Jackie Chan in Fists of Fire/Spiritual Kung-Fu Jackie: Difference between revisions
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{{JCFoF Character Intro|char=Spiritual Kung-Fu Jackie|short=Spiritual|imgfile=JCFoF_Spiritual_Win.png|imgwidth=370|content= | |||
<br> | |||
{{QuotationBox | margin = center | fontsize=1.5 | | {{QuotationBox | margin = center | fontsize=1.5 | | ||
You're getting better! | You're getting better! | ||
}} | |||
<!--------------------------------Mini-Divider-----------------------------------------> | <!--------------------------------Mini-Divider-----------------------------------------> | ||
==<big>'''Intro'''</big>== | |||
JP Name: '''五形拳ジャッキー''' | |||
Also commonly known as '''"Dragonball Jackie"''' (due to his iconic attack animation) or '''"Five Animal Fists Jackie"''' (referring to the martial arts style he uses). In the movie ''Spiritual Kung Fu,'' Yi-Lang (Jackie Chan's character) learns the Five Style Fists fighting style from the ghosts of five previous masters. After a thief stole a book about a deadly style of Kung Fu from his temple's library, Yi-Lang uses this new technique to defend his school. | Also commonly known as '''"Dragonball Jackie"''' (due to his iconic attack animation) or '''"Five Animal Fists Jackie"''' (referring to the martial arts style he uses). In the movie ''Spiritual Kung Fu,'' Yi-Lang (Jackie Chan's character) learns the Five Style Fists fighting style from the ghosts of five previous masters. After a thief stole a book about a deadly style of Kung Fu from his temple's library, Yi-Lang uses this new technique to defend his school. | ||
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Dragonball Jackie has an unorthodox moveset. His juggles are very limited outside the corner, and his confirms generally only use light normals. He has a '''2HK''' with frame advantage on hit and block, but is not cancellable. The highlight of his moveset is Crush Kick, which is a (generally) safe, far moving special that hops over low pokes and does good chip damage. This move can chase people until they are cornered, allowing Dragonball Jackie to dash in for command throw mixups. He also has some high execution combos, particularly against standing characters. | Dragonball Jackie has an unorthodox moveset. His juggles are very limited outside the corner, and his confirms generally only use light normals. He has a '''2HK''' with frame advantage on hit and block, but is not cancellable. The highlight of his moveset is Crush Kick, which is a (generally) safe, far moving special that hops over low pokes and does good chip damage. This move can chase people until they are cornered, allowing Dragonball Jackie to dash in for command throw mixups. He also has some high execution combos, particularly against standing characters. | ||
{{ProConTable | {{ProConTable | ||
Line 23: | Line 20: | ||
*Command Throw gives extra throw range, punishes moves that are usually safe | *Command Throw gives extra throw range, punishes moves that are usually safe | ||
*Corner allows for good damage and strong resets | *Corner allows for good damage and strong resets | ||
*Special Autocombo can grant TOD loops on some standing characters | |||
*Hurtbox shrinks when crouch blocking, causing some moves to drop hits on block<br>(i.e. Admiral '''41236P''' and Super) | *Hurtbox shrinks when crouch blocking, causing some moves to drop hits on block<br>(i.e. Admiral '''41236P''' and Super) | ||
Line 31: | Line 29: | ||
*Lack of midscreen juggles weakens his reset potential | *Lack of midscreen juggles weakens his reset potential | ||
*Mediocre anti-air options in some matchups | *Mediocre anti-air options in some matchups | ||
}} | |||
<!--------------------------------Mini-Divider-----------------------------------------> | <!--------------------------------Mini-Divider-----------------------------------------> | ||
==<big>'''Character Stats'''</big>== | ==<big>'''Character Stats'''</big>== | ||
<br> | |||
{{CharacterData-JCFoF | |||
| basedef = '''238''' (Above Average) | |||
| stundef = '''10240''' (Average) | |||
| throwrange = '''56''' (C) | |||
| weight = '''Average''' | |||
| prejump = '''5f''' | |||
| jump = '''58f''' (Floaty) | |||
| bdashduration = '''20f''' (Average) | |||
| bdashdistance = '''158''' (Very Far) | |||
| bwalkspeed = '''Fastest''' | |||
| fdashspeed = '''4.8''' (A) | |||
| fwalkspeed = '''Fastest''' | |||
| chargerate = '''24.9% /sec''' | |||
| chargerecovery = '''7f''' | |||
| tauntdrain = '''17.7%''' | |||
| tauntduration = '''48f''' | |||
| nrise = '''32f''' | |||
| frise = '''49f''' | |||
| brise = '''32f''' | |||
}} | |||
}} | |||
<br> | <br> | ||
{{AttackData-JCFoF/Infobox}} | {{AttackData-JCFoF/Infobox}} | ||
<!-------------------------------- | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
==<big>'''Normals'''</big>== | ==<big>'''Normals'''</big>== | ||
<br> | <br> | ||
===<big>'''Standing Normals'''</big>=== | ===<big>'''Standing Normals'''</big>=== | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 5LP.png | |image=JCFoF Spiritual 5LP.png | ||
Line 90: | Line 75: | ||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=6 | |damage=6 | ||
|stun=512 | |||
