Duels of Fortune/Annie: Difference between revisions
(Created page with "======<span style="visibility:hidden;font-size:0">Overview</span>====== {{FP Overview |overview=Give an overview of the char. |intro= '''X (character name)''' *briefly describe playstyle*. |pros= * '''Pro''' - Something the character is good at. |cons= * '''Con''' - Something bad about the character. |border=yes|tablewidth=102 |flex_data=200px 500px<br> <table style="width: 100%; border-collapse: collapse;"> '''Char...") |
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|border=yes|tablewidth=102 | |border=yes|tablewidth=102 | ||
|flex_data=[[File:DoF_X_Name.png| | |flex_data=<tabber> | ||
[[File:DoF_X_profile.png| | |-|Default Costume= | ||
[[File:DoF_X_Name.png|100px]] <br> | |||
[[File:DoF_X_profile.png|350px]] | |||
|-|Alt Costume= | |||
[[File:DoF_X_Name.png|100px]] <br> | |||
[[File:DoF_X_profile_costumename.png|350px]] | |||
</tabber> <br> | |||
<table style="width: 100%; border-collapse: collapse;"> | <table class="wikitable" style="width: 100%; border: none; background: none; border-collapse: collapse;"> | ||
'''Character Properties''' | '''Character Properties''' | ||
<tr><td style="text-align: left;">'''Health''' | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''20000''' | |||
<tr> | |||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''XF''' | |||
<tr> | |||
</table> | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''X''' | ||
<tr> | |||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''X (XF)''' | |||
</table> | |||
}} | }} | ||
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{{Content Box|header=Move list|content= | {{Content Box|header=Move list|content= | ||
;Command Normals | ;Command Normals | ||
:4H - '' | :4H - ''Hyper Propulsion Fist'': A fairly standard projectile that knocks back opponents pretty far. | ||
:j.2H - ''Minor Miscalculation'': A spin kick that can be cancelled into a double jump. | |||
;Special Moves | ;Special Moves | ||
:5S - '' | :(j.)5S - ''Hi-Volt Stun Grenade'': A bouncing projectile that stuns on hit. Can be angled with 4 or 6. Automatically explodes after a short time. | ||
:4S - '' | :4S - ''Turbo Accelerator Kick'': A combo ender that works at all ranges, but has little use outside of combos, despite the second hit being an overhead, due to its slow speed. | ||
: | :j.4S - ''Volatile Condensed Energy'': A setplay projectile that stays in place until hit, in which case it explodes. Hitting the projectile with 5S will cause the 5S projectile to rocket towards the opponent, while hitting it with the 2S projectile causes it to grow larger in size. | ||
: | :2S - ''Portable Supercharged Tesla'': Slides a turret a short distance, counting as a low. Press 2S again to activate the turret, firing a projectile upwards. The initial slide can have its distance altered with 4 or 6. | ||
;Supers | ;Supers | ||
:5SP - '' | :5SP - ''HSC Function 174-A'': Drops a barrage of projectiles from above covering the whole screen. Its damage is low, though. | ||
:2SP - '' | :2SP - ''HSC Function 203-A'': Continuously fires projectiles at fixed intervals while Annie remains actionable. Automatically uses HSC Function 203-B and ends the super after 4 projectiles. | ||
:2SP->SP - ''HSC Function 203-B'': A beam that goes fullscreen. | |||
}} | }} | ||
|content2= | |content2= | ||
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{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__2L.png | |image=DoF__2L.png | ||
|hitbox=DoF__2L_Hitbox.png | |hitbox=DoF__2L_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__2M.png | |image=DoF__2M.png | ||
|hitbox=DoF__2M_Hitbox.png | |hitbox=DoF__2M_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|input=[[File: | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__2H.png | |image=DoF__2H.png | ||
|hitbox=DoF__2H_Hitbox.png | |hitbox=DoF__2H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.L | |name=j.L | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image=DoF__jL.png | |image=DoF__jL.png | ||
|hitbox=DoF__jL_Hitbox.png | |hitbox=DoF__jL_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.M | |name=j.M | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image=DoF__M.png | |image=DoF__M.png | ||
