle Hitboxes
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Colors