Under Night In-Birth/UNI2/Londrekia: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *'''Neutral:''' Insane control of neutral when at or above 100 meter using 236B+C and j236B+C, threatening a massive combo at any range. | ||
* | *'''High-Damage Output:''' Massive damage compared to the rest of the cast on his midscreen routes, with max range pokes going into 3.5K or more consistently, while also getting huge corner carry. | ||
* | *'''Coast to Coast:''' Londrekia has amazing corner to corner carry thanks to his Rekkas, 66B and 66C. | ||
*Extremely strong control of the vorpal cycle during a combo, especially when using 22C to extend freeze state and concentrate | *'''Good Buttons:''' Strong pokes with 5B, 5BB, and his rekkas that consistently reward full combos. | ||
* | *'''Grd-Guzzler:''' Extremely strong control of the vorpal cycle during a combo, especially when using 22C to extend freeze state and concentrate. | ||
* | *'''Strike-Throw/Okizeme:''' Blossom okizeme that gives Londrekia good strike/throw mixups. | ||
*''' Plethora of Defensive Options:''' Good defensive options between 5BB, a DP Force Function, and option selects (3CAD, 191AD, 191CAD). | |||
*''' J.236B+C:''' https://x.com/chougokuoozaru/status/1754968427800772876?s=46 | |||
* | |||
|cons= | |cons= | ||
* | *'''Grabbable Reversal:''' Force Function reversal is strike-invul, but not throw-invul, and has relatively slow startup at 12F | ||
*'''Frail:''' Londrekia is tied for 2nd lowest Health in the game along side Hilda, Wagner and Kuon at 10100. | |||
* | *'''Slow Lows:''' Londrekia 2A being a mid means that his fastest low is 2B (10f) which is slower than majority of the cast. | ||
* | |||
}} | }} | ||
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====Standing Normal Moves==== | ====Standing Normal Moves==== | ||
=====5A===== | =====5A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=5A | |||
|description= | |||
| input | |||
| | |||
Hits crouchers. Can be canceled into itself using 4AA. Leads to a better combo than 2A, making it an ideal way to begin pressure. | Hits crouchers. Can be canceled into itself using 4AA. Leads to a better combo than 2A, making it an ideal way to begin pressure. | ||
}} | }} | ||
=====5B===== | =====5B===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=5B | ||
| input | |input=5B, 5BB | ||
| | |5B= | ||
One of Londrekia’s best pokes outright and a very belligerent option to use on defense. | One of Londrekia’s best pokes outright and a very belligerent option to use on defense. | ||
|5BB= | |||
A follow up thrust. | A follow up thrust. | ||
}} | }} | ||
=====5C===== | =====5C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=5C | |||
|description= | |||
| input | |||
| | |||
Londrekia summons a large shard of ice with both good reach and height. | Londrekia summons a large shard of ice with both good reach and height. | ||
}} | }} | ||
Line 147: | Line 114: | ||
=====2A===== | =====2A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=2A | |||
|description= | |||
| input | |||
| | |||
Not a low. Recovers 1 frame faster than 5A when used as a rebeat, making it ideal to use at the end of a blockstring. | Not a low. Recovers 1 frame faster than 5A when used as a rebeat, making it ideal to use at the end of a blockstring. | ||
}} | }} | ||
=====2B===== | =====2B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=2B | |||
|description= | |||
| input | |||
| | |||
Londrekia's fastest low. | Londrekia's fastest low. | ||
}} | }} | ||
=====2C===== | =====2C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=2C | |||
|description= | |||
| input | |||
| | |||
A sweep that creates a cutting icy blast. | A sweep that creates a cutting icy blast. | ||
}} | }} | ||
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=====j.A===== | =====j.A===== | ||
{{ | {{MoveData-UNI2 | ||
|input=jA | |||
|description= | |||
| input | |||
| | |||
Londrekia sticks his foot out for a swift aerial kick. His fastest button in the air. Despite its appearance, can be used as a crossup jump normal. When used while rising, Londrekia recovers at peak jump height and can take more air actions (falling jA, j6D, j236B+C). | Londrekia sticks his foot out for a swift aerial kick. His fastest button in the air. Despite its appearance, can be used as a crossup jump normal. When used while rising, Londrekia recovers at peak jump height and can take more air actions (falling jA, j6D, j236B+C). | ||
}} | }} | ||
=====j.B===== | =====j.B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=jB | |||
|description= | |||
| input | |||
| | |||
Staff swipe around Londrekia's body. A wide crossup jump normal. | Staff swipe around Londrekia's body. A wide crossup jump normal. | ||
}} | }} | ||
=====j.C===== | =====j.C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=jC | ||
| input | |input=jC, j[C] | ||
| | |jC= | ||
A spiky cluster of ice produced directly under Londrekia. Will connect on crouching* characters even when used while rising. | A spiky cluster of ice produced directly under Londrekia. Will connect on crouching* characters even when used while rising. | ||
*Whiffs or connects poorly on crouching Merkava and Linne. | *Whiffs or connects poorly on crouching Merkava and Linne. | ||
|j[C]= | |||
A BIGGER spiky cluster of ice under Londrekia. Hits twice. The second hit may be canceled to j3[B], causing Lond to whiff the poke and return quickly to the ground in order to bait green shields. Even when using only this first hit, Londrekia is universally +2 on block. | A BIGGER spiky cluster of ice under Londrekia. Hits twice. The second hit may be canceled to j3[B], causing Lond to whiff the poke and return quickly to the ground in order to bait green shields. Even when using only this first hit, Londrekia is universally +2 on block. | ||
}} | }} | ||
Line 243: | Line 165: | ||
=====6B===== | =====6B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=6B | |||
|description= | |||
| input | |||
| | |||
Londrekia throws his weapon towards the opponent, it releases a burst of freezing energy when it reaches them. The frame data on this move is variable: the closer Londrekia is to his opponent, the faster it procs and the faster he recovers. Cannot be used to meaty an opponent’s wakeup. | Londrekia throws his weapon towards the opponent, it releases a burst of freezing energy when it reaches them. The frame data on this move is variable: the closer Londrekia is to his opponent, the faster it procs and the faster he recovers. Cannot be used to meaty an opponent’s wakeup. | ||
}} | }} | ||
=====4C===== | =====4C===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=4C | ||
| input | |input=4C, 4CC | ||
| | |4C= | ||
Londrekia takes a step back and summons a massive ice crystal in front of him. | Londrekia takes a step back and summons a massive ice crystal in front of him. | ||
|4CC= | |||
| | |||
A block of ice falls onto the opponent from above. Hits overhead after a small natural gap. Although it cannot be beat with projectile invul moves, Wagner can FF it and other characters can parry it. | A block of ice falls onto the opponent from above. Hits overhead after a small natural gap. Although it cannot be beat with projectile invul moves, Wagner can FF it and other characters can parry it. | ||
}} | }} | ||
=====3C===== | =====3C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=3C | |||
|description= | |||
| input | |||
| | |||
Londrekia gets low to the ground and summons an ice crystal behind him. Anti-Air and launcher. | Londrekia gets low to the ground and summons an ice crystal behind him. Anti-Air and launcher. | ||
}} | }} | ||
=====j.3B===== | =====j.3B===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=j3B | ||
| input | |input=j3B, j3[B] | ||
| | |j3B= | ||
Londrekia's longest aerial poke, and one that is often substituted for assault in neutral. Alters the trajectory of Lond’s jump arc downwards, allowing for some unique punishes on fireballs and other pokes. | Londrekia's longest aerial poke, and one that is often substituted for assault in neutral. Alters the trajectory of Lond’s jump arc downwards, allowing for some unique punishes on fireballs and other pokes. | ||
|j3[B]= | |||
Wallbounces. Has slightly more recovery on whiff than the non-increase version. | Wallbounces. Has slightly more recovery on whiff than the non-increase version. | ||
}} | }} | ||
Line 323: | Line 203: | ||
=====66B===== | =====66B===== | ||
{{ | {{MoveData-UNI2 | ||
|input=66B | |||
|description= | |||
| input | |||
| | |||
A big anti-air kick with icy flare. Huge vertical reach. Used primarily in combos. | A big anti-air kick with icy flare. Huge vertical reach. Used primarily in combos. | ||
}} | }} | ||
=====66C===== | =====66C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=66C | |||
|description= | |||
| input | |||
| | |||
Londrekia lunges forward and shoots out a spike of ice from his hand. Catches some characters upbacking on round start: Carmine, Gordeau, Hilda, Seth, and Waldstein. An air hit can be confirmed non-CH using 66C 214[A]A. | Londrekia lunges forward and shoots out a spike of ice from his hand. Catches some characters upbacking on round start: Carmine, Gordeau, Hilda, Seth, and Waldstein. An air hit can be confirmed non-CH using 66C 214[A]A. | ||
}} | }} | ||
Line 351: | Line 219: | ||
====Force Function==== | ====Force Function==== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=B+C, B+C (Vorpal) | |||
| input | |description= | ||
| | |||
Londrekia strikes a stiff pose and summons a huge ice spike. Strike-invul, but not throw-invul. | Londrekia strikes a stiff pose and summons a huge ice spike. Strike-invul, but not throw-invul. | ||
}} | }} | ||
====Force Function Follow-Up==== | ====Force Function Follow-Up==== | ||
{{ | {{MoveData-UNI2 | ||
|input=B+C~X | |||
|description= | |||
| input | |||
| | |||
Londrekia thrusts his arms down for a follow up attack from the air. Can be performed on block. The opponent must either wait for the followup to punish or interrupt the 15F gap between FF and the follow-up. | Londrekia thrusts his arms down for a follow up attack from the air. Can be performed on block. The opponent must either wait for the followup to punish or interrupt the 15F gap between FF and the follow-up. | ||
}} | }} | ||
===Throw=== | ===Throw=== | ||
{{ | {{MoveData-UNI2 | ||
|input=A+D | |||
|description= | |||
| input | Londrekia uses an icy vortex to briefly launch the opponent straight into the air then follows up with another. | ||
*Very good in conjunction with 22X; proper setups make option selects and raw techs exceedingly risky. | |||
*While comboing out of throw isn't possible, the opponent being held into 22X will still lead to around 2-2.2k damage from throw. | |||
*Londrekia cannot safely set up meterless blossom oki after throw, but can set 22C and still be +6. | |||
| | |||
Londrekia uses an icy vortex to briefly launch the opponent straight into the air then follows up with another. | |||
}} | }} | ||
=====Guard Thrust===== | =====Guard Thrust===== | ||
{{ | {{MoveData-UNI2 | ||
|input=6A+B+C | |||
|description= | |||
| input | {{AttackDataCargo-UNI2/Guard_Thrust_Description}} | ||
| | |||
{{AttackDataCargo-UNI2/ | |||
}} | }} | ||
=====Veil Off===== | =====Veil Off===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
|input=A+B+C, A+B+C (during a move) | |||
| input | |A+B+C= | ||
| | |||
{{AttackDataCargo-UNI/Veil_Off_Description|normal}} | {{AttackDataCargo-UNI/Veil_Off_Description|normal}} | ||
|A+B+C (during a move)= | |||
{{AttackDataCargo-UNI/Veil_Off_Description|crosscast}} | {{AttackDataCargo-UNI/Veil_Off_Description|crosscast}} | ||
}} | }} | ||
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=====236X===== | =====236X===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=236X | ||
| input | |input=236A, 236B, 236[B], 236C | ||
|236A= | |||
| | |||
Londrekia summons a cluster of ice shards and sends them flying. Relatively easy for the opponent to assault over. | Londrekia summons a cluster of ice shards and sends them flying. Relatively easy for the opponent to assault over. | ||
|236B= | |||
236B hits three times and is very plus on block, but at the cost of significantly more startup than 236A. Useful in fireball exchanges. Can also be assaulted over. | 236B hits three times and is very plus on block, but at the cost of significantly more startup than 236A. Useful in fireball exchanges. Can also be assaulted over. | ||
