Duels of Fortune/Updates: Difference between revisions

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'''This page documents Duels of Fortune's updates since it's first early access release. The Steam release starts at version 0.6.2.'''
'''This page documents Duels of Fortune's updates since it's first early access release. The Steam release starts at version 0.6.2.'''
=== {{Date|April|20|2023}} - 0.3.1 - Late April Fools Patch===
;・4 new costumes
;・1 new mission
;・Bug fixes
;・Major balance changes
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1200px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Full Patch Notes</div>
<div class="mw-collapsible-content">
'''General'''
:{| class="wikitable" border="1"
|-
|'''Music'''
|Addition
|Added a new music track: '''We Need a Gyro -Judo Mix-''', the Andrea Demetrio remix of Callowman's theme made for his appearance in ExploJudo!
|-
|'''Miscellaneous'''
|Addition
|All Special and Super moves now deal chip damage against blocking opponents. For most attacks, chip damage is 1/5 (20%) of the attack’s normal damage, and cannot cause a KO (it will leave the opponent with 1 HP instead). Certain attacks (mainly beam Supers and other moves that can keep you trapped in block for a long time) have their chip damage reduced to 1/8 (12.5%)
|-
|'''Super Meter'''
|Change
|The amount of Super Meter gained from all sources has been reduced by 25%
|-
|'''Reverse Beats'''
|Change
|Added a prevention system for infinite blockstrings: When you use a reverse beat after hitting a blocking player, you are now locked out of using any more reverse beats until a short time after the opponent exits blockstun
|-
|'''Super Attacks'''
|Bug Fix
|Fixed an issue where both characters performing Super moves at the same time could cause one of them to become frozen in place
|-
|'''Damage Scaling'''
|Bug Fix
|Fixed an issue where some projectile Special moves would sometimes not abide by the 30% damage scaling cap for Special moves
|-
|'''Character Selection'''
|Fix
|Fixed an oversight where Baron, Guy, and Johnson could not be chosen by the Random character selection
|}
'''Solo Modes'''
:{| class="wikitable" border="1"
|-
|'''Training Mode'''
|Changes
| - The “Show Damage Data” setting is now enabled by default when starting up Training Mode
- The Damage Data window will now update when hitting a blocking opponent
- The Damage Scaling Percentage display in the Damage Data window will now also display the percentage of damage dealt as chip when hitting a blocking opponent
|-
|'''Mission Mode'''
|Addition
|Added a new Mission: Exploding Judo Federation
|-
|'''Mission Mode'''
|Fix
|When cycling costumes in the Mission Mode character select, costumes that are not unlocked will now be skipped instead of loaded and silhouetted, to improve performance
|}
'''Annie Dasteel'''
:{| class="wikitable" border="1"
|-
|'''Portable Supercharged Tesla (Down Special)'''
|Bug Fix
|Fixed an issue where Portable Supercharged Tesla’s disc hitbox would not deactivate if a Training Mode reset or round change occurred before the trap was ever activated
|}
'''Sir Rattlebone'''
:{| class="wikitable" border="1"
|-
|'''Disguise Costume'''
|Addition
|Rattlebone’s Disguise costume now has a bonus EX alt colour that takes off his hood and glasses. This will be needed for Story Mode, so we thought we would allow players to select it normally as well!
|-
|'''Chivalrous Spirit (Down Super)'''
|Addition/Buff
|While the install is active, all sword normals now deal chip damage
|}
'''Shoto'''
:{| class="wikitable" border="1"
|-
|'''Lightning Upper (Down Special)'''
|Buff
|Using a Blast Burst will now refresh the “strong” version of the move if it was already used up in the combo
|}
'''Justin O. Guy'''
:{| class="wikitable" border="1"
|-
|'''New Costume'''
|!!!
|Added a new costume: '''Super Guy'''
|}
'''Sylvan Blackjack'''
:{| class="wikitable" border="1"
|-
|'''Ace Energy (Back + Any Button (with Ace))'''
|Nerf
|The Medium Heart projectile will now disappear if Sylvan is hit while it is on-screen
|}
'''Baron Brightstar'''
:{| class="wikitable" border="1"
|-
|'''New Costume'''
|!!!
|Added a new costume: '''Trucker Baron'''
|-
|'''Command Grabs'''
|Fix
|Fixed Brightstar Bomber and Grand Brightstar Bomber having an unnecessary pass-through property
|}
'''Captain Shiverskull'''
:{| class="wikitable" border="1"
|-
|'''Give No Quarter! (Down Special)'''
|Nerf
|Crew members will now stop attacking and jump away if Shiverskull is hit while they are active<br>
''(This change makes it so Shiverskull can no longer instantly make himself safe by calling a crew member, as it was understandably very annoying when you managed to get a successful hit on Shiverskull, only to be completely stopped by a crew member)''
|}
'''Callowman'''
:{| class="wikitable" border="1"
|-
|'''New Costume'''
|!!!
|Added a new costume: Judo Callowman
|}
'''Doodle'''<br>
After testing around with Doodle a lot more and trying various things, we discovered he was still a BIG problem. He was frustrating to fight and boring to play as due to his most optimal strategy being to spam Doughnuts and Hot Sauce as much as possible, which was only further worsened by the new addition of chip damage. His effectiveness in close quarters was very strong as well, so he practically had no weaknesses. We've made some significant changes to his kit in the hopes of making him more fair and fun for both sides of the matchup!<br>
Sorry, Doodle. We did, in fact, nerf those guns.<br>
:{| class="wikitable" border="1"
|-
|'''Crouching Light'''
|Nerf
|Increased startup time (5f → 7f)
|-
|'''Crouching Medium'''
|Nerf
|Increased startup time (6f → 10f)
|-
|'''Scribble Slash (Back Heavy)'''
|Buffs
| - Reduced startup time (25f → 20f)<br>
- Increased projectile damage (300 → 600)
|-
|'''Molten Doughnut (Back-Forward Charge Special)'''
|Nerf
|Doodle can now only have one Molten Doughnut projectile on screen at a time. Attempting to fire a second one will now result in no projectile being fired
|-
|'''Hot Sauce (Neutral Special (in air))'''
|Nerf
|The puddle will now disappear if Doodle is hit while it is active
|-
|'''Ultimate Doodle (Down Super)'''
|Buffs
|The following changes have been made to Ultimate Doodle:<br>
- Increased the amount of time the buff lasts for, which in turn allows more chargeless Doughnuts and Haymakers to be performed during a single use of the Super<br>
- While in Ultimate form, the one-at-a-time limit of Molten Doughnuts is now removed<br>
- While in Ultimate form, Fractured Haymaker now becomes an overhead<br>
''(Since the goal of these Doodle changes is to encourage using more of his moveset rather than spamming a few select attacks, we wanted to give some buffs to Ultimate Doodle that make it more worth spending meter on compared to Meter Burner. It will now allow Doodle to restore some of his former overpowered glory, if only for a brief time!)''
|}
'''ERROR CS1501'''
:{| class="wikitable" border="1"
|-
|'''Integer Overflow (Down Super)'''
|Nerf
|The head projectile will now stop in place if ERROR is hit while it is active
|-
|'''Miscellaneous'''
|Fix?
|Fixed an issue where ERROR's win quotes were broken when facing another ERROR (but added the bugged quote as an actual win quote on purpose because it was funny)
|}
'''Mystery Johnson'''
:{| class="wikitable" border="1"
|-
|'''New Costume'''
|!!!
|Added a new costume: Referee Johnson
|-
|'''Trigger System'''
|Buff
|Using two bullets in a combo will now lock the opponent out of using their Break Burst, similar to the effect that Blast Burst has for other characters
|-
|'''BLOODY MOONFISH! (Down Super)'''
|Buff
|At any point after throwing Shaz, you are now able to Trigger Cancel, with Impact Run also being available, allowing you to skip the recovery animation
|-
|'''BLOODY MOONFISH! (Down Super)'''
|Bug Fix
|Fixed an issue where the Shaz projectile could be hit by attacks, which would damage Johnson
|-
|'''Miscellaneous'''
|Bug Fix
|Fixed an issue where Johnson would enter his standing block animation for a single frame when crouch-blocking
|}
'''Bosses'''<br>
Some people considered Donner to be a bit too easy for what he was, so we've made some changes to hopefully remedy that.<br>
:{| class="wikitable" border="1"
|-
|'''Donner - Misc.'''
|Buff
| - Slightly increased max health for the boss version<br>
- Donner will now gain back all six bullets after a round, regardless of whether he wins or loses (also applies to Johnson when using Boss Mode on him)
|-
|'''Donner - Forward/Back Special'''
|Buff
| - Reduced the startup time<br>
- All Darkness Indomita follow-ups now retain the armour of the stance itself
|-
|'''Donner - Darkness Indomita (Neutral Special)'''
|Buff
| - Reduced the startup time<br>
- All Darkness Indomita follow-ups now retain the armour of the stance itself
|-
|'''Donner - Circle of Doom (Down Super)'''
|Buff
|Increased the size of the initial projectiles
|-
|'''The Mask - Misc.'''
|Bug Fix
|Fixed an issue where The Mask would use the opposing character’s win quotes instead of its own
|}
</div></div>
=== {{Date|April|6|2023}} - 0.3.0 - Schwazerblitz and Major Balance Patch===
=== {{Date|April|6|2023}} - 0.3.0 - Schwazerblitz and Major Balance Patch===
;・Mystery Johnson added
;・Mystery Johnson added

