Them's Fightin' Herds/Velvet: Difference between revisions
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m (→Icicle Missile) |
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*'''Great Anti-Airs:''' Almost all of Velvet's normals have high hitboxes or low profiles, giving you several versatile anti-airs to play around with. | *'''Great Anti-Airs:''' Almost all of Velvet's normals have high hitboxes or low profiles, giving you several versatile anti-airs to play around with. | ||
*'''High Meter Gain:''' Having the smallest meter size in the game, Velvet can gain meter more easily than any other character, giving her near-constant access to Cross Canter, and making her already good level 3 super even more threatening. | *'''High Meter Gain:''' Having the smallest meter size in the game, Velvet can gain meter more easily than any other character, giving her near-constant access to Cross Canter, and making her already good level 3 super even more threatening. | ||
*'''High Damage:''' High damage off of almost any starter | *'''High Damage:''' High damage off of almost any starter gives Velvet the potential to close off rounds with relatively few touches. Her zoning projectiles also deal huge amounts of chip damage on block, putting constant pressure on her opponents to find a way in or watch their health bar melt away. | ||
|cons= | |cons= | ||
*'''Resource Intensive:''' Velvet requires magic for a lot of her higher damage routes, zoning patterns, and pressure resets, making this gained-over-time resource valuable. | *'''Resource Intensive:''' Velvet requires magic for a lot of her higher damage routes, zoning patterns, and pressure resets, making this gained-over-time resource valuable. | ||
Line 86: | Line 86: | ||
|hitstop=6 | |hitstop=6 | ||
|hitstun=18 | |hitstun=18 | ||
|airHitstun=16 | |||
|advHit=0 | |advHit=0 | ||
|airAdvHit={{clr|15|-2}} | |||
|blockstop=6 | |blockstop=6 | ||
|blockstun=17 | |blockstun=17 | ||
|airBlockstun=19 | |||
|advBlock={{clr|15|-1}} | |advBlock={{clr|15|-1}} | ||
|airAdvBlock=+1 | |||
|firstJD=0 | |firstJD=0 | ||
|baseJD=15 | |baseJD=15 | ||
Line 114: | Line 118: | ||
|hitstop=2, 8 | |hitstop=2, 8 | ||
|hitstun=17, 19 | |hitstun=17, 19 | ||
|airHitstun=20, 23 | |||
|advHit=0 | |advHit=0 | ||
|airAdvHit=+4 | |||
|blockstop=2, 8 | |blockstop=2, 8 | ||
|blockstun=21, 17 | |blockstun=21, 17 | ||
|airBlockstun=23, 26 | |||
|advBlock={{clr|15|-2}} | |advBlock={{clr|15|-2}} | ||
|airAdvBlock=+7 | |||
|firstJD=-20, -35 | |firstJD=-20, -35 | ||
|baseJD=40, 25 | |baseJD=40, 25 | ||
Line 129: | Line 137: | ||
|image=TFH_Velvet_5C.png | |image=TFH_Velvet_5C.png | ||
|hitbox=TFH_Velvet_5C_hb.png | |hitbox=TFH_Velvet_5C_hb.png | ||
|caption= | |caption= All Velvets know the pain of this move whiffing | ||
|name={{clr|14|5C}} | |name={{clr|14|5C}} | ||
|data= | |data= | ||
Line 138: | Line 146: | ||
|active=4 | |active=4 | ||
|recovery=29 | |recovery=29 | ||
|hitstop=9 | |||
|hitstun=32 | |||
|airHitstun=26 | |||
|advHit=0 | |advHit=0 | ||
|airAdvHit={{clr|12|-6}} | |||
|blockstop=9 | |||
|blockstun=17 | |||
|airBlockstun=29 | |||
|advBlock={{clr|14|-15}} | |advBlock={{clr|14|-15}} | ||
|airAdvBlock={{clr|15|-3}} | |||
|firstJD=-45 | |firstJD=-45 | ||
|baseJD=55 | |baseJD=55 | ||
Line 163: | Line 179: | ||
|active=6 | |active=6 | ||
|recovery=14 | |recovery=14 | ||
|advHit=-2 | |hitstop=7 | ||
|hitstun=17 | |||
|airHitstun=16 | |||
|advHit={{clr|15|-2}} | |||
|airAdvHit={{clr|15|-1}} | |||
|blockstop=7 | |||
|blockstun=16 | |||
|airBlockstun=19 | |||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
|airAdvBlock=0 | |||
|firstJD=0 | |firstJD=0 | ||
|baseJD=15 | |baseJD=15 | ||
Line 186: | Line 210: | ||
|active=6 | |active=6 | ||
|recovery=16 | |recovery=16 | ||
|advHit=1 | |hitstop=9 | ||
|hitstun=22 | |||
|airHitstun=20 | |||
|advHit=+1 | |||
|airAdvHit={{clr|15|-1}} | |||
|blockstop=9 | |||
|blockstun=18 | |||
