Spectral vs Generation/Hiro2: Difference between revisions
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! align="center" colspan="2" | Hiro 2 | ! align="center" colspan="2" | Hiro 2 | ||
|- | |- | ||
| align="center" colspan="2" |[[File:Spectral VS Generation Hiro2 Image. | | align="center" colspan="2" |[[File:Spectral VS Generation Hiro2 Image.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Health''' || 420 | | '''Health''' || 420 | ||
Line 22: | Line 22: | ||
'''Likes''': Blood<br> | '''Likes''': Blood<br> | ||
'''Dislikes''': Defeat | '''Dislikes''': Defeat | ||
== | ==Gameplay Overview== | ||
Hiro 2 has | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} Hiro2 is a rushdown character with a safe approach thanks to her slow fireball, her main strength being how easy is for her to get okizeme from most interactions. | |||
'''Hiro 2 is a glass cannon mix-up character utilizing her unique Hover Dash to employ high/low mixups when approaching''' | |||
| pros= | |||
* '''Hover Dash''': Her unique dash allows her to perform quick high/low mixups and in knockdowns she can also do crossups while she can cover areas of the screen with hitboxes such as of j.b or j.c really quick usually stopping approaches and starting her pressure. | |||
* '''Unbearable''': Hiro2 can usually start her offense anywhere thanks to her slow fireball forcing the opponent to either jump/parry or block the fireball as she approaches safely behind it and even if she's cornered she has a good DP that goes into a knockdown starting her okizeme. | |||
| cons= | |||
* '''Weird Mobility''': Aside from hover, her air dash has a weird upward arc before falling down the ground , making IADs (or box dashes) completely useless to attempt and also gives her poor options aginast projectiles. | |||
* '''"Meter, what's that?"''': Below average damage combined with the fact that her normal BnB requires her to spend meter means she usually ends a round with no meter and needs to recover it in the next one. | |||
* '''Ms. Glass''': Lowest health of the game alongside Jadou2, but without the damage he has, means you require perfect play to win against some characters. Her DP, despite being good, has poor risk/reward meaning death on block or making them guess on wake up if they get hit and it doesn't help that reversals are true in this game. | |||
* '''Very Poor Supers''': Aside from 214214A, the pillar of fires from 236236A have a fixed distance from Hiro2 and won't fully hit in corner combos. 641236A is supposed to be an anti-zooning tool yet the startup is immense and is easily avoided on reaction, her 236236D, an unreliable reversal as it can easily be parried on reaction, and lastly her lv3 is a stubby command grab that you can't combo into and they can jump after superflash. | |||
}} | |||
==Normals== | ==Normals== | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=f.5A | ||
|image= | |image=SVG_Hiro2_Far5A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 56: | Line 47: | ||
| guard = Mid | | guard = Mid | ||
| cancel = Specials | | cancel = Specials | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 66: | Line 57: | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=f.5B | ||
|image= | |image=SVG_Hiro2_Far5B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 77: | Line 68: | ||
| advBlock = | | advBlock = | ||
| description = Hiro shoves her claw forward. | | description = Hiro shoves her claw forward. | ||
</Br>Visually similar to Close 5B but | </Br>Visually similar to Close 5B but 3 frames slower. | ||
}} | }} | ||
}} | }} | ||
Line 83: | Line 74: | ||
{{MoveData | {{MoveData | ||
|name=5C | |name=f.5C | ||
|image= | |image=SVG_Hiro2_Far5C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 99: | Line 90: | ||
{{MoveData | {{MoveData | ||
|name=5D | |name=f.5D | ||
|image= | |image=SVG_Hiro2_Far5D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 115: | Line 106: | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=cl.5A | ||
|image= | |image=SVG_Hiro2_Close5A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 132: | Line 123: | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=cl.5B | ||
|image= | |image=SVG_Hiro2_Close5B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 143: | Line 134: | ||
| advBlock = | | advBlock = | ||
| description = Hiro shoves her claw forward. | | description = Hiro shoves her claw forward. | ||
