Them's Fightin' Herds/Velvet: Difference between revisions
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[[image: | {| class="wikitable" style="float:right; max-width:300px; margin-left:20px;" | ||
|+[[image:Velvet 2.png|frameless|300px|right]] | |||
|- | |||
!colspan="2"|Velvet | |||
|- | |||
|'''Species''': | |||
|Reindeer | |||
|- | |||
|'''Playstyle''': | |||
|Zoner (Keepaway) | |||
|- | |||
|'''HP''': | |||
|5100 | |||
|- | |||
|'''Meter Size''': | |||
|250 | |||
|- | |||
|'''Movement Options''': | |||
|Slide | |||
|- | |||
|'''Voice Actor''': | |||
|Tia Ballard | |||
|- | |||
|'''Stage(s)''': | |||
|Reine, Wee Hours | |||
|} | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Profile== | ==Profile== | ||
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations. | |||
<br> | <br><br> | ||
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder. | |||
<br> | <br><br> | ||
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. <ref name="MANE6 Official Website">https://www.mane6.com/characters/velvet/</ref> | |||
<br> | |||
< | |||
==Gameplan== | ==Gameplan== | ||
<!--Insert character overview: archetype, strengths, weaknesses, etc.--> | <!--Insert character overview: archetype, strengths, weaknesses, etc.--> | ||
==Movement | Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on some of her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game. | ||
{{ProConTable | |||
|pros= | |||
*'''Wide Array of Zoning Tools:''' Icicles, eruptions, shatters, and snowballs all contribute well to Velvet's versatile zoning. | |||
*'''Great Anti-Airs:''' Almost all of Velvet's normals have high hitboxes or low profiles, giving you several versatile anti-airs to play around with. | |||
*'''High Meter Gain:''' Having the smallest meter size in the game, Velvet can gain meter more easily than any other character, giving her near-constant access to Cross Canter, and making her already good level 3 super even more threatening. | |||
*'''High Damage:''' High damage off of almost any starter gives Velvet the potential to close off rounds with relatively few touches. Her zoning projectiles also deal huge amounts of chip damage on block, putting constant pressure on her opponents to find a way in or watch their health bar melt away. | |||
|cons= | |||
*'''Resource Intensive:''' Velvet requires magic for a lot of her higher damage routes, zoning patterns, and pressure resets, making this gained-over-time resource valuable. | |||
*'''Committal Normals:''' Some of Velvet's normals have long recovery or awkward hitboxes, making them easier to whiff punish. | |||
*'''Short Pressure Sequences:''' A general lack of safe resourceless options to end blockstrings with means a lot of pressure routes will end with B normals, heavily restricting Velvet's options on offense. Not having any fast lows also means she has a very hard time punishing upback. | |||
*'''Vulnerable to Corner:''' Requiring proper space for her gameplan against a roster of characters with fast movement options and long reach means it is easy for Velvet to be walked to the corner when disengaging. With only one real reversal option that sometimes trades awkwardly and loses to jump-ins, it can be very difficult for Velvet to escape without a hard read. | |||
}} | |||
==Movement== | |||
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here--> | <!--Many characters have unique mechanics, like Pom's air movement. Add that information here--> | ||
''' | '''Walk''': Velvet has a slow walk speed, moving forward and backward at 4 hu/frame. | ||
'''Dashes''': Like everyone else, Velvet can dash on the ground. Her forward dash is very quick, and her 22 frame backdash is quicker than the rest of the casts’ by 2 frames. | |||
''' | '''Slide''': An ability unique to Velvet, Velvet can slide forward and backward if she holds crouch after dashing, allowing her to approach/retreat while blocking low. It also significantly improves her wavedash. | ||
''' | '''Jump''': Velvet, like any other character, can jump. However, her jump arc is significantly shorter than the rest of the cast, slightly limiting its usefulness. | ||
==Command List== | |||
===Normal Moves=== | |||
---- | |||
====Standing Normals==== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_5A.png | |image=TFH_Velvet_5A.png | ||
|hitbox=TFH_Velvet_5A_hb.png | |||
|caption= | |caption= | ||
|name=5A | |name={{clr|12|5A}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=35 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Chains into Self | ||
|active= | |startup=5 | ||
|recovery= | |active=1 | ||
| | |recovery=18 | ||
| | |hitstop=6 | ||
| | |hitstun=18 | ||
| | |airHitstun=16 | ||
| | |advHit=0 | ||
|airAdvHit={{clr|15|-2}} | |||
|blockstop=6 | |||
|blockstun=17 | |||
{{ | |airBlockstun=19 | ||
|advBlock={{clr|15|-1}} | |||
| | |airAdvBlock=+1 | ||
|firstJD=0 | |||
| | |baseJD=15 | ||
|JDG=0.83 | |||
