Tough Love Arena/Rice/Combos
Under Construction
|
Abbreviation | Meaning |
---|---|
AA | Anti air starter |
> | Link |
5LH | Cancel (Light cancels into Heavy in this case) |
DAC | Delayed Attack Cancel |
(Number) | Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits. |
[Text] | Indicates that multiple variations can end the specific combo covered |
Bold Text | Meaty Attack |
Combo Primer
Common Openers
- 5L is an easy move to hit confirm from and is advantageous on block.
- AA 5L is a very reliable anti air that can lead to solid damage for Rice.
- 5H is a bit hard to hit confirm but is often the move Rice uses the most in neutral.
- 4H is a very good starter if Rice can hit it close enough for Slap afterwards, if Rice has meter, or if it hits as an anti-air.
- 5S is Rice's most reliable anti-air, but can only be converted from with meter or in the corner.
5L
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
137 |
200 |
Anywhere |
Rice's most common combo off of Slap. Whip Splash can be replaced with Swipe to get more damage at the cost of a knockdown opportunity. |
|
233 |
400 |
Anywhere |
A good point blank confirm off of Slap. |
|
238 |
300 |
Anywhere |
A metered confirm off of Slap that doesn't require being point blank, unlike the above combo. A different ender can be chosen after Whip Pounce. |
5H/4H Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
183 |
300 |
Anywhere |
One of Rice's most common combos off of Whip. |
|
220 |
300 |
Anywhere |
Rice gets more damage off of Whip at the cost of a knockdown. |
|
292 |
400 |
Anywhere |
Useful combo to know when Rice is point blank. |
|
318 |
-700 |
Anywhere |
Good combo that is easy to hit confirm off of Rice's zoning. |
|
319 |
500 |
Corner |
A must know corner combo. |
|
333 |
-550 |
Anywhere |
Has a solid amount of corner carry. Rice can use Swat instead of Whip Splash as the ender to deal more damage. |
|
400 |
-400 |
Corner |
Rice's highest damage corner loop. |
|
330 |
450 |
Anywhere |
Gives Rice a ton of damage at point blank range. |
Anti-Air Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
172 |
350 |
Anywhere |
Rice's most basic anti-air Slap combo. Swat can replace Whip Splash as an ender for more damage at the cost of a knockdown. |
|
194 |
350 |
Anywhere |
Rice's higher damage anti-air Slap combo. Allows for a divekick safejump. Whip Pounce ender can be used for less damage, but point blank positioning. Swat ender can be used to get more damage at the cost of a knockdown. |
|
271 |
-750 |
Anywhere |
Rice's anti-air conversion off Swat. Can be ended with Swat instead for more damage, but no knockdown. |
|
240 |
250 |
Anywhere |
Rice's main anti-air conversion off Swipe. At ranges where Rice cannot convert with Whip, they are forced to go directly into Swat. At closer ranges, Rice can cancel into Whip Pounce for a point blank knockdown with less damage. Rice can also go into Swipe for a further knockdown with more damage, however Swipe ender requires the closest spacing. |
Resources
TLA Rice Combo Doc Partially outdated - 5HHL doesn't work as a combo anymore. Some other combos might not work anymore too.
Off the Grain - TLA Rice Guide Private; requires access :(