</Br>Visually similar to Far 5B but | </Br>Visually similar to Far 5B but 3 frames faster. | ||
}} | }} | ||
}} | }} | ||
Line 149: | Line 140: | ||
{{MoveData | {{MoveData | ||
|name=5C | |name=cl.5C | ||
|image= | |image=SVG_Hiro2_Close5C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 165: | Line 156: | ||
{{MoveData | {{MoveData | ||
|name=5D | |name=cl.5D | ||
|image= | |image=SVG_Hiro2_Close5D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 182: | Line 173: | ||
{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
|image= | |image=SVG_Hiro2_2A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 198: | Line 189: | ||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
|image= | |image=SVG_Hiro2_2B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 214: | Line 205: | ||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
|image= | |image=SVG_Hiro2_2C2.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 230: | Line 221: | ||
{{MoveData | {{MoveData | ||
|name=2D | |name=2D | ||
|image= | |image=SVG_Hiro2_2D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 246: | Line 237: | ||
{{MoveData | {{MoveData | ||
|name=j.A | |name=j.A | ||
|image= | |image=SVG_Hiro2_j.A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 255: | Line 246: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro twirls her | | description = Hiro twirls her scythe around her. | ||
</Br>Visually similar to Hiro's j.B, but the hitbox does not hit behind her. | </Br>Visually similar to Hiro's j.B, but the hitbox does not hit behind her. | ||
}} | }} | ||
Line 263: | Line 254: | ||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
|image= | |image=SVG_Hiro2_j.B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 279: | Line 270: | ||
{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
|image= | |image=SVG_Hiro2_j.C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 285: | Line 276: | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro | | description = Hiro slashes her scythe downwards with more range. Hits opponents out of the air and into Knockdown. Arguably Hiro 2's most used air normal for controlling space or starting an attack. | ||
}} | }} | ||
}} | }} | ||
Line 295: | Line 286: | ||
{{MoveData | {{MoveData | ||
|name=j.D | |name=j.D | ||
|image= | |image=SVG_Hiro2_j.D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 304: | Line 295: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Air kick. | | description = Air kick. Hitbox is around the scythe, so it may have crossup potential. | ||
}} | }} | ||
}} | }} | ||
Line 314: | Line 305: | ||
|name=A+D | |name=A+D | ||
|subtitle=Forward Throw | |subtitle=Forward Throw | ||
|image= | |image=SVG_Hiro2_Grab1.png | ||
|image2=SVG_Hiro2_GrabSlice.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 330: | Line 322: | ||
{{MoveData | {{MoveData | ||
|name=B+D | |name=B+D | ||
|image= | |image=SVG_Hiro2_Grab1.png | ||
|image2= | |image2=SVG_Hiro2_GrabSuplex.png | ||
|subtitle= Back Throw | |subtitle= Back Throw | ||
|caption2=S U P L E X | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 348: | Line 341: | ||
{{MoveData | {{MoveData | ||
|name=5B+C | |name=5B+C | ||
|image= | |image=SVG_Hiro2_StandingDust.png | ||
|subtitle=Standing SSS | |subtitle=Standing SSS | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 150 | ||
| guard = High | | guard = High | ||
| cancel = None | | cancel = None | ||
Line 366: | Line 359: | ||
|name=2B+C | |name=2B+C | ||
|subtitle=Low SSS | |subtitle=Low SSS | ||
|image= | |image=SVG_Hiro2_LowDust.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 150 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = None | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 379: | Line 372: | ||
}} | }} | ||
}} | }} | ||
===Parry (Chaos Breaking)=== | ===Parry (Chaos Breaking)=== | ||
{{MoveData | {{MoveData | ||
|name=A+B | |name=A+B | ||
|image= | |image=SVG_Hiro2_GroundParry.png | ||
|caption= | |caption=Standing Parry | ||
|image2= | |image2=SVG_Hiro2_CrouchParry.png | ||
|caption2= | |caption2=Crouching Parry | ||
|image3= | |image3=SVG_Hiro2_AirParry.png | ||
|caption3= | |caption3=Jumping Parry | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 406: | Line 400: | ||
|subtitle=スカルフレア | |subtitle=スカルフレア | ||
|input=236 + A/B/C | |input=236 + A/B/C | ||
|image= | |image=SVG_Hiro2_236A.png | ||
|caption=A version | |||
|image2=SVG_Hiro2_236B.png | |||
|caption2=B version | |||