|236[B]= | |||
236[B] has the same startup as the B version, but does not send out a projectile. Instead, the projectile explodes, giving even more advantage on block. Can be used to fake out an opponent looking for 236B. The explosion has a high vertical hitbox that can antiair opponents directly or lead to an air unblockable. | 236[B] has the same startup as the B version, but does not send out a projectile. Instead, the projectile explodes, giving even more advantage on block. Can be used to fake out an opponent looking for 236B. The explosion has a high vertical hitbox that can antiair opponents directly or lead to an air unblockable. | ||
|236C= | |||
236C is an even faster and stronger projectile. Potentially a strong round start option. Cannot be assaulted over. | 236C is an even faster and stronger projectile. Potentially a strong round start option. Cannot be assaulted over. | ||
}} | }} | ||
=====214X===== | =====214X===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=214X | ||
| input | |input=214A, 214[A], 214B, 214[B], 214C, 214[C] | ||
|214A= | |||
| | |||
Londrekia's rekka series. Londrekia will skate towards the opponent while unleashing twirling attacks. | Londrekia's rekka series. Londrekia will skate towards the opponent while unleashing twirling attacks. | ||
|214[A]= | |||
214[A] hits low and will launch the opponent, preventing the use of an OTG. | 214[A] hits low and will launch the opponent, preventing the use of an OTG. | ||
|214B= | |||
214B has the fastest startup, making it a gapless option after 4C at closer ranges. | 214B has the fastest startup, making it a gapless option after 4C at closer ranges. | ||
|214[B]= | |||
214[B] has additional range on both sides. | 214[B] has additional range on both sides. | ||
|214C= | |||
214C is a jumping double kick. | 214C is a jumping double kick. | ||
|214[C]= | |||
214[C] is a jumping double kick that hits overhead. | 214[C] is a jumping double kick that hits overhead. | ||
}} | }} | ||
=====214X~X===== | =====214X~X===== | ||
{{ | {{MoveData-UNI2 | ||
|versioned=input | |||
| | |command=214X~X | ||
| | |input=214X~A, 214X~[A], 214X~B, 214X~[B], 214X~C, 214X~[C], 214X~X | ||
| | |214X~A= | ||
The second hit in the rekka series. Londrekia will do the same attack as the initial Circular Step version for that button. If the same button as the initial attack is pressed, Hydro Blading will be done instead. | The second hit in the rekka series. Londrekia will do the same attack as the initial Circular Step version for that button. If the same button as the initial attack is pressed, Hydro Blading will be done instead. | ||
|214X~[A]= | |||
214X~[A] is a low kick that travels further. | 214X~[A] is a low kick that travels further. | ||
|214X~B= | |||
214X~B acts as a side swapping attack with much faster startup than the increase version. | 214X~B acts as a side swapping attack with much faster startup than the increase version. | ||
|214X~[B]= | |||
214X~[B] travels further, but is slower to swap sides with the opponent, making it more vulnerable to reversals. | 214X~[B] travels further, but is slower to swap sides with the opponent, making it more vulnerable to reversals. | ||
|214X~C= | |||
214X~C can high profile many attacks. | 214X~C can high profile many attacks. | ||
|214X~[C]= | |||
214X~C hits overhead. | 214X~[C] hits overhead. | ||
|214X~X= | |||
Double low sweep. Very fast in the midrange when used as 214BB. | Double low sweep. Very fast in the midrange when used as 214BB. | ||
}} | }} | ||
=====214X~X~X===== | =====214X~X~X===== | ||
{{ | {{MoveData-UNI2 | ||
|versioned=input | |||
| | |command=214X~X~X | ||
| | |input=214X~X~A, 214X~X~[A], 214X~X~B, 214X~X~[B], 214X~X~C, 214X~X~[C], 214X~X~X | ||
| | |214X~X~A= | ||
214X~X~[A] is a low kick that travels further. | 214X~X~[A] is a low kick that travels further. | ||
|214X~X~[A]= | |||
214X~[A] is a low kick that travels further. | |||
|214X~X~B= | |||
214X~X~B hits as a side swap attack at close range. | 214X~X~B hits as a side swap attack at close range. | ||
|214X~X~[B]= | |||
214X~X~[B] travels further as a side swap, but is slower. | 214X~X~[B] travels further as a side swap, but is slower. | ||
|214X~X~C= | |||
214X~X~C can high profile many attacks. | 214X~X~C can high profile many attacks. | ||
|214X~X~[C]= | |||
214X~X~C hits overhead. A relatively fast overhead at 25F. | 214X~X~[C] hits overhead. A relatively fast overhead at 25F. | ||
|214X~X~X= | |||
Double low sweep. | Double low sweep. | ||
}} | }} | ||
=====22X===== | =====22X===== | ||
{{ | {{MoveData-UNI2 | ||
| | |versioned=input | ||
| | |command=22X | ||
| input | |input=22A, 22B, 22C | ||
|22A= | |||
| | |||
Londrekia sets an ice flower which shoots out a beam after a set amount of time. Can be destroyed by physical attacks and clashes with projectiles. 22A is used primarily for okizeme after a freeze. | Londrekia sets an ice flower which shoots out a beam after a set amount of time. Can be destroyed by physical attacks and clashes with projectiles. 22A is used primarily for okizeme after a freeze. | ||
|22B= | |||
The ice flower spawns further away from Londrekia. Fires faster, making it useful in neutral. | The ice flower spawns further away from Londrekia. Fires faster, making it useful in neutral. | ||
|22C= | |||
A large ice flower is set further away facing Londrekia, and fires multiple projectiles. Can be used to lock down an opponent in the corner. Cannot be destroyed with normals, but can be destroyed by other projectiles before it fires. | A large ice flower is set further away facing Londrekia, and fires multiple projectiles. Can be used to lock down an opponent in the corner. Cannot be destroyed with normals, but can be destroyed by other projectiles before it fires. | ||
}} | }} | ||
=====236B+C===== | =====236B+C===== | ||
{{ | {{MoveData-UNI2 | ||
|input=236B+C | |||
|description= | |||
| input | Londrekia focuses and the same large ice crystal from 6B will appear underneath the opponent from anywhere on screen. Air unblockable and literally anti-airs the opponent into a full combo no matter where they are on screen unless they are above regular jump height or have Assault ready to avoid the summoned crystal, which only works at the peak of their jump arc. Even on block, Londrekia is massively plus, enough to set up projectiles or start offense. | ||
| | |||
Londrekia focuses and the same large ice crystal from 6B will appear underneath the opponent from anywhere on screen. | |||
}} | }} | ||
=====j.236B+C===== | =====j.236B+C===== | ||
{{MoveData-UNI2 | |||
|input=j236B+C | |||
|description= | |||
| input | Lonrekia summons a storm of falling icicles that cover the entire screen as they fall. This move is always plus and applies ice buff unless shielded, very easy to convert from into absurd damage and corner carry, surprisingly fast, and locks the opponent down for an air unblockable if they're caught blocking it midair. | ||
| | }} | ||
==Super Moves== | ==Super Moves== | ||
=====Infinite Worth===== | =====Infinite Worth===== | ||
{{ | {{MoveData-UNI2 | ||
|input=41236D | |||
|description= | |||
| input | |||
Londrekia summons a massive ice vortex to lift the opponent in the air and bombard them with blocks of ice. Hits the opponent anywhere on the screen. | Londrekia summons a massive ice vortex to lift the opponent in the air and bombard them with blocks of ice. Hits the opponent anywhere on the screen. | ||
}} | }} | ||
=====Infinite Worth EXS===== | =====Infinite Worth EXS===== | ||
{{ | {{MoveData-UNI2 | ||
|input=A+B+C+D (while at orange health) | |||
|description= | |||
| input | |||
| | |||
{{AttackDataCargo-UNI/IWEX_Description}} | {{AttackDataCargo-UNI/IWEX_Description}} | ||
}} | }} | ||
Line 641: | Line 416: | ||
{{#ev:youtube|https://youtu.be/JMeJuqgwNtI?si=OxXRGd_a3cZd69Fl|||}} | {{#ev:youtube|https://youtu.be/JMeJuqgwNtI?si=OxXRGd_a3cZd69Fl|||}} | ||
{{#ev:youtube|https://www.youtube.com/watch?v=w2J6pSvtckw|||}} | |||
==External Links== | ==External Links== |
Latest revision as of 10:00, 30 May 2024
Under Construction
|
Story
A prodigy from Ritter Schild, Londrekia traveled to these lands to settle the score with his rival, Erika Wagner.
He accomplished this goal while on a mission to suppress Amnesia, but the biggest threat of all--Kuon the Aeon--soon appeared before him. To Londrekia, though, even the appearance of this powerful Re-Birth is just another opportunity for him to put up results for Ritter Schild.
He hopes his efforts in defending the town from Kuon and demonstrating the power of Ritter Schild will reach Adelheid, who waits in a faraway land...
“ |
A transient yet dazzling illusion... |
” |
Gameplay
Londrekia is a mid-range rekka character with projectile pokes and rewarding blossom okizeme. His freeze mechanic can be used to extend combos, set up oki, or threaten the opponent in neutral. Once he has his debuff active on the opponent, pokes becomes much more rewarding with a stray projectile hit leading to a full combo. Londrekia also possesses some of the best corner carry in UNI and can set up blossom oki off of almost any combo, allowing him to easily snowball his neutral hits into scary strike/throw oki.
Londrekia is a beginner difficulty character with accessible routing and tools. However, excelling with this character requires spacing, conditioning, and calculated risk-taking.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
10100 | 5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS) | ||
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
1260 | -1000 | 4 | 41 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
5 | 2000 | 150 | 4200 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
3 | 25 | -39300 | 1~8 Full 9~10 Throw |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait |
| ||
Vorpal Trait |
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normal Moves
5A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
190 | Mid | 6 | 2 | 13 | -3 | N, SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
20 | /Data#5A |
5B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5B | 470 | Mid | 9 | 4 | 22 | -5 | N, SP, EX, CS, -UNQ- | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
5BB | 760 | Mid | 10 | 3 | 30 | -9 | SP, EX, CS | Strike |
5C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
680 | Mid | 12 | 4 | 21 | -7 | N, SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
36 | /Data#5C |
Crouching Normal Moves
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
150 | Mid | 6 | 2 | 12 | -2 | N, SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
19 | /Data#2A |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
490 | Low | 10 | 3 | 18 | -5 | N, SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
30 | /Data#2B |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
650 | Low | 11 | 4 | 25 | -11 | N, SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
39 | /Data#2C |
Air Normal Moves
j.A
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
140 | High, Air Shield | 8 | 5 | 14 [2 on landing] |
Varies | N, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
27 | /Data#jA |
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
430 | High, Air Shield | 11 | 4 | 17 [3 on landing] |
Varies | N, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
31 | /Data#jB |
j.C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
jC | 623 | High, Air Shield | 12 | 3 | 19 [4 on landing] |
Varies | N, CS | Strike |
- Whiffs or connects poorly on crouching Merkava and Linne.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j[C] | 718 | High, Air Shield | 22 | 4 | 16 [4 on landing] |
Varies | N, CS | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
jC | 33 | /Data#jC | ||||
j[C] | 39 | /Data#j[C] |
j[C] :
Command Normals
6B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
790 | Mid | 28-40 | 2 | - | +28 | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#6B |
4C
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
4C | 744 | Mid | 15 | 4 | 24 | -12 | SP, EX, CS, UNQ | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
4CC | 620 | High, Air | 19 | 7 | 20 | -6 | (SP), EX, CS | Strike |
3C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
790 | Mid | 12 | 4 | 22 | -8 | N, SP, EX, CS | Strike | 8~15 Head |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
37 | /Data#3C |
j.3B
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j3B | 520 | Mid, Air Shield | 12 | 5 | 12 [3 on landing] |
Varies | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
j3[B] | 570 | Mid, Air Shield | 18 | 5 | 12 [4 on landing] |
Varies | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
j3B | 28 | /Data#j3B | ||||
j3[B] | 35 | /Data#j3[B] |
j3[B] :
Dash Moves
66B
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
960 | Mid | 16 | 2 | 23 | -6 | SP, EX, CS | Strike | 13~17 Head |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
40 | /Data#66B |
66C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
896 | Mid | 14 | 4 | 24 | -7 | SP, EX, CS | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
41 | /Data#66C |
Universal Mechanics
Force Function
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
B+C 1 GRD |
840 | Mid | 12 | 4 | 37 | -23 | (CS) | Strike | 1~12 Strike, 7~13 Head |
B+C (Vorpal) 0.5 GRD |
840 | Mid | 12 | 4 | 37 | -23 | (CS) | Strike | 1~12 Strike, 7~13 Head |
Force Function Follow-Up
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
840 | Mid | 16 | 7 | 37 | -15 | (CS) | Strike |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
59 | /Data#B+C~X |
Throw
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1607 | Throw | 4 | - | +35 | Throw |
- Very good in conjunction with 22X; proper setups make option selects and raw techs exceedingly risky.
- While comboing out of throw isn't possible, the opponent being held into 22X will still lead to around 2-2.2k damage from throw.
- Londrekia cannot safely set up meterless blossom oki after throw, but can set 22C and still be +6.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#A+D |
Guard Thrust
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
0 | Mid | 15 | 5 | 26 | -12 | Strike | 1~15 Full, 16~45 Full on hit |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
45 | Launch | /Data#6A+B+C |
Veil Off
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C 100+ EXS |
0 | All | 15 | 2 | Total 64 (54 on hit) | -23 | Strike | 1~30 Full |
- Airborne: 1~52, Standing: 53~59.
- For Full Charge version: Airborne: 1~101, Standing: 102~108.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
A+B+C (during a move) 100+ EXS |
0 | All | 2 | 4 | 20 | +3 | Strike | 1~19 Full |
- Airborne: 1~25.
- CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
- Including in the air.
- Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Grants an additional bounce if both have been used in the combo so far.
- If the opponent does end up hitting the ground during the combo, damage is prorated.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
A+B+C | 64 (54 on hit) | Launch | /Data#A+B+C | |||
A+B+C (during a move) |
25 | Launch | /Data#A+B+C |
A+B+C (during a move):
Special Moves
236X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236A | 818 | All | 14 | 11 | 22 | -7 | -EX-, -CS- | Projectile |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236B | 1099 | All | 33 | 19 | 8 | +9 | -CS- | Projectile |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236[B] | 1128 | All | 33 | 18 | 4 | +16 | -CS- | Strike |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
236C 100 EXS |
1681 | All | 8 | 30 | 29 | +17 | (CS) | Projectile |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
236A | 47 | /Data#236A | ||||
236B | 61 | /Data#236B | ||||
236[B] | 56 | /Data#236[B] | ||||
236C | /Data#236C |
236B :
236[B] :
236C :
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214A | 620 | Low | 17 | 2 | 18 | -2 | -EX-, -CS-, -UNQ- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214[A] | 650 | Low | 21 | 3 | 17 | -2 | -EX-, -CS-, -UNQ- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214B | 740 | Mid | 13 | 2 | 23 | -7 | -EX-, -CS-, -UNQ- | Strike | 11~14 Head , Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214[B] | 780 | Mid | 25 | 2 | 23 | -7 | -EX-, -CS-, -UNQ- | Strike | 24~26 Head, 21~26 Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214C | 984 | Mid | 19 | 3, (3), 2 | 20 | -4 | -EX-, -CS-, -UNQ- | Strike, Head | 12~29 Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214[C] | 1032 | High | 28 | 3, (3), 2 | 20 | -4 | -EX-, -CS-, -UNQ- | Strike, Head | 12~35 Foot |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214A | 36 | /Data#214A | ||||
214[A] | 40 | /Data#214[A] | ||||
214B | 37 | /Data#214B | ||||
214[B] | 49 | /Data#214[B] | ||||
214C | 49 | /Data#214C | ||||
214[C] | 55 | /Data#214[C] |
214[A] :
214B :
214[B] :
214C :
214[C] :
214X~X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~A | 650 | Low | 17 | 2 | 18 | -2 | -EX-, -CS-, -UNQ- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~[A] | 690 | Low | 21 | 3 | 17 | -2 | -EX-, -CS-, -UNQ- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~B | 790 | Mid | 14 | 2 | 23 | -7 | -EX-, -CS-, -UNQ- | Strike | 11~15 Head , Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~[B] | 820 | Mid | 24 | 2 | 23 | -7 | -EX-, -CS-, -UNQ- | Strike | 23~25 Head, 21~26 Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~C | 1021 | Mid | 19 | 3, (3), 2 | 20 | -4 | -EX-, -CS-, -UNQ- | Strike, Head |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~[C] | 1142 | High | 29 | 3, (3), 2 | 20 | -4 | -EX-, -CS-, -UNQ- | Strike, Head |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X | 744 | Low | 9 | 3, (21), 5 | 16 | -3 | -EX-, -CS-, -UNQ- | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214X~A | 36 | /Data#214X~A | ||||
