Under Night In-Birth/UNI2/Kuon/Combos

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Uni2 profile kuon.png
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location

Generic combo for any starter. Damage listed for off 2AA.

Generic combo for any starter. Damage listed for off 2AA.

Theory

Combo theory

  • ground normals > X > air normals > ender

FAQ

TF does this character do?

What he do

Enders

Combo enders

Combo Cost Location
  • Hard knockdown that provides good oki
  • New UNI 2 ender
  • Provides good damage and a knockdown, but can only be further cancelled into IW or CS, and either provides or drains GRD based on the length of the combo.
  • Low-to-ground Force Function ender
  • Sets up for high/low mix
  • Metered wheel set
  • Metered wheel hit
  • Provides solid damage and hard knockdown with a wheel set

Combo List

A Starters

Combo Damage Cost Meter Gain Location
  • 5A punish route.
  • Basic midscreen route
  • Also works from 2AA
  • Corner carry route
  • Sideswap routing into 236AA knockdown

B Starters

Combo Damage Cost Meter Gain Location
  • Works from 2B as well
  • Optional 6B sacrifices 3 damage for 3 meter
  • 5B confirm into [2]8A extension
  • Drops if the opponent isn't in the corner after [2]8A
  • 2B midscreen confirm
  • Drops if the opponent isn't in the corner after [2]8A

C Starters

Combo Damage Cost Meter Gain Location
  • 5C confirm

Assault Starters

Combo Damage Cost Meter Gain Location
  • Assault confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • Counter hit 2C anti-air confirm

Other Starters

Combo Damage Cost Meter Gain Location
  • Standard laser starter
  • Damage value listed is at max distance (increases the closer the opponent is)
  • Sideswaps if 6C is canceled into 623B early
  • Cannot leave a delay between 236A and A follow-up at max distance or 3C won't reach

Videos

UNI2 Kuon BnB Combo Guide by Kuon // Aeon

External Links

Kuon Brainstorming Doc

Navigation

Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters