Under Night In-Birth/UNI2/Tsurugi: Difference between revisions

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(→‎Force Function: more descriptions for follow-ups)
(→‎Force Function: Correcting Guard point description; adding description for B+C~X; info on cancel timings in B+C bullet points)
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* Has 17F startup when canceled from specials without Vorpal
* Has 17F startup when canceled from specials without Vorpal
* The first attack blocked with this stance has additional hitstop
* The first attack blocked with this stance has additional hitstop
* Can cancel into B+C~D after 11F
* Can cancel into B+C~4X and B+C~2X after 18F
* Can cancel into B+C~44, B+C~66, and B+C~X after 15F
** If these 3 follow ups are buffered too early they will start up on 19F. There is a 4F sweet spot if inputted on any of the frames 13~16F for it to start as early as possible on 16F. This window is about the same time Tsurugi's shield hits the ground and no earlier.
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{{AttackDataCargo-UNI2/Query|tr_bc~x}}
{{AttackDataCargo-UNI2/Query|tr_bc~x}}
A shield tackle that maintains guard point during its startup. Returns to stance after its recovery. When canceling from B+C as soon as possible it has a 4F sweet spot to make it come out as soon as possible. Buffering too early will delay the startup by 3F.
* *+4 on block if maintaining stance. -6 when canceling with B+C~X~D
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{{AttackDataCargo-UNI2/Query|tr_bc~66}}
{{AttackDataCargo-UNI2/Query|tr_bc~66}}
A forward dash that maintains guard point throughout its duration and keeps Tsurugi in stance.
A forward dash that maintains guard point throughout most of its duration and keeps Tsurugi in stance.
*It can be canceled into other follow-ups after frame 5 carrying over some momentum
* It can be canceled into other follow-ups after frame 5 carrying over some momentum
* *It's total duration is 24F when canceled with ~D
* Guard Point drops for 2 frames at the end but comes back when returned to stance
* *It's total duration is 24F when canceled with B+C~66~D
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{{AttackDataCargo-UNI2/Query|tr_bc~d}}
{{AttackDataCargo-UNI2/Query|tr_bc~d}}
Drops stance and returns to neutral.
Drops stance and returns to neutral.
* *7F total recovery when performed from B+C~66
* *6F total recovery when performed from B+C~66
}}
}}



Revision as of 21:48, 3 February 2024

Uni2 profile tsurugi.png

Story

Tsurugi is a friend of Hyde's from school and a prominent member of a vigilante group called the EFG.
The EFG's main objective is to defend their fellow students from the evil influences of wielders, so they tend to avoid dealing with the Night.

However, the Final Night is a different story.

In order to protect his classmates--not to mention the rest of the world--Tsurugi decides to confront the root of all evil: the Re-Birth.

I bet you'll be out there, too, Kido.
Don't die on me before we meet up...

Gameplay

Tsurugi is a rushdown character who uses a shield to parry opponents' attacks. He can get in with his parry tools and stay in by countering his opponent's actions.


Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Stats

Health Smart Steer Route
10800 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1100 -860 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2000 120 3300
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
4 26 -42095 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Force Function 'Skid-Scare Loader!' - A stance with infinite guard point against mids and highs. Has unique follow-ups. Can cancel grounded specials into this stance.
  • Guard Points - Tsurugi's IC moves have guard point frames just before they become active.
Vorpal Trait
  • Startup of Force Function when canceled into from special moves is reduced by 4F
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
UNI2 Tsurugi 5A.png
Damage Guard Cancel Property Cost Attribute
200 Mid SE, N, SP, EX, CS, TH - - -
Startup Active Recovery Overall Advantage Invul
7 3 11 20 -2 -
5B
5B
5B
UNI2 Tsurugi 5B.png
5B
Damage Guard Cancel Property Cost Attribute
570 Mid N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
9 4 16 27 -3 -
5C
5C
5C
UNI2 Tsurugi 5C.png
5C
Damage Guard Cancel Property Cost Attribute
690 Mid N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
12 4 23 38 -9 -

