Spectral vs Generation/Orochimaru: Difference between revisions
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== Character Background == | == Character Background == | ||
'''Race''': | '''Race''': Dragon<br> | ||
'''Motivation''': To preserve order<br> | '''Motivation''': To preserve order<br> | ||
'''Weapon''': Rising Sun<br> | '''Weapon''': Rising Sun<br> | ||
'''Likes''': Alcohol, Women, Fighting<br> | '''Likes''': Alcohol, Women, Fighting<br> | ||
'''Dislikes''': Marriage | '''Dislikes''': Marriage | ||
{ | ==Gameplay Overview== | ||
| | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} (usually shorted down to "Oro") is the most neutral heavy character in the game. he relies on excellent positioning, great intuition and smart use of his stance to take advantage. he benefits from an easy execution for his optimal combos and good pokes. However, he is rewarded with extremely poor damage compared to everyone else for relatively high risk. Which, coupled with his lack of disjoints, projectiles and his very slow air speed, lands him at the bottom of all tier lists. | |||
| | '''Orochimaru is a character who excels in neutral, but sadly not much else.''' | ||
*good pokes | | pros= | ||
* | * '''Strong Neutral''': Oro's neutral game is very powerful. Having good pokes in 5A, 2A and 5C to check his opponents, and a very powerful air-to-air in j.B which is very difficult for anyone to contest. | ||
* | * '''Good Pressure''': With his stance making his most common pressure options safe, his 236A being Seal Of Time'd and even having access to a command grab which you can combo from, Oro has surprisingly good pressure. | ||
| | * '''Dustloop''': Not a joke. Orochimaru has an actual Dustloop in this game. While being character specific (Earth, Erile, Hiro, Hiro2, Jadou2 and Ryuken), it's a very effective timer-scam method if you're consistent with your inputs. | ||
* | | cons= | ||
* '''A Plethora Of Serious Flaws''': Unfortunately, Orochimaru has the biggest shortcomings in this game. Having the slowest air dash, no disjoints on his normals, useless buttons and chain combos, poor combo damage, weak reward off command grab, unsafe pressure options without meter outside of stance-cancellable options ([https://youtu.be/EXhRf9FIwFM and the list goes on]), Orochimaru has the highest risk of any character while also having very low reward for pulling anything off. | |||
* '''Zoning Woes''': Because of aformentioned flaws, and the fact that he has no fireball himself, Oro suffers a lot from zoning and genuinely has a difficult time even approaching characters who can keep their distance without much worry. | |||
* '''Really Weak Super Options''': From a fire pillar super (214214X) which is your best combo ender but not only has poor scaling but also so much startup that you can't use it on reaction to jump-ins AND has a blind spot in the corner, a tornado super (236236X) which is so stubby you'll never find any way to properly utilize it in your gameplan, a counter super which is a contender for the '''WORST''' one in fighting game history alongside 3S Remy's Blue Nocturne SA3, and a LVL 3, while good, has a very awkward input. Orochimaru has very poor super options. | |||
}} | |||
* | |||
* | |||
==Normals== | ==Normals== | ||
Line 59: | Line 46: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 75: | Line 62: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 35 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 89: | Line 76: | ||
|name=5C | |name=5C | ||
|image=SVG_Orochimaru_Far5C.png | |image=SVG_Orochimaru_Far5C.png | ||
|caption=Making Haomaru proud | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 55 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 107: | Line 95: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 116: | Line 104: | ||
}} | }} | ||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
{{MoveData | {{MoveData | ||
Line 139: | Line 110: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 156: | Line 127: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 35 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 172: | Line 143: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 55 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 188: | Line 159: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 204: | Line 175: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 220: | Line 191: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 35 | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
Line 227: | Line 198: | ||
| advBlock = | | advBlock = | ||
| description = slash slightly longer than 2A | | description = slash slightly longer than 2A | ||
}} | }} | ||
}} | }} | ||
Line 252: | Line 207: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 55 | ||
| guard = Low | | guard = Low | ||
| cancel = Specials | | cancel = Specials | ||
Line 268: | Line 223: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = Low | | guard = Low | ||
| cancel = Specials | | cancel = Specials | ||
Line 284: | Line 239: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
Line 300: | Line 255: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 35 | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
Line 316: | Line 271: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 55 | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
Line 332: | Line 287: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
Line 341: | Line 296: | ||
}} | }} | ||
}} | }} | ||
===Command Normals=== | |||
{{MoveData | |||
|name=3B | |||
|image=SVG_Orochimaru_3B.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 40 | |||
| guard = Mid | |||
| cancel = - | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = stab that causes a hard knockdown. this is the most frequent and reliable way orochimaru gets knockdowns<br>hits OTG | |||
}} | |||
}} | |||
{{MoveData | |||
|name=4D | |||
|image=SVG_Orochimaru_4D.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = - | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Orochimaru jumps in the air and kicks<br>immune to low enough attacks | |||
}} | |||
}} | |||
===Chain Specific Normals=== | ===Chain Specific Normals=== | ||
{{MoveData | {{MoveData | ||
|name=A -> B -> C | |name=A -> B -> C | ||
|image=SVG_Orochimaru_5C2.png | |image=SVG_Orochimaru_Far5B.png | ||
|image2=SVG_Orochimaru_5C2.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = B 17, C 28 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = Specials | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 357: | Line 343: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 363: | Line 350: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 28 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 372: | Line 359: | ||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
Line 381: | Line 369: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 60 | ||
| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
Line 399: | Line 387: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 70 | ||
| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
Line 417: | Line 405: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 150 | ||
| guard = High | | guard = High | ||
| cancel = N/A | | cancel = N/A | ||
Line 434: | Line 422: | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 145 | ||
| guard = Low | | guard = Low | ||
| cancel = N/A | | cancel = N/A | ||
Line 469: | Line 457: | ||
==Special Moves== | ==Special Moves== | ||
{{MoveData | {{MoveData | ||
|name=214A/B/C | |name=Fire Dragon Wave | ||
|input=236A/B/C | |||
|image=SVG_Orochimaru_236ABC.png | |||
|data= | |||
{{AttackData-SVG | |||
| version = A | |||
| damage = 50 | |||
| guard = High/Low | |||
| cancel = Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = big move that can SOT cancel<br>A version is stationary and is a single hit | |||
}} | |||
{{AttackData-SVG | |||
| version = B | |||
| damage = 51 | |||
| guard = High/Low | |||
| cancel = Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = big move that can SOT cancel<br>B version is 3 hits and advances Orochimaru | |||
}} | |||
{{AttackData-SVG | |||
| version = C | |||
| damage = 56 | |||
| guard = High/Low | |||
| cancel = Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = big move that can SOT cancel<br>C version is 4 hits and advances Orochimaru | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Vertical Slicer | |||
|input=214A/B/C | |||
|image=SVG_Orochimaru_214ABC1.png | |image=SVG_Orochimaru_214ABC1.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | version = A | ||
| damage = 11 | |||
| guard = Mid | |||
| cancel = Vertical Gale, Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = short slash with somewhat slow startup | |||
}} | |||
{{AttackData-SVG | |||
| version = B | |||
| damage = 15 | |||
| guard = Mid | |||
| cancel = Vertical Gale, Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = short slash with somewhat slow startup | |||
}} | |||
{{AttackData-SVG | |||
| version = C | |||
| damage = 19 | |||
| guard = Mid | | guard = Mid | ||
| cancel = Super | | cancel = Vertical Gale, Super | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 488: | Line 529: | ||
| description = short slash with somewhat slow startup | | description = short slash with somewhat slow startup | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Vertical Gale | |||
|input=Vertical Slicer ~> 214A/B/C | |||
|image=SVG_Orochimaru_214ABC2.png | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 24-27 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = V Gale Dragon Crest, Readiness | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 497: | Line 544: | ||
| description = followup to 214A/B/C<br>'''can cancel into stance''' | | description = followup to 214A/B/C<br>'''can cancel into stance''' | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=V Gale Dragon Crest | |||
|input=Vertical Gale ~> A/B/C | |||