| | |description=Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool. Hits higher than most other jabs, letting it be used to hit jumping or flying opponents. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|description= | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_5B.png | |image=TFH_Velvet_5B.png | ||
|hitbox=TFH_Velvet_5B_hb_1.png | |||
|hitbox2=TFH_Velvet_5B_hb_2.png | |||
|caption= | |caption= | ||
|name=5B | |name={{clr|13|5B}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=35, 40 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Forces Stand | ||
|active= | |startup=10 | ||
|recovery= | |active=1 (9) 1 | ||
|advHit= | |recovery=19 | ||
|advBlock= | |hitstop=2, 8 | ||
| | |hitstun=17, 19 | ||
| | |airHitstun=20, 23 | ||
|description= | |advHit=0 | ||
|airAdvHit=+4 | |||
|blockstop=2, 8 | |||
|blockstun=21, 17 | |||
|airBlockstun=23, 26 | |||
|advBlock={{clr|15|-2}} | |||
|airAdvBlock=+7 | |||
|firstJD=-20, -35 | |||
|baseJD=40, 25 | |||
|JDG=0.83, 0.97 | |||
|description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_5C.png | |image=TFH_Velvet_5C.png | ||
|caption= | |hitbox=TFH_Velvet_5C_hb.png | ||
|name=5C | |caption= All Velvets know the pain of this move whiffing | ||
|name={{clr|14|5C}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=155 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=29 | ||
|advHit= | |hitstop=9 | ||
|advBlock= | |hitstun=32 | ||
| | |airHitstun=26 | ||
| | |advHit=0 | ||
|description= | |airAdvHit={{clr|12|-6}} | ||
|blockstop=9 | |||
|blockstun=17 | |||
|airBlockstun=29 | |||
|advBlock={{clr|14|-15}} | |||
|airAdvBlock={{clr|15|-3}} | |||
|firstJD=-45 | |||
|baseJD=55 | |||
|JDG=0.97 | |||
|description=Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away. Has a crouching hurtbox from frames 2-11, then an extended rear hurtbox for the remainder of the move. | |||
}} | }} | ||
}} | }} | ||
====Crouching Normals==== | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_2A.png | |image=TFH_Velvet_2A.png | ||
|hitbox=TFH_Velvet_2A_hb.png | |||
|caption= | |caption= | ||
|name=2A | |name={{clr|12|2A}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=25 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Chains into Self | ||
|active= | |startup=6 | ||
|recovery= | |active=6 | ||
|advHit= | |recovery=14 | ||
|advBlock= | |hitstop=7 | ||
| | |hitstun=17 | ||
| | |airHitstun=16 | ||
|description= | |advHit={{clr|15|-2}} | ||
|airAdvHit={{clr|15|-1}} | |||
|blockstop=7 | |||
|blockstun=16 | |||
|airBlockstun=19 | |||
|advBlock={{clr|15|-3}} | |||
|airAdvBlock=0 | |||
|firstJD=0 | |||
|baseJD=15 | |||
|JDG=0.83 | |||
|description='''Not a low.''' Velvet pokes the enemy with an icicle. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than {{clr|12|5A}} despite doing less damage. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_2B.png | |image=TFH_Velvet_2B.png | ||
|hitbox=TFH_Velvet_2B_hb.png | |||
|caption= | |caption= | ||
|name=2B | |name={{clr|13|2B}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=90 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |properties=Forces Stand<br>Chains into 5B | ||
|recovery= | |active=6 | ||
|advHit= | |recovery=16 | ||
|advBlock= | |hitstop=9 | ||
| | |hitstun=22 | ||
| | |airHitstun=20 | ||
|description= | |advHit=+1 | ||
|airAdvHit={{clr|15|-1}} | |||
|blockstop=9 | |||
|blockstun=18 | |||
|airBlockstun=23 | |||
|advBlock={{clr|15|-3}} | |||
|airAdvBlock=+2 | |||
|firstJD=-10 | |||
|baseJD=50 | |||
|JDG=0.95 | |||
|description=Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter. | |||
Pressing this while sliding DOES NOT stop your momentum, unlike her other crouching normals. Slide into 2B is essential for hit confirming off Eruptions. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_2C.png | |image=TFH_Velvet_2C.png | ||
|hitbox=TFH_Velvet_2C_hb.png | |||
|caption= | |caption= | ||
|name=2C | |name={{clr|14|2C}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=170 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Forces Stand<br>Chains into 5C | ||
|active= | |startup=13 | ||
|recovery= | |active=6 | ||
|advHit= | |recovery=25 | ||
|advBlock= | |hitstop=11 | ||
| | |hitstun=30 | ||
|Air | |airHitstun=33 | ||
|description= | |advHit=0 | ||
|airAdvHit=+3 | |||
|blockstop=11 | |||
|blockstun=16 | |||
|airBlockstun=36 | |||
|advBlock={{clr|14|-14}} | |||
|airAdvBlock=+6 | |||
|firstJD=-45 | |||
|baseJD=55 | |||
|JDG=0.97 | |||
|description=Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than {{clr|14|5C}} and hits crouchers at range, making it a more reliable punish. Can cancel into {{clr|14|5C}} if {{clr|14|5C}} was not used in the chain yet. Amazing anti-air. | |||
}} | |||
}} | |||
====Jumping Normals==== | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=TFH_Velvet_jA.png | |||
|hitbox=TFH_Velvet_jA_hb.png | |||
|caption= | |||
|name={{clr|12|j.A}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=30, 50 | |||
|guard=High | |||
|startup=9 | |||
|active=1 (2) 1 | |||
|recovery=4 | |||
|hitstop=4, 7 | |||
|hitstun=16, 21 | |||
|advHit=+9 ~ +21 | |||
|blockstop=4, 7 | |||
|blockstun=15, 11 | |||
|advBlock=+7 ~ +15 | |||
|firstJD=0, 0 | |||
|airFirstJD=-60, -60 | |||
|baseJD=115, 0 | |||
|airBaseJD=55, 0 | |||
|JDG=0.9 [x2] | |||
|description=Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=TFH_Velvet_jB.png | |||
|hitbox=TFH_Velvet_jB_hb_1.png | |||
|hitbox2=TFH_Velvet_jB_hb_2.png | |||
|caption= Either you're comboing or you just flubbed a TK icicle B | |||
|name={{clr|13|j.B}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=20, 30, 80 | |||
|guard=High | |||
|startup=11 | |||
|active=8 (3) 5 | |||
|recovery=14 | |||
|hitstop=1, 2, 9 | |||
|hitstun=16, 16, 30 | |||
|advHit=+9 ~ +30 | |||
|blockstop=1, 2, 9 | |||
|blockstun=17, 11, 14 | |||
|advBlock={{clr|14|-16}} ~ +15 | |||
|firstJD=-51, -51, -51 | |||
|airFirstJD=-86, -76, -66 | |||
|baseJD=109, 0, 0 | |||
|airBaseJD=74, 0, 0 | |||
|JDG=0.97 [x3] | |||
|description=Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=TFH_Velvet_jC.png | |||
|hitbox=TFH_Velvet_jC_hb.png | |||
|caption= | |||
|name={{clr|14|j.C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=60 [x3] | |||
|guard=High | |||
|properties=Wallbounce (Air Only) | |||
|startup=16 | |||
|active=2, 3, 1<br>(6 Total) | |||
|recovery=16 | |||
|hitstop=1, 3, 8 | |||
|hitstun=21, 21, 50 | |||
|airHitstun=21, 21, Varies | |||
|advHit=+20 ~ +38 | |||
|airAdvHit=Launch | |||
|blockstop=1, 3, 8 | |||
|blockstun=13, 13, 19 | |||
|advBlock=+3 ~ +12 | |||
|firstJD=-60 [x3] | |||
|airFirstJD=-120 [x3] | |||
|baseJD=140, 0, 0 | |||
|airBaseJD=80, 0, 0 | |||
|JDG=0.97 [x3] | |||
|description=Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff. | |||
Unlike some other multi-hit jumping normals, all hits of this move must be blocked high rather than only the first one. | |||
}} | |||
}} | |||
====Command Normals==== | |||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | |||
|image=TFH_Velvet_6A.png | |||
|hitbox=TFH_Velvet_6A_hb.png | |||
|caption= | |||
|name={{clr|12|6A}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=70 | |||
|guard=Mid | |||
|properties=Jump-Cancellable on Hit<br>Forces Stand | |||
|startup=9 | |||
|active=6 | |||
|recovery=27 | |||
|hitstop=9 | |||
|hitstun=18 | |||
|airHitstun=38 | |||
|advHit={{clr|14|-14}} | |||
|airAdvHit=+6 | |||
|blockstop=9 | |||
|blockstun=21 | |||
|airBlockstun=13 | |||
|advBlock={{clr|13|-11}} | |||
|airAdvBlock={{clr|14|-19}} | |||
|firstJD=50 | |||
|baseJD=65 | |||
|JDG=0.83 | |||
|description=Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the second most active frames of any {{clr|12|6A}}, with Stronghoof’s {{clr|12|6A}} being the most with 8 frames, making it a reliable anti-air. Jump-cancels on hit. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">3C</font> ====== | ====== <font style="visibility:hidden" size="0">3C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_3C.png | |image=TFH_Velvet_3C.png | ||
|hitbox=TFH_Velvet_3C_hb.png | |||
|caption= | |caption= | ||
|name=3C | |name={{clr|14|3C}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=130 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Jump-Cancellable on Hit | ||
|active= | |startup=12 | ||
|recovery= | |active=9 | ||
|advHit= | |recovery=25 | ||
|advBlock= | |hitstop=15 | ||
| | |hitstun=26 (pre-JDmax)<br>24 (post-JDmax) | ||
| | |advHit={{clr|12|-7}} | ||
|description= | |blockstop=15 | ||
|blockstun=17 | |||
|advBlock={{clr|14|-16}} | |||
|firstJD=-70 | |||
|airFirstJD=-35 | |||
|baseJD=30 | |||
|airBaseJD=65 | |||
|JDG=0.83 | |||
|description=Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block. | |||
The animation of the sculpture forming will still play in full if the move is kara-cancelled into Icicle C, which occasionally causes the appearance of a sort of "ghost" 3C. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ===Throws=== | ||
---- | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Velvet_FT.png | ||
|caption= | |hitbox=TFH_Velvet_T_hb.png | ||
|name= | |caption="Did you slip?" | ||
|name=Forward Throw | |||
|input= {{clr|13|B}}+{{clr|14|C}} / {{clr|13|6B}}+{{clr|14|C}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=400 | ||
|guard= | |guard=Throw | ||
|startup= | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|active= | |startup=6 | ||
|recovery= | |active=3 | ||
|advHit= | |recovery=23 | ||
|advHit=+36 (HKD) | |||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description= | |description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of if an icicle/snowball is set up before. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Velvet_BT.png | ||
|caption= | |hitbox=TFH_Velvet_T_hb.png | ||
|name= | |caption="What have ve here...?" | ||
|name=Back Throw | |||
|input={{clr|13|4B}}+{{clr|14|C}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=400 | ||
|guard= | |guard=Throw | ||
|startup= | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|active= | |startup=6 | ||
|recovery= | |active=3 | ||
|advHit= | |recovery=23 | ||
|advHit=+39 (HKD) | |||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description= | |description=Velvet grabs the opponent and freezes them, before tossing them behind her. | ||
If performed while you're in the corner, it can be combo'd into a 5A. It is a one-frame link, though. Another quirk with this throw is that it doesn't quite put the opponent into the corner, so if you meaty with a jump forward j.C, it will hit cross-up. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | |||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Velvet_AT.png | ||
|hitbox=TFH_Velvet_AT_hb.png | |||
|caption= | |caption= | ||
|name=j.C | |name=Air Throw | ||
|input= {{clr|13|j.B}}+{{clr|14|C}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=75 [x4] | ||
|guard= | |guard=Throw | ||
|startup= | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|active= | |startup=8 | ||
|recovery= | |active=3 | ||
|advHit= | |recovery=18 | ||
|advHit=>+38 (HKD) | |||
|advBlock= | |advBlock= | ||
| | |firstJD=0 | ||
| | |baseJD=0 | ||
|description= | |description=Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of with magic snowballs. | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | ===Special Moves=== | ||
---- | |||
====== <font style="visibility:hidden" size="0">Icicle Missile</font> ====== | ====== <font style="visibility:hidden" size="0">Icicle Missile</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_236A.png | |image=TFH_Velvet_236A.png | ||
| | |hitbox=TFH_Velvet_236A_hb.png | ||
|hitbox2=TFH_Velvet_j236A_hb.png | |||
|hitbox3=TFH_Velvet_j236C_hb.png | |||
|caption3="Beautiful!" | |||
|name=Icicle Missile | |name=Icicle Missile | ||
|input=236A/B/C | |input={{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}} <br>Air OK | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage= | |damage=125<br>(125 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=50 | |startup=50 | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''38'' | |hitstop=''21'' | ||
|advBlock='' | |hitstun=''17'' | ||
| | |advHit=''+38'' | ||
| | |blockstop=''21'' | ||
|description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. | |blockstun=''10'' | ||
|advBlock=''+31'' | |||
|firstJD=60 | |||
|baseJD=60 | |||
|JDG=0.97 | |||
|description=Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer. | |||
Due to the game's generous special input buffer (~20 frames), it's easy to accidentally perform Eruptions instead of summoning Icicles after moving forward. Performing a half-circle motion instead to summon Icicles is an option that can be used to prevent this from happening. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage=160<br>(160 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=76 | |startup=76 | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''39'' | |hitstop=''22'' | ||
|advBlock='' | |hitstun=''17'' | ||
| | |advHit=''+39'' | ||
| | |blockstop=''22'' | ||
|blockstun=''10'' | |||
|advBlock=''+32'' | |||
|firstJD=60 | |||
|baseJD=60 | |||
|JDG=0.97 | |||
|description=Same as before but with a longer delay and slightly more damage. | |description=Same as before but with a longer delay and slightly more damage. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=205<br>(205 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=106 | |startup=106 | ||
|active= | |active= | ||
|recovery=27 | |recovery=27 | ||
|advHit=''41'' | |hitstop=''24'' | ||
|advBlock=''34'' | |hitstun=''17'' | ||
| | |advHit=''+41'' | ||
| | |blockstop=''24'' | ||
|blockstun=''10'' | |||
|advBlock=''+34'' | |||
|firstJD=60 | |||
|baseJD=60 | |||
|JDG=0.97 | |||
|description=Same as before but with a long delay and even more damage. | |description=Same as before but with a long delay and even more damage. | ||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=j.A/B/C | |||
|damage=160<br>(160 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=96 | |||
|active= | |||
|recovery=20 | |||
|hitstop=''22'' | |||
|hitstun=''17'' | |||
|advHit=''+39'' | |||
|blockstop=''22'' | |||
|blockstun=''10'' | |||
|advBlock=''+32'' | |||
|firstJD=60 | |||
|baseJD=60 | |||
|JDG=0.97 | |||
|description=Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. {{clr|12|A}} goes downwards, {{clr|13|B}} has the same angle as a grounded icicle, and {{clr|14|C}} goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time. | |||
[Bug] If an air icicle is summoned, the camera is moved, and the icicle doesn't at all or completely re-enter the screen on launch, Velvet will become unable to summon air icicles until the stage is reset - as if the icicle was still on screen. This most frequently happens with Air Icicle A due to its sharply angled trajectory. | |||
}} | }} | ||
}} | }} | ||
Line 291: | Line 589: | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_214A.png | |image=TFH_Velvet_214A.png | ||
|hitbox=TFH_Velvet_214A_hb.png | |||
|caption= | |caption= | ||
|image2=TFH_Velvet_214B.png | |image2=TFH_Velvet_214B.png | ||
|caption2=>insert | |hitbox2=TFH_Velvet_214B_hb.png | ||