|airBlockstun=23 | |||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
|airAdvBlock=+2 | |||
|firstJD=-10 | |firstJD=-10 | ||
|baseJD=50 | |baseJD=50 | ||
|JDG=0.95 | |JDG=0.95 | ||
|description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | |description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | ||
Pressing this while sliding DOES NOT stop your momentum, unlike her other crouching normals. Slide into 2B is essential for hit confirming off Eruptions. | |||
}} | }} | ||
}} | }} | ||
Line 209: | Line 243: | ||
|active=6 | |active=6 | ||
|recovery=25 | |recovery=25 | ||
|hitstop=11 | |||
|hitstun=30 | |||
|airHitstun=33 | |||
|advHit=0 | |advHit=0 | ||
|airAdvHit=+3 | |||
|blockstop=11 | |||
|blockstun=16 | |||
|airBlockstun=36 | |||
|advBlock={{clr|14|-14}} | |advBlock={{clr|14|-14}} | ||
|airAdvBlock=+6 | |||
|firstJD=-45 | |firstJD=-45 | ||
|baseJD=55 | |baseJD=55 | ||
Line 233: | Line 275: | ||
|active=1 (2) 1 | |active=1 (2) 1 | ||
|recovery=4 | |recovery=4 | ||
|advHit=9 ~ 21 | |hitstop=4, 7 | ||
|advBlock=7 ~ 15 | |hitstun=16, 21 | ||
|firstJD=0, 0 | |advHit=+9 ~ +21 | ||
|baseJD=115, 0 | |blockstop=4, 7 | ||
|blockstun=15, 11 | |||
|advBlock=+7 ~ +15 | |||
|firstJD=0, 0 | |||
|airFirstJD=-60, -60 | |||
|baseJD=115, 0 | |||
|airBaseJD=55, 0 | |||
|JDG=0.9 [x2] | |JDG=0.9 [x2] | ||
|description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | |description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | ||
Line 247: | Line 295: | ||
|hitbox=TFH_Velvet_jB_hb_1.png | |hitbox=TFH_Velvet_jB_hb_1.png | ||
|hitbox2=TFH_Velvet_jB_hb_2.png | |hitbox2=TFH_Velvet_jB_hb_2.png | ||
|caption= | |caption= Either you're comboing or you just flubbed a TK icicle B | ||
|name={{clr|13|j.B}} | |name={{clr|13|j.B}} | ||
|data= | |data= | ||
Line 256: | Line 304: | ||
|active=8 (3) 5 | |active=8 (3) 5 | ||
|recovery=14 | |recovery=14 | ||
|advHit=9 ~ 30 | |hitstop=1, 2, 9 | ||
|advBlock=-16 ~ 15 | |hitstun=16, 16, 30 | ||
|firstJD=-51, -51, | |advHit=+9 ~ +30 | ||
|baseJD=109, 0, 0 | |blockstop=1, 2, 9 | ||
|blockstun=17, 11, 14 | |||
|advBlock={{clr|14|-16}} ~ +15 | |||
|firstJD=-51, -51, -51 | |||
|airFirstJD=-86, -76, -66 | |||
|baseJD=109, 0, 0 | |||
|airBaseJD=74, 0, 0 | |||
|JDG=0.97 [x3] | |JDG=0.97 [x3] | ||
|description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | |description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | ||
Line 277: | Line 331: | ||
|properties=Wallbounce (Air Only) | |properties=Wallbounce (Air Only) | ||
|startup=16 | |startup=16 | ||
|active=6 | |active=2, 3, 1<br>(6 Total) | ||
|recovery=16 | |recovery=16 | ||
|advHit=20 ~ | |hitstop=1, 3, 8 | ||
|advBlock=3 ~ 12 | |hitstun=21, 21, 50 | ||
|firstJD=-60 [x3] | |airHitstun=21, 21, Varies | ||
|baseJD=140, 0, 0 | |advHit=+20 ~ +38 | ||
|airAdvHit=Launch | |||
|blockstop=1, 3, 8 | |||
|blockstun=13, 13, 19 | |||
|advBlock=+3 ~ +12 | |||
|firstJD=-60 [x3] | |||
|airFirstJD=-120 [x3] | |||
|baseJD=140, 0, 0 | |||
|airBaseJD=80, 0, 0 | |||
|JDG=0.97 [x3] | |JDG=0.97 [x3] | ||
|description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | |description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | ||
Unlike some other multi-hit jumping normals, all hits of this move must be blocked high rather than only the first one. | |||
}} | }} | ||
}} | }} | ||
Line 304: | Line 368: | ||
|active=6 | |active=6 | ||
|recovery=27 | |recovery=27 | ||
|advHit=-14 | |hitstop=9 | ||
|advBlock={{clr|13|-11}} | |hitstun=18 | ||
|airHitstun=38 | |||
|advHit={{clr|14|-14}} | |||
|airAdvHit=+6 | |||
|blockstop=9 | |||
|blockstun=21 | |||
|airBlockstun=13 | |||
|advBlock={{clr|13|-11}} | |||
|airAdvBlock={{clr|14|-19}} | |||
|firstJD=50 | |firstJD=50 | ||
|baseJD=65 | |baseJD=65 | ||
Line 327: | Line 399: | ||
|active=9 | |active=9 | ||
|recovery=25 | |recovery=25 | ||
|advHit= | |hitstop=15 | ||
|hitstun=26 (pre-JDmax)<br>24 (post-JDmax) | |||
|advHit={{clr|12|-7}} | |||
|blockstop=15 | |||
|blockstun=17 | |||