|hitbox=DoF__jM_Hitbox.png | |hitbox=DoF__jM_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|input=[[File: | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image=DoF__jH.png | |image=DoF__jH.png | ||
|hitbox=DoF__jH_Hitbox.png | |hitbox=DoF__jH_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Command Normal Name''' | |name='''Command Normal Name''' | ||
|input = 4H <br> [[File: | |input = 4H <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__4H.png | |image=DoF__4H.png | ||
|hitbox=DoF__4H_Hitbox.png | |hitbox=DoF__4H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Throw | |name=Throw | ||
|input = 6H <br> [[File: | |input = 6H <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image=DoF__6H.png | |image=DoF__6H.png | ||
|hitbox=DoF__6H_Hitbox.png | |hitbox=DoF__6H_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name=Down Taunt | |name=Down Taunt | ||
|input = 2T <br> [[File: | |input = 2T <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Taunt.png|15px|link=]] | ||
|image=DoF__2T.png | |image=DoF__2T.png | ||
|hitbox=DoF__2T_Hitbox.png | |hitbox=DoF__2T_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 4S <br> [[File: | |input = 4S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__4S.png | |image=DoF__4S.png | ||
|hitbox=DoF__4S_Hitbox.png | |hitbox=DoF__4S_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = 2S <br> [[File: | |input = 2S <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__2S.png | |image=DoF__2S.png | ||
|hitbox=DoF__2S_Hitbox.png | |hitbox=DoF__2S_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Special Name''' | |name='''Special Name''' | ||
|input = j.S <br> [[File: | |input = j.S <br> [[File:DoF_Direction_Up.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image=DoF__jS.png | |image=DoF__jS.png | ||
|hitbox=DoF__jS_Hitbox.png | |hitbox=DoF__jS_Hitbox.png | ||
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{{MoveData | {{MoveData | ||
|name='''Super Name''' | |name='''Super Name''' | ||
|input = 2SP <br> [[File: | |input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]] | ||
|image=DoF__2SP.png | |image=DoF__2SP.png | ||
|hitbox=DoF__2SP_Hitbox.png | |hitbox=DoF__2SP_Hitbox.png | ||
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[[Category:Duels of Fortune]] | [[Category:Duels of Fortune]] | ||
[[Category: | [[Category:DoF Annie]] |
Latest revision as of 17:05, 16 May 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
|
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Character Properties
Health | 20000 |
Backdash | XF |
Unique Movement | X |
Fastest Attack | X (XF) |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Hyper Propulsion Fist: A fairly standard projectile that knocks back opponents pretty far.
- j.2H - Minor Miscalculation: A spin kick that can be cancelled into a double jump.
- Special Moves
- (j.)5S - Hi-Volt Stun Grenade: A bouncing projectile that stuns on hit. Can be angled with 4 or 6. Automatically explodes after a short time.
- 4S - Turbo Accelerator Kick: A combo ender that works at all ranges, but has little use outside of combos, despite the second hit being an overhead, due to its slow speed.
- j.4S - Volatile Condensed Energy: A setplay projectile that stays in place until hit, in which case it explodes. Hitting the projectile with 5S will cause the 5S projectile to rocket towards the opponent, while hitting it with the 2S projectile causes it to grow larger in size.
- 2S - Portable Supercharged Tesla: Slides a turret a short distance, counting as a low. Press 2S again to activate the turret, firing a projectile upwards. The initial slide can have its distance altered with 4 or 6.
- Supers
- 5SP - HSC Function 174-A: Drops a barrage of projectiles from above covering the whole screen. Its damage is low, though.
- 2SP - HSC Function 203-A: Continuously fires projectiles at fixed intervals while Annie remains actionable. Automatically uses HSC Function 203-B and ends the super after 4 projectiles.
- 2SP->SP - HSC Function 203-B: A beam that goes fullscreen.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
---|---|---|---|---|---|
5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Annie Wiki Roadmap
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