Crouching Normals

2A
2A
2A
UNI2 Tsurugi 2A.png
Damage Guard Cancel Property Cost Attribute
150 Mid SE, N, SP, EX, CS, TH - - -
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -2 -
2B
2B
2B
UNI2 Tsurugi 2B.png
Damage Guard Cancel Property Cost Attribute
490 Mid N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
8 3 15 25 -2 -
2C
2C
2C
UNI2 Tsurugi 2C.png
2C
Damage Guard Cancel Property Cost Attribute
670 Low N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
10 4 20 33 -6 -
2[C]
2[C]
2UNI Input Hold.png[C]
UNI2 Tsurugi 2C.png
2C
Damage Guard Cancel Property Cost Attribute
850 Low N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
24 4 20 47 -6 Guard Point 15~23F

Air Normals

j.A
j.A
jA
UNI2 Tsurugi jA.png
Damage Guard Cancel Property Cost Attribute
150 High, Air Shield N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
7 6 10 22 Varies
[-1 on assault]
-
j.B
j.B
jB
UNI2 Tsurugi jB.png
Damage Guard Cancel Property Cost Attribute
490 High, Air Shield N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
9 4 21 33 Varies
[+1 on assault]
-
j.C
j.C
jC
UNI2 Tsurugi jC.png
Damage Guard Cancel Property Cost Attribute
590 High, Air Shield N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
12 4 Until L - Varies -

Command Normals

6C
6C
6C
Damage Guard Cancel Property Cost Attribute
770 High SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
26 3 22 50 -7 -
6[C]
6[C]
6UNI Input Hold.png[C]
Damage Guard Cancel Property Cost Attribute
940 High SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
33 3 27 62 -4 Guard point 29~32F
3C
3C
3C
Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
11 2 23 35 -7 Head 7~12F


j.6C
j.6C
j6C
Damage Guard Cancel Property Cost Attribute
680 High, Air Shield N, SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
11 5 - - Varies
[+5 on assault]
-


j.2C
j.2C
j2C
Damage Guard Cancel Property Cost Attribute
764 Mid, Air Shield / Second hit: Mid, Air -SP-, -EX-, -CS- - - -
Startup Active Recovery Overall Advantage Invul
16 Until L + 3 21 - -4
[-4 on assault]
-
j.2[C]
j.2[C]
j2UNI Input Hold.png[C]
Damage Guard Cancel Property Cost Attribute
1497 Mid, Air Shield / Second hit: Mid, Air / Third hit and on: Low SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
29 Until L + 2 (8) 3,3,3,3 34 90 -12 Guard Point 27~28F

Dash Moves

66B
66B
66B
UNI2 Tsurugi 66B.png
Damage Guard Cancel Property Cost Attribute
1032 Low / Second hit and on: Mid SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
9 4 (16) 3 27 58 -5 -
66C
66C
66C
UNI2 Tsurugi 66C.png
Damage Guard Cancel Property Cost Attribute
1018 Mid, Air Shield SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
11 12 19 41 -2~-13 Leg 9~22F; Airborne 5~27F

Universal Mechanics

Force Function
Skid-Scare Loader!
5B+C
UNI2 Tsurugi B+C.png
B+C
Skid-Scare Loader!
Damage Guard Cancel Property Cost Attribute
- - UNQ - 1.0 GRD -
Startup Active Recovery Overall Advantage Invul
13 (17) - - - - Mid/High Guard Point

Tsurugi raises his shield and enters a guard stance with unique follow-ups.