|advBlock={{clr|14|-16}} | |advBlock={{clr|14|-16}} | ||
|firstJD=-70 | |firstJD=-70 | ||
|baseJD=30 | |airFirstJD=-35 | ||
|baseJD=30 | |||
|airBaseJD=65 | |||
|JDG=0.83 | |JDG=0.83 | ||
|description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | |description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | ||
The animation of the sculpture forming will still play in full if the move is kara-cancelled into Icicle C, which occasionally causes the appearance of a sort of "ghost" 3C. | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 429: | ||
|damage=400 | |damage=400 | ||
|guard=Throw | |guard=Throw | ||
|properties=Hard Knockdown<br> | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery=23 | |recovery=23 | ||
|advHit=36 (HKD) | |advHit=+36 (HKD) | ||
|advBlock= | |advBlock= | ||
|firstJD=0 | |firstJD=0 | ||
Line 372: | Line 452: | ||
|damage=400 | |damage=400 | ||
|guard=Throw | |guard=Throw | ||
|properties=Hard Knockdown<br> | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery=23 | |recovery=23 | ||
|advHit=39 (HKD) | |advHit=+39 (HKD) | ||
|advBlock= | |advBlock= | ||
|firstJD=0 | |firstJD=0 | ||
|baseJD=0 | |baseJD=0 | ||
|description=Velvet grabs the opponent and freezes them, before tossing them behind her. | |description=Velvet grabs the opponent and freezes them, before tossing them behind her. | ||
If performed while you're in the corner, it can be combo'd into a 5A. It is a one-frame link, though. Another quirk with this throw is that it doesn't quite put the opponent into the corner, so if you meaty with a jump forward j.C, it will hit cross-up. | |||
}} | }} | ||
}} | }} | ||
Line 395: | Line 477: | ||
|damage=75 [x4] | |damage=75 [x4] | ||
|guard=Throw | |guard=Throw | ||
|properties=Hard Knockdown<br> | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|startup=8 | |startup=8 | ||
|active=3 | |active=3 | ||
|recovery=18 | |recovery=18 | ||
|advHit=38 | |advHit=>+38 (HKD) | ||
|advBlock= | |advBlock= | ||
|firstJD=0 | |firstJD=0 | ||
Line 419: | Line 501: | ||
|input={{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}} <br>Air OK | |input={{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}} <br>Air OK | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage=125<br>(125 Chip) | |damage=125<br>(125 Chip) | ||
Line 427: | Line 509: | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''38'' | |hitstop=''21'' | ||
|advBlock='' | |hitstun=''17'' | ||
|advHit=''+38'' | |||
|blockstop=''21'' | |||
|blockstun=''10'' | |||
|advBlock=''+31'' | |||
|firstJD=60 | |firstJD=60 | ||
|baseJD=60 | |baseJD=60 | ||
|JDG=0.97 | |JDG=0.97 | ||
|description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | |description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | ||
Due to the game's generous special input buffer (~20 frames), it's easy to accidentally perform Eruptions instead of summoning Icicles after moving forward. Performing a half-circle motion instead to summon Icicles is an option that can be used to prevent this from happening. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
Line 443: | Line 531: | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''39'' | |hitstop=''22'' | ||
|advBlock='' | |hitstun=''17'' | ||
|advHit=''+39'' | |||
|blockstop=''22'' | |||
|blockstun=''10'' | |||
|advBlock=''+32'' | |||
|firstJD=60 | |firstJD=60 | ||
|baseJD=60 | |baseJD=60 | ||
Line 450: | Line 542: | ||
|description=Same as before but with a longer delay and slightly more damage. | |description=Same as before but with a longer delay and slightly more damage. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
Line 459: | Line 551: | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''41'' | |hitstop=''24'' | ||
|advBlock=''34'' | |hitstun=''17'' | ||
|advHit=''+41'' | |||
|blockstop=''24'' | |||
|blockstun=''10'' | |||
|advBlock=''+34'' | |||
|firstJD=60 | |firstJD=60 | ||
|baseJD=60 | |baseJD=60 | ||
Line 466: | Line 562: | ||
