Under Night In-Birth/UNI2/Resources and Links: Difference between revisions

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(Link to and explanation of Replay Theater with a small example image)
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=== Atacklevel ===
Attacklevel determins the blockstunn of a move.
Blockstunn is applied after the first frame that hit and seperately for every hitbox.<BR>
The vectors refer to the attack vectors you can see for moves when you use Hanteichan
{| class="wikitable" style="margin: 1em auto 1em auto; text-align:center"
|-
|+ Atacklevel
! Atacklevel!! Blockstunn!! Vecotrs that use the Level
|-
| A0|| 8 || not in use
|-
| A1|| 11 || 150,160,170,350,354,358
|-
| B1|| 14 || 151,161,171,351,355,359
|-
| B2 || 15 || 222,223,224,303,323,343
|-
| C1 || 16 || 152,157,159,162,167,172,177,213,214,215,283,284,285,307,327,347,352,356,360,371,373,376
|-
|}


{{Navbox-UNI2}}
{{Navbox-UNI2}}


[[Category:Under Night In-Birth II Sys:Celes]]
[[Category:Under Night In-Birth II Sys:Celes]]

Revision as of 21:41, 11 February 2024

VOD Repository

Along with UNI2's in-game replay features such as the replay board and replay takeover, there is a repository available of videos of top tournament matches: Replay Theater. Replay Theater allows you to easily search VODs for specific players, characters, and matchups.

An example image of searching Vatista in Replay Theater. It shows a list of matches with Vatista with respective links to the videos.
Searching Vatista in Replay Theater.

Twitter Hashtags

Each character in the game has a specific hashtag which people should aim to use when posting tech for ease of searching. Hashtags begin with #UNI2_ for UNI2, #CLR_ for UNICLR or #UNI_ for UNIST. At the end, two letters are appended based on a character first 2 letters of their name (HYde, ORie) or dominant consonant (LiNne, YuZuriha). Tech posted using these hashtags is automatically posted to the UNICLR Hashtags or UNIST Hashtags Discord servers. The current lists are as follows:

UNI2 Hashtags
Character キャラクター Hashtag / ハッシュタグ Character キャラクター Hashtag / ハッシュタグ
Akatsuki アカツキ #UNI2_AK Byakuya ビャクヤ #UNI2_BY
Carmine カーマイン #UNI2_CR Chaos ケイアス #UNI2_CH
Eltnum エルトナム #UNI2_EL Enkidu エンキドゥ #UNI2_EN
Gordeau ゴルドー #UNI2_GD Hilda ヒルダ #UNI2_HL
Hyde ハイド #UNI2_HY Kaguya カグヤ #UNI2_KG
Kuon クオン #UNI2_KU Linne リンネ #UNI2_LN
Londrekia ロンドレキア #UNI2_LD Merkava メルカヴァ #UNI2_MR
Mika ミカ #UNI2_MI Nanase ナナセ #UNI2_NA
Orie オリエ #UNI2_OR Phonon フォノン #UNI2_PH
Seth セト #UNI2_SE Tsurugi ツルギ #UNI2_TR
Vatista バティスタ #UNI2_VA Wagner ワーグナー #UNI2_WG
Waldstein ワレンシュタイン #UNI2_WD Yuzuriha ユズリハ #UNI2_YZ

Atacklevel

Attacklevel determins the blockstunn of a move. Blockstunn is applied after the first frame that hit and seperately for every hitbox.
The vectors refer to the attack vectors you can see for moves when you use Hanteichan

Atacklevel
Atacklevel Blockstunn Vecotrs that use the Level
A0 8 not in use
A1 11 150,160,170,350,354,358
B1 14 151,161,171,351,355,359
B2 15 222,223,224,303,323,343
C1 16 152,157,159,162,167,172,177,213,214,215,283,284,285,307,327,347,352,356,360,371,373,376
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Patch Notes
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters