Duels of Fortune/Baron: Difference between revisions
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* '''Fear Invoking Mixups''' - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen besides solid damage, both of Baron's main command grabs give a combo in the corner, combos that can deal over 20K with 50 meter. | * '''Fear Invoking Mixups''' - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen besides solid damage, both of Baron's main command grabs give a combo in the corner, combos that can deal over 20K with 50 meter. Making this even more scary is his ability to restand in combos with '''2S''', letting him loop pressure even if he doesn't have an HKD available. | ||
* '''Explosive Damage Output''' - Baron does by far the most damage in the game besides Johnson, and doesn't even have to spend resources. Thanks to his ability to combo into both of his highly damaging command grabs, Baron does over 10K on bnbs and even more on bigger starters with resources in play. This amount of damage means it's common for Baron to two touch or even ToD opponents. | * '''Explosive Damage Output''' - Baron does by far the most damage in the game besides Johnson, and doesn't even have to spend resources. Thanks to his ability to combo into both of his highly damaging command grabs, Baron does over 10K on bnbs and even more on bigger starters with resources in play. This amount of damage means it's common for Baron to two touch or even ToD opponents. | ||
* '''Great Armored Moves''' - Baron's '''4H''', '''2[H]''', and '''2S''' are all strong armored moves. 4H allows him to safely approach opponents and anti-air. 2S is a strong defensive tool as well as a threatening option on offense. Finally, '''2[H]''' can punish projectiles and get his pressure started. | * '''Great Armored Moves''' - Baron's '''4H''', '''2[H]''', and '''2S''' are all strong armored moves. 4H allows him to safely approach opponents and anti-air. 2S is a strong defensive tool as well as a threatening option on offense. Finally, '''2[H]''' can punish projectiles and get his pressure started. |
Revision as of 14:43, 17 January 2024
Give an overview of the char.
Baron armors his way into the opponent's face and mixes them with his terrifying command grabs. | |
Pros | Cons |
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Character Summary
- Command Normals
- 4H - Giant Tackle: An armored approach and Baron's main way of getting in.
- j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
- Special Moves
- 5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
- 4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
- 4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
- 2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
- 63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
- Supers
- 5SP - Star Breaker Slam: A highly damaging anti-air command grab.
- 2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M ![]() Caption Caption
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H ![]() ![]() |
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Universal Mechanics
Throw
Throw
6H ![]() ![]() |
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Reversals
Reversal
5R ![]() |
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Wakeup Reversal
5R on Wakeup ![]() |
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Burst
Burst
5B ![]() |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T ![]() |
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Down Taunt
2T ![]() ![]() |
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Special Moves
Special Name
5S ![]() |
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Special Name
4S ![]() ![]() |
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Special Name
2S ![]() ![]() |
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Special Name
j.S ![]() ![]() |
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Super Move
Star Breaker Slam 5SP ![]() Heavenly Baron Buster Heavenly Baron Buster
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Muscle Form: Red Supergiant
2SP ![]() ![]() |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Baron Wiki Roadmap
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