  • Does not block lows
  • Can be canceled into from grounded specials. 236A/B and 236X~6A on hit/block/whiff and 214A/B on hit.
  • Has 17F startup when canceled from specials without Vorpal
  • The first attack blocked with this stance has additional hitstop
  • Can cancel into B+C~D after 11F
  • Can cancel into B+C~4X and B+C~2X after 18F
  • Can cancel into B+C~44, B+C~66, and B+C~X after 15F
    • If these 3 follow ups are buffered too early they will start up on 19F. There is a 4F sweet spot if inputted on any of the frames 13~16F for it to start as early as possible on 16F. This window is about the same time Tsurugi's shield hits the ground and no earlier.
Breaker!
5B+C~X
UNI2 Tsurugi B+C~X.png
B+C~X
Breaker!
Damage Guard Cancel Property Cost Attribute
680 Mid SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
13 3 18 33 +4 (-6*) Mid/High Guard Point 1~12F

A shield tackle that maintains guard point during its startup. Returns to stance after its recovery. When canceling from B+C as soon as possible it has a 4F sweet spot to make it come out as soon as possible. Buffering too early will delay the startup by 3F.

  • *+4 on block if maintaining stance. -6 when canceling with B+C~X~D
Land Grader!
5B+C~2X
UNI2 Tsurugi B+C~2X.png
B+C~2X
Land Grader!
Damage Guard Cancel Property Cost Attribute
810 Low SP, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
9 3,3,3,3 34
[6 on landing]
54 -12 -
A quick low follow-up with similar properties to the grounded half of j.2[C].
Cromlech Setter!
5B+C~4X
UNI2 Tsurugi B+C~4X.png
B+C~4X
Cromlech Setter!
Damage Guard Cancel Property Cost Attribute
690 Mid, Air Shield (N), (SP), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
13 3 31
[12 on landing]
46 -16 Throw 1~5F; Airborne 6~33F; Leg 6~24F

Tsurugi performs a sick 360. It becomes airborne pretty quickly, allowing Tsurugi to avoid opponents' attempts at poking low through his guard stance.

  • Whiffs on crouching opponents
  • Can freely cancel into air normals, specials, or CS after 19F
5B+C~66
UNI2 Tsurugi B+C~66.png
Damage Guard Cancel Property Cost Attribute
- - UNQ - - -
Startup Active Recovery Overall Advantage Invul
1 - - 28 (24*) - Mid/High Guard Point 1~26F

A forward dash that maintains guard point throughout most of its duration and keeps Tsurugi in stance.

  • It can be canceled into other follow-ups after frame 5 carrying over some momentum
  • Guard Point drops for 2 frames at the end but comes back when returned to stance
  • *It's total duration is 24F when canceled with B+C~66~D
5B+C~D
Lua error in mw.text.lua at line 219: bad argument #1 to 'len' (string expected, got nil).
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - - 15 (6*) - -

Drops stance and returns to neutral.

  • *6F total recovery when performed from B+C~66
Throw
Throw
投げ
5A+D
UNI2 Tsurugi AD.png
Damage Guard Cancel Property Cost Attribute
1621 Throw - - - -
Startup Active Recovery Overall Advantage Invul
4 - - 92 +36 -
Guard Thrust
Guard Thrust
ガードスラスト
214D
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No results Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNI2 Tsurugi ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - - - - -

No results Universal reversal that blows the opponent back on hit.

