Under Night In-Birth/UNI2/Wagner: Difference between revisions

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Revision as of 09:20, 29 February 2024

Uni2 profile wagner.png

Story

Wagner is the strongest sword in Licht Kreis--and proud of it.

She was dispatched to this area, where her acquaintance Orie resides, under orders to learn valuable lessons outside of combat.
After resolving the Amnesia affair with her overwhelming strength, she noticed that an ominous energy still permeated the land... An energy that meant there was another battle yet ahead.
Her hunch soon proved true with Kuon the Aeon's incursion. Her mission? To destroy Kuon, even if it costs her own life.

Wagner draws her sword once again to prove her worth to Licht Kreis and its leader Adelheid.

I am the blazing storm, raging incandescence itself,
the fire of death that scorches the earth and chars the very heavens!

Gameplay

The queen of honest mids is back, after having taken a bit of a break in CLR. Retaining her excellent normals, high speed, good damage, and strong strike throw mixups, she has some new tricks on both offense and defense. A well rounded character with a penchant for getting in your opponents face and snowballing, Wagner is your character if you like punishing, up close offense with high reward.


Strengths Weaknesses
  • Superb Conversions and Combo Reward: High damage from most non-A starters, with good oki – this goes hand-in-hand with her having very strong abare. Can corner carry extremely well. Has a very good anti-air special (623A) that converts into high damage with meter from any hit, and her throw confirms with sword install (22A).
  • Simple, yet Strong Neutral: 5B/66FF/6B dominate the spaces they cover against most of the cast. Her horizontal thrust (236A) is both fast (10f) and covers a huge amount of horizontal space, with a surprising amount of vertical coverage. Finally, she has a relatively good backdash.
  • Special-into-Special Cancel: Specials can cancel into each other to prevent the opponent from having room to breathe or attempt a punish.
  • Great Installs: Good damage and conversions with sword install (22A). With shield install (22B) equipped, her guardpoint moves are extremely powerful and can go through virtually everything except for throws. These guardpoint moves start guardpointing on frame 7, allowing her to reverse the situation against opponents with loose pressure strings. Also, her weapon normals start to inflict chip damage.
  • Can Disrespect Pressure: As previously stated thanks to her strong abare and guardpoints, she also has a very good, 6F reversal (623B) that leads into insane damage when combined with vorpal and meter. Notably, her EX reversal (623C) is more difficult to combo with vorpal and leads into worse damage for the meter cost.
  • Burn Damage: One of her signature abilities is being able to put a 950 damage over time effect on the opponent, when certain conditions are met. This stacks with the chip damage she can apply via sword and shield buffed normals, putting her opponents in precarious situations while on the defensive, forcing them to block while their life is being drained via chip normals and burn damage.
  • Pressure Isn't Always Stable: Certain specials can be shielded to end Wagner’s cancel options and provide a punish opportunity. Most of Wagner’s special strings can be fuzzy mashed to beat all of her possible follow-up options. Her overheads are slow and telegraphed, though fortunately not that easy to interrupt (especially when shield install is equipped).
  • Guardpoints Can Be Exploited: Guardpoint moves can lose to multi-hitting specials or reversals, and will lose to many metered reversals, though Wagner can attempt to cancel her guardpoint into her own specials or supers in response.
  • Zoning Weakness: Although her midrange options have been significantly improved, her long range game is still no good, relying on smart use of gap closing moves along with meter/cs to start her game.

Character Stats

Health Smart Steer Route
10100 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
950 -910 4 42
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2250 300 3200
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
5 27 -56400 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Can install sword and shield buffs which enhance some of her specials.
Vorpal Trait
  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
200 Mid 5 2 12 -2 N, SP, EX, CS Strike
Wagner does a short range horizontal slash.
  • Mid hit with a clutch Anti Air hitbox as it starts.
  • Standard range but still works very well as a meaty.
  • Used in conjunction with 2A for rebeats.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
18 /Data#5A
5A :
5B
5B
5B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
490 Mid 7 3 18 -5 N, SP, EX, CS Strike
Wagner kicks with her foot fully extended.
  • An excellent horizontal poke and punish tool due to being disjointed at the foot.
  • Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window.
  • One of Wagner's best, most commonly used normals.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
27 /Data#5B
5B :
5C
5C
5C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5C 680 Mid 12 4 23 -10 N, SP, EX, CS Strike
Wagner swings her sword and extends her range with her flame power.
  • A sword hit that serves as one of her longest range normals.
  • Normal hit can be a decent anti-air but is mainly used for juggles.
    • 5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5[C] 780 Mid 20 4 26 -13 N, SP, EX, CS Strike
Increase hit can be used for frame traps or confirms into high damage.
  • Rebeat advantage is the same as normal hit.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
5C 39 /Data#5C
5[C] 50 Launch /Data#5[C]
5C :

5[C] :

Crouching Normals

2A
2A
2A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
150 Low 5 2 12 -2 N, SP, EX, CS Strike, Foot
Crouching low kick with slightly less range than 5A.
  • Good poke for corner pressure and frequently used in rebeats for shorter recovery.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
18 /Data#2A
2A :
2B
2B
2B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
490 Low 9 2 19 -5 N, SP, EX, CS Strike, Foot
Wagner performs a crouching horizontal slash.
  • A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration.
  • Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
29 /Data#2B
2B :
2C
2C
2C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
620 Low 9 5 18 -5 N, SP, EX, CS Strike, Foot
Decent sweep which moves Wagner forward slightly.
  • Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown.
  • Trades in your favor against anything that doesn't knock down or stagger.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
31 Knockdown /Data#2C
2C :

Air Normals

j.A
jA
jA
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
140 High, Air Shield 8 3 17
[2 on landing]
Varies N, SP, EX, CS Strike, Head
Jumping kick that cover from her 3 angle to (pretty much) her 6 angle.
  • Good air-to-ground move but has somewhat poor range.
  • Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#jA
jA :
j.B
jB
jB
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
jB 420 High, Air Shield 9 4 18
[3 on landing]
Varies N, SP, EX, CS Strike, Head
Wagner does an aerial shield swing.
  • Decent all purpose air normal with range around and below her.
  • j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[B] 650 High, Air Shield 17 4 20
[3 on landing]
Varies N, SP, EX, CS Strike, Head 12~20 Null Projectile
j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it.
  • Sees some more use in certain confirms than j.C due to having better scaling.
  • j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
jB /Data#jB
j[B] Tumble on ground hit /Data#j[B]
jB :

j[B] :

j.C
jC
jB
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
jC 590 High, Air Shield 12 3
[4 on landing]
Varies N, SP, EX, CS Strike, Head
Wagner swings her sword in the air.
  • Curvy hitbox that covers Wagner from the front and below.
  • Normal hit has comparable range to 5C.
    • It is useful out of assaults or as an air-to-ground button.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[C] 770 High, Air Shield 20 3
[4 on landing]
Varies N, SP, EX, CS Strike, Head
Increase hit is slightly larger.
  • Mostly used in combos & her safejump set-ups.
  • You are generally plus when this is blocked, and it's still your turn if this gets shielded.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
jC /Data#jC
j[C] Knockdown on air hit /Data#j[C]
jC :

j[C] :

Command Normals

2A+B
Filthy Dog!
この犬が!
jB
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2A+B 1235 Low 10 3 17 -2 EX on block, CS Strike
Wagner steps on her opponent so hard they explode.
  • Safe low hitting move which counts as a special and hits further than it looks.
  • Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead.
  • Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2[A]+[B] 1362 Low 10 3 Total 29 -2 EX on block, CS Strike
2[A]+[B] (Enhance) 1918 Low 10 3 Total 29 -2 EX on block, CS Strike
It can consume a Sword Enhance to gain different properties.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
2A+B 29 Knockdown /Data#2A+B
2[A]+[B] 29 Knockdown /Data#2[A]+[B]
2[A]+[B]
(Enhance)
29 Knockdown /Data#2[A]+[B]
2A+B :

2[A]+[B] :

2[A]+[B] (Enhance):

6B
6B
6B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
500, 710 Mid 8, 18 2, 3 24 -7 N, SP, EX, CS Strike
Wagner does a two-hit slash with her sword.
  • Useful to confirm into large combos out of nearly any short set of normals beforehand.
  • Particularly strong when Rebeat to 5/2A.
    • Rebeating the first hit leaves Wagner -2, while rebeating the second hit only leaves her -1.
  • Can be chained with 5C, [5C], or 6C for juggles.
  • The good range and speed on this move makes it a great pressure tool.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
46 Launch on 2nd hit /Data#6B
6B :
3C
3C
3C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
660 Mid 9 3 26 -11 N, SP, EX, CS Strike 7~11 Head
Wagner does a rising hit with her shield.
  • Wagner's standard anti-air.
  • Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit.
  • Leads to good juggles and also used in her high damage combos.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
37 Launch /Data#3C
3C :
6C
6C
6C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
690 High 26 4 19 -6 SP, EX, CS Strike 10~27 Foot
Wagner hops into the air and drops her heel onto her opponent.
  • Slow ground overhead with a pretty big hitbox and good reach with low crush properties.
  • Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle.
  • Special cancellable, mostly used in combos to lead into [FF].
  • A good juggle and pressure tool in general.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
46 Tumble /Data#6C
6C :
j.2C
j2C
j2C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
680 Mid, Air Shield 14 Until Land 13 -2~-5 (SP), (EX), (CS) Strike, Head
Wagner does a midair stomp to the ground.
  • Knocks down opponents even if they are airborne.
  • Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos.
  • Only the landing recovery is cancellable.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
Knockdown /Data#j2C
j2C :

Dash Normals

66B
66B
66B
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
66B 610 Mid 9 2 13 -3 SP, EX, CS Strike
Wagner does a forward advancing thrust.
  • Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button.
  • Wide special cancel window allows for frame traps.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
66B (Enhance) 350, 350 Mid 9 2 13 -2 SP, EX, CS Strike
Sword Enhance turns the move into a 2-hit attack.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
66B 23 Tumble on counter /Data#66B
66B
(Enhance)
23 Tumble on counter /Data#66B
66B :

66B (Enhance):

66C
66C
66C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
66C 850 Low 10 3 26 -11 SP, EX, CS Strike, Foot
Wagner does a forward advancing sword sweep.
  • Can catch opponents attempting to walk away or backdash.
  • Can lead to beefy confirms with slightly delayed FF or 214X.
  • Generally used as a combo ender, giving a good amount of advantage after equipping a buff.
  • At max range, it can be difficult to punish on block.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
66C (Enhance) 490, 490 Low 10 3 26 -9 SP, EX, CS Strike, Foot
Sword Enhance turns the move into a 2-hit attack.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
66C 38 Knockdown /Data#66C
66C
(Enhance)
38 Knockdown /Data#66C
66C :

66C (Enhance):

Universal Mechanics

Force Function
Schild Zack
シルトツァック
B+C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
B+C
1 GRD, Shield Enhance if available
720 Mid 15 2 27 0 SP, -EX-, -CS- Strike 3~16 Null Projectile
Enhance: 7~14 Guard Point
B+C (Vorpal)
0.5 GRD, Shield Enhance if available
720 Mid 15 2 27 0 SP, -EX-, -CS- Strike 3~16 Null Projectile
Enhance: 7~14 Guard Point
Wagner does a backhand shield slap.
  • Near the corner, can cause a wall bounce in juggles.
  • A powerful move that is very easy to confirm off of.
  • Commonly used in frame traps, linking specials during pressure, and generally maintaining offense.
  • Can be partially charged to delay startup and act as a frame trap.
  • With Shield Enhance, it has guard point and is very difficult to contest.
  • New to UNI2, this move leaves her at 0 on block, and usually in prime range for a well spaced 5B.
  • Can be special cancelled after destroying projectiles.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
[B+C]
1 GRD, Shield Enhance if available
1050 High 28 2 36 -10 SP, -EX-, -CS- Strike 3~28 Null Projectile
Enhance: 7~27 Guard Point
[B+C] (Vorpal)
0.5 GRD, Shield Enhance if available
1050 High 28 2 36 -10 SP, -EX-, -CS- Strike 3~28 Null Projectile
Enhance: 7~27 Guard Point
Increase version is a powerful overhead move.
  • Though unsafe on block, it still has the cancel windows of the normal version.
  • Typically used in combos to cancel into 22X.
  • Strong pressure tool especially with Shield Enhance.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
B+C 43 Tumble on ground, Wall Bounce in air /Data#B+C
[B+C] 65 Snare /Data#[B+C]
B+C
(Vorpal)
43 Tumble on ground, Wall Bounce in air /Data#B+C
[B+C]
(Vorpal)
65 Snare /Data#[B+C]
B+C :

[B+C] :

B+C (Vorpal):

[B+C] (Vorpal):

66B+C
Hollenbrand
Requires 1 GRD (0.5 GRD in Vorpal)
66B+C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
940 All 12 Total 47 -5 SP, -CS- Strike
WIP
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
47 /Data#66B+C
66B+C :
j4B+C
Eroberung
j4B+C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j4B+C
1 GRD (0.5 GRD in Vorpal)
354 All 16 Total 51 SP, EX, CS Strike
wip
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j4[B+C]
1 GRD (0.5 GRD in Vorpal)
1054 All 23 Total 33 SP, EX, CS Strike
wip
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j4B+C 51 /Data#j4B+C
j4[B+C] 33 /Data#j4[B+C]
j4B+C :

j4[B+C] :

Throw
Throw
投げ
A+D
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+D 1644 Unblockable 4 1 22 Throw
Wagner grabs, burns, and explodes her opponent.
  • Frame advantage after a normal throw allows for enough time to buff up!
    • Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal.
    • Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal.
  • The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
[A+D] 1684 Unblockable 4 1 Total 26 Throw
[A+D] (Enhance)
Sword Enhance
1703 Unblockable 4 1 Total 26 EX, CS Throw
If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw.
  • Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
A+D 26 /Data#A+D
[A+D] 26 /Data#[A+D]
[A+D]
(Enhance)
26 /Data#[A+D]
A+D :

[A+D] :

[A+D] (Enhance):

Guard Thrust
Guard Thrust
Requires 100 EXS, All GRD
ガードスラスト
6A+B+C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
0 Mid 15 5 26 -12 Strike 1~15 Full, 16~45 Full on hit
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
45 Launch /Data#6A+B+C
6A+B+C :
Veil Off
Veil Off
ヴェールオフ
A+B+C
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C
100+ EXS
0 All 15 2 Total 64 (54 on hit) -23 Strike 1~30 Full
Universal reversal that blows the opponent back on hit.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C (during a move)
100+ EXS
0 All 2 4 20 +3 Strike 1~19 Full
Cancels an action and launches the opponent high into the air on hit.
  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
A+B+C 64 (54 on hit) Launch /Data#A+B+C
A+B+C
(during a move)
25 Launch /Data#A+B+C
A+B+C :

A+B+C (during a move):

Special Moves

236X
Kugel Blitz
クーゲルブリッツ
236X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236A 1200
Enhance: 1236
Mid 10 16 4
[21 on landing]
-5 UNQ, EX, CS Strike 10~ Foot
Wagner charges with her sword in a drill-like attack.
  • Can be cancelled into a follow-up attack by pressing any attack button.
  • 236A is a forward attack.
    • Mainly used in pressure with Sword Enhance to extend pressure and go for a mixup after the followup.
    • Risky poke or backdash callout at midscreen.
    • Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236B 1258
Enhance: 1294
Mid 10 16 16
[14 on landing]
-14 UNQ, -EX-, -CS- Strike 4~ Foot
236B is a ground-to-air attack.
  • Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner.
  • In combos it does slightly more damage than 236A.
  • If used with an Enhance at the end, leads to a safejump setup.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236C
100 EXS
1890 Mid 1+6 12 24
[13 on landing]
-26 CS Strike 1~3 Throw, 3~ Head
236C covers the same angle as 236B.
  • Strong air normal invuln anti-air option which leads to a full confirm.
  • Converts with dash up and relaunch afterwards due to the extended knockdown time.
  • Particularly useful after a 623A confirm to put them back in the corner and deal a significant chunk of damage.
  • Will lose or trade with air specials if spaced and/or timed improperly
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
236A 29 Launch /Data#236A
236B 42 Launch /Data#236B
236C 43 Knockdown /Data#236C
236A :

236B :

236C :

j.236X
Sturm Schlag
シュトルムシュラーク
j236X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j236A 1420
Enhance: 1440
Mid, Air 12 Until Land
[38 on landing]
-4 UNQ, EX, CS Strike
j236[A] 1546
Enhance: 1566
Mid, Air 25 Until Land
[42 on landing]
-8 UNQ, EX, CS Strike
Wagner does a sword thrust toward the ground.
  • Despite appearances, this move is not an overhead.
  • Similar follow up to the ground version, done by pressing any button during or after the move.
  • j.236A hits at close-range.
    • Powerful combo starter on counterhit and mainly a conversion tool.
    • With resources like Sword Enhance, can be used to make conversions easier.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j236B 1420
Enhance: 1440
Mid, Air 12 Until Land
[40 on landing]
-6 UNQ, EX, CS Strike
j236[B] 1546
Enhance: 1566
Mid, Air 25 Until Land
[45 on landing]
-11 UNQ, EX, CS Strike
j.236B hits at a greater range than j.236A.
  • Mainly a combo tool, though less used.
  • Cannot be converted without resources.
Both Increase versions gain knockdown which allows for easier and meterless conversions.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j236C
100 EXS
1676 Mid, Air 1+7~9 Until Land
[39 on landing]
0~+2 CS Strike 1~3 Throw
j.236C covers a similar angle to j.236B.
  • Strong whiff punish tool that can easily convert to a combo on hit.
  • Can be used to make 623A safe on block.
  • Frame advantage makes it a useful pressure reset tool.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j236A Launch /Data#j236A
j236[A] Knockdown /Data#j236[A]
j236B Launch /Data#j236B
j236[B] Knockdown /Data#j236[B]
j236C Launch /Data#j236C
j236A :

j236[A] :

j236B :

j236[B] :

j236C :

236X~X
Zerlegen
ツェアレーゲン
236X~X
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236A~X 1512 Mid
[9 on landing]
-12 EX, CS Strike
236A~X (Enhance)
Sword Enhance
1632 Mid
[9 on landing]
-8 SP, EX, CS Strike
236B~X 1582 Mid
[9 on landing]
-27 EX, CS Strike
236B~X (Enhance)
Sword Enhance
1705 Mid
[9 on landing]
-14 SP, EX, CS Strike
j236X~X 1738 Mid
[9 on landing]
-18 EX, CS Strike
j236X~X (Enhance)
Sword Enhance
1845 Mid
[9 on landing]
SP, EX, CS Strike
j236[X]~X 1858 Mid
[9 on landing]
-18 EX, CS Strike
j236[X]~X (Enhance)
Sword Enhance
1962 Mid
[9 on landing]
SP, EX, CS Strike
Wagner does a follow-up attack to Kugel Blitz or Sturm Schlag.
  • Damage was calculated as the total of the maximum hits of the initial attack and the follow-up.
  • When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used.
    • This can be done even on block, allowing for extended pressure.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
236A~X /Data#236A~X
236A~X
(Enhance)
/Data#236A~X
236B~X /Data#236B~X
236B~X
(Enhance)
/Data#236B~X
j236X~X /Data#j236X~X
j236X~X
(Enhance)
/Data#j236X~X
j236[X]~X /Data#j236[X]~X
j236[X]~X
(Enhance)
/Data#j236[X]~X
236A~X :

236A~X (Enhance):

236B~X :

236B~X (Enhance):

j236X~X :

j236X~X (Enhance):

j236[X]~X :

j236[X]~X (Enhance):

623X
Wackenroder
バッケンローダー
623X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
623A 1244 Mid 5 19 34
[14 on landing]
-26 EX, CS Strike 1~18 Head, 1~ Dive
Wagner rises in the air with a spinning sword slash.
  • Each version has different forms of invulnerability.
  • 623A is a handy anti-air tool.
    • EX moves can be used to stay safe on block.
    • Landing recovery can be cancelled on whiff.
    • Useful for converting into CVO routes or as a combo ender.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
623B 1520 Mid 6 18 36
[14 on landing]
-33 CS (hit) Strike 1~11 Full, 1~22 Head, 1~ Dive
623B is Wagner's meterless reversal move.
  • Full invul on frame 1 allows Wagner to wake up with it, though not without risk.
  • CS can be used to convert into a combo.
  • Sometimes useful as a combo ender.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
623C
100 EXS
1854 Mid 1+4 21 44
[21 on landing]
-39 CS (hit) Strike 1~18 Full
623C has slightly more range than 623B.
  • One of the few moves in the game that comes out in 3 frames.
  • Excellent punish tool that can be extended further with CS.
  • Strong combo ender for more damage when necessary.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
623A Launch /Data#623A
623B Launch /Data#623B
623C Launch /Data#623C
623A :

623B :

623C :

214X
Sturm Brecher
シュトルムブレハ
214X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214A 700 Mid 12~19 9 14 -5~+3 SP, -EX-, -CS- Strike
214A (Enhance)
Shield Enhance
700 Mid 12~19 9 14 0~+8 SP, -EX-, -CS- Strike 4~20 Projectile, 7~11 Guard Point
Wagner charges forward with her shield.
  • Useful for advancing and closing space in pressure thanks to the many cancel opportunities available.
    • Special cancel property is lost if the move is shielded.
  • Shield Enhance grants guard point frames and projectile invulnerability, as well as making all versions safer.
  • Increase extends range and damage in exchange for slower startup.
  • 214A covers a short distance.
    • Great oki tool that leads to plus frames if it hits meaty.
    • Works well as a confirm from ranged hit normals like 5B, 2B, and 5C.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214B 700 Mid 12~23 12 14 -8~+3 SP, -EX-, -CS- Strike
214B (Enhance)
Shield Enhance
700 Mid 12~23 12 14 -3~+8 SP, -EX-, -CS- Strike 4~23 Projectile, 7~11 Guard Point
214B travels further than 214A.
  • Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals.
  • Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214C
100 EXS
1890 Mid 1+7~25 20 20 -6~-4 CS (hit) Strike 3~27 Projectile, 1~3 Throw
214C travels a full screen's distance.
  • Very situational as it is slower, prorates heavily, and is always unsafe on block.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
214A 34 Tumble /Data#214A
214A
(Enhance)
34 Tumble /Data#214A
214B 37 Tumble /Data#214B
214B
(Enhance)
37 Tumble /Data#214B
214C 47 Wall Bounce /Data#214C
214A :

214A (Enhance):

214B :

214B (Enhance):

214C :

214[X]
Sturm Brecher
シュトルムブレハ
214X
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214[A] 1410 Mid 22~30 9 19 -3~+5 SP, -EX-, -CS- Strike
214[A] (Enhance)
Shield Enhance
1410 Mid 22~30 9 19 +4~+12 SP, -EX-, -CS- Strike 4~30 Projectile, 7~21 Guard Point
214[B] 1410 Mid 22~33 12 19 -6~+5 SP, -EX-, -CS- Strike
214[B] (Enhance)
Shield Enhance
1410 Mid 22~33 12 19 +1~+12 SP, -EX-, -CS- Strike 4~33 Projectile, 7~21 Guard Point
Similar to 214X, with longer startup and longer reach.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
214[A] 49 Knockdown /Data#214[A]
214[A]
(Enhance)
49 Knockdown /Data#214[A]
214[B] 52 Knockdown /Data#214[B]
214[B]
(Enhance)
52 Knockdown /Data#214[B]
214[A] :