214X~[A] | 40 | /Data#214X~[A] | ||||
214X~B | 38 | /Data#214X~B | ||||
214X~[B] | 48 | /Data#214X~[B] | ||||
214X~C | 49 | /Data#214X~C | ||||
214X~[C] | /Data#214X~[C] | |||||
214X~X | 53 | /Data#214X~X |
214X~[A] :
214X~B :
214X~[B] :
214X~C :
214X~[C] :
214X~X :
214X~X~X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~A | 994 | Low | 17 | 2 | 18 | -2 | -EX-, -CS- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~[A] | 1014 | Low | 20 | 3 | 17 | -2 | -EX-, -CS- | Strike, Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~B | 1117 | Mid | 14 | 2 | 26 | -10 | -EX-, -CS- | Strike | 11~15 Head , Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~[B] | 1137 | Mid | 24 | 2 | 26 | -10 | -EX-, -CS- | Strike | 23~25 Head, 21~26 Dive |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~C | 1369 | Mid | 19 | 3, (3), 2 | 30 | -14 | -EX-, -CS- | Strike, Head | 6~29 Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~[C] | 1436 | High | 25 | 3, (3), 2 | 30 | -14 | -EX-, -CS- | Strike, Head | 6~35 Foot |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
214X~X~X | 738 | Low | 7 | 3, (21), 5 | 21 | -8 | -EX-, -CS- | Strike |
Version | Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|---|
214X~X~A | 36 | /Data#214X~X~A | ||||
214X~X~[A] | 39 | /Data#214X~X~[A] | ||||
214X~X~B | 38 | /Data#214X~X~B | ||||
214X~X~[B] | 48 | /Data#214X~X~[B] | ||||
214X~X~C | /Data#214X~X~C | |||||
214X~X~[C] | /Data#214X~X~[C] | |||||
214X~X~X | 56 | /Data#214X~X~X |
214X~X~[A] :
214X~X~B :
214X~X~[B] :
214X~X~C :
214X~X~[C] :
214X~X~X :
22X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22A | 664 | All | Total 42 | -EX-, -CS- | Projectile |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22B | 664 | All | Total 43 | -EX-, -CS- | Projectile |
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|---|
22C 100 EXS |
1518 | All | Total 29 | Projectile |
236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
1952 | Mid | 20 | Total 53 | +32 | (CS) | Object | 1~3 Throw |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
53 | /Data#236B+C |
j.236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
2101* | All | 5 | - | +7~+16 | -CS- | Projectile |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
/Data#j236B+C |
- Damage per icicle is 410 with 94% proration. Damage for 6 hits is shown, as that's the most(?) common # of icicles to hit.
Super Moves
Infinite Worth
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3401 | All | 15 | 5 (5) 150 | 54 | -30 | 1~179 Full |
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
228 | /Data#41236D |
Infinite Worth EXS
Damage | Guard | Startup | Active | Recovery | On-Block | Cancel | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
3750 | All | 3+14 | 2 | 51 | -25 | Strike | 1~? Full |
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
Overall | Blockstun | Property | Proration | Combo Proration | Data link |
---|---|---|---|---|---|
69 | Knockdown | /Data#A+B+C+D |
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5B/5C/2C | 2A | -2 |
2B | 2A | -4 |
X | X | X |
Attack | Chain | Frame Gap |
---|---|---|
5A/2A | 5C | 1 |
5A/2A | 4C | 4 |
5C/2C | 5B(w)5BB | 5 -12 |
Videos
External Links
https://docs.google.com/document/d/1LIEwnpK9wiVfwQuYkNkGxPitWBO6WaTF5_LBvLC9s_U/edit?usp=drivesdk A doc with a collection of Londrekia resources.
Colors
Londrekia Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2024-05-30 by Rikir.
88% complete | ||
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Page | Completed | To-do | Score |
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48/50 | |
Strategy |
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20/25 |
Combos |
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20/25 |