Duels of Fortune/Baron: Difference between revisions
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{{Content Box|header=Move list|content= | {{Content Box|header=Move list|content= | ||
;Command Normals | ;Command Normals | ||
:4H - '' | :4H - ''Giant Tackle'': An armored approach and Baron's main way of getting in. | ||
:j.2H - ''Body Press'': Baron falls straight down, launching on contact with the ground. | |||
;Special Moves | ;Special Moves | ||
:5S - '' | :(j.)5S - ''Brightstar Bomber'': A fairly bog-standard command grab that causes a hard knockdown. | ||
:4S - '' | :4S - ''Supernova Lariat'': Baron's only grounded overhead. Has the following built-in strike/throw mix listed below. | ||
:2S - '' | :4S->S - ''Orbital Grapple'': A grab that slams the opponent into the other side of the screen. | ||
: | :2S - ''Meteor Cannon'': An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. | ||
:63214S - ''Grand Brightstar Bomber'': The most powerful special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen. | |||
;Supers | ;Supers | ||
:5SP - '' | :5SP - ''Star Breaker Slam'': A highly damaging anti-air command grab. | ||
:2SP - '' | :2SP - ''Muscle Form: Red Supergiant'': An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks. | ||
}} | }} | ||
|content2= | |content2= |
Revision as of 14:56, 12 January 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
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Character Properties
Health | X |
Backdash | XF |
Unique Movement | X |
Fastest Attack | X (XF) |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Giant Tackle: An armored approach and Baron's main way of getting in.
- j.2H - Body Press: Baron falls straight down, launching on contact with the ground.
- Special Moves
- (j.)5S - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
- 4S - Supernova Lariat: Baron's only grounded overhead. Has the following built-in strike/throw mix listed below.
- 4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
- 2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable.
- 63214S - Grand Brightstar Bomber: The most powerful special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
- Supers
- 5SP - Star Breaker Slam: A highly damaging anti-air command grab.
- 2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Baron Wiki Roadmap
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