|kdtime=96 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
Line 104: | Line 92: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Close 5HP 1.png | |image=JCFoF Spiritual Close 5HP 1.png | ||
Line 119: | Line 103: | ||
|input=cl.5HP | |input=cl.5HP | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage= 10*8*6 | |damage= 10*8*6 | ||
|stun=512x2*1024 | |||
|kdtime=160*128*96 | |||
|hitstun=High / High / High | |||
|guard=High / High / High | |guard=High / High / High | ||
|startup=3 | |startup=3 | ||
Line 133: | Line 120: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Far 5HP.png | |image=JCFoF Spiritual Far 5HP.png | ||
Line 143: | Line 126: | ||
|input=far.5HP | |input=far.5HP | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=20 | |damage=20 | ||
|stun=1280 | |||
|kdtime=320 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=7 | |startup=7 | ||
Line 156: | Line 142: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Close 5LK.png | |image=JCFoF Spiritual Close 5LK.png | ||
Line 166: | Line 148: | ||
|input=cl.5LK | |input=cl.5LK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=8 | |damage=8 | ||
|stun=512 | |||
|kdtime=128 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
Line 179: | Line 164: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Far 5LK.png | |image=JCFoF Spiritual Far 5LK.png | ||
Line 189: | Line 170: | ||
|input=far.5LK | |input=far.5LK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=8 | |damage=8 | ||
|stun=512 | |||
|kdtime=128 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
Line 202: | Line 186: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Close 5HK.png | |image=JCFoF Spiritual Close 5HK.png | ||
Line 212: | Line 192: | ||
|input=cl.5HK | |input=cl.5HK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=28 | |damage=28 | ||
|stun=1792 | |||
|kdtime=448 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=7 | |startup=7 | ||
Line 226: | Line 209: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Far 5HK 1.png | |image=JCFoF Spiritual Far 5HK 1.png | ||
Line 239: | Line 218: | ||
|input=far.5HK | |input=far.5HK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=16*12 | |damage=16*12 | ||
|stun=1024x2 | |||
|kdtime=256*192 | |||
|hitstun=High / Mid | |||
|guard=High / Mid | |guard=High / Mid | ||
|startup=4 (14) | |startup=4 (14) | ||
Line 258: | Line 240: | ||
===<big>'''Crouching Normals'''</big>=== | ===<big>'''Crouching Normals'''</big>=== | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 2LP.png | |image=JCFoF Spiritual 2LP.png | ||
Line 266: | Line 247: | ||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=10 | |damage=10 | ||
|stun=512 | |||
|kdtime=160 | |||
|hitstun=Mid | |||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 2HP 1.png | |image=JCFoF Spiritual 2HP 1.png | ||
Line 293: | Line 273: | ||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=12*8 | |damage=12*8 | ||
|stun=1024*512 | |||
|kdtime=192*128 | |||
|hitstun=Mid / Mid | |||
|guard=Mid / Mid | |guard=Mid / Mid | ||
|startup=7 | |startup=7 | ||
Line 307: | Line 290: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 2LK.png | |image=JCFoF Spiritual 2LK.png | ||
Line 317: | Line 296: | ||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=4 | |damage=4 | ||
|stun=512 | |||
|kdtime=64 | |||
|hitstun=Mid | |||
|guard=Low | |guard=Low | ||
|startup=4 | |startup=4 | ||
Line 326: | Line 308: | ||
|advBlock=+6 | |advBlock=+6 | ||
|specialcancel=Y | |specialcancel=Y | ||
|attribute=OTG, | |attribute=OTG, Self-chain | ||
|description=*Main combo starter and pressure tool | |description=*Main combo starter and pressure tool | ||
*Frame advantage when chained into whiffed 5LP: +4/+2 | *Frame advantage when chained into whiffed 5LP: +4/+2 | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 2HK.png | |image=JCFoF Spiritual 2HK.png | ||
Line 341: | Line 319: | ||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
{{ | {{AttackData-JCFoF | ||
|damage=24 | |damage=24 | ||
|stun=1536 | |||
|kdtime=384 | |||
|hitstun=Mid | |||
|guard=Low | |guard=Low | ||
|startup=7 | |startup=7 | ||
Line 360: | Line 341: | ||
===<big>'''Air Normals'''</big>=== | ===<big>'''Air Normals'''</big>=== | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 8LP.png | |image=JCFoF Spiritual 8LP.png | ||
|caption= | |caption=Neutral/Diagonal | ||
|name= | |name= | ||
|input= | |input=j.LP | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=9 | |damage=9 | ||
|stun=768 | |||
|kdtime=144 | |||
|hitstun=Mid | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active=9 | |active=9 | ||
|recovery= | |recovery=- | ||
|advHit= | |advHit=- | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*WHAT ARE THOSE | |description=*WHAT ARE THOSE | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 8HP.png | |image=JCFoF Spiritual 8HP.png | ||
|caption= | |caption=Neutral/Diagonal | ||
|name= | |name= | ||
|input= | |input=j.HP | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=24 | |damage=24 | ||
|stun=1024 | |||
|kdtime=384 | |||
|hitstun=Mid | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=- | ||
|advHit= | |advHit=- | ||
|advBlock= | |advBlock=- | ||
|attribute=Spike, Squish | |attribute=Spike, Squish | ||