|description=Same as before but with a long delay and even more damage. | |description=Same as before but with a long delay and even more damage. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=j.A/B/C | |version=j.A/B/C | ||
Line 475: | Line 571: | ||
|active= | |active= | ||
|recovery=20 | |recovery=20 | ||
|advHit='' | |hitstop=''22'' | ||
|advBlock='' | |hitstun=''17'' | ||
|advHit=''+39'' | |||
|blockstop=''22'' | |||
|blockstun=''10'' | |||
|advBlock=''+32'' | |||
|firstJD=60 | |firstJD=60 | ||
|baseJD=60 | |baseJD=60 | ||
|JDG=0.97 | |JDG=0.97 | ||
|description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | |description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | ||
[Bug] If an air icicle is summoned, the camera is moved, and the icicle doesn't at all or completely re-enter the screen on launch, Velvet will become unable to summon air icicles until the stage is reset - as if the icicle was still on screen. This most frequently happens with Air Icicle A due to its sharply angled trajectory. | |||
}} | }} | ||
}} | }} | ||
Line 494: | Line 596: | ||
|image3=TFH_Velvet_214C.png | |image3=TFH_Velvet_214C.png | ||
|hitbox3=TFH_Velvet_214C_hb.png | |hitbox3=TFH_Velvet_214C_hb.png | ||
|caption3= | |caption3= It's 30 frames but you're still getting hit | ||
|name=Shatter | |name=Shatter | ||
|input={{clr|12|214A}}/{{clr|13|B}}/{{clr|14|C}} | |input={{clr|12|214A}}/{{clr|13|B}}/{{clr|14|C}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage=210<br>(160 Chip) | |damage=210<br>(160 Chip) | ||
Line 506: | Line 608: | ||
|active=9 | |active=9 | ||
|recovery=34 | |recovery=34 | ||
|advHit=27 (HKD) | |hitstop=0 / ''16'' | ||
|hitstun=>21 | |||
|advHit=+27 (HKD) | |||
|blockstop=0 / ''4'' | |||
|blockstun=19 | |||
|advBlock={{clr|14|-19}} | |advBlock={{clr|14|-19}} | ||
|firstJD=155 | |firstJD=155 | ||
Line 515: | Line 621: | ||
Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks. | Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=250<br>(190 Chip) | |damage=250<br>(190 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Hard Knockdown<br>No Special Cancel on Block | |properties=Armor Break<br>Hard Knockdown<br>No Special Cancel on Block | ||
|startup=13 | |startup=13 | ||
|active=7 | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|advHit= | |hitstop=15 | ||
|hitstun=>43 | |||
|advHit=+39 (HKD) | |||
|blockstop=15 | |||
|blockstun=21 | |||
|advBlock={{clr|14|-17}} | |advBlock={{clr|14|-17}} | ||
|firstJD=65 | |firstJD=65 | ||
Line 531: | Line 641: | ||
|description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | |description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
Line 540: | Line 650: | ||
|active=7 | |active=7 | ||
|recovery=37 | |recovery=37 | ||
|hitstop=0 / ''30'' | |||
|hitstun=>38 | |||
|advHit=Bounce | |advHit=Bounce | ||
|blockstop=0 / ''4'' | |||
|blockstun=19 | |||
|advBlock={{clr|14|-20}} | |advBlock={{clr|14|-20}} | ||
|firstJD=150 | |firstJD=150 | ||
Line 546: | Line 660: | ||
|JDG=0.67 | |JDG=0.67 | ||
|description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | |description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | ||
Has airborne hurtbox and collision starting on frame 15. | |||
}} | }} | ||
}} | }} | ||
Line 561: | Line 677: | ||
|input={{clr|12|623A}}/{{clr|13|B}}/{{clr|14|C}} | |input={{clr|12|623A}}/{{clr|13|B}}/{{clr|14|C}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage=200<br>(150 Chip) | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |properties=Projectile | ||
|startup=24 | |startup=24 | ||
|active=4 | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock=2 | |hitstun=37 | ||
|firstJD=40 | |airHitstun=23 | ||
|baseJD=40 | |advHit=SKD | ||
|airAdvHit=+12 | |||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |JDG=1 | ||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | |description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=200<br>(150 Chip) | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |properties=Projectile | ||
