Glove on Fight 2: Gleam of Force/Futaba Date: Difference between revisions

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Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.
Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.


A well-rounded character who can often change the tide of battle if you aren't paying attention. Has plenty of vague command-grab resets and combo extensions.
|intro=[[File:GOF2_Futaba_Icon.png|30px]] '''Futaba Date''' is a well-rounded character that uses quick movement and the threat of her command grab to control neutral.
|intro=[[File:GOF2_Futaba_Icon.png|30px]] '''Futaba Date''' is a mixup-centered combo character with a heavy emphasis on movement.
|pros=
|pros=
*'''3B'''  
*'''Plenty of Mixups''' - 3B and other command grabs allow her to create situations where the opponent can only guess.  
*Can utilize command grabs to create vague situations to force mistakes out an opponent.
*'''Easy Access to Jump Moves''' - Outside of 8B and 22X, many of Futaba's normals have small windows to input jump normals or j.22X.
*Has easy access to air moves, a lot of normals leave her airborne.
*'''Flexible Combos''' - Given a good starter, Futaba rarely has to worry about getting punished for dropping combos. Moves such as 8B and 3B let her do whatever she feels like afterwards.
*Has extremely flexible and lengthy combos.
*'''Avoids Parry Chains''' - Futaba's 2C cannot be counterparried.
*A lot of her moves can let her fly all over the screen, such as j.44X and some 44 followups.
*'''Hardcoded Advantage!?''' - Futaba will always recover roughly 4 frames faster than everyone else.
*Great range.
* '''Stylish!''' - Wears cool gloves and has a cool pink color.
*Has access to two command jumps.
*Low parry cannot be counterparried, so Futaba doesn't have to deal with parry counterplay half the time.
*Hardcoded to recover roughly 4 frames faster than everyone else.
|cons=
|cons=


*Desperation super offers very little utility without a second bar to burn for Assault '''INFIGHT!'''
*'''Situational Timestop''' - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently.
*Really bad at recruiting club members, apparently.
*'''Uncharismatic...''' - Really bad at recruiting club members, apparently.


|border=no|tablewidth=102
|border=no|tablewidth=102
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</table>
</table>
}}
}}
== Move List ==
{{MoveSummary-GOF2
|7A=
|8A=
|9A=
|4A=
|5A=
|6A=
|1A=
|2A=
|3A=
|7B=
|8B=
|9B=
|4B=
|5B=
|6B=
|1B=
|2B=
|3B=
|spdata=
{{MoveList-GOF2
  |name=22X
  |description=
}}
{{MoveList-GOF2
  |name=j.22X
  |description=
}}
{{MoveList-GOF2
  |name=j.44X
  |description=
}}
{{MoveList-GOF2
  |name=66~6
  |description=
}}
|sudata=
{{MoveList-GOF2
  |name=4AB
  |description=
}}
{{MoveList-GOF2
  |name=6AB
  |description=
}}
{{MoveList-GOF2
  |name=2AB
  |description=
}}
}}