|description=* | |description=*Similar hitbox to j.LP | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 9LK.png | |image=JCFoF Spiritual 9LK.png | ||
|caption= | |caption=Diagonal | ||
|name= | |name= | ||
|input= | |input=j.LK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=10 | |damage=10 | ||
|stun=512 | |||
|kdtime=160 | |||
|hitstun=High | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active=9 | |active=9 | ||
|recovery= | |recovery=- | ||
|advHit= | |advHit=- | ||
|advBlock= | |advBlock=- | ||
|attribute=Crossup | |attribute=Crossup | ||
|description=*Instant overhead if performed exactly on the first airborne frame (does not work against crouching Spiritual Kung-Fu Jackie) | |description=*Instant overhead if performed exactly on the first airborne frame (does not work against crouching Spiritual Kung-Fu Jackie) | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 8LK.png | |image=JCFoF Spiritual 8LK.png | ||
|caption= | |caption=Neutral | ||
|name= | |name= | ||
|input= | |input=nj.LK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=10 | |damage=10 | ||
|stun=512 | |||
|kdtime=160 | |||
|hitstun=High | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active=9 | |active=9 | ||
|recovery= | |recovery=- | ||
|advHit= | |advHit=- | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*-- | |description=*Has an okay air-to-air hitbox, but may be difficult to connect with a followup chain | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 9HK.png | |image=JCFoF Spiritual 9HK.png | ||
|caption= | |caption=Diagonal | ||
|name= | |name= | ||
|input= | |input=j.HK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=28 | |damage=28 | ||
|stun=1024 | |||
|kdtime=448 | |||
|hitstun=High | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=- | ||
|advHit= | |advHit=- | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*Good horizontal hitbox | |description=*Good horizontal hitbox | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 8HK 1.png | |image=JCFoF Spiritual 8HK 1.png | ||
Line 477: | Line 452: | ||
|image2=JCFoF Spiritual 8HK 2.png | |image2=JCFoF Spiritual 8HK 2.png | ||
|imageSize2=140x200px | |imageSize2=140x200px | ||
| | |caption2=Neutral | ||
|name= | |name= | ||
|input= | |input=nj.HK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=16*16 | |damage=16*16 | ||
|stun=1024x2 | |||
|kdtime=256x2 | |||
|hitstun=High / Mid | |||
|guard=Overhead | |guard=Overhead | ||
|startup=6 | |startup=6 | ||
Line 497: | Line 475: | ||
===<big>'''Command Normals'''</big>=== | ===<big>'''Command Normals'''</big>=== | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 6LK.png | |image=JCFoF Spiritual 6LK.png | ||
|caption= | |caption=Sobat Kick | ||
|name= | |name= | ||
|input=6LK / 4LK | |input=6LK / 4LK | ||
Line 507: | Line 484: | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=8 | |damage=8 | ||
|stun=512 | |||
|kdtime=128 | |||
|hitstun=High | |||
|guard=High | |guard=High | ||
|startup=12 | |startup=12 | ||
Line 519: | Line 499: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 6HP 1.png | |image=JCFoF Spiritual 6HP 1.png | ||
Line 528: | Line 504: | ||
|image2=JCFoF Spiritual 6HP 2.png | |image2=JCFoF Spiritual 6HP 2.png | ||
|imageSize2=140x200px | |imageSize2=140x200px | ||
| | |caption2=One-Two Punch | ||
|name= | |name= | ||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= 20*16 | |damage=20*16 | ||
|stun=1024x2 | |||
|kdtime=320*256 | |||
|hitstun=High / High | |||
|guard=High / High | |guard=High / High | ||
|startup=9 (19) | |startup=9 (19) | ||
Line 544: | Line 523: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual 6HK.png | |image=JCFoF Spiritual 6HK.png | ||
|caption= | |caption=Universal Overhead | ||
|name= | |name= | ||
|input=6HK | |input=6HK | ||
Line 556: | Line 531: | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=24 | |damage=24 | ||
|stun=1536 | |||
|kdtime=384 | |||
|hitstun=Mid | |||
|guard=Overhead | |guard=Overhead | ||
|startup=24 | |startup=24 | ||
Line 571: | Line 549: | ||
==<big>'''Throws'''</big>== | ==<big>'''Throws'''</big>== | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual Throw.png | |image=JCFoF Spiritual Throw.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input=HP Throw | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=36 | |damage=36 | ||
|stun=0 | |||
|kdtime=576 | |||
|hitstun= | |||
|guard=Throw | |guard=Throw | ||
|startup=1 | |startup=1 | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|advHit=KD | |advHit=KD | ||
|advBlock= | |advBlock=- | ||
|attribute=Backturn | |attribute=Backturn | ||
|description=*Can juggle afterward near the corner; opponent will be backturned so they can't backdash out of the reset | |description=*Can juggle afterward near the corner; opponent will be backturned so they can't backdash out of the reset | ||
Line 604: | Line 583: | ||
|image2=JCFoF Spiritual 41236P 2.png | |image2=JCFoF Spiritual 41236P 2.png | ||
|imageSize2=175x250px | |imageSize2=175x250px | ||
| | |caption2='''Input Priority:'''<br>above 236K and 63214K | ||
|name= | |name= | ||
|input=41236P | |input=41236P | ||
Line 611: | Line 590: | ||
|version=LP | |version=LP | ||
|damage= 16*48 | |damage= 16*48 | ||
|stun=2304 | |||
|kdtime=256*0x4*768 | |||
|hitstun= | |||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
Line 620: | Line 602: | ||
|description=*Less travel distance, making it only useful if you intend to whiff the move. | |description=*Less travel distance, making it only useful if you intend to whiff the move. | ||
*Cancel from max range into whiffed attack is a good setup for command throw | *Cancel from max range into whiffed attack is a good setup for command throw | ||
*6 Hits, but damage is only applied on the first and last hit. This means comboing into | *6 Hits, but damage is only applied on the first and last hit (stun on final hit only). | ||
**This means comboing into Tiger Fist will make the last hit do less damage, and any juggle afterward will be at 50% scaling. | |||
*Trade will cause immediate knockdown with no followup animation | *Trade will cause immediate knockdown with no followup animation | ||
*Against airborne opponents, will do the initial hit of damage but no full animation (opponent bounces away with almost no hitstun) | *Against airborne opponents, will do the initial hit of damage but no full animation (opponent bounces away with almost no hitstun) | ||
Line 627: | Line 610: | ||
|version=HP | |version=HP | ||
|damage=16*48 | |damage=16*48 | ||
|stun=2304 | |||
|kdtime=256*0x4*768 | |||
|hitstun= | |||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
Line 635: | Line 621: | ||
|attribute= | |attribute= | ||
|description=*Farther travel distance, making it strictly better for combos. | |description=*Farther travel distance, making it strictly better for combos. | ||
*6 Hits, but damage is only applied on the first and last hit. This means comboing into | *6 Hits, but damage is only applied on the first and last hit (stun on final hit only). | ||
**This means comboing into Tiger Fist will make the last hit do less damage, and any juggle afterward will be at 50% scaling. | |||
*Trade will cause immediate knockdown with no followup animation | *Trade will cause immediate knockdown with no followup animation | ||
*Against airborne opponents, will do the initial hit of damage but no full animation (opponent bounces away with almost no hitstun) | *Against airborne opponents, will do the initial hit of damage but no full animation (opponent bounces away with almost no hitstun) | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
<big>'''Crush Kick (Axe Kick)'''</big> | <big>'''Crush Kick (Axe Kick)'''</big> | ||
Line 651: | Line 636: | ||
|image2=JCFoF Spiritual 236K 2.png | |image2=JCFoF Spiritual 236K 2.png | ||
|imageSize2=140x200px | |imageSize2=140x200px | ||
| | |caption2='''Input Priority:'''<br>above 63214K, below 41236P | ||
|name= | |name= | ||
|input=236K | |input=236K | ||
Line 658: | Line 643: | ||
|version=LK | |version=LK | ||
|damage=15*20 | |damage=15*20 | ||
|stun=1280x2 | |||
|kdtime=240*320 | |||
|hitstun= | |||
|guard=High / Mid | |guard=High / Mid | ||
|startup=8 (12) | |startup=8 (12) | ||
Line 672: | Line 660: | ||
|version=HK | |version=HK | ||
|damage=18*24 | |damage=18*24 | ||
|stun=1536x2 | |||
|kdtime=288*384 | |||
|hitstun= | |||
|guard=High / Mid | |guard=High / Mid | ||
|startup=11 (17) | |startup=11 (17) | ||
Line 686: | Line 677: | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
<big>'''Frantic Kick (Command Grab)'''</big> | <big>'''Frantic Kick (Command Grab)'''</big> | ||
Line 699: | Line 688: | ||
|image3=JCFoF Spiritual 63214K 3.png | |image3=JCFoF Spiritual 63214K 3.png | ||
|imageSize3=140x200px | |imageSize3=140x200px | ||
| | |caption3='''Input Priority:'''<br>below 41236P and 236K | ||
|name= | |name= | ||
|input=63214K | |input=63214K | ||
Line 706: | Line 695: | ||
|version=LK | |version=LK | ||
|damage=35 | |damage=35 | ||
|stun=0 | |||
|kdtime=560 | |||
|hitstun= | |||
|guard=Throw | |guard=Throw | ||
|startup=1 | |startup=1 | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|advHit=KD | |advHit=KD | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*Command Throw; only counts as one hit for combo scaling | |description=*Command Throw; only counts as one hit for combo scaling | ||
Line 720: | Line 712: | ||
|version=HK | |version=HK | ||
|damage=35 | |damage=35 | ||
|stun=0 | |||
|kdtime=560 | |||
|hitstun= | |||
|guard=Throw | |guard=Throw | ||
|startup=1 | |startup=1 | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|advHit=KD | |advHit=KD | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*Command Throw; only counts as one hit for combo scaling | |description=*Command Throw; only counts as one hit for combo scaling | ||
Line 732: | Line 727: | ||
}} | }} | ||
}} | }} | ||
<!--------------------------------Mini-Divider-----------------------------------------> | <!--------------------------------Mini-Divider-----------------------------------------> | ||
Line 750: | Line 745: | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=16*72 | |damage=16*72 | ||
|stun=3584 | |||
|kdtime=256*0x14*1664 | |||
|hitstun= | |||
|guard=Mid | |guard=Mid | ||
|startup=2+7 | |startup=2+7 | ||
Line 759: | Line 757: | ||
|description=*19f super flash | |description=*19f super flash | ||