|image=SVG_Orochimaru_214ABC3.png | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 26-33 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = Static Dragon, SoT | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 507: | Line 560: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Static Dragon | ||
|input= | |input=V Gale Dragon Crest ~> D | ||
|image= | |image=SVG_Orochimaru_214ABC4.png | ||
|data= | |data= | ||
{{AttackData-SVG | |||
| damage = | | damage = 32 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = final followup. can SOT cancel. D can be added for extra damage and a wallbounce<br>it's possible to get a wallbounce ''and'' SOT at the same time if the inputs are done fast enough | ||
}} | }} | ||
}} | }} | ||
Line 527: | Line 578: | ||
{{MoveData | {{MoveData | ||
|name= | |name=Unclean Killer | ||
|input=632146D | |input=632146D | ||
|image=SVG_Orochimaru_632146D.png | |image=SVG_Orochimaru_632146D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 45 | ||
| guard = | | guard = N/A | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = | ||
Line 544: | Line 595: | ||
{{MoveData | {{MoveData | ||
|name= | |name=Readiness | ||
|input=A+B After 5B/cl.5C/Vertical Gale On Hit/Block | |||
|image=SVG_Orochimaru_Stance.png | |image=SVG_Orochimaru_Stance.png | ||
|image2=SVG_Orochimaru_Stance_fdash.png | |image2=SVG_Orochimaru_Stance_fdash.png | ||
|image3=SVG_Orochimaru_Stance_bdash.png | |image3=SVG_Orochimaru_Stance_bdash.png | ||
|caption=This Is The Stance | |||
|caption=Stance | |||
|caption2=Forward dash | |caption2=Forward dash | ||
|caption3=Back dash | |caption3=Back dash | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = N/A | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Stance that can be entered with cl.5C, | | description = Stance that can be entered with 5B, cl.5C, or 214A/B/C ~> 214A/B/C<br>Stance can also cancel into throw or (very difficult) command throw<br>will disable automatically if no followup is selected | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = N/A | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Orochimaru hops forward a short distance<br>has a fair ammount of end lag so the opponent can grab you first if you attempt to grab them | | description = Orochimaru hops forward a short distance<br>has a fair ammount of end lag so the opponent can grab you first if you attempt to grab them<br>Can side swap if you are close enough | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = N/A | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 587: | Line 631: | ||
| description = Orochimaru does a short hop backwards<br>exits the stance | | description = Orochimaru does a short hop backwards<br>exits the stance | ||
}} | }} | ||
}} | |||
| damage = | {{MoveData | ||
| guard = | |name=Reverse Fire | ||
| cancel = | |input=Readiness ~> 5A | ||
|image=SVG_Orochimaru_Stance_5A.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 50 | |||
| guard = High | |||
| cancel = N/A | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 596: | Line 646: | ||
| description = quick overhead that causes a hard knockdown<br>exits the stance | | description = quick overhead that causes a hard knockdown<br>exits the stance | ||
}} | }} | ||
}} | |||
| damage = | {{MoveData | ||
| guard = | |name=Dragon Slice | ||
| cancel = | |input=Readiness ~> 2A | ||
|image=SVG_Orochimaru_Stance_2A.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 45 | |||
| guard = Low | |||
| cancel = N/A | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 605: | Line 661: | ||
| description = quick low that causes a hard knockdown<br>exits the stance | | description = quick low that causes a hard knockdown<br>exits the stance | ||
}} | }} | ||
}} | |||
| damage = | {{MoveData | ||
|name=Fire Dragon | |||
|input=Readiness ~> B | |||
|image=SVG_Orochimaru_Stance_B.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 40 | |||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 614: | Line 676: | ||
| description = very fast and very damaging poke | | description = very fast and very damaging poke | ||
}} | }} | ||
}} | |||
| damage = | {{MoveData | ||
|name=Dragon Chop | |||
|input=Readiness ~> C | |||
|image=SVG_Orochimaru_Stance_C.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 80 | |||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = Super | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = armored move that guard breaks on block or causes a knockdown on hit<br>is stopped by multihits and lows and parries<br>needs further testing, but if attacked near the end of the animation orochimaru will attack instantly<br>exits the stance | | description = armored move that guard breaks on block or causes a knockdown on hit<br>Will Combo into Single Slice Howling Gale on Hit/Block anywhere. In the corner it can combo into Reverse Blade Dragon Flash for more damage.<br>is stopped by multihits and lows and parries<br>needs further testing, but if attacked near the end of the animation orochimaru will attack instantly<br>exits the stance | ||
}} | }} | ||
}} | }} | ||
Line 628: | Line 696: | ||
===Level 1 Supers=== | ===Level 1 Supers=== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Reverse Blade Dragon Flash | ||
|image= | |input=214214A/B/C | ||
|image=SVG_Orochimaru_214214A-B-C.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 131 | ||
| guard = Mid | | guard = Mid | ||
| cancel = N/A | | cancel = N/A | ||
Line 639: | Line 708: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = very | | description = fire pillar super with good reach<br>has a very long startup. opponents can attack on the superflash but still recover and block in time<br>aerial opponents can air dash forward on the superflash and end up behind you<br>it is often used in long advanced combos but it scales damage a lot | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Single Slice Howling Gale | ||
|image= | |input=236236A/B/C | ||
|image=SVG_Orochimaru_236236A.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 134 | ||
| guard = | | guard = Mid | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = very very short attack that on hit initiates a sequence ending in a knockdown<br>while it can be used as a reversal, it can't reliably punish jump-ins<br>it's range is so short that most BNBs can't end with it | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Emperor Dragon Thunder | ||
|image= | |input=236236D | ||
|image=SVG_Orochimaru_236236D.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = - | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = this breaks mizuumi guidelines but '''please never use this'''<br>a parry super with tons of damage however :<br>- if the opponent's attack is active during the superflash it will not counter it<br>- it's beaten by lows<br>- it's beaten by throws<br>- it will almost never be timed correctly to punish a jump-in, since they can empty jump when they see the superflash | ||
}} | }} | ||
}} | }} | ||
===Level 3 Super=== | ===Level 3 Super=== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Seven Blades: Pegasus | ||
|image=SVG_Orochimaru_214214214D1.png | |image=SVG_Orochimaru_214214214D1.png | ||
|image2=SVG_Orochimaru_214214214D2.png | |image2=SVG_Orochimaru_214214214D2.png | ||
|caption2=Translation : you dead | |caption2=Translation : you dead | ||
|input=214214214D | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 339 | ||
| guard = Mid | | guard = Mid | ||
| cancel = N/A | | cancel = N/A | ||
Line 694: | Line 768: | ||
==Strategy== | ==Strategy== | ||
===Neutral=== | |||
===Offence (On Hit)=== | |||
====HKD OKI==== | |||
===Offence (On Block)=== | |||
===Defense=== | |||
==Combos== | ==Combos== | ||
:Need help reading the combos? Check out the [[Spectral_vs_Generation/Glossary|'''Glossary''']] for explanations on notation and game specific terms! <br> | |||
===Chain Combos=== | ===Chain Combos=== | ||
===Basic Combos=== | ===Basic Combos=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#f0f0f0;"|'''Combo''' | |||
| align="center" style="background:#f0f0f0;"|'''Total Damage''' | |||
| align="center" style="background:#f0f0f0;"|'''Notes''' | |||
|- | |||
| colspan="6" align="center" | '''Meterless BnB''' | |||
|- | |||
|B+D >> 3B | |||
| | |||
|Back throw combo. | |||
|- | |||
|9C >> 5A -> 5B -> 5C > 236A | |||
| | |||
| | |||
|- | |||
|9C >> cl.5C > 214B ~> 214B ~> B ~> D | |||
| | |||
|Oro's most damaging meterless combo. | |||
|- | |||
|632146D >> (DU) 5A -> 5B -> 5C > 236C | |||
| | |||
|Command grab starter, dash up to link 5A. | |||
|- | |||
| colspan="6" align="center" | '''One Bar Combos''' | |||
|- | |||
|9C >> 5A -> 5B -> 214B ~> 214B ~> B ~> D (SOT) >> (DU) B+C | |||
| | |||
|Extremely good corner carry. Run with the opponent when they're in SOT and it'll carry them to the wall. | |||
|- | |||
|9C >> 5A -> 5B -> 5C > 236A (SOT) >> B+C | |||
| | |||
| | |||
|- | |||
| colspan="6" align="center" | '''Two Bar Combo''' | |||
|- | |||
|9C >> 5A -> 5B -> 5C > 236A (SOT) >> cl.B -> C > 236A (SOT) >> B+C | |||
| | |||
| | |||
|- | |||
| colspan="6" align="center" | '''Three Bar Combos''' | |||
|- | |||
|9C >> 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | |||
| | |||
|You'll have to walk up to link 3B OTG outside of the corner. | |||
|- | |||
|632146D >> (DU) 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | |||
| | |||
|Command grab starter, dash up to link 5A. You'll have to walk up to link 3B OTG outside of the corner. | |||
|- | |||
| colspan="6" align="center" | '''Burst''' | |||
|- | |||
|9C >> 5A -> 5B -> 5C -> 236A (SOT) >> cl.B -> C > 236A (SOT) >> Burst (whiff) >> <br> | |||
[cl.B -> C > 236A (SOT)] x3 >> cl.B -> 5C -> 236B > 214214214D >> (OTG) 3B | |||
| | |||
|Two bar burst combo. You'll have to walk up to link 3B OTG outside of the corner. | |||
|- | |||
|} | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Latest revision as of 01:38, 14 April 2024
Orochimaru | |
---|---|
Health | 500 |