|image3=SVG_Hiro2_236C.png | |||
|caption3=C version | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = A | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
Line 419: | Line 418: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = B | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
| cancel = None | | cancel = None | ||
| startup = | | startup = | ||
Line 429: | Line 428: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = C | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
Line 445: | Line 444: | ||
|subtitle=魔界粧・轟炎 | |subtitle=魔界粧・轟炎 | ||
|input=236 + Two buttons | |input=236 + Two buttons | ||
|image= | |image=SVG_Hiro2_236TwoButtons.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 454: | Line 453: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro charges up before shooting two fireballs. One has a low dip and the other is a high arc. Both are blocked mid. | | description = Hiro charges up before shooting two fireballs. One has a low dip and the other is a high arc. Both are blocked mid. Useful for fighting around other fireballs and Hiro's 214D. | ||
}} | }} | ||
}} | }} | ||
Line 463: | Line 462: | ||
|subtitle=ヘルズ・ゾーン | |subtitle=ヘルズ・ゾーン | ||
|input=623 + A/B/C | |input=623 + A/B/C | ||
|image= | |image=SVG_Hiro2_623SuperCancel.png | ||
|caption=Super Cancel on this sprite | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = A | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
Line 477: | Line 477: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = B | ||
| damage = 45 | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
| cancel = SoT | | cancel = SoT, Supers | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 488: | Line 488: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = C | ||
| damage = 45 | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
| cancel = SoT | | cancel = Hell's Area, SoT, Supers | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 502: | Line 502: | ||
|name=Hell's Area | |name=Hell's Area | ||
|subtitle=ヘルズ・エリア | |subtitle=ヘルズ・エリア | ||
|input= | |input=Hell's Zone C ~> 6C | ||
|image= | |caption=Set em up, <br>Knock em down | ||
|image=SVG_Hiro2_j.B.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 521: | Line 522: | ||
|subtitle=烈火死霊斬 | |subtitle=烈火死霊斬 | ||
|input=214 + A/B/C | |input=214 + A/B/C | ||
|image= | |image=SVG_Hiro2_236ABC.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = A | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 534: | Line 535: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = B | ||
| damage = 53 | | damage = 53 | ||
| guard = Mid | | guard = Mid | ||
Line 544: | Line 545: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = C | ||
| damage = 56 | | damage = 56 | ||
| guard = Mid | | guard = Mid | ||
Line 560: | Line 561: | ||
|subtitle=サイズ・ライド・ストライク | |subtitle=サイズ・ライド・ストライク | ||
|input=j.214 + A/B/C | |input=j.214 + A/B/C | ||
|image= | |image=SVG_Hiro2_j.214Map.png | ||
|caption=A, B, & C versions | |||
|image2=SVG_Hiro2_j.214Attack.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = A | ||
| damage = 50 | | damage = 50 | ||
| guard = High | | guard = High | ||
Line 573: | Line 576: | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = B | ||
| damage = 53 | | damage = 53 | ||
| guard = High | | guard = High | ||
Line 580: | Line 583: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Moves up a short | | description = Moves up a short distance before starting her dive. | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| version = | | version = C | ||
| damage = 56 | | damage = 56 | ||
| guard = High | | guard = High | ||
Line 600: | Line 603: | ||
|subtitle=真・魔界粧轟炎壱 | |subtitle=真・魔界粧轟炎壱 | ||
|input=236236 + A/B/C | |input=236236 + A/B/C | ||
|image= | |image=SVG_Hiro2_236236ABC.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 621: | Line 624: | ||
|subtitle=真.魔界粧轟炎弐 | |subtitle=真.魔界粧轟炎弐 | ||
|input=641236 + A/B/C | |input=641236 + A/B/C | ||
|image= | |image=SVG_Hiro2_641236ABC.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 631: | Line 634: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro points her scythe forward and sends out a projectile that moves across the ground. If the | | description = Hiro points her scythe forward and sends out a projectile that moves across the ground. If the projectile hits, Hiro will jump forward and bombard the opponent with explosions. Sends the opponent up and offscreen and causes Knockdown. You can act after you land on the ground. | ||