Revision as of 00:22, 9 January 2024

This page documents Duels of Fortune's updates since it's first early access release. The Steam release starts at version 0.6.2.

April 20, 2023 - 0.3.1 - Late April Fools Patch

・4 new costumes
・1 new mission
・Bug fixes
・Major balance changes
Full Patch Notes

General

Music Addition Added a new music track: We Need a Gyro -Judo Mix-, the Andrea Demetrio remix of Callowman's theme made for his appearance in ExploJudo!
Miscellaneous Addition All Special and Super moves now deal chip damage against blocking opponents. For most attacks, chip damage is 1/5 (20%) of the attack’s normal damage, and cannot cause a KO (it will leave the opponent with 1 HP instead). Certain attacks (mainly beam Supers and other moves that can keep you trapped in block for a long time) have their chip damage reduced to 1/8 (12.5%)
Super Meter Change The amount of Super Meter gained from all sources has been reduced by 25%
Reverse Beats Change Added a prevention system for infinite blockstrings: When you use a reverse beat after hitting a blocking player, you are now locked out of using any more reverse beats until a short time after the opponent exits blockstun
Super Attacks Bug Fix Fixed an issue where both characters performing Super moves at the same time could cause one of them to become frozen in place
Damage Scaling Bug Fix Fixed an issue where some projectile Special moves would sometimes not abide by the 30% damage scaling cap for Special moves
Character Selection Fix Fixed an oversight where Baron, Guy, and Johnson could not be chosen by the Random character selection

Solo Modes

Training Mode Changes - The “Show Damage Data” setting is now enabled by default when starting up Training Mode

- The Damage Data window will now update when hitting a blocking opponent - The Damage Scaling Percentage display in the Damage Data window will now also display the percentage of damage dealt as chip when hitting a blocking opponent

Mission Mode Addition Added a new Mission: Exploding Judo Federation
Mission Mode Fix When cycling costumes in the Mission Mode character select, costumes that are not unlocked will now be skipped instead of loaded and silhouetted, to improve performance

Annie Dasteel

Portable Supercharged Tesla (Down Special) Bug Fix Fixed an issue where Portable Supercharged Tesla’s disc hitbox would not deactivate if a Training Mode reset or round change occurred before the trap was ever activated

Sir Rattlebone

Disguise Costume Addition Rattlebone’s Disguise costume now has a bonus EX alt colour that takes off his hood and glasses. This will be needed for Story Mode, so we thought we would allow players to select it normally as well!
Chivalrous Spirit (Down Super) Addition/Buff While the install is active, all sword normals now deal chip damage

Shoto

Lightning Upper (Down Special) Buff Using a Blast Burst will now refresh the “strong” version of the move if it was already used up in the combo

Justin O. Guy

New Costume !!! Added a new costume: Super Guy

Sylvan Blackjack

Ace Energy (Back + Any Button (with Ace)) Nerf The Medium Heart projectile will now disappear if Sylvan is hit while it is on-screen

Baron Brightstar

New Costume !!! Added a new costume: Trucker Baron
Command Grabs Fix Fixed Brightstar Bomber and Grand Brightstar Bomber having an unnecessary pass-through property

Captain Shiverskull

Give No Quarter! (Down Special) Nerf Crew members will now stop attacking and jump away if Shiverskull is hit while they are active

(This change makes it so Shiverskull can no longer instantly make himself safe by calling a crew member, as it was understandably very annoying when you managed to get a successful hit on Shiverskull, only to be completely stopped by a crew member)

Callowman

New Costume !!! Added a new costume: Judo Callowman

Doodle
After testing around with Doodle a lot more and trying various things, we discovered he was still a BIG problem. He was frustrating to fight and boring to play as due to his most optimal strategy being to spam Doughnuts and Hot Sauce as much as possible, which was only further worsened by the new addition of chip damage. His effectiveness in close quarters was very strong as well, so he practically had no weaknesses. We've made some significant changes to his kit in the hopes of making him more fair and fun for both sides of the matchup!
Sorry, Doodle. We did, in fact, nerf those guns.