|caption2=>insert maniacal laughter here | |||
|image3=TFH_Velvet_214C.png | |image3=TFH_Velvet_214C.png | ||
|caption3= | |hitbox3=TFH_Velvet_214C_hb.png | ||
|caption3= It's 30 frames but you're still getting hit | |||
|name=Shatter | |name=Shatter | ||
|input=214A/B/C | |input={{clr|12|214A}}/{{clr|13|B}}/{{clr|14|C}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage= | |damage=210<br>(160 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Hard Knockdown | |||
|startup=19 | |startup=19 | ||
|active=9 | |active=9 | ||
|recovery=34 | |recovery=34 | ||
|advHit=27 ( | |hitstop=0 / ''16'' | ||
|advBlock=-19 | |hitstun=>21 | ||
| | |advHit=+27 (HKD) | ||
| | |blockstop=0 / ''4'' | ||
|description=Shoots a path of frost forward that hits low. | |blockstun=19 | ||
|advBlock={{clr|14|-19}} | |||
|firstJD=155 | |||
|baseJD=155 | |||
|JDG=0.67 | |||
|description="Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move | |||
Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=250 | |damage=250<br>(190 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Armor Break<br>Hard Knockdown<br>No Special Cancel on Block | |||
|startup=13 | |startup=13 | ||
|active=7 | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|advHit= | |hitstop=15 | ||
|advBlock=-17 | |hitstun=>43 | ||
| | |advHit=+39 (HKD) | ||
| | |blockstop=15 | ||
|description=Summons ice spikes ontop of Velvet that hit enemies. | |blockstun=21 | ||
|advBlock={{clr|14|-17}} | |||
|firstJD=65 | |||
|baseJD=65 | |||
|JDG=0.95 | |||
|description=Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=175<br>(135 Chip) | ||
|guard=High | |guard=High | ||
|properties=Projectile<br>Bounce | |||
|startup=30 | |startup=30 | ||
|active=7 | |active=7 | ||
|recovery=37 | |recovery=37 | ||
|hitstop=0 / ''30'' | |||
|hitstun=>38 | |||
|advHit=Bounce | |advHit=Bounce | ||
|advBlock=-20 | |blockstop=0 / ''4'' | ||
| | |blockstun=19 | ||
| | |advBlock={{clr|14|-20}} | ||
|description=An overhead that summons a massive icicle to crush the opponent. | |firstJD=150 | ||
|baseJD=150 | |||
|JDG=0.67 | |||
|description=An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, {{clr|14|5C}}, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce. | |||
Has airborne hurtbox and collision starting on frame 15. | |||
}} | }} | ||
}} | }} | ||
Line 345: | Line 668: | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_623A.png | |image=TFH_Velvet_623A.png | ||
|hitbox=TFH_Velvet_623A_hb.png | |||
|caption="SPIKES!" | |caption="SPIKES!" | ||
|image2=TFH_Velvet_623B.png | |image2=TFH_Velvet_623B.png | ||
|caption2= | |caption2="Stabby-stabby!" | ||
|image3=TFH_Velvet_623C.png | |image3=TFH_Velvet_623C.png | ||
|caption3= | |caption3= | ||
|name=Ice Eruption | |name=Ice Eruption | ||
|input=623A/B/C | |input={{clr|12|623A}}/{{clr|13|B}}/{{clr|14|C}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage=200 | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |||
|startup=24 | |startup=24 | ||
|active= | |active=4 | ||
|recovery= | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock=2 | |hitstun=37 | ||
| | |airHitstun=23 | ||
| | |advHit=SKD | ||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. | |airAdvHit=+12 | ||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |||
|description=Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=200 | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |||
|startup=24 | |startup=24 | ||
|active= | |active=4 | ||
|recovery= | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock=2 | |hitstun=37 | ||
| | |airHitstun=23 | ||
| | |advHit=SKD | ||
|airAdvHit=+12 | |||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |||
|description=The medium version of this attack summons spikes at a medium distance infront of her. | |description=The medium version of this attack summons spikes at a medium distance infront of her. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage=200 | |damage=200<br>(150 Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile | |||
|startup=24 | |startup=24 | ||
|active= | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|advHit= | |hitstop=0 / ''5'' | ||
|advBlock= | |hitstun=37 | ||
| | |airHitstun=23 | ||
| | |advHit=SKD | ||
|description= | |airAdvHit=+12 | ||
|blockstop=0 / ''4'' | |||
|blockstun=14 | |||
|airBlockstun=6 | |||
|advBlock=+2 | |||
|airAdvBlock={{clr|12|-6}} | |||
|firstJD=40 | |||
|airFirstJD=55 | |||
|baseJD=40 | |||
|airBaseJD=55 | |||
|JDG=1 | |||
|description=The heavy version of this attack summons spikes at a long distance infront of her. Unlike the other two versions, this one launches the opponent away from Velvet instead of toward her. | |||
}} | }} | ||
}} | }} | ||
==Magic== | ===Magic=== | ||
---- | |||
<!--Insert Magic System information--> | <!--Insert Magic System information--> | ||
Velvet specializes in ice magic, and is tied with Paprika for the most | Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic. | ||