*Chip Damage: ~3% | *Chip Damage: ~3% | ||
*16 hits; damage only applies on first and last hits | *16 hits; damage only applies on first and last hits (stun on final hit only) | ||
*The last hit will always be at minimum scaling (50%), so the high base damage doesn't reflect its actual strength | *The last hit will always be at minimum scaling (50%), so the high base damage doesn't reflect its actual strength | ||
*Switches sides; can only juggle afterward if started while backed into corner | *Switches sides; can only juggle afterward if started while backed into corner | ||
**Comboing normals into super makes the juggle harder due to a farther distance from opponent; no juggle possible vs. M. Lion | |||
}} | }} | ||
}} | }} | ||
Line 778: | Line 777: | ||
</div> | </div> | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual GetupLK.png | |image=JCFoF Spiritual GetupLK.png | ||
Line 785: | Line 782: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input=Getup LK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=24 | |damage=24 | ||
|guard= | |stun=1536 | ||
|kdtime=384 | |||
|hitstun= | |||
|guard=High | |||
|startup=4 | |startup=4 | ||
|active=3 | |active=3 | ||
Line 796: | Line 796: | ||
|advBlock=-5 | |advBlock=-5 | ||
|attribute=Invincible 1-3f | |attribute=Invincible 1-3f | ||
|description=*Can juggle afterward near the corner (or midscreen vs Sam/Yeung)--see Combo section | |description=*Whiffs on crouchers, making it fairly weak as a wakeup tool | ||
*Can juggle afterward near the corner (or midscreen vs Sam/Yeung)--see Combo section | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual GetupHK 1.png | |image=JCFoF Spiritual GetupHK 1.png | ||
Line 810: | Line 807: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input= | |input=Getup HK | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=16*16 | |damage=16*16 | ||
|stun=1024*2048 | |||
|kdtime=256x2 | |||
|hitstun= | |||
|guard=Low / Low | |guard=Low / Low | ||
|startup=8 | |startup=8 | ||
Line 819: | Line 819: | ||
|recovery=23 | |recovery=23 | ||
|advHit=KD | |advHit=KD | ||
|advBlock=-2 | |advBlock=-2 (-17) | ||
|attribute=Invincible 1-7f | |attribute=Invincible 1-7f | ||
|description=*2 hits; | |description=*2 hits; 2nd hit can whiff at some ranges | ||
*Both hits connect vs M. Lion and Thorsten, otherwise only one will hit | |||
*Can hit OTG off a traded knockdown | *Can hit OTG off a traded knockdown | ||
*Very short knockdown timer, so it is difficult to land OTG afterward | *Very short knockdown timer, so it is difficult to land OTG afterward | ||
Line 827: | Line 828: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual PursuitA.png | |image=JCFoF Spiritual PursuitA.png | ||
Line 836: | Line 833: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=8LP or 8HP | |input=Pursuit Attack<br>8LP or 8HP | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=14 * (6 each) | |damage=14 * (6 each) | ||
|stun=1536 | |||
|kdtime= | |||
|hitstun= | |||
|guard=Overhead | |guard=Overhead | ||
|startup=43 | |startup=43 | ||
Line 854: | Line 854: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual PursuitC 1.png | |image=JCFoF Spiritual PursuitC 1.png | ||
Line 865: | Line 861: | ||
|caption= | |caption= | ||
|name= | |name= | ||
|input=Any 2 Buttons | |input=Pursuit Counter<br>Any 2 Buttons | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage=18 | |damage=18 | ||
|guard= | |stun=0 | ||
|startup= | |kdtime=288 | ||
|active= | |hitstun= | ||
|recovery= | |guard=- | ||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|advHit=KD | |advHit=KD | ||
|advBlock= | |advBlock=- | ||
|attribute= | |attribute= | ||
|description=*2f window to counter an opponent's pursuit attack; can counter against any hit of the pursuit attack | |description=*2f window to counter an opponent's pursuit attack; can counter against any hit of the pursuit attack | ||
Line 889: | Line 888: | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual AutoN 2.png | |image=JCFoF Spiritual AutoN 2.png | ||
|imageSize= | |imageSize=100x250px | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 899: | Line 894: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version=( | |version=> LP<br><br>(2) | ||
|damage=6 | |damage=6 | ||
|stun=768 | |||
|kdtime=96 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=High | |guard=High | ||
|startup=15 | |startup=15 | ||
Line 910: | Line 909: | ||
|description=*Doesn't combo; same animation as 6LK | |description=*Doesn't combo; same animation as 6LK | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image=JCFoF Spiritual AutoN 3 Both.png | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> LP<br><br>(3) | ||
|damage=6*8 | |damage=6*8 | ||
|stun=768*1024 | |||
|kdtime=96*128 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=High | |guard=High | ||
|startup=12 | |startup=12 | ||
Line 921: | Line 931: | ||
|attribute= | |attribute= | ||
|description=*2 hits, same animation as 6HP | |description=*2 hits, same animation as 6HP | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image=JCFoF Spiritual AutoN 4.png | |||
|imageSize=150x250px | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> LP<br><br>(4) | ||
|damage=12 | |damage=12 | ||
|stun=1536 | |||
|kdtime=192 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
Line 940: | Line 962: | ||
{{MoveData | {{MoveData | ||
|image=JCFoF Spiritual AutoS 2 All.png | |image=JCFoF Spiritual AutoS 2 All.png | ||
|caption= | |caption= | ||
|name= | |name= | ||
Line 954: | Line 967: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version=( | |version=> HP<br><br>(2) | ||
|damage=6*6*8 | |damage=6*6*8 | ||
|stun=768x2 * 512 | |||
|kdtime=96x2 * 128 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=High | |guard=High | ||
|startup=3 | |startup=3 | ||
Line 965: | Line 982: | ||
|description=*3 hits, same animation as cl.5HP | |description=*3 hits, same animation as cl.5HP | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image=JCFoF Spiritual AutoS 3.png | |||
|imageSize=140x250px | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> HP<br><br>(3) | ||
|damage=10 | |damage=10 | ||
|stun=1280 | |||
|kdtime=160 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=Mid | |guard=Mid | ||
|startup=11 | |startup=11 | ||
Line 976: | Line 1,005: | ||
|attribute= | |attribute= | ||
|description=*Same animation as first hit of 2HP | |description=*Same animation as first hit of 2HP | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image=JCFoF Spiritual AutoS 4.png | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> HK<br><br>(4) | ||
|damage=8 | |damage=8 | ||
|stun=1024 | |||
|kdtime=128 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=Low | |guard=Low | ||
|startup=10 | |startup=10 | ||
Line 988: | Line 1,028: | ||
|attribute= | |attribute= | ||
|description=*Same animation as 2HK, but rotating the opposite direction; OTG | |description=*Same animation as 2HK, but rotating the opposite direction; OTG | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image=JCFoF Spiritual AutoS 5.png | |||
|imageSize=110x250px | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> HK<br><br>(5) | ||
|damage=8 | |damage=8 | ||
|stun=1024 | |||
|kdtime=128 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=High | |guard=High | ||
|startup=12 | |startup=12 | ||
Line 1,000: | Line 1,052: | ||
|attribute= | |attribute= | ||
|description=*Same animation as cl.5HK | |description=*Same animation as cl.5HK | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image=JCFoF Spiritual AutoS 6.png | |||
|caption= | |||
|name= | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|version= | |version=> LK+HK<br><br>(6) | ||
|damage=16 | |damage=16 | ||
|stun=2048 | |||
|kdtime=256 | |||
|hitstun= | |||
|specialcancel=N | |||
|guard=Mid | |guard=Mid | ||
|startup=20 | |startup=20 | ||
Line 1,015: | Line 1,078: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | |||
==<big>'''Hurtboxes/Hitstun'''</big>== | |||
{{HitstunType-JCFoF|char=Spiritual|size26=300x300|size27=300x300|size29=300x300|size30=300x300|size32=350x350|sizeJug=450x450|sizeStBlk=250x250|sizeCrBlk=200x200|sizeOTG=300x300}} | |||
"High" and "Mid" hitstun types do not always correspond to the attack's Guard Level (i.e. how it must be blocked). Low attacks on standing characters generally fall under the "Mid" category for example. The purpose of this table is to understand where the hurtboxes are when a character is reeling from an attack, which helps understand why certain sequences will hit or whiff. Attacks have 2 main types of hitstun they can do to grounded opponents, with further slight differences between light/heavy attacks.<br>Note: The lua console lists the following memory values for hitstun types:<br>L High = 26, H High = 27, L Mid = 29, H Mid = 30, Crouching = 32 | |||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
Line 1,056: | Line 1,124: | ||
==<big>'''External Links'''</big>== | ==<big>'''External Links'''</big>== | ||
*[https://docs.google.com/document/d/1V5H5JQ_hvfKC7bnRPk7Vz5z3ELji8vuipLH69t48yfg/edit#bookmark=id.vf2cql7eiexb Fists of Fire Bible--Spiritual Kung-Fu Jackie] by RCF -- (View -> disable Print Layout for best experience) | *[https://docs.google.com/document/d/1V5H5JQ_hvfKC7bnRPk7Vz5z3ELji8vuipLH69t48yfg/edit#bookmark=id.vf2cql7eiexb Fists of Fire Bible--Spiritual Kung-Fu Jackie] by RCF -- (View -> disable Print Layout for best experience) | ||
*[https://docs.google.com/spreadsheets/d/1koCRoyhpBoAzur3E3n7crrCXhotuntvT4-Fc4Df1f5I/edit | *[https://docs.google.com/spreadsheets/d/1koCRoyhpBoAzur3E3n7crrCXhotuntvT4-Fc4Df1f5I/edit#gid=410823790&range=B1:L1 Spiritual Kung-Fu Jackie Frame Data Spreadsheet] by Spabobin -- for more visually condensed info | ||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
<center>{{Navigation-JCFoF}}</center><br> | <center>{{Navigation-JCFoF}}</center><br> |
Latest revision as of 02:00, 25 March 2024
“ |
You're getting better! |
” |
Intro
JP Name: 五形拳ジャッキー
Also commonly known as "Dragonball Jackie" (due to his iconic attack animation) or "Five Animal Fists Jackie" (referring to the martial arts style he uses). In the movie Spiritual Kung Fu, Yi-Lang (Jackie Chan's character) learns the Five Style Fists fighting style from the ghosts of five previous masters. After a thief stole a book about a deadly style of Kung Fu from his temple's library, Yi-Lang uses this new technique to defend his school.
