Duels of Fortune/Doodle: Difference between revisions
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</tabber> <br> | </tabber> <br> | ||
<table style="width: 100%; border-collapse: collapse;"> | <table class="wikitable" style="width: 100%; border: none; background: none; border-collapse: collapse;"> | ||
'''Character Properties''' | '''Character Properties''' | ||
<tr><td style="text-align: left;">'''Health''' | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''22000''' | |||
<tr> | |||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''XF''' | |||
<tr> | |||
</table> | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''X''' | ||
<tr> | |||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''X (XF)''' | |||
</table> | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__2L.png | |image=DoF__2L.png | ||
|hitbox=DoF__2L_Hitbox.png | |hitbox=DoF__2L_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__2M.png | |image=DoF__2M.png | ||
|hitbox=DoF__2M_Hitbox.png | |hitbox=DoF__2M_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__2H.png | |image=DoF__2H.png | ||
|hitbox=DoF__2H_Hitbox.png | |hitbox=DoF__2H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.L | |name=j.L | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__jL.png | |image=DoF__jL.png | ||
|hitbox=DoF__jL_Hitbox.png | |hitbox=DoF__jL_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.M | |name=j.M | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__M.png | |image=DoF__M.png | ||
|hitbox=DoF__jM_Hitbox.png | |hitbox=DoF__jM_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__jH.png | |image=DoF__jH.png | ||
|hitbox=DoF__jH_Hitbox.png | |hitbox=DoF__jH_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Command Normal Name''' | |name='''Command Normal Name''' | ||
|input = 4H <br> [[File: | |input = 4H <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__4H.png | |image=DoF__4H.png | ||
|hitbox=DoF__4H_Hitbox.png | |hitbox=DoF__4H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Throw | |name=Throw | ||
|input = 6H <br> [[File: | |input = 6H <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__6H.png | |image=DoF__6H.png | ||
|hitbox=DoF__6H_Hitbox.png | |hitbox=DoF__6H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Down Taunt | |name=Down Taunt | ||
|input = 2T <br> [[File: | |input = 2T <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Taunt.png|15px|link=]] | ||
|image=DoF__2T.png | |image=DoF__2T.png | ||
|hitbox=DoF__2T_Hitbox.png | |hitbox=DoF__2T_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 4S <br> [[File: | |input = 4S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__4S.png | |image=DoF__4S.png | ||
|hitbox=DoF__4S_Hitbox.png | |hitbox=DoF__4S_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 2S <br> [[File: | |input = 2S <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__2S.png | |image=DoF__2S.png | ||
|hitbox=DoF__2S_Hitbox.png | |hitbox=DoF__2S_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = j.S <br> [[File: | |input = j.S <br> [[File:DoF_Direction_Up.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__jS.png | |image=DoF__jS.png | ||
|hitbox=DoF__jS_Hitbox.png | |hitbox=DoF__jS_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Super Name''' | |name='''Super Name''' | ||
|input = 2SP <br> [[File: | |input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]] | ||
|image=DoF__2SP.png | |image=DoF__2SP.png | ||
|hitbox=DoF__2SP_Hitbox.png | |hitbox=DoF__2SP_Hitbox.png | ||
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[[Category:Duels of Fortune]] | [[Category:Duels of Fortune]] | ||
[[Category: | [[Category:DoF Doodle]] |
Latest revision as of 17:08, 16 May 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
|
|
Character Properties
Health | 22000 |
Backdash | XF |
Unique Movement | X |
Fastest Attack | X (XF) |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Scribble Slash: A slow attack followed by a slow projectile.
- 6H - Pencil Pusher: A long ranged poke.
- j.2H - Flippin' Cool!: Doodle does a flip, air stalling a bit. It's one of Doodle's few options for extending air combos.
- Special Moves
- 5S - Pitiful Doughnut: A really weak projectile.
- 2S - Ya Like Parrys?: A counter move.
- 4S - Plot Armour: A projectile reflector.
- j.S - Hot Sauce: An overhead air projectile that creates a damaging area around where it lands for a short time.
- (j.)[4]6S - Molten Doughnut: A strong multi-hit projectile. Can be angled up on the ground with 8 or down in the air with 2.
- (j.)[2]8S - Fractured Haymaker: A powerful projectile invincible approach that causes a hard knockdown.
- Supers
- 5SP - Meter Burner: A large laser. Hold SP to increase both meter used and damage dealt.
- 2SP - Ultimate Doodle: An install that allows Doodle to perform his charge moves without charging for a short time.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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Toggle Hitboxes Toggle Hitboxes
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5M ![]() Caption Caption
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Toggle Hitboxes Toggle Hitboxes
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5H
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Toggle Hitboxes Toggle Hitboxes
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2L
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Toggle Hitboxes Toggle Hitboxes
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2M
![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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2H
![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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j.L
![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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j.M
![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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j.H
![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
Command Normal Name
4H ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw
Throw
6H ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Reversals
Reversal
5R ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Wakeup Reversal
5R on Wakeup ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Burst
Burst
5B ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Down Taunt
2T ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Special Name
5S ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Special Name
4S ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Special Name
2S ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Special Name
j.S ![]() ![]() |
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Toggle Hitboxes Toggle Hitboxes
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Super Move
Super Name 5SP ![]() Informative and maybe funny caption Informative and maybe funny caption
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Toggle Hitboxes Toggle Hitboxes
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Super Name 2SP ![]() ![]() Informative and maybe funny caption Informative and maybe funny caption
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Toggle Hitboxes Toggle Hitboxes
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Doodle Wiki Roadmap
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