== Light Normals ==
== Light Normals ==
===== <span class="invisible-header">Universal</span> =====
===== <span class="invisible-header">5A</span> =====
{{MoveData
{{MoveData
|input=5A
|name=5A
|linkname=5A
|input={{#invoke:InputsUNI|toIcons|A}}
|image=GOF2_Futaba_5A.PNG
|image=GOF2_Futaba_5A.PNG
|data=
|data=
Line 50: Line 103:
  }}
  }}
}}
}}
===== <span class="invisible-header">2A</span> =====
{{MoveData
{{MoveData
|input=2A
|name=2A
|linkname=2A
|input={{#invoke:InputsUNI|toIcons|2A}}
|image=GOF2_Futaba_2A.PNG
|image=GOF2_Futaba_2A.PNG
|data=
|data=
Line 64: Line 120:
  }}
  }}
}}
}}
===== <span class="invisible-header">4A</span> =====
{{MoveData
{{MoveData
|input=4A
|name=4A
|linkname=4A
|input={{#invoke:InputsUNI|toIcons|4A}}
|image=GOF2_Futaba_4A.PNG
|image=GOF2_Futaba_4A.PNG
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
  |version=4A
   |damage=57
   |damage=57
   |hits=
   |hits=
Line 77: Line 137:
   |description=Arm flick backwards.
   |description=Arm flick backwards.
*Does not launch.
*Does not launch.
}}
{{AttackData-GOF2
  |version=4A~66
  |header=no
  |damage=
  |hits=
  |startup=
  |active=
  |recovery=
  |advantage=
  |description=Similar to 6A
}}
{{AttackData-GOF2
  |version=4A~44
  |header=no
  |damage=
  |hits=
  |startup=
  |active=
  |recovery=
  |advantage=
  |description=Futaba rolls back.
  }}
  }}
}}
}}
===== <span class="invisible-header">6A</span> =====
{{MoveData
{{MoveData
|input=6A
|name=6A
|linkname=6A
|input={{#invoke:InputsUNI|toIcons|6A}}
|image=GOF2_Futaba_6A.PNG
|image=GOF2_Futaba_6A.PNG
|caption= THE STINGER
|caption= THE STINGER
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  }}
  }}
}}
}}
===== <span class="invisible-header">8A</span> =====
{{MoveData
{{MoveData
|input=8A
|name=8A
|linkname=8A
|image=GOF2_Futaba_8A.PNG
|image=GOF2_Futaba_8A.PNG
|input={{#invoke:InputsUNI|toIcons|8A}}
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
Line 111: Line 200:
}}
}}


=== <span class="invisible-header">Unique</span> ===
===== <span class="invisible-header">3A</span> =====
{{MoveData
{{MoveData
|input=3A
|name=3A
|linkname=3A
|input={{#invoke:InputsUNI|toIcons|3A}}
|image=GOF2_Futaba_3A.PNG
|image=GOF2_Futaba_3A.PNG
|data=
|data=
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  }}
  }}
}}
}}
===== <span class="invisible-header">7A</span> =====
{{MoveData
|name=7A
|linkname=7A
|input={{#invoke:InputsUNI|toIcons|7A}}
|image=GOF2_Futaba_7A.PNG
|data=
{{AttackData-GOF2
  |damage=57
  |hits=
  |startup=
  |active=
  |recovery=
  |advantage=
  |description=-
}}
}}
===== <span class="invisible-header">9A</span> =====
{{MoveData
{{MoveData
|input=9A
|name=9A
|linkname=9A
|input={{#invoke:InputsUNI|toIcons|9A}}
|image=GOF2_Futaba_9A.PNG
|image=GOF2_Futaba_9A.PNG
|data=
|data=
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== Heavy Normals ==
== Heavy Normals ==
=== <span class="invisible-header">Universal</span> ===
===== <span class="invisible-header">5B</span> =====
{{MoveData
{{MoveData
|input=5B
|name=5B
|linkname=5B
|input={{#invoke:InputsUNI|toIcons|B}}
|image=GOF2_Futaba_5B.PNG
|image=GOF2_Futaba_5B.PNG
|data=
|data=
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  }}
  }}
}}
}}
===== <span class="invisible-header">2B</span> =====
{{MoveData
{{MoveData
|input=2B
|name=2B
|linkname=2B
|input={{#invoke:InputsUNI|toIcons|2B~6}}{{#invoke:InputsUNI|toIcons|6}}
|image=GOF2_Futaba_2B.PNG
|image=GOF2_Futaba_2B.PNG
|image2=GOF2_Futaba_2B66.PNG
|image2=GOF2_Futaba_2B66.PNG
|caption2=66 followup
|caption2=Do not whiff this.
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2
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   |advantage=
   |advantage=
   |description=Futaba slides downwards and punches forward.
   |description=Futaba slides downwards and punches forward.
*Unless cancelled, Futaba will automatically flip backwards.
*Futaba will flip backward after a short period of time.
*During the flip, there is a tiny window in which Futaba is airborne, and can use air normals.
*On hit, there is a tiny window in which Futaba is airborne and can use air normals.
  }}
  }}
  {{AttackData-GOF2
  {{AttackData-GOF2
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   |advantage=
   |advantage=
   |description=Futaba reaches for a second punch.
   |description=Futaba reaches for a second punch.
*Can't be cancelled into anything.
*Can only be cancelled into 22X on hit.
*Unlike 2B on it's own, this followup will not automatically flip backwards.
*Long recovery time.
*Long recovery time.
  }}
  }}
}}
}}
===== <span class="invisible-header">4B</span> =====
{{MoveData
{{MoveData
|input=4B
|name=4B
|linkname=4B
|input={{#invoke:InputsUNI|toIcons|4B}}
|image=GOF2_Futaba_4B.PNG
|image=GOF2_Futaba_4B.PNG
|data=
|data=
Line 206: Line 324:
  }}
  }}
}}
}}
===== <span class="invisible-header">6B</span> =====
{{MoveData
{{MoveData
|input=6B
|name=6B
|linkname=6B
|input={{#invoke:InputsUNI|toIcons|6B}}
|image=GOF2_Futaba_6B.PNG
|image=GOF2_Futaba_6B.PNG
|data=
|data=
Line 221: Line 342:
  }}
  }}
}}
}}
===== <span class="invisible-header">8B</span> =====
{{MoveData
{{MoveData
|input=8B
|name=8B
|linkname=8B
|input={{#invoke:InputsUNI|toIcons|8B}}
|image=GOF2_Futaba_8B.PNG
|image=GOF2_Futaba_8B.PNG
|data=
|data=
Line 233: Line 357:
   |advantage=
   |advantage=
   |description=Backflip kick.
   |description=Backflip kick.
*Can be cancelled into all air moves except for j.44X.
*Can be cancelled into all air moves.
*Extremely versatile.
*Leads to easy and simple juggles on hit.
  }}
  }}
}}
}}