|startup=24 | |startup=24 | ||
|active=4 | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock=2 | |hitstun=37 | ||
|firstJD=40 | |airHitstun=23 | ||
|baseJD=40 | |advHit=SKD | ||
|airAdvHit=+12 | |||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |JDG=1 | ||
|description=The medium version of this attack summons spikes at a medium distance infront of her. | |description=The medium version of this attack summons spikes at a medium distance infront of her. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage=200<br>(150 Chip) | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |properties=Projectile | ||
|startup=24 | |startup=24 | ||
|active=4 | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock=2 | |hitstun=37 | ||
|firstJD=40 | |airHitstun=23 | ||
|baseJD=40 | |advHit=SKD | ||
|airAdvHit=+12 | |||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |JDG=1 | ||
|description=The heavy version of this attack summons spikes at a long distance infront of her. | |description=The heavy version of this attack summons spikes at a long distance infront of her. Unlike the other two versions, this one launches the opponent away from Velvet instead of toward her. | ||
}} | }} | ||
}} | }} | ||
Line 705: | Line 851: | ||
|input={{clr|15|6D}}/{{clr|15|4D}} | |input={{clr|15|6D}}/{{clr|15|4D}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=6D | |version=6D | ||
|damage= | |damage= | ||
Line 717: | Line 863: | ||
|baseJD=26+, increases per frame active. | |baseJD=26+, increases per frame active. | ||
|description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | |description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | ||
You can use {{clr|15|4D}} to extend the hitstun of a distant stray hit (ex: icicles, {{clr|15|5D}}), pulling them in close enough to convert into combo. This, however, increases the juggle decay the longer you hold it. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=4D | |version=4D | ||
Line 801: | Line 949: | ||
|firstJD=0 | |firstJD=0 | ||
|baseJD=0 | |baseJD=0 | ||
|description=Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing | |description=Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing their movement and attacks down to half of their normal speed for about 5 seconds afterward. This move also instantly restores 3 stacks of magic when cast, and unlike most other characters, can be cast regardless of if her Level 1 hits or not. | ||
While the opponent is frozen, using {{clr|15|Wind}} will not add any JD. | |||
}} | }} | ||
}} | }} | ||
Line 818: | Line 968: | ||
|damage=100 [x2], 200 [x7], 400 [x3], 200 | |damage=100 [x2], 200 [x7], 400 [x3], 200 | ||
|guard=Command Grab | |guard=Command Grab | ||
|properties=Invulnerable (1-6)<br>Forced HKD | |properties=Strike Invulnerable (1-6)<br>Forced HKD | ||
|startup=7+0 | |startup=7+0 | ||
|active=23 | |active=23 | ||
Line 826: | Line 976: | ||
|firstJD= | |firstJD= | ||
|baseJD= | |baseJD= | ||
|description=Spend 3 bars to use an invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab. | |description=Spend 3 bars to use an (mostly, to everything except the greatest air throw read of all time) invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab. | ||
}} | }} | ||
}} | |||
====Cross-Canter==== | |||
{{MoveData | |||
|image=TFH_Velvet_CC.png | |||
|hitbox= | |||
|name=Cross-Canter | |||
|input=6XX (While Blocking) | |||
|data= | |||
{{AttackData-TFH | |||
|damage=80 (Recoverable Health) | |||
|guard=Mid | |||
|properties=Strike-Invulnerable (f1-16)<br>Autoguard (f17-25) | |||
|startup=23 | |||
|active=9 | |||
|recovery=54 | |||
|hitstop=- | |||
|hitstun=- | |||
|advHit=0 (HKD) | |||
|blockstop=5 | |||
|blockstun=13 | |||
|advBlock={{clr|14|-49}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|JDG=1 | |||