Crouching Light Nerf Increased startup time (5f → 7f)
Crouching Medium Nerf Increased startup time (6f → 10f)
Scribble Slash (Back Heavy) Buffs - Reduced startup time (25f → 20f)

- Increased projectile damage (300 → 600)

Molten Doughnut (Back-Forward Charge Special) Nerf Doodle can now only have one Molten Doughnut projectile on screen at a time. Attempting to fire a second one will now result in no projectile being fired
Hot Sauce (Neutral Special (in air)) Nerf The puddle will now disappear if Doodle is hit while it is active
Ultimate Doodle (Down Super) Buffs The following changes have been made to Ultimate Doodle:

- Increased the amount of time the buff lasts for, which in turn allows more chargeless Doughnuts and Haymakers to be performed during a single use of the Super
- While in Ultimate form, the one-at-a-time limit of Molten Doughnuts is now removed
- While in Ultimate form, Fractured Haymaker now becomes an overhead
(Since the goal of these Doodle changes is to encourage using more of his moveset rather than spamming a few select attacks, we wanted to give some buffs to Ultimate Doodle that make it more worth spending meter on compared to Meter Burner. It will now allow Doodle to restore some of his former overpowered glory, if only for a brief time!)

ERROR CS1501

Integer Overflow (Down Super) Nerf The head projectile will now stop in place if ERROR is hit while it is active
Miscellaneous Fix? Fixed an issue where ERROR's win quotes were broken when facing another ERROR (but added the bugged quote as an actual win quote on purpose because it was funny)

Mystery Johnson

New Costume !!! Added a new costume: Referee Johnson
Trigger System Buff Using two bullets in a combo will now lock the opponent out of using their Break Burst, similar to the effect that Blast Burst has for other characters
BLOODY MOONFISH! (Down Super) Buff At any point after throwing Shaz, you are now able to Trigger Cancel, with Impact Run also being available, allowing you to skip the recovery animation
BLOODY MOONFISH! (Down Super) Bug Fix Fixed an issue where the Shaz projectile could be hit by attacks, which would damage Johnson
Miscellaneous Bug Fix Fixed an issue where Johnson would enter his standing block animation for a single frame when crouch-blocking

Bosses
Some people considered Donner to be a bit too easy for what he was, so we've made some changes to hopefully remedy that.

Donner - Misc. Buff - Slightly increased max health for the boss version

- Donner will now gain back all six bullets after a round, regardless of whether he wins or loses (also applies to Johnson when using Boss Mode on him)

Donner - Forward/Back Special Buff - Reduced the startup time

- All Darkness Indomita follow-ups now retain the armour of the stance itself

Donner - Darkness Indomita (Neutral Special) Buff - Reduced the startup time

- All Darkness Indomita follow-ups now retain the armour of the stance itself

Donner - Circle of Doom (Down Super) Buff Increased the size of the initial projectiles
The Mask - Misc. Bug Fix Fixed an issue where The Mask would use the opposing character’s win quotes instead of its own

April 6, 2023 - 0.3.0 - Schwazerblitz and Major Balance Patch

・Mystery Johnson added
・3 new costumes
・Donner Misterkay boss fight added
・5 new missions
・Bug fixes
・Major balance changes
Full Patch Notes

Mystery Johnson

New Character !!! Added new playable character: MYSTERY JOHNSON

General

Music Addition Added new music track: Shape in the Snow -Vocal Mix-

(This is the original version of the song by Wontolla!)

Blocking Change Blockstun (the time in which you are stuck blocking after being hit) has been increased by 1-2 frames for all attacks
Blocking Change Players in blockstun can no longer be hit by grabs

(This change prevents unfair situations where a player could be locked in blockstun and then immediately grabbed without having any opportunity to avoid it. Namely, this addresses Baron's oppressive grab mixups and Shiverskull's More Swords pressure)

Dash Change Added a small buffer window for inputting a dash during another action, mainly to make dashing out of an attack easier and more consistent
Burst/Reversal Change After being hit by a Break Burst or Reversal, you can now air tech backwards or downwards, rather than being forced into a neutral air tech. Forward air tech is still locked out, however

(This change should help prevent situations where landing a Break Burst or Reversal could grant an immediate advantage, due to the launched player being unable to maneuver effectively afterward. They will now have the option to either quickly return to the ground with a down tech, or back away with a backward tech)

Burst Change Slightly reduced the amount of Burst meter gained from taking damage
Guard Reversal Nerfs Several changes have been made to Guard Reversals.

- Removed the time freeze that previously occurred during the startup of Guard Reversals
- For all characters, slightly increased the startup time and drastically increased the recovery time (though the recovery is sped up upon a successful hit)
- Reduced the duration of blockstun from blocking a Guard Reversal
- Some characters' Guard Reversals have had their hitbox size reduced. See individual character sections
(Following the requests of several community members, Guard Reversals have received numerous hits to their overall strength. The goal with these changes is to introduce more counterplay options against Guard Reversals, and to encourage using them more thoughtfully, as previously there was essentially no penalty for throwing one out at a bad time. They are still a very strong option, but you must now be more careful about when to use them.)

Armour Nerf All Armour (with the exception of Baron's Tough Armour) can now be instantly broken by low attacks

(This is a somewhat experimental change, but similar to Guard Reversals, we want to introduce more counterplay options against Armour, as many players have found it to be a frustrating mechanic to deal with.)

Blocking Bug Fix Fixed an issue where the blockstun timer would go down during cinematics
Blocking Bug Fix Fixed an issue where, when using the button block system, players holding the block button had no friction
Throws Bug Fix Fixed an issue where it was impossible to throw tech out of some characters' throws
Super Moves Bug Fix Fixed an issue where timer-based Supers, such as installs, would continue to have their timers tick down during cinematics
Super Moves Bug Fix Removed unnecessary extra cameras from some Super cinematics, which should reduce lag
Burst Bug Fix Fixed an issue where Break Bursting out of an opponent's combo would not properly reset their wall bounce and floor bounce, if they were used up
Reversal Bug Fix Fixed an issue where hitting an opponent during Reversal recovery would not apply knockback correctly
Crumple Bug Fix Fixed an issue where hitting an opponent in knockdown with a crumple-inducing move would cause the crumple to end prematurely
Taunt Bug Fix Fixed an issue where pressing the Taunt button simultaneously with either Super or Burst would cause the player to taunt while still consuming the resources for the Super or Burst
CPU Opponents Bug Fix Fixed an issue where CPU opponents could sometimes use the back-to-block system, which they are not programmed to use, leading to them failing to block most attacks

Solo Modes

Arcade Mode Addition Added a new alternate Arcade Boss: DONNER MISTERKAY! He replaces Sylvan when playing as Johnson, or any of the Schwarzerblitz costumes (on Hard Mode only)
Arcade Mode Addition Roy can now occasionally appear in place of Guy as an Arcade Mode opponent
Mission Mode Addition Added 5 new Missions:

- Faceless Face-Off - Reverse Horde 2 - No Bullets? No Problem - When the Lightning Strikes - The People's Champ

Mission Mode Change Missions which allow you to select any character now also allow you to select a costume
Mission Mode Bug Fix Fixed an issue where failing and retrying the Reverse Horde mission would cause the player to become unable to act
Minigames Bug Fix Fixed an issue where the "caught" sound effect in the chase minigames would not obey audio settings
Minigames Fix Fixed the "You Were Caught" text in the chase minigames using the incorrect font

Clyde Brightstar

New Costume !!! Added a new costume: RENZO OUTFIT CLYDE

(To unlock: beat the Mission "No Bullets? No Problem")

