Duels of Fortune/Ember: Difference between revisions
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</tabber> <br> | </tabber> <br> | ||
<table style="width: 100%; border-collapse: collapse;"> | <table class="wikitable" style="width: 100%; border: none; background: none; border-collapse: collapse;"> | ||
'''Character Properties''' | '''Character Properties''' | ||
<tr><td style="text-align: left;">'''Health''' | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''26000''' | |||
<tr> | |||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''XF''' | |||
<tr> | |||
</table> | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''X''' | ||
<tr> | |||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''X (XF)''' | |||
</table> | |||
}} | }} | ||
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{{Content Box|header=Move list|content= | {{Content Box|header=Move list|content= | ||
;Command Normals | ;Command Normals | ||
:4H - '' | :4H - ''Bouncy Dash'': An approach that has a somewhat slow startup, but is invincible during that startup. | ||
:j.2H - ''Ayall Anvil'': An overhead that goes straight down, creating an additional longer hitbox upon hitting the ground. | |||
;Special Moves | ;Special Moves | ||
:5S - '' | :(j.)5S - ''Spin Attack'': A jumping spin that can be angled with 4 or 6. When used after hitting with 2S, it homes in on the opponent. After landing, it copies one of the opponent's specials (or a giant laser if Ember tries copying herself) for a certain amount of uses depending on the move. Uniquely, these copied moves can be used both on the ground and in the air even if their originals couldn't. | ||
:4S - '' | :4S - ''Slime Trail Mix'': A chargeable low approach. Press 8 during the move to jump, or 2 to stop early. Running over the place where 2S landed with this move gives it increased damage and armor. | ||
:2S - '' | :2S - ''Blob Lob'': Throws an arcing projectile. If it misses, press 2S again to teleport to where it landed and deliver an uppercut. | ||
;Supers | ;Supers | ||
:5SP - '' | :5SP - ''Crash Landing'': A powerful reversal super with full invincibility during the active frames. The second hit is an overhead. | ||
:2SP - '' | :2SP - ''Luck of the Draw'': Grants a random copied special from one of 5 characters chosen at the beginning of the match. This special has +2 uses. | ||
}} | }} | ||
|content2= | |content2= | ||
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{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__2L.png | |image=DoF__2L.png | ||
|hitbox=DoF__2L_Hitbox.png | |hitbox=DoF__2L_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__2M.png | |image=DoF__2M.png | ||
|hitbox=DoF__2M_Hitbox.png | |hitbox=DoF__2M_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__2H.png | |image=DoF__2H.png | ||
|hitbox=DoF__2H_Hitbox.png | |hitbox=DoF__2H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.L | |name=j.L | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__jL.png | |image=DoF__jL.png | ||
|hitbox=DoF__jL_Hitbox.png | |hitbox=DoF__jL_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.M | |name=j.M | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__M.png | |image=DoF__M.png | ||
|hitbox=DoF__jM_Hitbox.png | |hitbox=DoF__jM_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__jH.png | |image=DoF__jH.png | ||
|hitbox=DoF__jH_Hitbox.png | |hitbox=DoF__jH_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Command Normal Name''' | |name='''Command Normal Name''' | ||
|input = 4H <br> [[File: | |input = 4H <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__4H.png | |image=DoF__4H.png | ||
|hitbox=DoF__4H_Hitbox.png | |hitbox=DoF__4H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Throw | |name=Throw | ||
|input = 6H <br> [[File: | |input = 6H <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__6H.png | |image=DoF__6H.png | ||
|hitbox=DoF__6H_Hitbox.png | |hitbox=DoF__6H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Down Taunt | |name=Down Taunt | ||
|input = 2T <br> [[File: | |input = 2T <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Taunt.png|15px|link=]] | ||
|image=DoF__2T.png | |image=DoF__2T.png | ||
|hitbox=DoF__2T_Hitbox.png | |hitbox=DoF__2T_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 4S <br> [[File: | |input = 4S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__4S.png | |image=DoF__4S.png | ||
|hitbox=DoF__4S_Hitbox.png | |hitbox=DoF__4S_Hitbox.png | ||
Line 369: | Line 372: | ||
{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 2S <br> [[File: | |input = 2S <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__2S.png | |image=DoF__2S.png | ||
|hitbox=DoF__2S_Hitbox.png | |hitbox=DoF__2S_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = j.S <br> [[File: | |input = j.S <br> [[File:DoF_Direction_Up.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__jS.png | |image=DoF__jS.png | ||
|hitbox=DoF__jS_Hitbox.png | |hitbox=DoF__jS_Hitbox.png | ||
Line 422: | Line 425: | ||
{{MoveData | {{MoveData | ||
|name='''Super Name''' | |name='''Super Name''' | ||
|input = 2SP <br> [[File: | |input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]] | ||
|image=DoF__2SP.png | |image=DoF__2SP.png | ||
|hitbox=DoF__2SP_Hitbox.png | |hitbox=DoF__2SP_Hitbox.png | ||
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[[Category:Duels of Fortune]] | [[Category:Duels of Fortune]] | ||
[[Category: | [[Category:DoF Ember]] |
Latest revision as of 17:05, 16 May 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
|
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Character Properties
Health | 26000 |
Backdash | XF |
Unique Movement | X |
Fastest Attack | X (XF) |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Bouncy Dash: An approach that has a somewhat slow startup, but is invincible during that startup.
- j.2H - Ayall Anvil: An overhead that goes straight down, creating an additional longer hitbox upon hitting the ground.
- Special Moves
- (j.)5S - Spin Attack: A jumping spin that can be angled with 4 or 6. When used after hitting with 2S, it homes in on the opponent. After landing, it copies one of the opponent's specials (or a giant laser if Ember tries copying herself) for a certain amount of uses depending on the move. Uniquely, these copied moves can be used both on the ground and in the air even if their originals couldn't.
- 4S - Slime Trail Mix: A chargeable low approach. Press 8 during the move to jump, or 2 to stop early. Running over the place where 2S landed with this move gives it increased damage and armor.
- 2S - Blob Lob: Throws an arcing projectile. If it misses, press 2S again to teleport to where it landed and deliver an uppercut.
- Supers
- 5SP - Crash Landing: A powerful reversal super with full invincibility during the active frames. The second hit is an overhead.
- 2SP - Luck of the Draw: Grants a random copied special from one of 5 characters chosen at the beginning of the match. This special has +2 uses.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Toggle Hitboxes Toggle Hitboxes
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Burst
Burst
5B |
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Toggle Hitboxes Toggle Hitboxes
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Toggle Hitboxes Toggle Hitboxes
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Down Taunt
2T |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Special Name
5S |
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Toggle Hitboxes Toggle Hitboxes
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Toggle Hitboxes Toggle Hitboxes
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Super Name
2SP |
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Toggle Hitboxes Toggle Hitboxes
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Ember Wiki Roadmap
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