Under Night In-Birth/UNI2/Kuon: Difference between revisions
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==Story== | ==Story== | ||
<!--From official profile, which is linked on Fandom Wiki--> | <!--From official profile, which is linked on Fandom Wiki--> | ||
In the story of the Night, Kuon stands as the root of all evil.<br>He is a Re-Birth--said to be the strongest form of existence.<br>Kuon has lived for 500 years, wielding the inexhaustible power of the Night; now, he aims to bring an end to the world.<br>Long ago, Kuon and his sister Linne were charged with protecting the Power of Sealing.<br>However, the immense power eventually consumed Kuon, and he lost sight of himself.<br>Now he desires further power--which he can attain by seizing the other half of the Power of Sealing possessed by his sister.<br>Kuon's arch-nemesis fled beyond the Night. By taking Linne's power and breaking the wall of the Night, Kuon hopes to reach him.<br> | In the story of the Night, Kuon stands as the root of all evil.<br> | ||
He is a Re-Birth--said to be the strongest form of existence.<br> | |||
Kuon has lived for 500 years, wielding the inexhaustible power of the Night; now, he aims to bring an end to the world.<br> | |||
Long ago, Kuon and his sister Linne were charged with protecting the Power of Sealing.<br> | |||
However, the immense power eventually consumed Kuon, and he lost sight of himself.<br> | |||
Now he desires further power--which he can attain by seizing the other half of the Power of Sealing possessed by his sister.<br> | |||
Kuon's arch-nemesis fled beyond the Night. By taking Linne's power and breaking the wall of the Night, Kuon hopes to reach him.<br> | |||
The resulting destruction of the world is merely the means to that end. | |||
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My guests will start arriving here at the abyss shortly... to become the stakes with which I bore through the wall of the Night. I must defeat every last one of them. | My guests will start arriving here at the abyss shortly... to become the stakes with which I bore through the wall of the Night.<br>I must defeat every last one of them. | ||
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==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> |
Revision as of 10:31, 22 January 2024
Under Construction
|
Story
In the story of the Night, Kuon stands as the root of all evil.
He is a Re-Birth--said to be the strongest form of existence.
Kuon has lived for 500 years, wielding the inexhaustible power of the Night; now, he aims to bring an end to the world.
Long ago, Kuon and his sister Linne were charged with protecting the Power of Sealing.
However, the immense power eventually consumed Kuon, and he lost sight of himself.
Now he desires further power--which he can attain by seizing the other half of the Power of Sealing possessed by his sister.
Kuon's arch-nemesis fled beyond the Night. By taking Linne's power and breaking the wall of the Night, Kuon hopes to reach him.
The resulting destruction of the world is merely the means to that end.
“ |
My guests will start arriving here at the abyss shortly... to become the stakes with which I bore through the wall of the Night. |
” |
Gameplay
Kuon has a zoner's toolkit and a unique flight ability that allows him to control his opponents anywhere on the screen. He has long-range specials to keep away or fight at range, but also has tools to close the gap when Kuon's turn arrives.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait | |||
Vorpal Trait |
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
200 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
6 | - | - | 21 | -4 | - |
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | - | - | 30 | -6 | - |
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
690 | mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | - | - | 39 | -10 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
780 | mid | - | B button into 5[C] 9f gap, C button into 5[C] 7f gap | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
24 | - | - | 59 | -5 | - |
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
160 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
6 | - | - | 20 | -3 | - |
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
460 | Low | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | - | - | 30 | -7 | - |
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | - | - | 34 | -7 | - |
Air Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | High | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | - | 2 on landing | 25 | - | - |
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | High | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
9 | - | 3 on landing | 30 | - | - |
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | High | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | - | 4 on landing | - | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
760 | High | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | - | probably 4 on landing | long | - | - |
Command Normals
6B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
520 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
11 | - | - | 38 | -12 | - |
6B~6B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 50 (full sequence) | -11 | - |
6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
240×4 (852) | Mid/Air | - | B button into 6C is a 10f gap, C button into 6C is an 8f gap | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
25 | - | - | 62 | -5 | - |
j.6C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
710 | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
13 | - | 4 on landing | 31 | - | - |
4C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660 | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | - | - | 32 | -8 | - |
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640 | Low | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
8 | 15 | 13 | 35 | -10 ~ +4 | - |
Dash Moves
66A+B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 39 | - | 10~13 Strike |
66B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
490×2 (931) | Mid | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | - | - | 46 | -4 | - |
66C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
940 | High | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
27 | - | - | 50 | -6 | - |
Universal Mechanics
Force Function
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
17 | - | - | - | - | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
44 | - | - | - | - | - |
Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1635 | Throw | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
4 | - | - | 30 | - | - |
Guard Thrust
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | Mid | - | Launch | 100 EXS, All GRD | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 5 | 26 | 45 | -12 | 1~15 Full, 16~45 Full on hit |
Veil Off
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | 2 | 7 (3 on hit) on landing | 64 (54 on hit) | -23 | 1~30 Full |
No results Universal reversal that blows the opponent back on hit.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
0 | All | - | Launch | 100+ EXS | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
2 | 4 | 20 | 25 | +3 | 1~19 Full |
Cancels an action and launches the opponent high into the air on hit.
- CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Special Moves
236X
236A/B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
818 | Mid/Air | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | - | - | 44 | -7 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
870 | Mid/Air | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
20 | - | - | 52 | -7 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1769 | Mid/Air | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | - | - | 41 | -1 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
- | - | - | - | -4 | - |
623X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | 623A dissapears on the 12f | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
22 | - | - | - | -11 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | 623B dissapears on the 16f | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
29 | - | - | - | -5 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
23 | - | - | - | -18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
22 | - | - | - | -11 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
39 | - | - | - | -10 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
23 | - | - | - | -18 | - |
22X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
14 | - | - | - | -6 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
14 | - | - | - | -4 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
19 | - | - | - | +12 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
18 | - | - | - | +3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
18 | - | - | - | +3 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
19 | - | - | - | -1 ~ +20 | - |
214X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
34 | - | - | - | +19 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
40 | - | - | - | +25 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
25 | - | - | - | +18 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | - | - | - | +60 | - |
[2]8X
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
7 | - | - | - | -14 | 1~X Head
(Check Dive) |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
12 | - | - | - | -29 | - |
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
10 | - | - | - | -38 | - |
Super Moves
Infinite Worth
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3442 | All | - | - | - | - |
Startup | Active | Recovery | Overall | Advantage | Invul |
15 | - | - | 75 | -32 | - |
Infinite Worth EXS
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3760 | All | - | Knockdown | 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) | Strike |
Startup | Active | Recovery | Overall | Advantage | Invul |
3+14 | 2 | 51 | 69 | -25 | 1~? Full |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | 1F |