}} | }} | ||
}} | }} | ||
Line 640: | Line 643: | ||
|subtitle=真.烈火死霊斬 | |subtitle=真.烈火死霊斬 | ||
|input=214214 + A/B/C | |input=214214 + A/B/C | ||
|image= | |image=SVG_Hiro2_236ABC.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 650: | Line 653: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro does three horizontal slices. If the opponent is on the ground when the third hit connects, they will be launched to the edge of the screen. If the opponent is in the air when the third hit connects, they'll be launched up a short distance and you may be able to combo off of it. | | description = Hiro does three horizontal slices. If the opponent is on the ground when the third hit connects, they will be launched to the edge of the screen. If the opponent is in the air when the third hit connects, they'll be launched up a short distance and you may be able to combo off of it. The window between the second and third hit has enough time for the opponent to parry if the super is activated raw. Guaranteed Guard Break on the third hit while in burst, but still susceptable to parries. | ||
}} | }} | ||
}} | }} | ||
Line 659: | Line 662: | ||
|subtitle=魔招.煉獄 | |subtitle=魔招.煉獄 | ||
|input=236236 + D | |input=236236 + D | ||
|image= | |image=SVG_Hiro2_236236D.png | ||
|caption= | |caption= '''SHINRYUKEN''' | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 125 | | damage = 125 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = Specials | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Hiro spins with her scythe into the air, dragging the opponent up | | description = Hiro spins with her scythe into the air, dragging the opponent up then hitting them back down. Invincible on startup(?). On hit, it can be canceled with a special at any point before the last hit. Mainly used as an anti-air/invincible super. Guaranteed Guard Break when in burst. | ||
}} | }} | ||
}} | }} | ||
===Level 3 Super=== | ===Level 3 Super=== | ||
Line 680: | Line 682: | ||
|subtitle=ラスト.ヘヴン | |subtitle=ラスト.ヘヴン | ||
|input=214214 + D | |input=214214 + D | ||
|image= | |image=SVG_Hiro2_Grab1.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 283 | | damage = 283 | ||
| guard = | | guard = Grab | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = | ||
Line 695: | Line 697: | ||
==Strategy== | ==Strategy== | ||
===Neutral=== | |||
===Offence (On Hit)=== | |||
====HKD OKI==== | |||
===Offence (On Block)=== | |||
===Defense=== | |||
==Combos== | ==Combos== | ||
===Chain Combos=== | ===Chain Combos=== | ||
===Basic Combos=== | ===Basic Combos=== | ||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#f0f0f0;"|'''Combo''' | |||
| align="center" style="background:#f0f0f0;"|'''Total Damage''' | |||
| align="center" style="background:#f0f0f0;"|'''Notes''' | |||
|- | |||
| colspan="6" align="center" | '''Meterless BnB''' | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B | |||
| | |||
| | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 66B | |||
| | |||
|66B will cause a standing reset. | |||
|- | |||
|66C > 5A > 5B > 5C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
|(Corner Only) 66C > 5A > 5B > 5C > 214C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
| colspan="6" align="center" | '''1 Bar BnB''' | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > 5A > 5C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > B+C (AAABBBCCCDD > 236D) | |||
| | |||
|Returns about .9 bar after finishing the combo. | |||
|- | |||
|(Corner Only) 66B > 5A > 5B > 5C > 214C >> 5C > 214A > 214214A >> 5C > 623C > 6C > 2C OTG | |||
|226 | |||
|Cancel 214A into 214214A quickly to link. | |||
|- | |||
| colspan="6" align="center" | '''2 Bar BnB''' | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > 214B > 214C > B+C (AAABBBCCDD > 236D) | |||
| | |||
|Returns about 1.1 bar after finishing the combo. | |||
|- | |||
|(Corner Only) 66C > 5A > 5B > 5C > 214A > 214214A > cl.C > 214A > 214214A > | |||
cl.C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
| colspan="6" align="center" | '''3 Bar BnB''' | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 214B SOT > 214C > 214B SOT > | |||
214C > cl.C > 623C > 6C > 2C OTG | |||
| | |||
|Guarenteed corner carry. | |||
|- | |||
|(Corner Only) 66C > 5A > 5B > 5C > 214A > 214-214A > cl.C > 214A > 214214A > | |||
cl.C > 214A > 214214A > cl.C > 623C > 6C > 2C OTG | |||