Pre-Jump Frames | 4 |
Play Style | All-Around |
Dash Type | Run |
Character Background
Race: Dragon
Motivation: To preserve order
Weapon: Rising Sun
Likes: Alcohol, Women, Fighting
Dislikes: Marriage
Gameplay Overview
Playstyle
Orochimaru (usually shorted down to "Oro") is the most neutral heavy character in the game. he relies on excellent positioning, great intuition and smart use of his stance to take advantage. he benefits from an easy execution for his optimal combos and good pokes. However, he is rewarded with extremely poor damage compared to everyone else for relatively high risk. Which, coupled with his lack of disjoints, projectiles and his very slow air speed, lands him at the bottom of all tier lists. Orochimaru is a character who excels in neutral, but sadly not much else. |
|
Pros | Cons |
|
|
Normals
Far Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
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Close Standing Normals
cl.5A
|
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cl.5B
|
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cl.5C
|
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cl.5D
|
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Crouching Normals
2A
|
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2B
|
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2C
|
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2D
|
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Jumping Normals
j.A
|
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j.B
|
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j.C
|
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j.D
|
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Command Normals
3B
|
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4D
|
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Chain Specific Normals
A -> B -> C
|
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2B -> 2C
|
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Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Sword Series Slash (Dust)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Chaos Breaking (Parry)
A+B
|
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Special Moves
Fire Dragon Wave
236A/B/C |
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Vertical Slicer
214A/B/C |
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Vertical Gale
Vertical Slicer ~> 214A/B/C |
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V Gale Dragon Crest
Vertical Gale ~> A/B/C |
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Static Dragon
V Gale Dragon Crest ~> D |
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Unclean Killer
632146D |
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Readiness
A+B After 5B/cl.5C/Vertical Gale On Hit/Block |
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Reverse Fire
Readiness ~> 5A |
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Dragon Slice
Readiness ~> 2A |
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Fire Dragon
Readiness ~> B |
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Dragon Chop
Readiness ~> C |
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Super Moves
Level 1 Supers
Reverse Blade Dragon Flash
214214A/B/C |
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Single Slice Howling Gale
236236A/B/C |
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Emperor Dragon Thunder
236236D |
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Level 3 Super
Seven Blades: Pegasus
214214214D |
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Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
- Need help reading the combos? Check out the Glossary for explanations on notation and game specific terms!
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
B+D >> 3B | Back throw combo. | ||||
9C >> 5A -> 5B -> 5C > 236A | |||||
9C >> cl.5C > 214B ~> 214B ~> B ~> D | Oro's most damaging meterless combo. | ||||
632146D >> (DU) 5A -> 5B -> 5C > 236C | Command grab starter, dash up to link 5A. | ||||
One Bar Combos | |||||
9C >> 5A -> 5B -> 214B ~> 214B ~> B ~> D (SOT) >> (DU) B+C | Extremely good corner carry. Run with the opponent when they're in SOT and it'll carry them to the wall. | ||||
9C >> 5A -> 5B -> 5C > 236A (SOT) >> B+C | |||||
Two Bar Combo | |||||
9C >> 5A -> 5B -> 5C > 236A (SOT) >> cl.B -> C > 236A (SOT) >> B+C | |||||
Three Bar Combos | |||||
9C >> 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | You'll have to walk up to link 3B OTG outside of the corner. | ||||
632146D >> (DU) 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | Command grab starter, dash up to link 5A. You'll have to walk up to link 3B OTG outside of the corner. | ||||
Burst | |||||
9C >> 5A -> 5B -> 5C -> 236A (SOT) >> cl.B -> C > 236A (SOT) >> Burst (whiff) >> [cl.B -> C > 236A (SOT)] x3 >> cl.B -> 5C -> 236B > 214214214D >> (OTG) 3B |
Two bar burst combo. You'll have to walk up to link 3B OTG outside of the corner. |