Dragonball Jackie has an unorthodox moveset. His juggles are very limited outside the corner, and his confirms generally only use light normals. He has a 2HK with frame advantage on hit and block, but is not cancellable. The highlight of his moveset is Crush Kick, which is a (generally) safe, far moving special that hops over low pokes and does good chip damage. This move can chase people until they are cornered, allowing Dragonball Jackie to dash in for command throw mixups. He also has some high execution combos, particularly against standing characters.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Base Defense | Stun Defense | Throw Range |
---|---|---|
238 (Above Average) | 10240 (Average) | 56 (C) |
Neutral Rise | Forward Roll | Backward Roll |
---|---|---|
32f | 49f | 32f |
Charge Rate | Charge Recovery |
---|---|
24.9% /sec | 7f |
Taunt Meter Drain | Taunt Duration |
17.7% | 48f |
Weight | Prejump Frames | Jump Frames |
---|---|---|
Average | 5f | 58f (Floaty) |
Backdash Duration | Backdash Distance | Back Walkspeed |
20f (Average) | 158 (Very Far) | Fastest |
Forward Dash Speed | Forward Walkspeed | |
4.8 (A) | Fastest |
Frame Data Info (click to expand) | |
---|---|
Startup | The number of frames it takes for a move to become active. If this value is lower than the opponent's Hit Adv or Block Adv, it can be used to punish that move if it is in range. If a second value is listed in (parentheses), the move hits later during its active frames (i.e. a 2-hit overhead where the first hit whiffs vs. crouching). |
Active | The number of frames that an attack's hitbox remains active. The first active frame overlaps with the final startup frame. Attacks with multiple hits are separated by an asterisk (*) if there is no gap between hits, or by a number in (parentheses) denoting the number of frames between active hitboxes. --Example 1: 3*5 = 3 active frames (1st hit), 5 active frames (2nd hit) --Example 2: 2(5)4 = 2 active frames, 5f gap, 4 active frames For attacks with long, complex sets of active frames, the description will explain the details and the Active column will simply display the total number of active frames. Attacks with more active frames are more effective as pokes and anti-airs. |
Recovery | The number of frames that a character cannot act after startup and active frames have passed. For airborne attacks, recovery may be listed as 'X + Y land', where X+Y is the total recovery and Y is the number of grounded recovery frames (which allows the character to be thrown or punished with a grounded combo). |
Guard | The way a move must be guarded against. High = Can be blocked standing, whiffs against crouching. Mid = Can be blocked both standing and crouching. Low = Must be blocked crouching. Overhead = Must be blocked standing Throw = Cannot be blocked |
Hit Adv | The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time. A positive number means the attacker recovers before the defender. --Example: A move listed as +4 on Hit may link into a move with 4f Startup. A negative number means the defender recovers before the attacker, and the attack may be punishable. --Example: A move listed as -6 on Hit may be punished by a move with 6f Startup, if it is in range. KD means the attack knocks down if it hits. May also be displayed as a range of values for attacks with significantly different frame advantage when used at different spacing. --Example: A move with '-5 to 3' advantage on hit can be anywhere from -5 to +3 depending on which active frame hits the opponent. |
Block Adv | The frame advantage of an attack on block. This includes the final Guard Cancel frame (see the 'reversal' section of the Basic System page for more details) 0 means the attacker and defender recover at the same time. A positive number means the attacker recovers before the defender. A negative number means the defender recovers before the attacker, and the attack may be punishable. --Example: A move listed as -6 on Block may be punished by a move with 6f Startup, if it is in range. Throws cannot be blocked, so the column is left empty in this case. May also be displayed as a range of values for attacks with significantly different frame advantage when used at different spacing. --Example: A move with '-5 to 3' advantage on block can be anywhere from -5 to +3 depending on which active frame hits the opponent. |
Damage | Base Damage of the attack, not accounting for scaling or opponent's defense value. Damage for each hit is separated by an asterisk (*) If there are several hits in a row with identical damage, it will be listed as A x B to save space --Example: 4*5x3*8 = 4 damage + 5 damage (3 hits) + 8 damage See Basic System page for details on damage scaling and defense. |