=== <span class="invisible-header">Unique</span> ===
===== <span class="invisible-header">1B</span> =====
{{MoveData
{{MoveData
|input=1B
|name=1B
|linkname=1B
|input={{#invoke:InputsUNI|toIcons|1B}}
|image=GOF2_Futaba_1B.PNG
|image=GOF2_Futaba_1B.PNG
|data=
|data=
Line 257: Line 383:
  }}
  }}
}}
}}
===== <span class="invisible-header">3B</span> =====
{{MoveData
{{MoveData
|input=3B
|name=3B
|linkname=3B
|input={{#invoke:InputsUNI|toIcons|3B}}
|image=GOF2_Futaba_3B.PNG
|image=GOF2_Futaba_3B.PNG
|caption=A command grab in a game with no jumps, and it's a low
|image2=GOF2_Futaba_3BB.PNG
|image2=GOF2_Futaba_3BB.PNG
|caption2=Standing B followup
|caption2=Standing B followup
Line 266: Line 396:
   |damage=385
   |damage=385
   |version=3B
   |version=3B
   |hits=
   |hits=Low Parry, UB
   |startup=
   |startup=
   |active=
   |active=
Line 273: Line 403:
   |description=Grounded command grab.
   |description=Grounded command grab.
*Extremely evil.
*Extremely evil.
*Deceptively fast.
*On successful grab, Futaba will jump over the opponent, allowing her to use air moves.
*On successful grab, Futaba will jump over the opponent, allowing her to use air moves.
*Can lead to pretty much any combo Futaba feels like doing.
*Can lead to pretty much any combo Futaba feels like doing.
*Also leads to free backstab.
*Because of its fast speed, this move can only be countered if Futaba is at low endurance.
  }}
  }}
  {{AttackData-GOF2
  {{AttackData-GOF2
Line 288: Line 419:
   |description=Arm swing backwards.
   |description=Arm swing backwards.
*Can only be used after Futaba reaches the ground.
*Can only be used after Futaba reaches the ground.
*Launches upwards on the front hit.
*Usually groundbounces, but can launch opponents.
*Will always Back Stab.
*Will always Back Stab.
  }}
  }}
}}
}}
===== <span class="invisible-header">9B</span> =====
{{MoveData
{{MoveData
|input=9B
|name=9B
|linkname=9B
|input={{#invoke:InputsUNI|toIcons|9B}}
|image=GOF2_Futaba_9B.PNG
|image=GOF2_Futaba_9B.PNG
|data=
|data=
Line 311: Line 445:
== Air Normals ==
== Air Normals ==


===== <span class="invisible-header">j.A</span> =====
{{MoveData
{{MoveData
|input=j.A
|name=j.A
|linkname=j.A
|input=in air {{#invoke:InputsUNI|toIcons|A}}
|image=GOF2_Futaba_jA.PNG
|image=GOF2_Futaba_jA.PNG
|data=
|data=
Line 325: Line 462:
  }}
  }}
}}
}}
===== <span class="invisible-header">j.B</span> =====
{{MoveData
{{MoveData
|input=j.B
|name=j.B
|linkname=j.B
|input=in air {{#invoke:InputsUNI|toIcons|B}}
|image=GOF2_Futaba_jB.PNG
|image=GOF2_Futaba_jB.PNG
|data=
|data=
Line 346: Line 486:
=== <span class="invisible-header">22X</span> ===
=== <span class="invisible-header">22X</span> ===
{{MoveData
{{MoveData
|input=22X
|name=Moonsault Escape
|linkname=22X
|subtitle=ムーンサルトエスケープ
|input={{#invoke:InputsUNI|toIcons|22A}} or {{#invoke:InputsUNI|toIcons|B}}
|image=GOF2_Futaba_22X.PNG
|image=GOF2_Futaba_22X.PNG
|data=
|data=
Line 360: Line 503:
*Covers slightly less than halfscreen. (477 measure)
*Covers slightly less than halfscreen. (477 measure)
*Can only be cancelled into j.22A.
*Can only be cancelled into j.22A.
*Because it's a special move, this armors through A hits.
  }}
  }}
  {{AttackData-GOF2
  {{AttackData-GOF2
Line 378: Line 522:
=== <span class="invisible-header">j.22X</span> ===
=== <span class="invisible-header">j.22X</span> ===
{{MoveData
{{MoveData
|input=j.22X
|name=j.22X
|linkname=j.22X
|input=in air {{#invoke:InputsUNI|toIcons|22A}} or {{#invoke:InputsUNI|toIcons|B}}
|image=GOF2_Futaba_j22X.PNG
|image=GOF2_Futaba_j22X.PNG
|data=
|data=
Line 389: Line 535:
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=Futaba sends herself downwards and grabs.
   |description=Futaba sends herself downwards and grabs. Will throw the opponent upwards.
*On a successful grab, Futaba will throw the opponent upwards.
*This and 3B make up the backbone of Futaba's nonsense.
*The lack of wall-bounce makes this a great combo tool, often being able to use 8B or other move after it.
*Air mobility often clears many lows, as well as some mids.
*Can be countered by B moves, but only if Futaba is not directly above the opponent.
*Whiffing this causes Futaba to roll backwards.
  }}
  }}
  {{AttackData-GOF2
  {{AttackData-GOF2
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   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=Futaba sends herself downwards and grabs.
   |description=Futaba sends herself downwards and grabs. Will throw the opponent towards the wall.
*On a successful grab, Futaba wallslams the opponent.
*Often causes invalid combo on wallslam unless the opponent is at 0% Endurance.
*Use this only if you can't reach the opponent with 22A, or if you just need the damage.
*Can be countered by B moves, but only if Futaba is not directly above the opponent.
*Whiffing this causes Futaba to roll backwards, and also has A armor.
  }}
  }}
}}
}}
=== <span class="invisible-header">j.44X</span> ===
=== <span class="invisible-header">j.44X</span> ===
{{MoveData
{{MoveData
|input=j.44X
|name=j.44X
|linkname=j.44X
|input=in air {{#invoke:InputsUNI|toIcons|4}}{{#invoke:InputsUNI|toIcons|4A}} or {{#invoke:InputsUNI|toIcons|B}}
|image=GOF2_Futaba_j44X.PNG
|image=GOF2_Futaba_j44X.PNG
|image2=GOF2_Futaba_j44X2.PNG
|image2=GOF2_Futaba_j44X2.PNG
Line 437: Line 593:


