Tough Love Arena/Rice: Difference between revisions
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m (→Resources: added resources from strategy section to here along with notes) |
(→Special Moves: added to descriptions of all special moves. added chip damage to swipe. removed air invul from swat. added quickport.) |
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|data= | |data= | ||
{{AttackData-TLA | {{AttackData-TLA | ||
|damage=80, 40 | |damage=80, 40 or 30, 10 (Chip) | ||
|startup=15 | |startup=15 | ||
|active=10 | |active=10 | ||
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|on block=-8,-2 | |on block=-8,-2 | ||
|invul= | |invul= | ||
|description=A | |description=A highly active, two-hit poke exclusive to Rice. The second hit is close to Rice. Compared to Whip it deals more damage, applies chip damage, has better frame advantage up close, covers more vertical space, and is more disjointed with a smaller recovery hurtbox. In exchange it's slower, has worse frame advantage from further away, has less horizontal range, and doesn't cancel into Whip Pounce/Splash. Normally minus on block, but can be made up to +2 if done as a meaty. Useful for zoning, combos, and as a meaty. | ||
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|on hit=+7 | |on hit=+7 | ||
|on block= | |on block= | ||
|invul= | |invul=Proj Invuln 11-11 | ||
|description=Rice reaches up their hand, plucking any unfortunate airborne souls from the sky before slamming them down. A large anti air move. | |description=Rice reaches up and outward with their hand, plucking any unfortunate airborne souls from the sky before slamming them down. A large anti-air move that cannot hit grounded opponents. Can be used as a combo ender from 5HH for more damage in exchange for leaving the opponent closer to you. | ||
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|on block= | |on block= | ||
|invul=Armor 1-10, Invuln 11-31 | |invul=Armor 1-10, Invuln 11-31 | ||
|description=Rice disappears into the Arm Dimension, travels a long distance, and reappears usually behind the opponent. Teleports Rice a fixed distance forward. Rice is invulnerable when they disappear and is vulnerable when they | |description=Rice disappears into the Arm Dimension, travels a long distance, and reappears (usually behind the opponent). Teleports Rice a fixed distance forward. Rice is invulnerable when they disappear and is vulnerable when they reappear. Its recovery can be cancelled into a throw. While it's not the best, it can be used as a reversal. Depending on spacing and if timed perfectly, it can allow for a mixup after 5HHH. | ||
}} | |||
}} | |||
{{MoveData | |||
|name=Quickport | |||
|input=5L4S/6S or 5H4S/6S or 5HH4S/6S | |||
|image=TLA_Rice_4S.png | |||
|caption= | |||
|data= | |||
{{AttackData-TLA | |||
|damage= | |||
|startup=13 | |||
|active= | |||
|recovery=15 | |||
|on hit= | |||
|on block= | |||
|invul=Invuln 6-14 | |||
|description=Rice cancels into a teleport from a normal. Useful for running away, shimmying, and pressuring. Forward Quickport will never go behind the opponent regardless of distance, along with leaving Rice open to a punish if the opponent mashes 5L or throw. It can be used for pressure if the opponent is particularly respectful, however. All back variants are good for running away and shimmying (see "Strategy" section for shimmy setups). | |||
}} | }} | ||
}} | }} | ||
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|active=10 | |active=10 | ||
|recovery=10 | |recovery=10 | ||
|on block=-1 (point blank) | |on block=-1 (point blank) to +8 (furthest distance) | ||
|on hit=-1 (point blank) | |on hit=-1 (point blank) to +8 (furthest distance) | ||
|invul= | |invul= | ||
|description=Rice dives in feet first at the opponent. Useful for oki, pressure, and approaching. | |description=Rice dives in feet first at the opponent. Minus if it connects with the opponent's upper half, but can be up to +8 depending on how low it connects with the opponent. Useful for oki, pressure, and approaching. | ||
Revision as of 21:35, 7 January 2024
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Under Construction
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Overview
Rice is a dedicated zoner who wants to keep their opponents far away for as long as possible. However, they can put up a fight up close if they need to.
Strengths | Weaknesses |
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Move List
Notation
Basic Moves
Slap 5L Not your typical slap. Not your typical slap.
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Toggle Hitboxes Toggle Hitboxes
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Whip 5H Longest range heavy in the game. Longest range heavy in the game.
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Toggle Hitboxes Toggle Hitboxes
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Whip Pounce 5HH Rice wants in. Rice wants in.
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Toggle Hitboxes Toggle Hitboxes
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Whip Splash 5HHH How many arms do they have again? How many arms do they have again?
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Toggle Hitboxes Toggle Hitboxes
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Jump Attack 6S The living helicopter. The living helicopter.
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw 5T They want a hug. They want a hug.
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Toggle Hitboxes Toggle Hitboxes
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Rapid Cancel (RC)
6T (during hitsun or blockstun of a move) |
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Reject
6T (while blocking a move) |
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Burst
4T (while in hitstun) |
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Special Moves
Swipe 4H A Whip that hits harder. A Whip that hits harder.
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Toggle Hitboxes Toggle Hitboxes
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Swat 5S Swat Swat
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Toggle Hitboxes Toggle Hitboxes
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Teleport
4S |
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Quickport
5L4S/6S or 5H4S/6S or 5HH4S/6S |
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Jump Drill 6S4 A fast divekick. A fast divekick.
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Toggle Hitboxes Toggle Hitboxes
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Colors
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Default color palette. | Striped Rice. | Chocolate Rice. | Aqua Rice. | Plaid Bice. |
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Pumpkin Spice Rice. | Strawberry Cake Rice. | Normal Rice. | Polka Rice. | |
Resources
TLA Rice Combo Doc Partially outdated - 5HHL doesn't work as a combo anymore. Some other combos might not work anymore too.
Off the Grain - TLA Rice Guide Private; requires access :(