Guard Reversal Nerf Reduced hitbox size
Heat Rush (Neutral Special) Nerf Slightly reduced hitbox size for all hits
Standing Heavy Bug Fix Fixed an issue where Clyde's hurtbox position would snap noticeably at the end of the move
Throw Bug Fix Fixed an issue where Clyde could pass through opponents during his grabbing animation, leading to the throw often whiffing near the corner
Inferno Upper (Down Special) Bug Fix Fixed an issue where Inferno Upper would sometimes randomly deal slightly more damage than usual
Brightstar Barrage (Down Super) Bug Fix Fixed an issue where Brightstar Barrage's cinematic follow-up was not fully invincible

Annie Dasteel

Guard Reversal Nerf Reduced hitbox size
Hi-Volt Stun Grenade (Neutral Special) Bug Fix Fixed an issue where resetting in Training Mode just as Annie's stun grenade exploded would cause the explosion effect to still spawn after the reset

Sir Rattlebone

New Costume !!! Added a new costume: CHEZ MICK RATTLEBONE

(To unlock: beat the Mission "Faceless Face-Off")

Crouching Medium Nerf Slightly reduced horizontal range

(This simply brings the attack's hitbox more in line with the animation)

Crouching Medium Nerf Increased recovery time
Shield Bash (Back Special) Nerfs Some changes have been made to Shield Bash and Kingbone Slicer.

- The initial shield hit can no longer be cancelled on block
- Increased recovery time of Kingbone Slicer (the jumping followup)
(These changes should hopefully help mitigate Shield Bash's overcentralizing nature in Rattlebone's moveset, and encourage the move to be used more carefully)

Guard Reversal Bug Fix Fixed an issue where Rattlebone's Guard Reversal would not play the on-hit animation while Chivalrous Spirit was active
Guard Reversal Bug Fix Fixed an issue where Rattlebone's Guard Reversal would sometimes play the on-hit animation even when the first hit did not connect
Costumes Bug Fix Fixed an issue where the Disguise and Robobone costumes used the incorrect misc. animations

Shoto

Guard Reversal Nerf Reduced hitbox size

Cole "Red" Maxwell

Guard Reversal Nerf Reduced hitbox size
Bruiser Beatdown (Neutral Special) Bug Fix Fixed an issue where Bruiser Beatdown's followups could be performed by simply holding down the Special button for the entire duration of the move

Baron Brightstar

New Costume !!! Added a new costume: EVILOBSTER

(To unlock: beat the Mission "The People's Champ")

Giant Tackle (Back Heavy) Nerf Reduced the amount of time the armour is active for (now starts on frame 10 instead of frame 5)
Brightstar Bomber (Neutral Special) Nerf Brightstar Bomber is now counted as a launcher (meaning it will have reduced damage and hitstun upon being used multiple times in a combo)
Muscle Form: Red Supergiant (Down Super) Buff Muscle Form now grants Baron a 25% damage reduction from all sources while active

(Since it was harder to put Baron into a combo in this form, he would take full unscaled damage from attacks more often. This change is to counteract that extra damage)

Grand Brightstar Bomber (Half-Circle-Back Special) Bug Fix Fixed an issue where Grand Brightstar Bomber could not hit opponents who were just hitting the ground from a launch, like other command grabs are able to
Star Breaker Slam (Neutral Super) Bug Fix Fixed an issue where holding down the Taunt button as Star Breaker Slam was ending would cause the opponent to remain in a knockdown state for much longer than usual

Captain Shiverskull

Guard Reversal Bug Fix Fixed an issue where opponents hit by Shiverskull's Guard Reversal would tech out later than intended
More Swords!! (Down Super) Bug Fix Fixed an issue where the camera would be misplaced and frozen if the opponent activated a Super at the same time that Shiverskull's More Swords cinematic began

Black Heart

Guard Reversal Nerf Slightly reduced hitbox size
'Til Death Do Us Part (Neutral Super) Nerf Some changes have been made to Love Bomb, the jumping variant of this Super.

- When pressing up to perform Love Bomb, Black Heart will now stop in place for a brief moment before jumping
- Increased the recovery time of Love Bomb after whiffing
(These changes should help turn the Super into more of a mind game when used in neutral , rather than simply allowing Black Heart to react to whether or not the opponent jumps)

Miscellaneous Change Altered Black Heart's "free fall" animation (plays after whiffing certain aerial attacks) to be more distinct from his normal falling animation
Combo Trials Change Altered Black Heart's Trial 08 so that it still works with the aforementioned changes to Love Bomb

Doodle

Crouching Medium Nerf The move can no longer be cancelled after being blocked
Fractured Haymaker (Down-Up Charge Special) Nerf Some changes have been made to Fractured Haymaker

- Now hits Mid instead of Overhead (meaning it can now be blocked crouching)
- Reduced damage (2600 → 2200)
(These changes to Crouching Medium and Fractured Haymaker should somewhat limit Doodle's offensive capabilities, bringing him more in line with his intended design as a fast and versatile, but still overall defensive-leaning character)

Pitiful Doughnut (Neutral Special) Bug Fix Fixed an issue where Pitiful Doughnut would not shoot a projectile if a Back Heavy projectile was on screen
Guard Reversal Bug Fix Fixed an issue where Doodle's Guard Reversal appeared to have a broken animation when using the Stryker costume

Bosses

Shooting Star (Super Move) Bug Fix Fixed an issue where Shooting Star's Super projectile was on the incorrect sorting layer, allowing it to collide with objects (such as players) in unintended ways

February 21, 2023 - 0.2.0 - Controller Overhaul

・Complete controller system overhaul
・Bug fixes
・3 new missions
・1 new costume
・Minor balance changes
Full Patch Notes

General

Controls Major Change Control rebinding has been reworked and improved. The profile system has been removed, but now both players are able to rebind controls simultaneously! You can also now pull up the control rebinding menu directly from the Character Select Screen!
Crumple Bug Fix Fixed an issue where hitting an airborne opponent with a move that causes crumple would not update the opponent's hit state
Miscellaneous Addition Button glyphs for PlayStation and Nintendo Switch controllers will now appear when using those controllers!

(NOTE: Third-party controllers will likely not be recognized as their first-party counterparts. In this case, the button glyphs will default to the standard Xbox glyphs)

Miscellaneous Change Edited the poster that appears on game startup, as D-Input controllers are now fully supported!