== Parries ==
== Parries ==
=== <span class="invisible-header">8C</span> ===
{{MoveData
{{MoveData
|name=High Parry
|name=High Parry
|input=8C
|linkname=8C
|input={{#invoke:InputsUNI|toIcons|8C}}
|image=GOF2_Futaba_8C.PNG
|image=GOF2_Futaba_8C.PNG
|data=
|data=
Line 452: Line 610:
  }}
  }}
}}
}}
=== <span class="invisible-header">2C</span> ===
{{MoveData
{{MoveData
|name=Low Parry
|name=Low Parry
|input=2C
|linkname=2C
|input={{#invoke:InputsUNI|toIcons|2C}}
|image=GOF2_Futaba_2C.PNG
|image=GOF2_Futaba_2C.PNG
|data=
|data=
Line 474: Line 634:
=== <span class="invisible-header">4AB</span> ===
=== <span class="invisible-header">4AB</span> ===
{{MoveData
{{MoveData
|input=4AB
|name=Super Explosive Invincible Demon Power Unified Zero Movement Paired Petal Punch
|linkname=4AB
|subtitle=超爆裂無敵魔強統一零移動双花パンチ
|input={{#invoke:InputsUNI|toIcons|4A+B}}
|image=GOF2_Futaba_4AB.PNG
|image=GOF2_Futaba_4AB.PNG
|data=
|data=
Line 484: Line 647:
   |recovery=
   |recovery=
   |advantage=
   |advantage=
   |description=Flying punch.
   |description=It's a flying punch.
*Passes through the opponent.
*Passes through the opponent.
*Damage will increase depending on how long the move is charged.
*Damage will increase depending on how long the move is charged.
Line 495: Line 658:
=== <span class="invisible-header">6AB</span> ===
=== <span class="invisible-header">6AB</span> ===
{{MoveData
{{MoveData
|input=6AB
|name=Spin Knuckle (Queen Ant Silver Gun)
|linkname=6AB
|subtitle=スピンナックル(女王蟻の銀銃)
|input={{#invoke:InputsUNI|toIcons|6A+B}}
|image=GOF2_Futaba_6AB1.PNG
|image=GOF2_Futaba_6AB1.PNG
|image2=GOF2_Futaba_6AB2.PNG
|image2=GOF2_Futaba_6AB2.PNG
Line 513: Line 679:
=== <span class="invisible-header">2AB</span> ===
=== <span class="invisible-header">2AB</span> ===
{{MoveData
{{MoveData
|input=2AB
|name=I see you!
|linkname=2AB
|subtitle=見えた!
|input={{#invoke:InputsUNI|toIcons|2A+B}}
|image=GOF2_Futaba_2AB.PNG
|image=GOF2_Futaba_2AB.PNG
|caption= Futaba stares at you, the player, for wasting her meter at such critical health.
|caption=She sees you, the player, every time you don't cancel into Assault INFIGHT.
|data=
|data=
  {{AttackData-GOF2
  {{AttackData-GOF2

Latest revision as of 18:23, 12 March 2023

Overview
Overview

Self-proclaimed rival of Kanae. Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.

Playstyle
GOF2 Futaba Icon.png Futaba Date is a well-rounded character that uses quick movement and the threat of her command grab to control neutral.
Pros Cons
  • Plenty of Mixups - 3B and other command grabs allow her to create situations where the opponent can only guess.
  • Easy Access to Jump Moves - Outside of 8B and 22X, many of Futaba's normals have small windows to input jump normals or j.22X.
  • Flexible Combos - Given a good starter, Futaba rarely has to worry about getting punished for dropping combos. Moves such as 8B and 3B let her do whatever she feels like afterwards.
  • Avoids Parry Chains - Futaba's 2C cannot be counterparried.
  • Hardcoded Advantage!? - Futaba will always recover roughly 4 frames faster than everyone else.
  • Stylish! - Wears cool gloves and has a cool pink color.
  • Situational Timestop - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently.
  • Uncharismatic... - Really bad at recruiting club members, apparently.
GOF2 Futaba Tag.png

GOF2 Futaba.png

GOF2 Futaba Stage.png

Character Properties
Recovery Time Frames: placeholder
Dash Startup: placeholder

Move List

A Moves B Moves
Special Moves
22X description placeholder
j.22X description placeholder
j.44X description placeholder
66~6 description placeholder
Super Arts
4AB description placeholder
6AB description placeholder
2AB description placeholder



Light Normals

5A
GOF2 Futaba 5A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Simple 5A punch.

2A
GOF2 Futaba 2A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
21 - - - - - -

Crouch punch downwards.

4A
GOF2 Futaba 4A.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
4A 57 - - - - - -

Arm flick backwards.

  • Does not launch.
4A~66 - - - - - - -

Similar to 6A

4A~44 - - - - - - -

Futaba rolls back.

6A
GOF2 Futaba 6A.PNG
THE STINGER
THE STINGER
Damage Hits Startup Active Recovery Adv Block Adv Hit
43 - - - - - -

Futaba jumps forward and reaches for a punch.

  • Has massive forward reach.
  • Can hit an opponent if measure is less than ~690, or a little more than halfscreen.
8A
GOF2 Futaba 8A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
71 - - - - - -

Uppercut punch.

3A
GOF2 Futaba 3A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Arm swing to the right.

7A
GOF2 Futaba 7A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

-

9A
GOF2 Futaba 9A.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
57 - - - - - -

Cartwheel forward.

Heavy Normals

5B
GOF2 Futaba 5B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Simple forward punch.

2B
GOF2 Futaba 2B.PNG
GOF2 Futaba 2B66.PNG
Do not whiff this.
Do not whiff this.
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
2B 287 - - - - - -

Futaba slides downwards and punches forward.

  • Futaba will flip backward after a short period of time.
  • On hit, there is a tiny window in which Futaba is airborne and can use air normals.
2B~66 - - - - - - -

Futaba reaches for a second punch.

  • Can only be cancelled into 22X on hit.
  • Long recovery time.
4B
GOF2 Futaba 4B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 (574 charged) - - - - - -

Quicker forward punch.

  • Moves her forward.
  • Can be charged for extra damage.
6B
GOF2 Futaba 6B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
251 - - - - - -

Downward dash swing.

  • Has shorter range than the swing effect implies, but still moves her forward quite a distance.
8B
GOF2 Futaba 8B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
287 - - - - - -

Backflip kick.

  • Can be cancelled into all air moves.
  • Leads to easy and simple juggles on hit.
1B
GOF2 Futaba 1B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358 - - - - - -

Arm swing upwards.

  • Launches the opponent.
  • On hit, rebeating into any fast light normal such as 2A will give Futaba enough advantage to do whatever she feels like.
  • Has a 66 followup which is near identical to 6A.
  • Can be cancelled into a slightly shorter backdash using 44.
3B
GOF2 Futaba 3B.PNG
A command grab in a game with no jumps, and it's a low
A command grab in a game with no jumps, and it's a low
GOF2 Futaba 3BB.PNG
Standing B followup
Standing B followup
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
3B 385 Low Parry, UB - - - - -

Grounded command grab.

  • Extremely evil.
  • On successful grab, Futaba will jump over the opponent, allowing her to use air moves.
  • Can lead to pretty much any combo Futaba feels like doing.
  • Also leads to free backstab.
  • Because of its fast speed, this move can only be countered if Futaba is at low endurance.
3B~B - - - - - - -

Arm swing backwards.

  • Can only be used after Futaba reaches the ground.
  • Usually groundbounces, but can launch opponents.
  • Will always Back Stab.
9B
GOF2 Futaba 9B.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
454 - - - - - -

Futaba launches herself forward and swings her arms.

  • Knocks down.
  • Can be cancelled into any air moves.

Air Normals

j.A
j.A
in air A
GOF2 Futaba jA.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Two hit cartwheel.

j.B
j.B
in air B
GOF2 Futaba jB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Downward angled aerial punch.

  • Bounces the opponent on hit.
  • If done closer to the ground, the opponent will not be able to tech, which can lead to combos.


Special Moves

22X

Moonsault Escape
ムーンサルトエスケープ
22A or B
GOF2 Futaba 22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
22A - - - - - - -

Long command jump.

  • Covers slightly less than halfscreen. (477 measure)
  • Can only be cancelled into j.22A.
  • Because it's a special move, this armors through A hits.
22B - - - - - - -

Longer command jump.

  • Covers slightly less than fullscreen. (992 measure)
  • Can only be cancelled into j.22B.

j.22X

j.22X
in air 22A or B
GOF2 Futaba j22X.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.22A - - - - - - -

Futaba sends herself downwards and grabs. Will throw the opponent upwards.

  • This and 3B make up the backbone of Futaba's nonsense.
  • The lack of wall-bounce makes this a great combo tool, often being able to use 8B or other move after it.
  • Air mobility often clears many lows, as well as some mids.
  • Can be countered by B moves, but only if Futaba is not directly above the opponent.
  • Whiffing this causes Futaba to roll backwards.
j.22B - - - - - - -

Futaba sends herself downwards and grabs. Will throw the opponent towards the wall.

  • Often causes invalid combo on wallslam unless the opponent is at 0% Endurance.
  • Use this only if you can't reach the opponent with 22A, or if you just need the damage.
  • Can be countered by B moves, but only if Futaba is not directly above the opponent.
  • Whiffing this causes Futaba to roll backwards, and also has A armor.

j.44X

j.44X
in air 44A or B
GOF2 Futaba j44X.PNG
GOF2 Futaba j44X2.PNG
Version Damage Hits Startup Active Recovery Adv Block Adv Hit
j.44A 352 - - - - - -

Futaba flys backwards in the air while sparkling fabulously.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching upwards.
j.44B 352 - - - - - -

Identical to the A version, but the punch is different.

  • If Futaba reaches a wall before hitting the ground, she will bounce off of it and send a flying punch, launching the opponent towards the wall.

Parries

8C

GOF2 Futaba 8C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Quick circular punch.

2C

GOF2 Futaba 2C.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba twirls around the opponent, switching sides.

  • Cannot be counter-parried.
  • Also gives a speed boost for a short period of time

Super Arts

4AB

GOF2 Futaba 4AB.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
358-930 charged - - - - - -

It's a flying punch.

  • Passes through the opponent.
  • Damage will increase depending on how long the move is charged.
  • Leaves her airborne, and can be cancelled into any jump move.
  • If not cancelled, Futaba will always reach either wall due to the massive amount of range the move has.
  • The hitbox is only active during the punch, and not after Futaba flips onto the ground.

6AB

Spin Knuckle (Queen Ant Silver Gun)
スピンナックル(女王蟻の銀銃)
6A+B
GOF2 Futaba 6AB1.PNG
GOF2 Futaba 6AB2.PNG
Damage Hits Startup Active Recovery Adv Block Adv Hit
912 - - - - - -

Multi-hit combo which ends in a launcher.

  • If used on its own, damage can be extended slightly by using a well-timed 5A or other light normal.

2AB

I see you!
見えた!
2A+B
GOF2 Futaba 2AB.PNG
She sees you, the player, every time you don't cancel into Assault INFIGHT.
She sees you, the player, every time you don't cancel into Assault INFIGHT.
Damage Hits Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Futaba's eyes glow as she slows the speed of time.

  • Can only be used when Futaba has less than half health, or when her icon flashes red.
  • Also slows her and the timer down.
  • Futaba's slow speed can be removed by attacking and then using assault INFIGHT.
  • The effect lasts for roughly 3 seconds before the game returns to normal speed.
  • Absolutely intimidating stance.


General
Controls
FAQ
Netplay
System
HUD
Links
Characters
Kanae Kinoshita
Futaba Date
Papeko Imagawa
Ammy Akechi
Minami Maeda
Makoto Sanada
Ashita Tokugawa
Yukie Chosokaba
Madoi Takeda
Ruki Uesugi
Negai Kinoshita
Katsuko Hosokawa