| | |||
| | |||
|- | |||
| colspan="6" align="center" | '''Burst BnB''' | |||
|- | |||
|66C > 5A > 5B > 5C > 214C > 214B SOT > cl.C > 623C SOT > Burst > | |||
[cl.C > 214A > 214214A] x4 > cl.C > 623C > 6C > 2C OTG | |||
| | |||
|Requires a one-bar burst. More loops can be added on a two or three-bar burst but may not be optimal. | |||
|- | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Latest revision as of 11:28, 30 April 2024
Hiro 2 | |
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Health | 420 |
Pre-Jump Frames | 4 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Gameplay Overview
Playstyle
Hiro2 Hiro2 is a rushdown character with a safe approach thanks to her slow fireball, her main strength being how easy is for her to get okizeme from most interactions. Hiro 2 is a glass cannon mix-up character utilizing her unique Hover Dash to employ high/low mixups when approaching |
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Pros | Cons |
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Normals
Far Standing Normals
f.5A
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f.5B
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f.5C
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f.5D
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Close Standing Normals
cl.5A
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cl.5B
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cl.5C
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Chain Specific Normals
Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Dust (Sword Series Slash)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Parry (Chaos Breaking)
A+B
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Special Moves
Skull Flare
スカルフレア 236 + A/B/C |
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Devil Dust ~ Inferno
魔界粧・轟炎 236 + Two buttons |
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Hell's Zone
ヘルズ・ゾーン 623 + A/B/C |
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Hell's Area
ヘルズ・エリア Hell's Zone C ~> 6C |
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Blazing Ghost Slice
烈火死霊斬 214 + A/B/C |
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Scythe Ride Strike
サイズ・ライド・ストライク j.214 + A/B/C |
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Super Moves
Level 1 Supers
True Devil Dust Inferno 1
真・魔界粧轟炎壱 236236 + A/B/C |
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True Devil Dust Inferno 2
真.魔界粧轟炎弐 641236 + A/B/C |
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True Blazing Ghost Slice
真.烈火死霊斬 214214 + A/B/C |
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Devil Summon ~ Purgatory
魔招.煉獄 236236 + D |
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Level 3 Super
Last Heaven
ラスト.ヘヴン 214214 + D |
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Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B | |||||
66C > 5A > 5B > 5C > 214C > 66B | 66B will cause a standing reset. | ||||
66C > 5A > 5B > 5C > 623C > 6C > 2C OTG | |||||
(Corner Only) 66C > 5A > 5B > 5C > 214C > 623C > 6C > 2C OTG | |||||
1 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 5A > 5C > 623C > 6C > 2C OTG | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 623C > 6C > 2C OTG | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > B+C (AAABBBCCCDD > 236D) | Returns about .9 bar after finishing the combo. | ||||
(Corner Only) 66B > 5A > 5B > 5C > 214C >> 5C > 214A > 214214A >> 5C > 623C > 6C > 2C OTG | 226 | Cancel 214A into 214214A quickly to link. | |||
2 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214B > 214C > B+C (AAABBBCCDD > 236D) | Returns about 1.1 bar after finishing the combo. | ||||
(Corner Only) 66C > 5A > 5B > 5C > 214A > 214214A > cl.C > 214A > 214214A >
cl.C > 623C > 6C > 2C OTG |
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3 Bar BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > 214C > 214B SOT > 214C > 214B SOT >
214C > cl.C > 623C > 6C > 2C OTG |
Guarenteed corner carry. | ||||
(Corner Only) 66C > 5A > 5B > 5C > 214A > 214-214A > cl.C > 214A > 214214A >
cl.C > 214A > 214214A > cl.C > 623C > 6C > 2C OTG |
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Burst BnB | |||||
66C > 5A > 5B > 5C > 214C > 214B SOT > cl.C > 623C SOT > Burst >
[cl.C > 214A > 214214A] x4 > cl.C > 623C > 6C > 2C OTG |
Requires a one-bar burst. More loops can be added on a two or three-bar burst but may not be optimal. |