Under Night In-Birth/UNI2/Hyde/Combos: Difference between revisions
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| cost = | | cost = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = Most common finisher for Hyde’s combos. Ends in knockdown that puts the opponent close to Hyde, providing decent oki. Most combos use 236A~6B to avoid same move proration, though sometimes 236B~6B is used instead in cases where the A fireball would be too slow to connect. | ||
*Can cancel into just about any EX special or super from this. 214C, 623C, 22C, and 41236D are common options. | *Can cancel into just about any EX special or super from this. 214C, 623C, 22C, and 41236D are common options. | ||
}} | }} | ||
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| cost = | | cost = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = Another common ender. Often does more damage and provides better corner carry, though often prevents you from adding EX specials to the end of combos. | ||
*2B+C is optional, but it does add a bit of extra damage. Can use either the charged or uncharged version. | *2B+C is optional, but it does add a bit of extra damage. Can use either the charged or uncharged version. | ||
*Can add 236B+C after 214B for additional damage if you didn't use all the ground/wall bounces. | *Can add 236B+C after 214B for additional damage if you didn't use all the ground/wall bounces. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66C > 623A > (214C/623C/j.236C, 214B~4B~4B) | ||
| cost = 100 {{Property-UNI|EXS}} (for EX moves) | | cost = 100 {{Property-UNI|EXS}} (for EX moves) | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = 623A is usually used to setup metered enders in combos but can provide good oki due to how the opponent often can't tech out of it before they touch the ground. | ||
Whether the opponent can tech early or not depends on the route and whether you get all three hits of 623A or just two. The latter is less likely to let that happen in most routes, though can still happen occasionally. If ever in doubt, just go for another ender or cancel into j.236C if you have meter available. | |||
*Can also cancel the landing recovery of 623A into 214C or 623C for additional damage. | *Can also cancel the landing recovery of 623A into 214C or 623C for additional damage. | ||
**214C is ideal for additional corner carry and a guaranteed knockdown, while 623C is best saved for closing out a round as it will allow the opponent to forward tech in the air if it doesn't kill. | **214C is ideal for additional corner carry and a guaranteed knockdown, while 623C is best saved for closing out a round as it will allow the opponent to forward tech in the air if it doesn't kill. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66C > 623A > dl. j.236C, 3C > 214B~4B~4B > CVO, 66C > 2[B+C] > 5A+B > IW | ||
| cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | | cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = CVO route to use when above 30% health. May require a small delay on 623A at midscreen to ensure the opponent remains close enough for j.236C to connect. | ||
*If you have only 100 meter, skip to CVO, 66C > 2[B+C] > 5A+B > IW. Works off any ender. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
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| cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | | cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = Basic CVO route when under 30% health with full meter. Works off any combo. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66C > 623A > dl. j.236C, 3C > 214B~4B~4B > CVO, TK j.236C, 66C > 2[B+C] > IWEXS | ||
| cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | | cost = 200 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = Optimal CVO route when 30% health with full meter. Harder than other CVO routes. Works anywhere, but is more consistent in the corner. | ||
*The first j.236C needs to be delayed as much as you reasonably can to ensure 3C doesn't launch the opponent too high, otherwise 214B will drop after the first hit. | |||
*May not work off routes where the opponent would be too high when 623A is used. Heavily prorated routes may also prevent delaying j.236C after 623A. | *May not work off routes where the opponent would be too high when 623A is used. Heavily prorated routes may also prevent delaying j.236C after 623A. | ||
}} | }} | ||
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{{#var:starter1}} | {{#var:starter1}} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2A > 2A > 2C > | | combo = 2A > 2A > 2C > 5C > dl. j.C > dl. j.6C > dash > j.A > j.B > j.C > 3B > dl.236B~6A, 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 2726 | ||
| bonusdamage = | | bonusdamage = 2991 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 67.77 | ||
| oppmetergain = | | oppmetergain = 35.71 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = Stronger 2A BNB. Slightly more advanced than the one in the Starter Combos section, but this one does more damage and has better corner carry. | ||
*You can use 5[C] instead for slightly more damage, but doing so does make it a little harder to land the aerial sequence after j.6C since you have less hitstun to work with. | |||
* | |||
*2B+C can be added before the 214B at the end for additional damage. | *2B+C can be added before the 214B at the end for additional damage. | ||
*[https://youtu.be/Hk4ZCRoEB-4 Click here to see a video]. | *[https://youtu.be/Hk4ZCRoEB-4 Click here to see a video]. | ||
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| oppmetergain = 29.59 | | oppmetergain = 29.59 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = Maximum corner carry combo off 2A without spending meter. | ||
*Can achieve full corner carry by swapping 214B for 236B~6B > 214C | *Can achieve full corner carry by swapping 214B for 236B~6B > 214C | ||
*[https://youtu.be/izqluZfGZ0I Click here to see a video]. | *[https://youtu.be/izqluZfGZ0I Click here to see a video]. |
Revision as of 21:51, 12 May 2024
Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
The combos listed below are a mix of BNBs and generally easier combos to supplement Hyde's mission mode combos. It's highly recommended to go look though the mission mode combos since a lot of routes there serve as good beginner combos and will work well if you're looking for something simple so you can jump in and start playing. The expert section also has a lot of routes that are legitimately good, sometimes optimal combos (or close to it).
Some of the combos listed below require the use of delayed rekkas (214X), as it's a key part of his combo structure. If you can't do that yet, just end those combos there until you can delay the rekkas properly.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2B > 2C > 5[C] > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 2543 (2791) | 54.74 Opp: 25.03 |
Midscreen | |
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2A > 2A > 2C > B+C > 22A, 3B > dl.236B~6A, 66C > 236A~6B | 2956 (3304) | 63.62 Opp: 31.62 |
Corner | |
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5A > 5C > 2C > 214X~dl.4X~dl.4X, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3090 (3202) | 69.34 Opp: 33.84 |
Anywhere | |
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CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3B > 5[C] > 214B~4B~4B | 3040 (3340) | 58.45 Opp: 27.20 |
Anywhere | |
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236X~6A, 66C > 214B~dl.4B~dl.4B, 3B > 5C > 214B~4B~4B | 3069 (3369) | 62.58 Opp: 28.57 |
Anywhere | |
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22A > 236C, dash > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 2971 (3260) | 100 EXS | 21:20 Opp: 30.54 |
Midscreen |
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Theory
Hyde’s combos usually have one of two goals in mind depending on his position: corner carry at midscreen and damage in the corner. But regardless of position, the general combo theory remains the same:
Starter > launcher (2C or 6B) > air normals or delayed rekkas (214B) > ground normal (3B or 2C, usually) > ender
The choice of delayed rekkas versus air-normals mid-combo depends on the starter (at least for midscreen combos; in the corner, always use the rekkas). Some combos use a bit of both -- delayed rekkas into another launcher (such as 3C) followed by an aerial string into an ender. Generally, however, it's simply a matter of whether the combo can support using delayed rekkas or not. Either way, learning how to delay the rekkas is necessary to make the most of Hyde's combo potential.
Midscreen combos can also generally end with either 66C > 236X~6B or 66C > 214B~4B~4B depending on whether you want to maximize corner carry or get decent oki on wake up. The fireball ender usually puts the opponent closer to Hyde, allowing him to close in and potentially continue pressure, while the rekka ender pushes the opponent farther away from Hyde and closer to the corner. Barring cases where proration causes the rekkas to drop, the choice pretty much comes down to what you value more at a given moment.
Hyde's mission mode combos are a good place to go for actually getting a feel for his combo theory as they cover basics very well.
FAQ
How do I delay 214A/B's follow-ups properly?
Watch the hitstun timer and press the button as close to the timer expiring as possible. The more you delay the second and third hits, the easier it is to land whatever link you're aiming for once you land. Start by practicing 3B since that's the easiest normal to link into. Hyde's mission mode combo 4-2 is a good place to practice it. Watching the demonstration can help with learning the exact timing on the delays. Do it enough, and you should be able to delay the rekkas entirely by feel.
Don't rush to learn how to delay them right off the bat, though. This is by far one of the biggest hurdles to clear when learning Hyde. Just take it slow and keep trying until you can do it consistently. Once you can, then it's just a matter of learning to adjust the delays to meet the requirements of each link post-rekkas.
How much do I need to delay 214B's follow-ups for each link?
3B is the most lenient. If you can delay the rekkas, you can almost always connect 3B without trouble as long as the opponent is within range of it.
2C is more stringent and requires close to maximum delay to connect. The more you delay, the easier it is to land. One of the harder links to learn.
5C is about the same as 2C as both moves have the same amount of startup frames and is only used when the opponent is outside of 3B's range at midscreen.
3C is a bit tricky since it's technically a faster move but has less horizontal reach. The window is slightly more generous than 2C, but you have to either microdash into 3C on landing or delay the first hit of the rekkas as well to ensure the opponent lands as close to Hyde as possible.
22A is roughly the same as 2C, albeit slightly easier since the corner removes any potential for the opponent to fall out of range. Works best when you're right in the corner, but can sometimes connect if you're just slightly farther from your opponent when they land in the corner.
2A and 5B both have the same leniency as 3B (2A being easier since it's a much faster move) and are reserved for specific use cases in the corner. 2A for combos where you think you messed up the delays or ones that are possibly too prorated for the usual corner enders and want a quick and safe way to end the combo, and 5B is used generally in conjunction with Force Function (B+C) for more damage off certain starters.
Enders
The combos listed on this page already have set enders to use for consistency since rekka enders can sometimes not work on some combos. Also because most of the combo enders listed here use EX moves for extra damage and can be easily attached onto the end of most combos or can be used in place of the standard ender of whatever route you're using.
Combo | Cost | Location |
---|---|---|
236B~6A, 66C > 236A~6B | Anywhere | |
Most common finisher for Hyde’s combos. Ends in knockdown that puts the opponent close to Hyde, providing decent oki. Most combos use 236A~6B to avoid same move proration, though sometimes 236B~6B is used instead in cases where the A fireball would be too slow to connect.
| ||
236B~6A, 66C > (2[B+C]) > 214B~4B~4B | Anywhere | |
Another common ender. Often does more damage and provides better corner carry, though often prevents you from adding EX specials to the end of combos.
| ||
66C > 623A > (214C/623C/j.236C, 214B~4B~4B) | 100 EXS (for EX moves) | Anywhere |
623A is usually used to setup metered enders in combos but can provide good oki due to how the opponent often can't tech out of it before they touch the ground. Whether the opponent can tech early or not depends on the route and whether you get all three hits of 623A or just two. The latter is less likely to let that happen in most routes, though can still happen occasionally. If ever in doubt, just go for another ender or cancel into j.236C if you have meter available.
| ||
66C > 623A > dl. j.236C, 3C > 214B~4B~4B > CVO, 66C > 2[B+C] > 5A+B > IW | 200 EXS, Vorpal | Anywhere |
CVO route to use when above 30% health. May require a small delay on 623A at midscreen to ensure the opponent remains close enough for j.236C to connect.
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CVO, TK j.236C, 236C > IWEXS | 200 EXS, Vorpal | Anywhere |
Basic CVO route when under 30% health with full meter. Works off any combo. | ||
66C > 623A > dl. j.236C, 3C > 214B~4B~4B > CVO, TK j.236C, 66C > 2[B+C] > IWEXS | 200 EXS, Vorpal | Anywhere |
Optimal CVO route when 30% health with full meter. Harder than other CVO routes. Works anywhere, but is more consistent in the corner.
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Combos
A Starters
2A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2C > 5C > dl. j.C > dl. j.6C > dash > j.A > j.B > j.C > 3B > dl.236B~6A, 66C > 214B~4B~4B | 2726 (2991) | 67.77 Opp: 35.71 |
Midscreen | |
Stronger 2A BNB. Slightly more advanced than the one in the Starter Combos section, but this one does more damage and has better corner carry.
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2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2353 (2582) | 47.78 Opp: 29.59 |
Midscreen | |
Maximum corner carry combo off 2A without spending meter.
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5A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5C > 2C > 2B > j.C > dl. j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2808 (3084) | 59.38 Opp: 28.11 |
Midscreen | |
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5A > 5C > 2C > 214B~dl.4B~dl.4B, 5B > j.2C > j.[C] > dash > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3278 (3599) | 77.94 Opp: 39.30 |
Midscreen | |
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5A > 5C > 214A~dl.4A, 3C > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3161 (3472) | 73.51 Opp: 37.30 |
Midscreen | |
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5A > 5C > 2C > 214A/B~dl.4X~dl.4X, 5B > B+C, 3B > dl.2C > dl.236B~6A, 66C > 236A~6B | 3321 (3682) | 78.40 Opp: 44.71 |
Corner | |
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B Starters
For combos that work off 5B or 2B, 5B always does slightly more damage and has a bit more meter gain.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B/2B > 5C > 2C > 214A~dl.4A~dl.4A, 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3429-3502 (3765-3845) | 79.69-80.51 Opp: 40.09-40.36 |
Midscreen | |
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5B/2B > 5C > 2C > 214A~dl.4A~dl.4A, 3C > j.C > j.6C > dash > j.A > j.B > j.C > 3B > dl.236B~6A, 66C > 2[B+C] > 214B~4B~4B | 3558-3631 (3902-3982) | 95.41-96.23 Opp: 57.15-58.40 |
Midscreen | |
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5B/2B > 5C > 2C > 214B~dl.4B~dl.4B, 3C > j.C > j.2C, rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3402-3475 (3735-3815) | 77.61-78.43 Opp: 37.97-38.24 |
Midscreen | |
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5B/2B > 5C > 2C > 214X~dl.4X~dl.4X, 3C > j.A > j.B > j.C > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3446-3519 (3782-3862) | 83.75-84.57 Opp: 43.21-43.59 |
Midscreen | |
| ||||
5B/2B > 5C > 236B~6B > 2C > 22B, 66C > 236A~6A, 66C > 214B~4B~4B | 3431-3504 (3768-3848) | 80.21-81.03 Opp: 38.33-38.60 |
Midscreen | |
| ||||
CH 5B/2B > 5C > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~6A, 66C > 236A~6B | 3499-3572 (3841-3921) | 86.58-87.40 Opp: 45.18-45.45 |
Midscreen | |
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5B/2B > 5C > 6B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3529-3602 (3898-3978) | 86.60-87.42 Opp: 48.09-48.36 |
Corner | |
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5B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 5C > 2C > 2B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 214A~4A~4A | 3502 (3845) | 89.73 Opp: 46.67 |
Midscreen | |
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5B > 5C > 2C > 2B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3646 (4026) | 87.81 Opp: 49.40 |
Corner | |
|
6B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B(1) > 5[C] > 214A/B~dl.4X~dl.4X, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3117 (3423) | 67.32 Opp: 32.69 |
Anywhere | |
| ||||
6B(1) > 5[C] > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | 3438 (3774) | 80.48 Opp: 41.76 |
Midscreen | |
| ||||
6B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C, rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3463 (3803) | 75.99 Opp: 38.23 |
Midscreen | |
| ||||
6B > 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3568 (3918) | 85.52 Opp: 46.28 |
Midscreen | |
| ||||
6B > dl.5[C] > dl. j.C > j.2C, 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236A~6A, 66C > 236B~6B | 3802 (4177) | 92.24 Opp: 50.77 |
Midscreen | |
| ||||
6B(1) > 5[C] > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3560/3534 (3911) | 80.66 Opp: 44.72 |
Midscreen into Corner/Corner | |
| ||||
6B > 214B~dl.4B~dl.4B, 22A, 3B > 22B, dl.236B~6A, 66C > 236A~6B | 3678 (4039) | 84.84 Opp: 44.11 |
Corner | |
|
3B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3B > 5C > 236B~6B, 2C > 22B, 66C > 214B~4B~4B | 3231 (3549) | 66.73 Opp: 29.70 |
Midscreen | |
| ||||
3B > 5C > 236B~6B, 22A, 3B > dl.2C > 236A~6A, 66C > 2B+C > 214B~4B~4B | 3266 (3569) | 81.65 Opp: 42.31 |
Corner | |
|
C Starters
2C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 3261 (3582) | 71.83 Opp: 33.59 |
Midscreen | |
| ||||
2C > 5[C] > j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3404 (3739) | 76.74 Opp: 37.76 |
Midscreen | |
| ||||
2C > 5B > 5[C] > dl.6B(2nd) > j.[C], 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3611 (3991) | 82.09 Opp: 44.53 |
Corner | |
|
5C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 236B~6A > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 5[C] > 6B(1) > 214B~4B~4B | 3270 (3591) | 74.23 Opp: 35.34 |
Midscreen | |
| ||||
5C > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3561 (3909) | 84.39 Opp: 43.97 |
Midscreen | |
| ||||
5[C] > 22A > CS > dash > 66B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A, 66C > 236A~6B | 3736 | Vorpal | 43.49 Opp: 45.05 |
Midscreen |
| ||||
5[C] > 236B~6A, 66C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6B | 3436 (3774) | 78.04 Opp: 37.48 |
Midscreen | |
| ||||
5C > 6B > dl.B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3829 (4257) | 88.40 Opp: 48.89 |
Corner | |
|
Dash Normal Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66X > 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3526-3590 (3871-3943) | 83.91-84.05 Opp: 42.20-42.53 |
Anywhere | |
|
66B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66B, 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 214B~4B~4B | 3284 (3609) | 72.21 Opp: 35.90 |
Midscreen | |
| ||||
66B, 66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3B > dl.2C > 22B, 66C > 214B~4B~4B | 3297 (3943) | 77.50 Opp: 40.49 |
Midscreen | |
|
66C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66C > B+C > CS > dash > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3488 | Vorpal | 40.40 Opp: 39.21 |
Midscreen |
| ||||
66C > B+C > dl.236B~6B, 66C > 236A~6A > dash > 3B > dl.2C > dl.5C > 3C > 623A | 3445 (3849) | 73.77 Opp: 36.87 |
Midscreen | |
| ||||
66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3463 (3802) | 84.46 Opp: 46.35 |
Midscreen | |
| ||||
66C, j.236A, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | 3547 (3894) | 86.52 Opp: 46.41 |
Midscreen | |
| ||||
CH 66C, j.236A, 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3617 (3970) | 92.88 Opp: 52.50 |
Midscreen | |
| ||||
66C > B+C > 236B~236C > dash > 5B > 5[C] > j.C > j.2C, 214B~4B~4B | 3566 (3981) | 100 EXS | 33.45 Opp: 33.79 |
Midscreen |
| ||||
66C > B+C > CS > dash > 66B > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3984 | Vorpal | 43.38 Opp: 48.55 |
Midscreen into Corner |
| ||||
66C, 6B(2nd) > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3711 (4129) | 85.67 Opp: 58.03 |
Corner | |
|
Jump and Assault Starters
J.A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.C > j.6C > 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 214B~4B~4B | 3255 (3571) | 76.48 Opp: 38.25 |
Anywhere | |
| ||||
j.A > j.2C, 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3478 (3816) | 84.85 Opp: 48.64 |
Midscreen | |
|
Assault
All the counter hit combos listed here also work on GRD Break.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D > CH j.B > 2A > 2C > 2B > 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3407 (3738) | 88.69 Opp: 48.63 |
Midscreen | |
| ||||
6D > CH j.C > 2A > 2B > 2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3158 (3468) | 70.84 Opp: 34.90 |
Midscreen | |
| ||||
CH j.6C, dash 5B > 5[C] > j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3458 (3799) | 79.92 Opp: 44.68 |
Midscreen | |
| ||||
6D > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 2723 (2989) | 60.85 Opp: 29.61 |
Anywhere | |
| ||||
6D > j.2C, 66B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 623A | 3055 (3355) | 75.11 Opp: 38.70 |
Anywhere | |
| ||||
6D > CH j.2C, 66B > 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3581 (3931) | 87.21 Opp: 47.93 |
Anywhere | |
| ||||
6D > CH j.2C, TK j.236A > 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3745 (4111) | 93.17 Opp: 51.85 |
Anywhere | |
| ||||
6D > j.2C, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3109 (3441) | 73.97 Opp: 42.47 |
Corner | |
| ||||
6D > CH j.2C, TK j.236A, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3877 (4303) | 96.92 Opp: 59.87 |
Corner | |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.[C], 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3348 (3678) | 74.66 Opp: 36.52 |
Midscreen | |
| ||||
3C > dl. j.C > dl. j.6C > dash > 214B~dl.4B~dl.4B, 2C > dl.236B~6A, 66C > 236A~6B | 3353 (3682) | 69.15 Opp: 34.91 |
Midscreen | |
| ||||
3C > j.C > j.2C, 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A, 66C > 236A~6B | 3637 (3994) | 85.46 Opp: 45.83 |
Midscreen | |
| ||||
CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~6A, 66C > 236A~6B | 3511 (3855) | 87.23 Opp: 47.43 |
Midscreen | |
| ||||
CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3353 (3681) | 76.27 Opp: 39.69 |
Midscreen | |
|
Force Function Starters
B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
B+C > CS > dash > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3884 | Vorpal | 39.01 Opp: 37.22 |
Midscreen |
| ||||
CH B+C > 236A > dash > 5C > j.C > j.2C > 214A~dl.4A~dl.4A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3968 (4468) | 83.35 Opp: 48.23 |
Midscreen | |
| ||||
B+C > 236B~236C > dash > 5B > 5[C] > (dl.6B(2nd)) > j.C > j.2C, rejump > j.A > j.B > j.C > 3B > dl.2C > (3C) > 214B~4B~4B | 4112 (4621) | 100 EXS | 32.44 Opp: 48.24 |
Midscreen |
| ||||
B+C > CS > dash > 5C > j.C > j.2C, 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4332 | Vorpal | 37.57 Opp: 52.88 |
Midscreen into Corner |
| ||||
[B+C] > CVO, 66C > 236B~6B, 2C > 236A~6A, 66C > 236A~6B > IW | 4917 | 100-200 EXS, Vorpal | 0 Opp: 51.39 |
Anywhere |
| ||||
B+C > 214A~dl.4A, 5B > 5[C] > dl.6B(2nd) > 22A, 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 4051 (4559) | 88.63 Opp: 49.69 |
Corner | |
| ||||
[B+C], 5A > 5C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3434 (3916) | 69.77 Opp: 38.38 |
Midscreen | |
| ||||
CH [B+C], 5C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3753 (4232) | 80.07 Opp: 44.47 |
Corner | |
| ||||
[B+C] > CVO, 66B > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B > IW | 5294 | 100-200 EXS, Vorpal | 0 Opp: 63.06 |
Corner |
|
2B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B+C, 66C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A > 66C > 623A | 3070 (3375) | 76.46 Opp: 41.04 |
Midscreen | |
| ||||
2[B+C] > 236X~236C > dash > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 3366 (3694) | 100 EXS | 25.04 Opp: 42.24 |
Midscreen |
| ||||
2B+C > 214B~dl.4B~dl.4B, 5B > B+C, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3334 (3696) | 71.17 Opp: 42.03 |
Corner | |
| ||||
2[B+C] > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3500 (3866) | 76.01 Opp: 45.76 |
Corner | |
|
Throw Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
A+D, 6B > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 2046 (2247) | 51.78 Opp: 27.91 |
Corner | |
| ||||
A+D, 5C > 6B(2nd) > j.[C], 22A, 5B > 3C > 214B~4B~4B | 2127 (2334) | 54.67 Opp: 28.63 |
Corner | |
|
236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A, 66C > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3068 (3372) | 67.11 Opp: 30.90 |
Midscreen | |
| ||||
CH 236A, 66C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3602 (3954) | 86.11 Opp: 45.32 |
Midscreen | |
| ||||
236C, dash > 5B > 5[C] > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3119 (3421) | 100 EXS | 13.86 Opp: 35.37 |
Anywhere |
| ||||
236A, dash > 66B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3576 (3952) | 82.43 Opp: 44.98 |
Corner | |
|
236X~6A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~6A, 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 5[C] > 6B(1) 214B~4B~4B | 3156 (3494) | 69.36 Opp: 33.51 |
Anywhere | |
| ||||
236X~6A, 66C > 214B~dl.4B~dl.4B, 3C > j.B > j.C > j.6C > dash > 214B~4B~4B | 3224 (3556) | 74.47 Opp: 36.75 |
Midscreen | |
|
236X~6B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~6B, 3C > 5[C] > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236X~6A, 66C > 214B~4B~4B | 3612 (3966) | 80.26 Opp: 38.35 |
Midscreen | |
| ||||
236X (blocked)~6B, 5B > 5[C] > j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3618 (3975) | 84.67 Opp: 45.87 |
Midscreen | |
|
236X~236C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~236C, dash > 5B > 5[C] > j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3868 (4248) | 100 EXS | 17.14 Opp: 44.79 |
Midscreen |
| ||||
236X(hit)~236C, dash > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3377-3610 (3706-3964) | 100 EXS | 22.81-22.83 Opp: 37.35-37.36 |
Anywhere |
| ||||
236X~236C, 66C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3825 (4201) | 100 EXS | 17.33 Opp: 41.97 |
Back to Corner |
| ||||
236X~236C, 5[C] > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4002 (4396) | 100 EXS | 17.66 Opp: 42.78 |
Corner |
|
623X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623A > j.236C, j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3496 (3836) | 100 EXS | 29.93 Opp: 43.08 |
Midscreen |
| ||||
623A > CS > j.2C, 214B~dl.4B~dl.4B, 2C > 22B, dl.236B~6A, 66C > 236A~6B | 4069 | Vorpal | 41.94 Opp: 46.75 |
Midscreen |
| ||||
623B > CS > 2B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C, rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3217 | Vorpal | 45.62 Opp: 44.91 |
Midscreen |
| ||||
623A > dl. j.236C, 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3460 (3798) | 100 EXS | 29.37 Opp: 39.98 |
Back to Corner |
| ||||
623A > j.236C, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3701 (4075) | 100 EXS | 31.31 Opp: 49.79 |
Corner |
| ||||
623A > CS > j.2C, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 4095 | Vorpal | 41.87 Opp: 50.61 |
Midscreen |
|
214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3458 (3797) | 79.84 Opp: 40.89 |
Midscreen | |
| ||||
214B~dl.4B~dl.4B, 5A > 5C > j.C > j.2C, rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3140 (3309) | 68.96 Opp: 34.27 |
Midscreen | |
| ||||
214C(5) > CS > dl. j.2C, 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > j.B > j.C > j.6C > dash > 236B~6B | 100 EXS, Vorpal | Back to corner Corner | ||
| ||||
214X~dl.4X~dl.4X, 5A > 5C > 6B(2nd) > j.[C], 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3584 (3936) | 86.36 Opp: 46.44 |
Corner | |
| ||||
214A~dl.4A, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3731 (4155) | 87.79 Opp: 49.51 |
Corner | |
|
22X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
22A > CS > 66C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3606 | Vorpal | 32.46 Opp: 45.02 |
Midscreen |
| ||||
22B, 66C > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3793 (4107) | 73.86 Opp: 34.62 |
Midscreen | |
| ||||
22C, dash > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C, rejump > j.B > j.C > j.6C > dash > 236B~6B | 3727 (4091) | 100 EXS | 14.97 Opp: 45.88 |
Anywhere |
| ||||
22C, dash > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3851 (4251) | 100 EXS | 15.83 Opp: 49.74 |
Midscreen into Corner |
| ||||
22A, 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3727 (4094) | 76.72 Opp: 36.50 |
Corner | |
| ||||
22A, 5B > B+C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4001 (4449) | 81.33 Opp: 41.62 |
Corner | |
| ||||
CH 22B, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4324 (4803) | 93.57 Opp: 50.44 |
Corner | |
| ||||
22B, 22A, 214B~dl.4B~dl.4B, 2B > B+C > dl.3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 4310 (4741) | 92.96 Opp: 51.61 |
Corner | |
|
j.236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
tk j.236A/B, j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3664 (4024) | 77.73 Opp: 38.69 |
Midscreen | |
| ||||
tk j.236A/B, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | 3831 (4206) | 83.25 Opp: 42.64 |
Midscreen | |
| ||||
CH j.236A/B, 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3878 (4258) | 89.42 Opp: 48.62 |
Midscreen | |
| ||||
tk j.236A/B, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3927 (4343) | 83.43 Opp: 45.60 |
Corner | |
| ||||
tk j.236A, B+C > 22A, 6B > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4003 (4456) | 85.77 Opp: 47.29 |
Corner | |
|
236B+C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236B+C(9) > CS > j.[C] > 66B > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3527 | 100 EXS, Vorpal | 34.74 Opp: 37.04 |
Anywhere |
| ||||
236B+C(9) > CS > j.[C] > md.66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3472 | 100 EXS, Vorpal | 34.51 Opp: 38.00 |
Back to Corner |
| ||||
236B+C(9) > CS > dl. j.2C > j.236A, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 2[B+C] > 214B~4B~4B | 3717 | 100 EXS, Vorpal | 35.95 Opp: 61.63 |
Anywhere |
|
41236D Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
41236D, 2C > 5[C] > dl.236B~236A, 66C > 214B~4B~4B | 4050 (4451) | 200 EXS | 10.76 Opp: 28.42 |
Anywhere |
| ||||
41236D, 66C > B+C > 236B~236A, dl.5C > 214B~4B~4B | 4130 (4579) | 200 EXS | 10.94 Opp: 30.70 |
Back to Corner |
|