|description=In exchange for 1/2 a bar of super meter, cross-canter interrupts your blockstun with a strike-invulnerable counterattack. Leads to a hard knockdown on hit with no frame advantage, resetting both opponents to neutral at a medium distance apart. The user will also be locked out of gaining super meter for 5 seconds, stacking up to 10 seconds if cross-canter is used repeatedly. | |||
This can be a strong option to escape pressure, but don't overdo it - it can be thrown during startup and is extremely punishable on block or whiff. | |||
}} | |||
}} | }} | ||
Latest revision as of 13:14, 14 June 2024
Velvet | |
---|---|
Species: | Reindeer |
Playstyle: | Zoner (Keepaway) |
HP: | 5100 |
Meter Size: | 250 |
Movement Options: | Slide |
Voice Actor: | Tia Ballard |
Stage(s): | Reine, Wee Hours |
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on some of her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Strengths | Weaknesses |
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Movement
Walk: Velvet has a slow walk speed, moving forward and backward at 4 hu/frame.
Dashes: Like everyone else, Velvet can dash on the ground. Her forward dash is very quick, and her 22 frame backdash is quicker than the rest of the casts’ by 2 frames.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she holds crouch after dashing, allowing her to approach/retreat while blocking low. It also significantly improves her wavedash.
Jump: Velvet, like any other character, can jump. However, her jump arc is significantly shorter than the rest of the cast, slightly limiting its usefulness.
Command List
Normal Moves
Standing Normals
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
|
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Toggle Hitboxes Toggle Hitboxes
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5C
5C
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Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
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2C
2C
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Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
|
j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C
|
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Toggle Hitboxes Toggle Hitboxes
|
Command Normals
6A
6A
|
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Toggle Hitboxes Toggle Hitboxes
|
3C
3C
|
|
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Toggle Hitboxes Toggle Hitboxes
|
Throws
Forward Throw
Forward Throw
B+C / 6B+C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Back Throw
Back Throw
4B+C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Air Throw
Air Throw
j.B+C |
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Toggle Hitboxes Toggle Hitboxes
|
Special Moves
Icicle Missile
Icicle Missile
236A/B/C Air OK |
|
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Toggle Hitboxes Toggle Hitboxes
|
Shatter
Shatter
214A/B/C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Ice Eruption
Ice Eruption
623A/B/C |
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Toggle Hitboxes Toggle Hitboxes
|
Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball
5D |
|
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Toggle Hitboxes Toggle Hitboxes
|
Snowball Toss
Snowball Toss
1D/2D/3D |
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Magic Wind
Magic Wind
6D/4D |
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Magic Ice Eruption
Magic Ice Eruption
623D |
|
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Toggle Hitboxes Toggle Hitboxes
|
Super
Level 1
Ice Cyclone
236XX |
|
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Toggle Hitboxes Toggle Hitboxes
|
Level 2 (Follow Up)
Frostbite
214XX |
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Level 3
Sculpted Perfection
63214XX |
|
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Toggle Hitboxes Toggle Hitboxes
|
Cross-Canter
Cross-Canter
6XX (While Blocking) |
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Colors