Duels of Fortune/Baron: Difference between revisions
Line 3: | Line 3: | ||
|overview=Give an overview of the char. | |overview=Give an overview of the char. | ||
|intro= ''' | |intro= '''Baron''' *briefly describe playstyle*. | ||
|pros= | |pros= | ||
Line 14: | Line 14: | ||
|flex_data=<tabber> | |flex_data=<tabber> | ||
|-|Default Costume= | |-|Default Costume= | ||
[[File: | [[File:DoF_Baron_Name.png|100px]] <br> | ||
[[File: | [[File:DoF_Baron_profile.png|350px]] | ||
|-| | |-|Prisoner= | ||
[[File: | [[File:DoF_Baron_Name.png|100px]] <br> | ||
[[File: | [[File:DoF_Baron_profile_Prisoner.png|350px]] | ||
|-|Boxer= | |||
[[File:DoF_Baron_Name.png|100px]] <br> | |||
[[File:DoF_Baron_profile_Boxer.png|350px]] | |||
|-|Trucker= | |||
[[File:DoF_Baron_Name.png|100px]] <br> | |||
[[File:DoF_Baron_profile_Trucker.png|350px]] | |||
|-|Lobster= | |||
[[File:DoF_Evilobster_Name.png|100px]] <br> | |||
[[File:DoF_Baron_profile_Lobster.png|350px]] | |||
</tabber> <br> | </tabber> <br> | ||
Line 24: | Line 33: | ||
'''Character Properties''' | '''Character Properties''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''30000''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''XF''' | <td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''XF''' | ||
<tr> | <tr> | ||
<td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''No Forward Dash, No Air Dash, Increased Pre-Jump (8F)''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''X (XF)''' | <td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''X (XF)''' | ||
</table> | </table> | ||
}} | }} | ||
Revision as of 01:05, 17 January 2024
Give an overview of the char.
Baron *briefly describe playstyle*. | |
Pros | Cons |
|
|
Character Summary
- Command Normals
- 4H - Giant Tackle: An armored approach and Baron's main way of getting in.
- j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
- Special Moves
- 5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
- 4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
- 4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
- 2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
- 63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
- Supers
- 5SP - Star Breaker Slam: A highly damaging anti-air command grab.
- 2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5M ![]() Caption Caption
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
5H
![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2L
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2M
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2H
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.L
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.M
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.H
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Command Normals
Command Normal Name
4H ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw
Throw
6H ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Reversals
Reversal
5R ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Wakeup Reversal
5R on Wakeup ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Burst
Burst
5B ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Down Taunt
2T ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Moves
Special Name
5S ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
4S ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
2S ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Special Name
j.S ![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Super Move
Super Name 5SP ![]() Informative and maybe funny caption Informative and maybe funny caption
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Super Name 2SP ![]() ![]() Informative and maybe funny caption Informative and maybe funny caption
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
| ||||||||||||||||||||||||||||||||||||||||||
|
Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Baron Wiki Roadmap
0% complete | |
|
Page | Completed | To-do | Score |
---|---|---|---|
0/25 | |||
Move List | 0/25 | ||
Strategy | 0/25 | ||
Combos | 0/25 |