====== <font style="visibility:hidden" size="0">Instant Snowball</font> ====== | ====== <font style="visibility:hidden" size="0">Instant Snowball</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_5D.png | |image=TFH_Velvet_5D.png | ||
|hitbox=TFH_Velvet_D_hb.png | |||
|caption=smug deer is smug | |caption=smug deer is smug | ||
|name=Instant Snowball | |name=Instant Snowball | ||
|input=5D | |input={{clr|15|5D}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=125<br>(95 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
Line 518: | Line 777: | ||
|advHit=15, ''32'' | |advHit=15, ''32'' | ||
|advBlock=14+, ''32'' | |advBlock=14+, ''32'' | ||
| | |firstJD=65 | ||
| | |baseJD=65 | ||
|description=Velvet fires off a snowball quickly, using 1 stack of | |JDG=0.97 | ||
|description=Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like {{clr|14|2C}} or {{clr|12|214A}} safe, as well as being a very fast and effective projectile. | |||
}} | }} | ||
}} | }} | ||
Line 527: | Line 787: | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_1D.png | |image=TFH_Velvet_1D.png | ||
|caption= | |caption="Poke!" | ||
|image2=TFH_Velvet_2D.png | |image2=TFH_Velvet_2D.png | ||
|caption2= | |caption2="Pew!" | ||
|image3=TFH_Velvet_3D.png | |image3=TFH_Velvet_3D.png | ||
|caption3= | |caption3="Beautiful!" | ||
|name=Snowball Toss | |name=Snowball Toss | ||
|input=1D/2D/3D | |input={{clr|15|1D}}/{{clr|15|2D}}/{{clr|15|3D}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|version=1D | |version=1D | ||
|damage= | |damage=125<br>(95 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
Line 544: | Line 805: | ||
|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|description=Velvet fires a snowball from | |JDG=0.97 | ||
|description=Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic. | |||
}} | }} | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|header=no | |header=no | ||
|version=2D | |version=2D | ||
|damage= | |damage=125<br>(95 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
Line 558: | Line 821: | ||
|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of | |JDG=0.97 | ||
|description=Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic. | |||
}} | }} | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|header=no | |header=no | ||
|version=3D | |version=3D | ||
|damage= | |damage=125<br>(95 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
Line 572: | Line 837: | ||
|advHit=''43'' | |advHit=''43'' | ||
|advBlock=''32'' | |advBlock=''32'' | ||
| | |firstJD=95 | ||
| | |baseJD=95 | ||
|description=Velvet fires a snowball from | |JDG=0.97 | ||
|description=Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic. | |||
}} | }} | ||
}} | }} | ||
Line 583: | Line 849: | ||
|caption="Whoosh!" | |caption="Whoosh!" | ||
|name=Magic Wind | |name=Magic Wind | ||
|input=6D/4D | |input={{clr|15|6D}}/{{clr|15|4D}} | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=6D | |version=6D | ||
|damage= | |damage= | ||
Line 594: | Line 860: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD=26+, increases per frame active. | ||
|description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of | |description=Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up. | ||
You can use {{clr|15|4D}} to extend the hitstun of a distant stray hit (ex: icicles, {{clr|15|5D}}), pulling them in close enough to convert into combo. This, however, increases the juggle decay the longer you hold it. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=4D | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 608: | Line 876: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD=20+, increases per frame active | ||
|description=Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of | |description=Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. | ||
}} | }} | ||
}} | }} | ||
Line 617: | Line 885: | ||
{{MoveData | {{MoveData | ||
|image=TFH_Velvet_623D.png | |image=TFH_Velvet_623D.png | ||
|hitbox=TFH_Velvet_623D_hb.png | |||
|caption= | |caption= | ||
|name=Magic Ice Eruption | |name=Magic Ice Eruption | ||
|input=623D | |input={{clr|15|623D}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=100 [x3] | |damage=100 [x3]<br>(65 [x3] Chip) | ||
|guard=Low | |guard=Low | ||
|properties=Projectile<br>Invulnerable (1-19)<br>Tumble | |||
|startup=19 | |startup=19 | ||
|active=2(3)2(3)2 | |active=2 (3) 2 (3) 2 | ||
|recovery=10 | |recovery=10 | ||
|advHit=Tumble | |advHit=Tumble | ||
|advBlock= | |advBlock=-6 | ||
| | |firstJD=5, 5, 5 | ||
| | |baseJD=5, 5, 5 | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of | |JDG=1 [x3] | ||
|description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 18 frames while casting. Can be punished with a jab after blocking while close enough, or with a jump, but otherwise is a powerful reversal, being able to start a combo on hit. | |||
}} | |||
}} | |||
===Super=== | |||
---- | |||
====Level 1==== | |||
{{MoveData | |||
|image=TFH_Velvet_Super.png | |||
|hitbox=TFH_Velvet_236XX_hb.png | |||
|caption="TOOooooOORNADO!" | |||
|name=Ice Cyclone | |||