214[A] (Enhance):

214[B] :

214[B] (Enhance):

22X
Lohen Schneide
ローエンシュナイデ
22X
Wagner enchants her weapons with her flame powers.
  • Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community.
  • Each Enhance is active until it is consumed by a specific move or Wagner gets hit.
    • If both are active at the same time, the most recent Enhance to be activated will be lost.
  • 22X animation can be cancelled with CS after an Enhance is active.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22A Total 37
Vorpal: 34
CS
22A grants Sword Enhance.
  • Sword Enhance grants all sword normals chip damage (5A, 2B, 5C, j.C, 66B, 66C.)
  • 66B and 66C become 2-hit attacks.
  • 236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22B Total 39
Vorpal: 36
CS
22B grants Shield Enhance.
  • Shield Enhance grants all shield normals chip damage (3C, j.B.)
  • FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active.
  • Commonly used to enhance Wagner's neutral and pressure.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22C
100 EXS, Sword Enhance , Shield Enhance
1436 Mid 1+6 6 26 +9 CS Projectile 1~3 Throw
22C grants both Sword Enhance and Shield Enhance.
  • If Wagner already has one Enhance active, she will also receive the other.
  • This move's damage scales with buffs, 1 buff active will deal 1576, both will deal 1658.
  • If Wagner already has both active, 22C will instead consume both Enhances to inflict a unique "burn" effect on the opponent on hit.
  • The burn effect will inflict up to 950 damage over time, varying with Wagner's proximity to the opponent.
  • 22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms.
  • New to UNI2, she can now combo off this move. Hitting it when one or more buffs are active gives the move infinite untech, allowing you to follow up with whatever you please.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
22A 37
Vorpal: 34
Sword Enhance /Data#22A
22B 39
Vorpal: 36
Shield Enhance /Data#22B
22C 38 Launch, Sword Enhance, Shield Enhance /Data#22C
22A :

22B :

22C :

Super Moves

Infinite Worth

Hitze Falke
ヒッツェフォーゲル
41236D
UNI Wagner 41236D.png
41236D
Hitze Falke
Damage Guard Cancel Property Cost Attribute
3549 Mid - Knockdown 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+9~25 19 20 on landing 65 -46~-30 1~43 Full

Wagner rises like a bird and ignites the air around her.

  • Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B.
  • Typically used as a high damage ender or for CVO routes.

Infinite Worth EXS

Meggido L'or Celeste Grace
メギドの天炎(メギド オーセレステ グレーセ)
A+B+C+D
UNI Wagner ABCD.png
A+B+C+D
Meggido L'or Celeste Grace
Damage Guard Cancel Property Cost Attribute
3760 All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
1+14 - - 67 -25 1~26 Full

Wagner becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
6B/5C/2C/3C 5A/2A -1
6B(1) 5A/2A -2
5B/2B 5A/2A -3
Gap Table
Attack Chain Frame Gap
5A/2A 5C 1f
6B/2C/3C 5[C] 3f
6B(1) 5[C] 4f
5B/2B 5[C] 5f

Videos

Wagner Tutorial by Redblade

External Links

Colors

Default Unlocks

001 Judgement Blazer
002 White Lily
003 Viking Blue
004 Dark Nebula
005 Sharply Uvarovite
006 Abyss Walker
007 Eschscholtzia
008 Shadowy Iris
009 Beauty Gladiator
010 Vermillion Edge
011 Eis Herrscher
012 Bloodlust
013 Rapturous Green
014 Hazy Moon Night
015 Tiefsee Botschafter
016 Noble Fencer
017 Vivid Scarlet
018 Amethyst Sowrd
019 Sand Rose
020 Rage of Nature
021 Schelt Frau
022 Nacht Garten
023 Sakura Blade
024 Sacred Sabre
025 Autumn Abundance
026 Maidenly Rose
027 Dripping Blood
028 Icicle Pink
029 Vidofnir Feather
030 Longevity Witch
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