Menus

Character Select Screen Addition On the character select screen, controllers can now be manually assigned to the desired player through a special pop-up screen. This screen will appear whenever a new controller is assigned (or by pressing the ESC key while in the rebinding menu), and can be manually closed by pressing Start. Any player not assigned a controller will be controlled using keyboard
Stage Select Screen Addition Added a small animation to the stage select to help make it easier to navigate
Stage Select Screen Change Slightly altered the visuals of the music selector
Lore Journal Bug Fix Potentially fixed an issue where backing out of a lore entry could cause the player to become stuck on the lore screen

Stages

Office Block Bug Fix Fixed an issue where it was possible to stand on top of the breakable glass with hazards on
Unknown Plane Bug Fix Fixed an issue where the walls could start closing in while intro animations were still playing

Solo Modes

Training Mode Bug Fix Fixed an issue where the training dummy would always use Button Block, even if Player 2 controls were set to Back-to-Block
Mission Mode Addition Added 3 new Missions:

- All the King's (Stick)Men - Are You All Left? - BOSS MISSION: Shady Business

Mission Mode Addition Missions that require you to defeat a certain number of enemies will now display the number of enemies remaining at the bottom of the screen
Mission Mode Addition Some Missions, including all Boss Missions, will now play intro animations at the start of the fight
Mission Mode Fix Fixed an oversight in the Mission "Poker Face" where defeating the opponent with Sylvan's fully-powered All In Super move would not count as a victory

Clyde Brightstar

Skeleton Costume Bug Fix Fixed an issue where the costume's arms floated above the main body

Sir Rattlebone

CPU Bug Fix Fixed an issue where a Rattlebone CPU could not perform the Kingbone Slicer follow-up attack for Shield Bash

Cole "Red" Maxwell

Bruiser Beatdown (Neutral Special) Bug Fix Fixed a minor animation error in which Red’s beam would be slightly larger than normal after whiffing a Rage-enhanced Bruiser Beatdown

Baron Brightstar

Brightstar Bomber (Neutral Special) Buff Now causes a Hard Knockdown

(This is to help give the move a unique purpose compared to Grand Brightstar Bomber. While it remains the slower, weaker attack overall, it allows Baron to better keep up his advantage)

Grand Brightstar Bomber (Half-Circle-Back Special) Buff Hitbox has been extended slightly downward

(There were some cases in which this move would whiff on opponents who were crouching or using certain hurtbox-reducing attacks, so this should fix that. Note that this change does NOT mean that GBB can now grab opponents out of a knockdown state)

Star Breaker Slam (Neutral Super) Buff Now causes a Hard Knockdown

(Some players found this Super not worth using as it made Baron lose any advantage he may have had. This change should help mitigate that)

Captain Shiverskull

CPU Bug Fix Fixed an issue where a Shiverskull CPU could not perform the Sword Spear follow-up attack for More Swords

Black Heart

CPU Bug Fix Fixed an issue where a Black Heart CPU could not perform the Love Bomb follow-up attack for ‘Til Death Do Us Part

Doodle

New Costume !!! Added new alternate costume: Knight Doodle

(To unlock: Beat the Mission "All the King's (Stick)Men")

January 4, 2023 - 0.1.2 - New Year's Patch

・New minigame added
・Bug fixes
・Other minor changes
・No balance changes
Full Patch Notes

General

Throw Tech Bug Fix Fixed an issue where throw techs checked for the wrong state, rendering them unusable. No idea how that happened
Dashes Change Non-run-type dashes now use continuous momentum, meaning that dashing into the opponent will not longer stop your dash momentum, and you will now be able to "push" other players with your dash

(NOTE: We've tried to keep everyone's dash length/speed the same as it was before, but there may be some slight differences due to having to change the system entirely. If these slight differences happen to break any combo routes, trials, etc., please let us know)

Stages

Prison Courtyard Change The NPCs on the stage have been updated with new, more unique designs and smoother animations. This also applies to Prison Courtyard (Basketball)
Prison Courtyard Fix Fixed the textures/meshes on the wire fence so the tiling is seamless. This also applies to Prison Courtyard (Basketball)

Solo Modes

Arcade Mode Addition Added some additional NPC icons to the jumbotron pool
Minigames Addition Added a new Race to the Finish minigame: Magma Core!

(NOTE: This minigame is not 100% finished yet, and as of now is only available through the Minigames menu. When it's done, it will be properly added to Arcade Mode)

Annie Dasteel

Steampunk Costume Fix Fixed an issue where Steampunk Annie's hover sound effects were unaffected by the global volume settings

Baron Brightstar

Star Breaker Slam (Neutral Super) Fix Baron is now properly made invincible for the rest of the animation after connecting the initial grab

December 22, 2022 - 0.1.1 - Crimbo 2022

・3 new costumes
・New stage variant
・4 new missions
・Bug fixes
・No balance changes
Full Patch Notes

General

Break Burst/Misc Bug Fix Fixed an issue where Break Bursts, and other moves with a special whiff-recovery animation, would play said animation even on hit if the opponent recovered fast enough
Grabs Bug Fix Fixed an issue where grabbed players would sometimes be in the wrong animation state
Super Attacks Bug Fix Fixed an issue where Super cinematics could override the fadeout effect from returning to the main menu mid-match
Silly Physics Mode Bug Fix Fixed an issue where players would not fall through ERROR's void Teleport(); portal in Silly Physics Mode
Miscellaneous Fix Added a failsafe to prevent players from falling below the stage on non-Ringout stages. If a player somehow manages to clip below the stage, they will now be snapped back up to ground level as soon as they enter their recovery animation

Menus

Character Select Bug Fix Fixed an issue where the SFX for returning to the main menu from the character select was not affected by volume settings

Stages

New Stage Variant !!! Added new stage variant: Office Block (After Hours) (To unlock: Beat the Mission "Overtime")
The Flying Swordsman Bug Fix Fixed an issue where parts of the stage would clip through the fadeout effect used for exiting the match and changing rounds
Euterpe's Cradle Change The rain effect now counts as an NPC, and will thus be disabled if NPCs are turned off in the graphics settings

Solo Modes

Mission Mode Addition Added 4 new Missions:

- Overtime
- Meat vs Metal
- Cain the Cane
- Heavy Blizzard

Mission Mode Fix Prevented the player from being able to select a Mission while backing out of Mission Mode
Mission Mode Fix Prevented the player from being able to back out of Mission Mode while a Mission is loading. This fixes a major issue where two Missions could be loaded simultaneously, causing the game to be effectively unplayable
Training Mode Bug Fix Fixed an issue where resetting just as a grab connected would cause the next use of the grab to instantly skip to the throw animation
Minigames Bug Fix Fixed an issue where the SFX for the barrel breaking was not affected by volume settings
Combo Trials Fix Fixed an oversight in which the button prompt for closing text boxes did not match the actual button used for this action

Justin O. Guy

New Costume !!! Added new alternate costume: Ugly Sweater Guy (To unlock: Beat the Mission "Overtime")

Baron Brightstar

Miscellaneous Fix Baron is now compatible with Big Heads mode

Sylvan Blackjack

New Costume !!! Added new alternate costume: Victorian Sylvan (To unlock: Beat the Mission "Cain the Cane")

Captain Shiverskull

CANNONBALL!! (Neutral Super) Bug Fix Fixed an issue which caused Mandible's animations to be drastically mistimed with the rest of the Super

Black Heart

New Costume !!! Added new alternate costume: Arctic Black Heart (To unlock: Beat the Mission "Heavy Blizzard")

ERROR CS1501

Integer Overflow (Down Super) Bug Fix Fixed an issue where the head projectile could be moved during cinematics using Rubberbanding

Bosses

The Mask - Misc. Fix There is now a hard upper limit on how high the Mask is able to fly, in addition to the existing limit that was relative to the other player's vertical position
Tiny Evil Clyde - Misc. Bug Fix Fixed an issue where Tiny Evil Clyde's floating head projectiles could become frozen indefinitely if a Super was used

December 17, 2022 - 0.1.0 - Baron + Guy Patch

・Added Baron Brightstar and Justin O. Guy
・New stage added
・3 missions added.
・Bug fixes
・Minor balance changes
Full Patch Notes

Baron Brightstar

New Character !!! Baron Brightstar is a massive, hulking grappler with a wide array of devastating command grabs. He may be slow, but if he gets in a good position, it's going to be VERY difficult to stop him. Aside from highly-damaging grappling attacks for nearly every situation, Baron also comes with an earth-shattering Crouching Heavy that can launch from nearly full-screen, an armoured punch that can make the opponent crumple in place, and a powerful Super Move that grants Baron PERMANENT armour for a short time. Although he is the estranged father of Clyde Brightstar, it seems that the two of them couldn't possibly be any more different.

Justin O. Guy

New Character !!! Justin Ormal Guy, or just "Guy" for short, is... well, he's just a normal guy. In a world largely populated by people with all sorts of crazy superpowers, Guy is one of the few to be born without one, and sadly for him, it shows. Guy is a pretty pathetic-looking fighter, with absolutely no concept of martial arts, and his only real "weapon" being the briefcase he carries around. He is heavily looked down upon by other competitors, and yet somehow, he perseveres. Maybe, hidden somewhere within this joke of a fighter, is the potential to do incredible things, the likes of which have never been seen before... maybe.

General

Miscellaneous Addition Added screenshake effects to certain moves and actions in the game, mainly for Baron. In addition, there is now a screenshake slider in the Graphics settings, allowing you to adjust the intensity of the screenshake or disable it altogether (this option will most likely be moved to a separate Accessbility section in the future, when we have more accessibility settings to put there)
Songs Addition Added new song "Paper Jam (Guy's Theme)" to the music select and Jukebox
Unblockable Attacks Change Unblockable strike attacks now break armour
Burst Change Break Burst and Blast Burst now both break armour
Burst Bug Fix Fixed an issue where projectile Supers could be bursted out of early if the attacking player was no longer considered to be in the "attacking" state
Super Attacks Change All Super Attacks now break armour
Install Supers Bug Fix Fixed an issue where blocking attacks would still allow you to gain meter with an Install active
Camera Fix Slightly tweaked the camera movement, mainly to fix several minor issues involving camera positioning and snapping
Projectiles Bug Fix Fixed an issue where projectiles tagged as jump-cancellable launchers (such as Callowman's rock) would allow the player to jump cancel them multiple times in a single combo
Projectiles Bug Fix Fixed an issue where projectile attacks could build Super meter while an install Super was active
Reversals Bug Fix Potentially fixed an issue where holding down the Reversal button to repeatedly perform reversals could cause the player to get stuck idling or crouching, with the reversal visual effects still applying
Paralysis Effect Bug Fix Fixed an issue where if Player 2 performed a Super while Player 1 was in Paralysis, the Paralysis would become permanent
Paralysis Effect Bug Fix Fixed an issue where hitting an opponent with Blast Burst just as the Paralysis effect ended would cause the Blast Burst knockback to not apply correctly
Getup Rolls Bug Fix Potentially fixed an issue where getup rolls would sometimes not apply velocity to the character
Character Select Bug Fix Fixed an issue where the player could toggle Boss stats (red names) on any character, even if the Boss Mode extra was disabled
Character Select Bug Fix Fixed an issue where the Insane AI warning message would appear outside of Versus mode, and could even appear for a player rather than a CPU
Stage Select Change The stage select has been slightly rearranged
Victory Screen Bug Fix Fixed an issue where the game would sometimes choose incorrect victory quotes if a character's entire name was contained within the first part of another character's name (i.e. Shoto and Shoto Goto)

Menus

Lore Journal Addition Added new lore entries for the following characters, unlocked by beating Arcade Mode as each of them:

- Baron Brightstar
- Justin O. Guy
- Roy Urboi (alt. costume for Guy)

Lore Journal Change Edited the following lore entries:

- Cole "Red" Maxwell

Facts Addition Added new facts (loading tips) relating to Baron and Guy

Stages

New Stage !!! Added new stage: Office Block
Ringout Hazards Change On stages with ringout zones on the sides (such as Urbanima, Duels of Fortune Arena, and Boxing Ring), you can no longer bounce opponents off the far corner walls
Nightmare House Fix Nightmare House is now properly tagged as an "indoor" stage, meaning it cannot trigger the Star KO animation

Solo Modes

Training Mode Bug Fix Fixed an issue where the dummy would not block low-hitting projectiles if it was in a standing state, even if set to block all attacks
Training Mode Bug Fix Fixed an issue where you could reset before the “Ready, Fight” pop-ups appeared (also applies to Combo Trials)
Arcade Mode Change Hazards are now forced off during the Sylvan boss fight, even if they were set to be on for the rest of the run
Mission Mode Addition Added 3 new Missions:

- Bullet Bounce Arena
- Daylight Robbery
- The Best Defense

Minigames Bug Fix Fixed an issue where Horde mode enemies wouldn't take chip damage from projectiles while blocking, as they do for all other attacks
Minigames Changes The Shadow monster in the Chase minigame now changes its speed to match the average mobility of your character. This means that slower characters like Baron have more time to complete the minigame, while faster characters like Clyde have less time
Minigames Change Enemies in the Chase minigame will now attempt to jump over objects such as beds
Minigames Bug Fix Fixed an issue where the Car object's exploded pieces were missing a texture
Minigames Bug Fix Fixed an issue where the camera for cinematic Supers would not work properly in minigames
Minigames Bug Fix Fixed an issue where the pause menu would not appear in minigames other than horde battles
Combo Trials Addition Added combo trials for Baron and Guy
Combo Trials Fix Adjusted the Z-axis position of the combo list UI element so it doesn't clip into certain characters

Annie Dasteel

AI Annie Costume Bug Fix Fixed an issue where AI Annie's Colour 08 was inaccessible
AI Annie Costume Bug Fix Fixed an issue where AI Annie would be the Boss version if spawned in Arcade Mode

Sylvan Blackjack

Shirtless Costume Addition When using the Shirtless costume for Sylvan, the statue spawned during Restraining Order (down Super) will now also be shirtless
Boss Version Bug Fix Fixed an issue where the slot machine rain attack would be skipped if Sylvan was put into a unique hit state (such as wall bounce or floor bounce) by the hit that would have triggered the attack to begin
Boss Version Bug Fix Fixed an issue where the slot machine rain attack could be started during a cinematic
Restraining Order (Down Super) Bug Fix Fixed an issue where the grabbed player would remain frozen in a grabbed state for several seconds if the move was interrupted before the cinematic began

Captain Shiverskull

MORE SWORDS!! (Down Super) Nerf Added a brief startup period to the move before the cinematic, during which Shiverskull can be interrupted. This prevents him from being able to use it immediately after getting up from a knockdown, which rendered him untouchable
Give No Quarter!! (Mandible) Bug Fix Fixed an issue where Mandible would be unaffected by Super time freeze after firing his cannonball

Callowman

Villain Vanquisher (Down Super) Change The background that appears during the cinematic will now change colour depending on the costume and alternate colour selected

Doodle

Win Quotes Fix Fixed an oversight that caused Stryker's win quote against Clyde to be prematurely cut off

ERROR CS1501

Flight Fix There is now a hard upper limit on how high ERROR is able to fly, in addition to the existing limit that was relative to the other player's vertical position

Bosses

The Mask - Misc. Fix There is now a hard upper limit on how high the Mask is able to fly, in addition to the existing limit that was relative to the other player's vertical position
The Mask - Misc. Bug Fix Fixed an issue where the Mask was unable to land on Magma Core platforms, or anything higher than the normal ground
The Mask - Misc. Bug Fix Fixed an issue where the Mask's summoned minions could get stuck in the corner on stages with physical walls (such as Master Locks' Dojo or Training Room)
The Mask - Misc. Bug Fix Fixed an issue where the normal background elements of some stages would still be visible during the cinematic portion of the Super

October 26, 2022 - 0.0.3 - Spooktober 2022

・3 new costumes
・New stage variant
・New boss battle
・Added 5 missions.
・Bug fixes
・No balance changes
Full Patch Notes

General

Super Attacks Bug Fix Fixed an issue where performing a Super just as the opponent was about to exit the Paralysis state would cause them to remain permanently paralysed
Match Intro Bug Fix Fixed an issue where the game would sometimes choose incorrect intro quotes if a character's entire name was contained within the first part of another character's name (i.e. Shoto and Shoto Goto)

Stages

New Stage Variant Addition Added a new stage variant: Dasteel Laboratory. This variant of Dasteel Workshop is sure to set the mood for the spooky season! (To unlock: Beat the Mission "It's ALIIIIIVE!!")
Nightmare House Addition Added some additional props to the background of the stage
Meteor Shower Town Bug Fix Fixed an issue where using ERROR's cinematic Super on this stage would leave the stage elements still visible during the cinematic
Kingsland Graveyard Note This is not a feature new to this update, but it's worth noting that jack-o-lanterns appear on the Kingsland Graveyard stage throughout the entire month of October, from now until the end of time!

Solo Modes

Mission Mode Additions Added 5 new Missions:

- Neon Nightmares
- It's ALIIIIIVE!!
- Rats All Tuesday
- The Ascended A.I.
- BOSS MISSION: Face Your Fears

Minigames Bug Fix Fixed an issue where button prompts on the Minigames menu were visibly overlaid on top of keyboard prompts
Minigames Bug Fix Fixed an oversight from a previous fix which caused the beach ball to only be launchable by non-projectile attacks

Annie Dasteel

New Costume Addition Added new costume: A.I. Annie (To unlock: Beat the Mission "The Ascended A.I.")
New Lore Entry Addition Added new lore entry: A.I. Annie (To unlock: Complete Arcade Mode as A.I. Annie)
Steampunk Costume Bug Fix Fixed an issue where explosions hitboxes would linger for much longer than normal when using the Steampunk costume
Super Attacks Bug Fix Fixed an issue where Gizmo could continue to perform attacks after Annie or the opponent was defeated, including during the victory screen

Shoto Kanji

Doctor Costume Change Using the Doctor costume now displays Shoto's name as "Dr. Shoto" in-game

Cole "Red" Maxwell

New Costume Addition Added new costume: Ricky Travis (To unlock: Beat the Mission "Rats All Tuesday")
New Lore Entry Addition Added new costume: Added new lore entry: Ricky Travis (To unlock: Complete Arcade Mode as Ricky Travis)
Victory Quotes Addition Added a win quote against Annie

Sylvan Blackjack

Miscellaneous Bug Fix Fixed an issue where, if Sylvan was double wall bounced (such as by Red's Rage-enhanced Back Special), his wall bounce animation would not play correctly
Miscellaneous Bug Fix Fixed an issue where fighting the Arcade Mode secret boss as Sylvan would cause a softlock at the match intro

Callowman

New Costume Addition Added new costume: Franken-Man (To unlock: Beat the Mission "It's ALIIIIIVE!!")

September 30, 2022 - 0.0.2 - Bug Fix Patch

・Major bug fixes
・Minor balance changes
Full Patch Notes

General

Fonts Change Changed the main large font used throughout the game, and on this game page, to "Bangers." We've also updated many sprites in the game that used the previous font.

(For the past several years we've been using a font called Badaboom, but recently we realised this poses a major problem for if we ever want to commercialize the game, as licensing that particular font would be very expensive. As such we've decided to change to a similar, but royalty-free font. This font change may take some getting used to, but it's to help secure our potential future!)

Controls Bug Fix Fixed an issue where the Heavy button wouldn't function correctly if bound to a trigger.
Audio Settings Change Adjusted the volume range so that the volume can no longer be increased to the point of distorting the audio. What used to be 85% volume is now 100%.
Character Select Screen Addition Added a special message that appears when changing the CPU difficulty to Insane.
Character Select Screen Bug Fix Fixed an issue where selecting Random too quickly would sometimes result in the previously-highlighted character being selected instead.
CPU Opponents Change CPUs set to Insane difficulty no longer have full character resources, as this caused some unintended bugs.
CPU Opponents Bug Fix Attempted to fix an issue in which CPU opponents would sometimes jitter and freak out after having their guard broken.
Music Selection Bug Fix Fixed an issue where selecting a music track other than "Auto" would cause the song name to not display at the top of the screen at the start of the match.
Dashes Bug Fix Fixed an issue where performing a Super or Reversal at the very end of a dash could sometimes cause the Super or Reversal to not activate despite the meter being spent
Super Attacks Bug Fix Fixed an issue where pausing the game as soon as a cinematic begins could cause both players to become frozen and unable to act
Super Attacks Bug Fix Fixed an issue where you could pause during the cinematics of some Supers
Taunts Bug Fix Fixed an issue where pressing an attack button during certain characters' taunts would cause the attack to come out immediately after the taunt, but stop its animation early
Match Intro Bug Fix Fixed an issue where the "Skip" button during intro animations would not change its button icon based on your set controls
Victory Screen Bug Fix Players can no longer start a taunt for a brief period before the screen flashes white to start the victory screen. This should hopefully prevent an issue where taunting just as the victory animation started would keep the screen permanently white and softlock the game
Text Pop-Ups Bug Fix Fixed an issue where unblockable projectiles would not incur the "Unblockable!" text pop-up if they caused a guard break

Stages

Stage Hazards Bug Fix Fixed an issue where stage hazards on Meteor Shower Town, Kingsland Graveyard, and Magma Core would not pause during Super cinematics
Ringout Hazards Bug Fix Fixed an issue where touching the death plane on a ringout stage granted both players a full Super meter
Dasteel Workshop (Hazards) Change Altered the physics of the Stun Grenade throwable item to be more intuitive
Magma Core (Hazards) Change Slightly decreased the cooldown of the lava pillars' active hitboxes
Magma Core (Hazards) Change Setplay objects that can be placed on the retracting platforms will now delete themselves when the platforms begin moving back up.

(The only exception to this is Shiverskull's crew members, who will drop down onto the ground level when the platforms rise)

Magma Core (Hazards) Bug Fix Fixed an issue where ending a round while the rising lava hazard was active would cause the next round to start with both players standing in the lava
Magma Core (Hazards) Bug Fix Fixed an issue where players could repeatedly jump on the retracting platforms as they were rising in order to stay on them
Magma Core (Hazards) Bug Fix Fixed an issue where some setplay objects (such as Shiverskull's crew members and Sylvan's slot machine) could not be placed on the retracting platforms.

(Note that ERROR's void Teleport(); portal still cannot be placed on the platforms, which is intentional, as allowing that would create its own whole slew of issues)

Magma Core (Hazards) Bug Fix Fixed an issue where Shiverskull's "CANNONBALL!!" Super would visually break when used on the retracting platforms

Solo Modes

Arcade Mode Addition Rattlebone CPUs in Arcade Mode now have a chance to be wearing the Disguised costume
Training Mode Change The "Low/Mid/Overhead/Unblockable" pop-up icons that appear when Show Damage Data is enabled will now appear on projectiles as well. Their graphic has also been updated
Training Mode Bug Fix Fixed an issue where the Low/Mid/Overhead/Unblockable icons would spawn out of view if an attack was landed too close to the corner
Training Mode Bug Fix

Fixed an issue where, on the Training Mode character select, the training dummy could be selected using Player 2 menu controls

Training Mode Bug Fix Fixed an issue where a training dummy set to Crouch would stop crouching after the player used an attack
Combo Trials Change "Grab" combo steps now tell you how to perform a grab
Combo Trials Bug Fix Fixed an issue where reversals could be performed while a text box was on-screen
Mission Mode Change If the Boss Mode extra is enabled, boss characters can now be selected for Missions and minigames that allow you to select any character. Note that this abides by unlock conditions, so you will need to have a given boss character unlocked to play as them
Minigames Bug Fix Fixed an issue where the centerpoints of the barrels and washing machines in the Destruction minigame were slightly offset, leading to situations where your character wouldn't always turn to face the object
Minigames Fix Added a ceiling to the Nightmare House minigame to prevent players from being able to get on top of the walls
Minigames Fix Extended the hitbox of the Shadow monster upward so it's impossible to jump over it
Boss Fights Addition Added a proper description for a certain star-themed boss. Also updated the descriptions for all other bosses
Boss Fights Change Updated the layout of the Boss Fights menu

Clyde Brightstar

Jumping Light Nerf No longer hits overhead.

(Turns out this move was a braindead-easy instant overhead. Gotta keep our future big-bodies safe!)

Annie Dasteel

Hover Bug Fix Fixed an issue where the hover animation would break when hovering after a Long Jump
HSC Function 174-A (Neutral Super)

HSC Function 203-A (Down Super)

Bug Fix Fixed an issue where projectiles from Annie's Supers could be reflected by characters with reflectors (namely Sylvan and Doodle)

Sir Rattlebone

Lifeguard Costume Bug Fix Fixed an issue where Lifeguard Rattlebone's "sword" didn't move correctly in his bonus idle animation
Lifeguard Costume Bug Fix Fixed an issue where Lifeguard Rattlebone's "sword" visibly clipped into his hand in his victory animation

Shoto Kanji

Thunder Eclipse (Neutral Super) Change If Shoto uses this Super in the corner, he is now moved slightly out of the corner. This is to prevent an issue where the projectile could spawn out of bounds and be unable to hit the opponent
Omega Lightning Upper (Down Super) Bug Fix Fixed an issue where the lightning column effect sometimes wouldn't disappear after a Blast Burst

Cole "Red" Maxwell

Breaker Barrage (Neutral Special) Bug Fix Fixed an issue where the first hit of the Super would not connect against OTG opponents

Sylvan Blackjack

Boss Version Bug Fix Fixed an issue where, during Boss Sylvan's slot machine rain attack, it was possible to Burst in the middle of the stage and hit the hidden Sylvan before he reappeared
Dash Bug Fix Fixed an issue where you could perform an air dash in Wagering Mode by storing the inputs (such as by performing an instant air dash)
Full House Mode Change If both players are Sylvan and are both in Full House mode, projectiles will now only get teleported between them once each before the projectile vanishes completely
Security!! (Neutral Special) Bug Fix Fixed an issue where Withers (the skeleton bodyguard) could block Super attacks

Callowman

Miscellaneous Addition Added the follow-up for Callow Rocket to Callowman's move list
Callowtron Costume Bug Fix Fixed an issue where the losing player would still be visible on Callowtron's victory screen if the match was won by timeout

Doodle

Miscellaneous Bug Fix Fixed an issue where Doodle would not work with Big Heads mode
Taunt (Stryker costume) Bug Fix Fixed a slight animation error in the Stryker costume's taunt
Note: We're still very unsure how to address the issue in which Doodle can remain standing or walking while storing a down charge by holding Taunt. It would be a very easy fix, but some have expressed that they don't want the bug to be fixed. At the same time though, the bug very much goes against Doodle's intended balance philosophy, so we aren't comfortable with keeping it in its current state forever. For now we have left it untouched, but we will continue to try to think of a way to address the issue that we are happy with.

ERROR CS1501

Invalid Action (Neutral Special) Bug Fix Fixed an issue where hitting an opponent with only the final hit of Invalid Action could cause both players to be pushed a significant distance across the stage
Invalid Action (Neutral Special) Bug Fix Fixed an issue where the final hit of Invalid Action could cause Destruction Minigame objects to quickly snap to ERROR's position. This could be used to push both ERROR and the object out of bounds

Bosses

Shooting Star - Misc Change Corrected a mistake where Shooting Star's grab was listed on his move list, which caused some players to assume it was a unique command normal
Shooting Star - Starry Night (Super) Bug Fix Fixed an issue where Shooting Star's Super projectile would not vanish if it exploded before reaching the ground
Zorb - Wrath Beam (Neutral Special) Nerf Slightly increased startup time

Slightly reduced hitstun
Removed wall bounce property
(Zorb isn't meant to be that hard of a boss so these changes should help make it a bit more fun)

Tiny Evil Clyde - Misc. Change Changed alt colours 04 and 08

September 16, 2022 - 0.0.1 - Early Access Release

・Initial public release of the game.
・Included 11 characters.
・Had all the singleplayer modes that would be in later versions excluding Story.

Navigation

General
Getting Started
FAQ
HUD & UI
Updates
Systems
Controls
Offense
Defense
Movement
Game Data
Azutron
Shoto
Clyde
Bosses
Baron
Black Heart
Callowman
Ember
Derrick
Annie
ERROR
Sylvan
Lumina
Johnson
Guy
Red
Rattlebone
Shiverskull
Doodle
Samurai