Stun | Stun damage of the attack, not accounting for any scaling (light normals do not have any stun scaling). Throws never deal stun. Most characters have a maximum stun threshold of 10240, while Thorsten has 11520 and M. Lion has 12800. Stun damage for each hit is separated by an asterisk (*) If there are several hits in a row with identical stun, it will be listed as A x B to save space --Example: 256*128x3*512 = 256 stun + 128 stun (x3 hits) + 512 stun See Basic System page for details on stun. |
Knockdown Timer | KD Timer damage of the attack, not accounting for any scaling (follows normal damage scaling rules). The higher a character's KD Timer value, the longer it takes to wake up after a knockdown. See "Damage" for more information on how to read the values. See Advanced System page for details on KD Timer. |
Special Cancel | The ability to cancel the animation of a normal attack into a special/super move. Command normals can never be special cancelled. Specials cannot be cancelled into supers like in some other games. The only special cancellable air normal is Admiral Jackie's j.LP (into Air Dragon Shot). |
Attribute | Self = Light normal that can be rapidly chained into itself on hit, block, or whiff. By default, self chains can be input very quickly (after the first active frame, whether it connects or not)
No-Chain = Normal attack that cannot be chained into another normal |
Hitstun Type | Against standing opponents, attacks can inflict two types of reeling animations. They are referred to as High and Mid hitstun because it usually (but not always) correlates with High attacks vs. Mid/Low attacks. The hitstun reeling animation can affect combo routes due to different hurtbox widths. Crouching opponents always have the same reeling animation regardless of attack. |
Normals
Standing Normals
5LP
|
---|
cl.5HP
|
---|
far.5HP
|
---|
cl.5LK
|
---|
far.5LK
|
---|
cl.5HK
|
---|
far.5HK
|
---|
Crouching Normals
2LP
|
---|
2HP
|
---|
2LK
|
---|
2HK
|
---|
Air Normals
j.LP
|
---|
j.HP
|
---|
j.LK
|
---|
nj.LK
|
---|
j.HK
|
---|
nj.HK
|
---|
Command Normals
6LK / 4LK
|
---|
6HP
|
---|
6HK
|
---|
Throws
HP Throw
|
---|
Special Moves
Tiger Fist (Dragonball)
41236P
41236P
|
---|
Crush Kick (Axe Kick) 236K
236K
|
---|
Frantic Kick (Command Grab) 63214K
63214K
|
---|
Super
Five Animal Fist Fury
41236LP+HP
41236LP+HP
|
---|
Wakeup/Knockdown
- Getup LK or HK must be input within a specific 16 frame window during the wakeup animation.
- The exact timing of this window varies by character and by whether it was a neutral wakeup or forward/back roll.
- During these 16 frames, the final LK or HK input will decide which version comes out. If LK and HK are input simultaneously, Getup LK takes priority.
- The Getup Attack will always come out on the first frame after the 16 frame input window, regardless of when it was input.
- For some characters, there is very little time between the end of the 16 frame Getup Attack window and the end of recovery, making it difficult to input a reversal move with LK or HK, so be mindful of this if you get accidental Getup Attacks.
- After inputting a Getup Attack, any special move input that occurs afterward will automatically be buffered until the attack animation has ended. This means that it's important to stop mashing directions on wakeup once the Getup Attack window is active, as you may get an unexpected special move way after it was input.
Getup LK
|
---|
Getup HK
|
---|
Pursuit Attack
8LP or 8HP |
---|
Pursuit Counter
Any 2 Buttons |
---|
Auto Combos
Normal Autocombo - LP > LP > LP > LP
Special Autocombo - LP > HP > HP > HK > HK > LK+HK
Hurtboxes/Hitstun
Standing (L High) | Standing (H High) | Crouching |
---|---|---|
Standing (L Mid) | Standing (H Mid) | Juggle State |
Standing Blockstun | Crouching Blockstun | OTG State |
"High" and "Mid" hitstun types do not always correspond to the attack's Guard Level (i.e. how it must be blocked). Low attacks on standing characters generally fall under the "Mid" category for example. The purpose of this table is to understand where the hurtboxes are when a character is reeling from an attack, which helps understand why certain sequences will hit or whiff. Attacks have 2 main types of hitstun they can do to grounded opponents, with further slight differences between light/heavy attacks.
Note: The lua console lists the following memory values for hitstun types:
L High = 26, H High = 27, L Mid = 29, H Mid = 30, Crouching = 32
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
Character Poses
Taunt | Win | Time Loss/Draw |
---|---|---|
Charge | Perfect | Loss (KO) |
Stages
External Links
- Fists of Fire Bible--Spiritual Kung-Fu Jackie by RCF -- (View -> disable Print Layout for best experience)
- Spiritual Kung-Fu Jackie Frame Data Spreadsheet by Spabobin -- for more visually condensed info