|input=236XX | |||
|data= | |||
{{AttackData-TFH | |||
|damage=20 [x18], 100, 300<br>(15 [x18], 75, 150 Chip) | |||
|guard=Mid | |||
|properties=Projectile<br>Forced HKD | |||
|startup=0+10 | |||
|active=90 | |||
|recovery=90 | |||
|advHit=HKD | |||
|advBlock={{clr|14|-32}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|description=Velvet creates a cyclone of wind and ice, blowing opponents away from her and hitting them multiple times as they are forced to the side of the screen. | |||
}} | }} | ||
}} | }} | ||
== | ====Level 2 (Follow Up)==== | ||
<!-- | {{MoveData | ||
=== | |image=TFH_Velvet_SuperFollowUp.png | ||
==== | |caption="CHILL OUT!" | ||
==== | |name=Frostbite | ||
|input=214XX | |||
|data= | |||
{{AttackData-TFH | |||
|damage=10 [x10], 150<br>(15 [x10], 150 Chip) | |||
|guard=Mid | |||
|properties=Can Activate on Block<br>Stagger | |||
|startup=0 | |||
|active=52 | |||
|recovery=50 | |||
|advHit=48 | |||
|advBlock={{clr|14|-17}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|description=Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing their movement and attacks down to half of their normal speed for about 5 seconds afterward. This move also instantly restores 3 stacks of magic when cast, and unlike most other characters, can be cast regardless of if her Level 1 hits or not. | |||
While the opponent is frozen, using {{clr|15|Wind}} will not add any JD. | |||
}} | |||
}} | |||
====Level 3==== | |||
{{MoveData | |||
|image=TFH_Velvet_Level3.png | |||
|hitbox=TFH_Velvet_63214XX_hb.png | |||
|caption="You're quite beautiful! When you aren't moving." | |||
|image2=TFH_Velvet_Level3_Finisher.png | |||
|caption2="Too cool for school." | |||
|name=Sculpted Perfection | |||
|input=63214XX | |||
|data= | |||
{{AttackData-TFH | |||
|damage=100 [x2], 200 [x7], 400 [x3], 200 | |||
|guard=Command Grab | |||
|properties=Strike Invulnerable (1-6)<br>Forced HKD | |||
|startup=7+0 | |||
|active=23 | |||
|recovery=70 | |||
|advHit=0 | |||
|advBlock= | |||
|firstJD= | |||
|baseJD= | |||
|description=Spend 3 bars to use an (mostly, to everything except the greatest air throw read of all time) invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab. | |||
}} | |||
}} | |||
====Cross-Canter==== | |||
{{MoveData | |||
|image=TFH_Velvet_CC.png | |||
|hitbox= | |||
|name=Cross-Canter | |||
|input=6XX (While Blocking) | |||
|data= | |||
{{AttackData-TFH | |||
|damage=80 (Recoverable Health) | |||
|guard=Mid | |||
|properties=Strike-Invulnerable (f1-16)<br>Autoguard (f17-25) | |||
|startup=23 | |||
|active=9 | |||
|recovery=54 | |||
|hitstop=- | |||
|hitstun=- | |||
|advHit=0 (HKD) | |||
|blockstop=5 | |||
|blockstun=13 | |||
|advBlock={{clr|14|-49}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|JDG=1 | |||
|description=In exchange for 1/2 a bar of super meter, cross-canter interrupts your blockstun with a strike-invulnerable counterattack. Leads to a hard knockdown on hit with no frame advantage, resetting both opponents to neutral at a medium distance apart. The user will also be locked out of gaining super meter for 5 seconds, stacking up to 10 seconds if cross-canter is used repeatedly. | |||
This can be a strong option to escape pressure, but don't overdo it - it can be thrown during startup and is extremely punishable on block or whiff. | |||
}} | |||
}} | |||
==Colors== | |||
<!--Check file prefix and add the color name in the text parameter.--> | |||
{{ColorGallery | filePrefix=TFH-Velvet-| colors= | |||
{{ColorGallery/Color|1| text= Velvet ( {{clr|12|A}} ) }} | |||
{{ColorGallery/Color|2| text= Icy ( {{clr|13|B}} ) }} | |||
{{ColorGallery/Color|3| text= Ice Pop ( {{clr|14|C}} ) }} | |||
{{ColorGallery/Color|4| text= Solstice ( {{clr|15|D}} ) }} | |||
{{ColorGallery/Color|5| text= Maniacal Laughter (TU) }} | |||
{{ColorGallery/Color|6| text= Cotton Tail (VC) }} | |||
{{ColorGallery/Color|7| text= Deep Winter ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}} ) }} | |||
{{ColorGallery/Color|8| text= Strong Hoof ( {{clr|15|D}}+TU+VC) }} | |||
{{ColorGallery/Color|9| text= Below Zero ( {{clr|12|A}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|10| text= Neapolitan ( {{clr|12|A}}+{{clr|13|B}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|12| text= Mulled Wine ( {{clr|14|C}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|13| text= Butter Caramel ( {{clr|12|A}}+{{clr|14|C}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|14| text= 640 ( {{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|15| text= Aura ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|16| text= Arctic Blue ( {{clr|12|A}}+{{clr|13|B}} ) }} | |||
{{ColorGallery/Color|17| text= Oh Deer ( {{clr|12|A}}+TU) }} | |||
{{ColorGallery/Color|18| text= Ice & Fire ( {{clr|13|B}}+TU) }} | |||
{{ColorGallery/Color|19| text= Chilling ( {{clr|12|A}}+{{clr|13|B}}+TU) }} | |||
{{ColorGallery/Color|20| text= Arctic ( {{clr|14|C}}+TU) }} | |||
{{ColorGallery/Color|21| text= Deep Blue ( {{clr|12|A}}+{{clr|14|C}}+TU) }} | |||
{{ColorGallery/Color|22| text= Chestnut ( {{clr|13|B}}+{{clr|14|C}}+TU) }} | |||
{{ColorGallery/Color|23| text= Equinox ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+TU) }} | |||
{{ColorGallery/Color|24| text= Niflheim ( {{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|25| text= Valentino ( {{clr|12|A}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|26| text= VIP ( {{clr|13|B}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|27| text= Chilly Sunrise ( {{clr|12|A}}+{{clr|13|B}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|28| text= Candy Floof ( {{clr|14|C}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|29| text= Winter Night ( {{clr|12|A}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|30| text= Frosty ( {{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|31| text= Winter Sunset ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | |||
{{ColorGallery/Color|32| text= Majestic Milliner ( {{clr|12|A}}+{{clr|14|C}} ) }} | |||
{{ColorGallery/Color|33| text= Glacial ( {{clr|12|A}}+VC) }} | |||
{{ColorGallery/Color|34| text= Bird of Prey ( {{clr|13|B}}+VC) }} | |||
{{ColorGallery/Color|35| text= FRZN ( {{clr|12|A}}+{{clr|13|B}}+VC) }} | |||
{{ColorGallery/Color|36| text= Just Fabulous ( {{clr|13|B}}+{{clr|15|D}} ) }} | |||
{{ColorGallery/Color|37| text= A Song of Ice ( {{clr|13|B}}+{{clr|14|C}} ) }} | |||
{{ColorGallery/Color|38| text= Red Velvet (?) }} | |||
{{ColorGallery/Color|39| text= Koyousetsu (?) }} | |||
}} | |||
{{TFH}} | {{TFH}} | ||
[[Category:Them's Fightin' Herds]] | [[Category:Them's Fightin' Herds]] |
Latest revision as of 13:14, 14 June 2024
Velvet | |
---|---|
Species: | Reindeer |
Playstyle: | Zoner (Keepaway) |
HP: | 5100 |
Meter Size: | 250 |
Movement Options: | Slide |
Voice Actor: | Tia Ballard |
Stage(s): | Reine, Wee Hours |
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on some of her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Strengths | Weaknesses |
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Movement
Walk: Velvet has a slow walk speed, moving forward and backward at 4 hu/frame.
Dashes: Like everyone else, Velvet can dash on the ground. Her forward dash is very quick, and her 22 frame backdash is quicker than the rest of the casts’ by 2 frames.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she holds crouch after dashing, allowing her to approach/retreat while blocking low. It also significantly improves her wavedash.
Jump: Velvet, like any other character, can jump. However, her jump arc is significantly shorter than the rest of the cast, slightly limiting its usefulness.
Command List
Normal Moves
Standing Normals
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
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Toggle Hitboxes Toggle Hitboxes
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5C
5C
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
|
2C
2C
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Toggle Hitboxes Toggle Hitboxes
|
Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C
|
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Toggle Hitboxes Toggle Hitboxes
|
Command Normals
6A
6A
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Toggle Hitboxes Toggle Hitboxes
|
3C
3C
|
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Toggle Hitboxes Toggle Hitboxes
|
Throws
Forward Throw
Forward Throw
B+C / 6B+C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Back Throw
Back Throw
4B+C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Air Throw
Air Throw
j.B+C |
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Toggle Hitboxes Toggle Hitboxes
|
Special Moves
Icicle Missile
Icicle Missile
236A/B/C Air OK |
|
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Toggle Hitboxes Toggle Hitboxes
|
Shatter
Shatter
214A/B/C |
|
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Toggle Hitboxes Toggle Hitboxes
|
Ice Eruption
Ice Eruption
623A/B/C |
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Toggle Hitboxes Toggle Hitboxes
|
Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball
5D |
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Toggle Hitboxes Toggle Hitboxes
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Snowball Toss
Snowball Toss
1D/2D/3D |
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Magic Wind
Magic Wind
6D/4D |
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Magic Ice Eruption
Magic Ice Eruption
623D |
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Toggle Hitboxes Toggle Hitboxes
|
Super
Level 1
Ice Cyclone
236XX |
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Toggle Hitboxes Toggle Hitboxes
|
Level 2 (Follow Up)
Frostbite
214XX |
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Level 3
Sculpted Perfection
63214XX |
|
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Toggle Hitboxes Toggle Hitboxes
|
Cross-Canter
Cross-Canter
6XX (While Blocking) |
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Colors