  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Smart Piler!
236X
UNI2 Tsurugi 236A.png
236X
UNI2 Tsurugi 236A Hitbox.png
236A/B
Hitboxes Off
Hitboxes On
236A
Smart Piler!
Damage Guard Cancel Property Cost Attribute
680 Mid (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
12 5 18 34 +1~-3 -
236B
Smart Piler!
Damage Guard Cancel Property Cost Attribute
720 Mid (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
17 6 24 46 -5~-10 -
236C
Smart Piler!
Damage Guard Cancel Property Cost Attribute
1998
[Min: 520]
Mid (CS) - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+4 8 17 32 +10 -
236X~6A
Motor Grader!
236X~6A
UNI2 Tsurugi 236X~6A.png
236X~6A
Motor Grader!
Damage Guard Cancel Property Cost Attribute
880 Mid (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
14 3 21 37 -6 -
236X~6B/C
Pole Setter!
236X~6B/C
UNI2 Tsurugi 236X~6B.png
236X~6B
Pole Setter!
Damage Guard Cancel Property Cost Attribute
530 Mid -UNQ-, (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
26 3 26 54 -13 Airborne 7~32F
No results
623X
Trebuchet!
623X
UNI2 Tsurugi 623A.png
UNI2 Tsurugi 623A Hitbox-1.png
Hitboxes Off
Hitboxes On
623A
Trebuchet!
Damage Guard Cancel Property Cost Attribute
1231 Mid -UNQ-, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
7 2,6,3 23 44 -12 Head 1~17F
623B
Trebuchet!
Damage Guard Cancel Property Cost Attribute
1641 Mid -CS- - - -
Startup Active Recovery Overall Advantage Invul
8 4,3,3,3,4 40 64 -29 1~11F Full
623C
Trebuchet!
Damage Guard Cancel Property Cost Attribute
2011
[Min: 524]
Mid -CS- - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+1 10 (19) 12 (21) 26 38 130 -39 1~14F Full
214X
Jaw Crusher!
214X
UNI2 Tsurugi 214A.png
UNI2 Tsurugi 214A Hitbox.png
Lua error in mw.text.lua at line 219: bad argument #1 to 'len' (string expected, got nil).
Lua error in mw.text.lua at line 219: bad argument #1 to 'len' (string expected, got nil).
Hitboxes Off
Hitboxes On
214A
Jaw Crusher!
Damage Guard Cancel Property Cost Attribute
1200 Throw UNQ, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
11 6 32 48 +55 (hit) -
214B
Jaw Crusher!
Damage Guard Cancel Property Cost Attribute
1200 Throw UNQ, EX, CS - - -
Startup Active Recovery Overall Advantage Invul
20 6 32 57 +55 (hit) -
214C
Jaw Crusher!
Damage Guard Cancel Property Cost Attribute
1644
[Min: 517]
Throw EX, CS - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+7 4 42 56 +39 (hit) Guard Point 5~10F
j.236X
Bloomer!
j236X
UNI2 Tsurugi j236A.png
UNI2 Tsurugi j236A Hitbox.png
j.236A/B
Hitboxes Off
Hitboxes On
j236A
Bloomer!
Damage Guard Cancel Property Cost Attribute
850 Mid (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
12 3 Until L + 9 - -6 (TK)
[-11 on assault]
-
j236B
Bloomer!
Damage Guard Cancel Property Cost Attribute
950 Mid (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
13 3 Until L + 9 - -6 (TK)
[-11 on assault]
-
j236[B]
Bloomer!
Damage Guard Cancel Property Cost Attribute
1200 High (UNQ), (EX), (CS) - - -
Startup Active Recovery Overall Advantage Invul
25 3 Until L + 9 - -5 (TK)
[-10 on assault]
Guard Point 16~24F
j236C
Bloomer!
Damage Guard Cancel Property Cost Attribute
1828
[Min: 558]
Mid (CS) - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+4 1,1,1 Until L + 9 - +9 (TK)
[+4 on assault]
Guard Point 6~7F

Super Moves

Infinite Worth

Earth-Breaking Excavator!!
41236D
UNI2 Tsurugi 41236D.png
UNI2 Tsurugi 41236D Hitbox.png
Hitboxes Off
Hitboxes On
41236D
Earth-Breaking Excavator!!
Damage Guard Cancel Property Cost Attribute
3540
[Min: 1449]
Mid - - 200 EXS -
Startup Active Recovery Overall Advantage Invul
1+8 7 45 60 -29 1~15F Full

Infinite Worth EXS

High-Pressure Geo-Crusher!!
ABCD
UNI2 Tsurugi ABCD.png
Lua error in mw.text.lua at line 219: bad argument #1 to 'len' (string expected, got nil).
Hitboxes Off
Hitboxes On
A+B+C+D
High-Pressure Geo-Crusher!!
Damage Guard Cancel Property Cost Attribute
3780 All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
3+14 2 51 69 -25 1~? Full

Tsurugi becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5B/2B 2A -3
5C/2C/3C 2A -1
Gap Table
Attack Chain Frame Gap
5A 5C 1F

Videos

External Links

Colors

Default Unlocks


Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Patch Notes
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters