Glove on Fight 2: Gleam of Force/Futaba Date: Difference between revisions
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Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on. | Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on. | ||
|intro=[[File:GOF2_Futaba_Icon.png|30px]] '''Futaba Date''' is a well-rounded character that uses quick movement and the threat of her command grab to control neutral. | |||
|intro=[[File:GOF2_Futaba_Icon.png|30px]] '''Futaba Date''' is a | |||
|pros= | |pros= | ||
*'''Plenty of Mixups''' - 3B and other command grabs allow her to create situations where the opponent can only guess. | *'''Plenty of Mixups''' - 3B and other command grabs allow her to create situations where the opponent can only guess. | ||
*'''Easy Access to Jump Moves''' - Outside of 8B and 22X, many of Futaba's normals have small windows to input jump normals or j.22X. | *'''Easy Access to Jump Moves''' - Outside of 8B and 22X, many of Futaba's normals have small windows to input jump normals or j.22X. | ||
*'''Flexible Combos''' - Given a good starter, Futaba rarely has to worry about getting punished for dropping combos. Moves such as 8B and 3B let her do whatever she feels like afterwards. | *'''Flexible Combos''' - Given a good starter, Futaba rarely has to worry about getting punished for dropping combos. Moves such as 8B and 3B let her do whatever she feels like afterwards. | ||
*'''Avoids Parry Chains''' - Futaba's 2C cannot be counterparried. | *'''Avoids Parry Chains''' - Futaba's 2C cannot be counterparried. | ||
*'''Hardcoded Advantage!?''' - Futaba will always recover roughly 4 frames faster than everyone else. | *'''Hardcoded Advantage!?''' - Futaba will always recover roughly 4 frames faster than everyone else. | ||
Line 19: | Line 16: | ||
*'''Situational Timestop''' - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently. | *'''Situational Timestop''' - Desperation super offers very little utility without a second bar to burn for Assault Infight, and is otherwise useless. Futaba also has to be in close range to the opponent if she wants to utilize time efficiently. | ||
*''' | *'''Uncharismatic...''' - Really bad at recruiting club members, apparently. | ||
|border=no|tablewidth=102 | |border=no|tablewidth=102 | ||
Line 33: | Line 29: | ||
</table> | </table> | ||
}} | }} | ||
== Move List == | |||
{{MoveSummary-GOF2 | |||
|7A= | |||
|8A= | |||
|9A= | |||
|4A= | |||
|5A= | |||
|6A= | |||
|1A= | |||
|2A= | |||
|3A= | |||
|7B= | |||
|8B= | |||
|9B= | |||
|4B= | |||
|5B= | |||
|6B= | |||
|1B= | |||
|2B= | |||
|3B= | |||
|spdata= | |||
{{MoveList-GOF2 | |||
|name=22X | |||
|description= | |||
}} | |||
{{MoveList-GOF2 | |||
|name=j.22X | |||
|description= | |||
}} | |||
{{MoveList-GOF2 | |||
|name=j.44X | |||
|description= | |||
}} | |||
{{MoveList-GOF2 | |||
|name=66~6 | |||
|description= | |||
}} | |||
|sudata= | |||
{{MoveList-GOF2 | |||
|name=4AB | |||
|description= | |||
}} | |||
{{MoveList-GOF2 | |||
|name=6AB | |||
|description= | |||
}} | |||
{{MoveList-GOF2 | |||
|name=2AB | |||
|description= | |||
}} | |||
}} | |||
== Light Normals == | == Light Normals == | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header">5A</span> ===== | ||
{{MoveData | {{MoveData | ||
|input= | |name=5A | ||
|linkname=5A | |||
|input={{#invoke:InputsUNI|toIcons|A}} | |||
|image=GOF2_Futaba_5A.PNG | |image=GOF2_Futaba_5A.PNG | ||
|data= | |data= | ||
Line 50: | Line 103: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=2A | |name=2A | ||
|linkname=2A | |||
|input={{#invoke:InputsUNI|toIcons|2A}} | |||
|image=GOF2_Futaba_2A.PNG | |image=GOF2_Futaba_2A.PNG | ||
|data= | |data= | ||
Line 64: | Line 120: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">4A</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=4A | |name=4A | ||
|linkname=4A | |||
|input={{#invoke:InputsUNI|toIcons|4A}} | |||
|image=GOF2_Futaba_4A.PNG | |image=GOF2_Futaba_4A.PNG | ||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|version=4A | |||
|damage=57 | |damage=57 | ||
|hits= | |hits= | ||
Line 77: | Line 137: | ||
|description=Arm flick backwards. | |description=Arm flick backwards. | ||
*Does not launch. | *Does not launch. | ||
}} | |||
{{AttackData-GOF2 | |||
|version=4A~66 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=Similar to 6A | |||
}} | |||
{{AttackData-GOF2 | |||
|version=4A~44 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=Futaba rolls back. | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">6A</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=6A | |name=6A | ||
|linkname=6A | |||
|input={{#invoke:InputsUNI|toIcons|6A}} | |||
|image=GOF2_Futaba_6A.PNG | |image=GOF2_Futaba_6A.PNG | ||
|caption= THE STINGER | |caption= THE STINGER | ||
Line 96: | Line 182: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">8A</span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name=8A | ||
|linkname=8A | |||
|image=GOF2_Futaba_8A.PNG | |image=GOF2_Futaba_8A.PNG | ||
|input={{#invoke:InputsUNI|toIcons|8A}} | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 111: | Line 200: | ||
}} | }} | ||
=== <span class="invisible-header"> | ===== <span class="invisible-header">3A</span> ===== | ||
{{MoveData | {{MoveData | ||
|input=3A | |name=3A | ||
|linkname=3A | |||
|input={{#invoke:InputsUNI|toIcons|3A}} | |||
|image=GOF2_Futaba_3A.PNG | |image=GOF2_Futaba_3A.PNG | ||
|data= | |data= | ||
Line 126: | Line 217: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">7A</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=9A | |name=7A | ||
|linkname=7A | |||
|input={{#invoke:InputsUNI|toIcons|7A}} | |||
|image=GOF2_Futaba_7A.PNG | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage=57 | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
===== <span class="invisible-header">9A</span> ===== | |||
{{MoveData | |||
|name=9A | |||
|linkname=9A | |||
|input={{#invoke:InputsUNI|toIcons|9A}} | |||
|image=GOF2_Futaba_9A.PNG | |image=GOF2_Futaba_9A.PNG | ||
|data= | |data= | ||
Line 142: | Line 253: | ||
== Heavy Normals == | == Heavy Normals == | ||
=== <span class="invisible-header"> | ===== <span class="invisible-header">5B</span> ===== | ||
{{MoveData | {{MoveData | ||
|input= | |name=5B | ||
|linkname=5B | |||
|input={{#invoke:InputsUNI|toIcons|B}} | |||
|image=GOF2_Futaba_5B.PNG | |image=GOF2_Futaba_5B.PNG | ||
|data= | |data= | ||
Line 157: | Line 270: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">2B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=2B | |name=2B | ||
|linkname=2B | |||
|input={{#invoke:InputsUNI|toIcons|2B~6}}{{#invoke:InputsUNI|toIcons|6}} | |||
|image=GOF2_Futaba_2B.PNG | |image=GOF2_Futaba_2B.PNG | ||
|image2=GOF2_Futaba_2B66.PNG | |image2=GOF2_Futaba_2B66.PNG | ||
Line 172: | Line 288: | ||
|advantage= | |advantage= | ||
|description=Futaba slides downwards and punches forward. | |description=Futaba slides downwards and punches forward. | ||
* | *Futaba will flip backward after a short period of time. | ||
* | *On hit, there is a tiny window in which Futaba is airborne and can use air normals. | ||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 186: | Line 302: | ||
|description=Futaba reaches for a second punch. | |description=Futaba reaches for a second punch. | ||
*Can only be cancelled into 22X on hit. | *Can only be cancelled into 22X on hit. | ||
*Long recovery time. | *Long recovery time. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">4B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=4B | |name=4B | ||
|linkname=4B | |||
|input={{#invoke:InputsUNI|toIcons|4B}} | |||
|image=GOF2_Futaba_4B.PNG | |image=GOF2_Futaba_4B.PNG | ||
|data= | |data= | ||
Line 206: | Line 324: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">6B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=6B | |name=6B | ||
|linkname=6B | |||
|input={{#invoke:InputsUNI|toIcons|6B}} | |||
|image=GOF2_Futaba_6B.PNG | |image=GOF2_Futaba_6B.PNG | ||
|data= | |data= | ||
Line 221: | Line 342: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">8B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=8B | |name=8B | ||
|linkname=8B | |||
|input={{#invoke:InputsUNI|toIcons|8B}} | |||
|image=GOF2_Futaba_8B.PNG | |image=GOF2_Futaba_8B.PNG | ||
|data= | |data= | ||
Line 233: | Line 357: | ||
|advantage= | |advantage= | ||
|description=Backflip kick. | |description=Backflip kick. | ||
*Can be cancelled into all air moves | *Can be cancelled into all air moves. | ||
* | *Leads to easy and simple juggles on hit. | ||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header"> | ===== <span class="invisible-header">1B</span> ===== | ||
{{MoveData | {{MoveData | ||
|input=1B | |name=1B | ||
|linkname=1B | |||
|input={{#invoke:InputsUNI|toIcons|1B}} | |||
|image=GOF2_Futaba_1B.PNG | |image=GOF2_Futaba_1B.PNG | ||
|data= | |data= | ||
Line 257: | Line 383: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">3B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=3B | |name=3B | ||
|linkname=3B | |||
|input={{#invoke:InputsUNI|toIcons|3B}} | |||
|image=GOF2_Futaba_3B.PNG | |image=GOF2_Futaba_3B.PNG | ||
|caption= | |caption=A command grab in a game with no jumps, and it's a low | ||
|image2=GOF2_Futaba_3BB.PNG | |image2=GOF2_Futaba_3BB.PNG | ||
|caption2=Standing B followup | |caption2=Standing B followup | ||
Line 267: | Line 396: | ||
|damage=385 | |damage=385 | ||
|version=3B | |version=3B | ||
|hits= | |hits=Low Parry, UB | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 274: | Line 403: | ||
|description=Grounded command grab. | |description=Grounded command grab. | ||
*Extremely evil. | *Extremely evil. | ||
*On successful grab, Futaba will jump over the opponent, allowing her to use air moves. | *On successful grab, Futaba will jump over the opponent, allowing her to use air moves. | ||
*Can lead to pretty much any combo Futaba feels like doing. | *Can lead to pretty much any combo Futaba feels like doing. | ||
*Also leads to free backstab. | |||
*Because of its fast speed, this move can only be countered if Futaba is at low endurance. | |||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 289: | Line 419: | ||
|description=Arm swing backwards. | |description=Arm swing backwards. | ||
*Can only be used after Futaba reaches the ground. | *Can only be used after Futaba reaches the ground. | ||
* | *Usually groundbounces, but can launch opponents. | ||
*Will always Back Stab. | *Will always Back Stab. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">9B</span> ===== | |||
{{MoveData | {{MoveData | ||
|input=9B | |name=9B | ||
|linkname=9B | |||
|input={{#invoke:InputsUNI|toIcons|9B}} | |||
|image=GOF2_Futaba_9B.PNG | |image=GOF2_Futaba_9B.PNG | ||
|data= | |data= | ||
Line 312: | Line 445: | ||
== Air Normals == | == Air Normals == | ||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name=j.A | ||
|linkname=j.A | |||
|input=in air {{#invoke:InputsUNI|toIcons|A}} | |||
|image=GOF2_Futaba_jA.PNG | |image=GOF2_Futaba_jA.PNG | ||
|data= | |data= | ||
Line 326: | Line 462: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | {{MoveData | ||
| | |name=j.B | ||
|linkname=j.B | |||
|input=in air {{#invoke:InputsUNI|toIcons|B}} | |||
|image=GOF2_Futaba_jB.PNG | |image=GOF2_Futaba_jB.PNG | ||
|data= | |data= | ||
Line 348: | Line 487: | ||
{{MoveData | {{MoveData | ||
|name=Moonsault Escape | |name=Moonsault Escape | ||
|linkname=22X | |||
|subtitle=ムーンサルトエスケープ | |subtitle=ムーンサルトエスケープ | ||
|input= | |input={{#invoke:InputsUNI|toIcons|22A}} or {{#invoke:InputsUNI|toIcons|B}} | ||
|image=GOF2_Futaba_22X.PNG | |image=GOF2_Futaba_22X.PNG | ||
|data= | |data= | ||
Line 363: | Line 503: | ||
*Covers slightly less than halfscreen. (477 measure) | *Covers slightly less than halfscreen. (477 measure) | ||
*Can only be cancelled into j.22A. | *Can only be cancelled into j.22A. | ||
*Because it's a special move, this armors through A hits. | |||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 381: | Line 522: | ||
=== <span class="invisible-header">j.22X</span> === | === <span class="invisible-header">j.22X</span> === | ||
{{MoveData | {{MoveData | ||
| | |name=j.22X | ||
|linkname=j.22X | |||
|input=in air {{#invoke:InputsUNI|toIcons|22A}} or {{#invoke:InputsUNI|toIcons|B}} | |||
|image=GOF2_Futaba_j22X.PNG | |image=GOF2_Futaba_j22X.PNG | ||
|data= | |data= | ||
Line 396: | Line 539: | ||
*The lack of wall-bounce makes this a great combo tool, often being able to use 8B or other move after it. | *The lack of wall-bounce makes this a great combo tool, often being able to use 8B or other move after it. | ||
*Air mobility often clears many lows, as well as some mids. | *Air mobility often clears many lows, as well as some mids. | ||
*Can be countered by B moves, but only if Futaba is not directly above the opponent. | |||
*Whiffing this causes Futaba to roll backwards. | |||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 406: | Line 551: | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description=Futaba sends herself downwards and grabs. | |description=Futaba sends herself downwards and grabs. Will throw the opponent towards the wall. | ||
* | *Often causes invalid combo on wallslam unless the opponent is at 0% Endurance. | ||
*Use this only if you can't reach the opponent with 22A, or if you just need the damage. | *Use this only if you can't reach the opponent with 22A, or if you just need the damage. | ||
*Can be countered by B moves, but only if Futaba is not directly above the opponent. | |||
*Whiffing this causes Futaba to roll backwards, and also has A armor. | |||
}} | }} | ||
}} | }} | ||
Line 414: | Line 561: | ||
=== <span class="invisible-header">j.44X</span> === | === <span class="invisible-header">j.44X</span> === | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.44X | ||
| | |linkname=j.44X | ||
|input=in air {{#invoke:InputsUNI|toIcons|4}}{{#invoke:InputsUNI|toIcons|4A}} or {{#invoke:InputsUNI|toIcons|B}} | |||
|image=GOF2_Futaba_j44X.PNG | |image=GOF2_Futaba_j44X.PNG | ||
|image2=GOF2_Futaba_j44X2.PNG | |image2=GOF2_Futaba_j44X2.PNG | ||
Line 445: | Line 593: | ||
== Parries == | == Parries == | ||
=== <span class="invisible-header">8C</span> === | |||
{{MoveData | {{MoveData | ||
|name=High Parry | |name=High Parry | ||
|input=8C | |linkname=8C | ||
|input={{#invoke:InputsUNI|toIcons|8C}} | |||
|image=GOF2_Futaba_8C.PNG | |image=GOF2_Futaba_8C.PNG | ||
|data= | |data= | ||
Line 460: | Line 610: | ||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header">2C</span> === | |||
{{MoveData | {{MoveData | ||
|name=Low Parry | |name=Low Parry | ||
|input=2C | |linkname=2C | ||
|input={{#invoke:InputsUNI|toIcons|2C}} | |||
|image=GOF2_Futaba_2C.PNG | |image=GOF2_Futaba_2C.PNG | ||
|data= | |data= | ||
Line 483: | Line 635: | ||
{{MoveData | {{MoveData | ||
|name=Super Explosive Invincible Demon Power Unified Zero Movement Paired Petal Punch | |name=Super Explosive Invincible Demon Power Unified Zero Movement Paired Petal Punch | ||
|linkname=4AB | |||
|subtitle=超爆裂無敵魔強統一零移動双花パンチ | |subtitle=超爆裂無敵魔強統一零移動双花パンチ | ||
|input= | |input={{#invoke:InputsUNI|toIcons|4A+B}} | ||
|image=GOF2_Futaba_4AB.PNG | |image=GOF2_Futaba_4AB.PNG | ||
|data= | |data= | ||
Line 506: | Line 659: | ||
{{MoveData | {{MoveData | ||
|name=Spin Knuckle (Queen Ant Silver Gun) | |name=Spin Knuckle (Queen Ant Silver Gun) | ||
|linkname=6AB | |||
|subtitle=スピンナックル(女王蟻の銀銃) | |subtitle=スピンナックル(女王蟻の銀銃) | ||
|input={{#invoke:InputsUNI|toIcons|6A+B}} | |||
|input= | |||
|image=GOF2_Futaba_6AB1.PNG | |image=GOF2_Futaba_6AB1.PNG | ||
|image2=GOF2_Futaba_6AB2.PNG | |image2=GOF2_Futaba_6AB2.PNG | ||
Line 527: | Line 680: | ||
{{MoveData | {{MoveData | ||
|name=I see you! | |name=I see you! | ||
|linkname=2AB | |||
|subtitle=見えた! | |subtitle=見えた! | ||
|input= | |input={{#invoke:InputsUNI|toIcons|2A+B}} | ||
|image=GOF2_Futaba_2AB.PNG | |image=GOF2_Futaba_2AB.PNG | ||
|caption=She sees you, the player, every time you don't cancel into Assault INFIGHT. | |caption=She sees you, the player, every time you don't cancel into Assault INFIGHT. |
Latest revision as of 18:23, 12 March 2023
Overview
Self-proclaimed rival of Kanae. Seeing Kanae set her mind to something, she also participated in Gleam of Force. At first, she received trouble because of her unorthodox technique, so she doesn't use some parts of her gymnastics anymore. She now plans to establish a "Girls' Rhythmic Gymnastics Grappling Club", but regrettably, it doesn't seem to be catching on.
Playstyle
Move List
A Moves | B Moves | ||||
---|---|---|---|---|---|
Special Moves | ||||||||
---|---|---|---|---|---|---|---|---|
|
Super Arts | ||||||
---|---|---|---|---|---|---|
|
Light Normals
5A
2A
4A
6A
8A
3A
7A
9A
Heavy Normals
5B
2B
4B
6B
8B
1B
3B
9B
Air Normals
j.A
j.B
Special Moves
22X
j.22X
j.44X
Parries
8C
2C
Super Arts
4AB
6AB
2AB