Duels of Fortune/Baron: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{FP Overview | {{FP Overview-DoF | ||
|overview= | |overview=Baron Brightstar is Clyde's father and the biggest body in the game, taking his place as the slow but powerful grappler. Like any of character of this nature, Baron is built on extremes. | ||
Baron's normals are massive and usually route into huge damage and great okizeme. Pokes like '''5M''', '''4H''', and '''2[H]''' in particular have huge amounts of utility. Once he's in, his monstrous pressure starts. Baron has 3 command grabs between '''4S~S''' (Orbital Grapple), '''5S''' (Brightstar Bomber), and '''624S''' (Grand Brightstar Bomber). 4S~S is somewhat niche. 5S has more uses due to an HKD and combo in the corner. 624S though is the showstopper with a blazing fast startup, good range, huge damage, and a combo starter/extender in the corner. Its only weakness is giving no knockdown in midscreen, but gaining the corner as Baron isn't difficult. These throws aren't Baron's only mixups either. Using his '''2S''' (Meteor Cannon), Baron can threaten an armored unblockable, and with the right knockdowns, he can even set it up meaty. His defensive tools are also better than the norm. Baron's reversals are just as massive as he is, making spacing them out quite difficult. On top of that, his 2S doubles as a frame 2 armored option. While can lose to some things, the threat of it can force opponents to rethink their usual pressure. In addition, Grand Brightstar Bomber is fast enough to catch people playing too respective, especially if they're trying to bait reversal. His health being the highest in the game at 30000 further makes his defensive capabilities strong, as even beyond allowing him to survive more hits, it means he'll naturally build more burst and meter over the course of a round. | |||
Baron though is a big body grappler and not without the flaws they come with. Baron has by far the weakest movement in the game, with no forward dash, air dashes, increased pre-jump, and slow walk speeds. This generally means he doesn't get to take the match at his pace, and instead has to play reactively to the opponent. This further ties in with how committal his primary neutral tools are. 2[H], 4H, 4S, and his jump, are all unsafe and not hard to react to for experienced players. His massive body doesn't do him any favors either, as he's open to unique pressure situations including an infinite blockstring in the corner for two characters. It also just means he has a tendency to get hit by things other characters could avoid like upwards angled projectiles. Possibly his biggest flaw though is his weakness to guard cancel reversals. As a big character, most of his normals have higher than average recovery. As a result, it's easier than normal for most characters to reactively guard cancel to punish him for trying to run his pressure. While this doesn't invalidate how strong and rewarding his offense is, especially since a blocked reversal can mean death, the dynamic and flow of how he does it completely changes the moment the opponent has enough meter to reversal. | |||
|intro= '''Baron''' armors his way into the opponent's face and mixes them with his terrifying command grabs. | |intro= '''Baron''' armors his way into the opponent's face and mixes them with his terrifying command grabs. | ||
|pros= | |pros= | ||
* '''Fear Invoking Mixups''' - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen | * '''Fear Invoking Mixups''' - Like any good grappler, Baron's command grabs are terrifying to get hit by. While not especially rewarding in midscreen, both of Baron's main command grabs give a combo in the corner that can deal over 20K with 50 meter. Making this even more scary is his hit reward, with his bnbs dealing by far the most in the game besides Johnson, usually over 10K. These often carry to the corner too. Additionally, he has the ability to restand in combos using '''2S''', letting him loop pressure. | ||
* '''Big Normals''' - Baron's normals, while not disjointed, cover a sizable distance. Standouts are '''5M''', 4H, and 2[H]. | |||
* '''Strong Defensive Choices''' - While he does have a few slower buttons, Baron has plenty of ways to deal with pressure. His reversal is huge and covers his entire body, making it great at catching even crossups. His wakeup reversal is even bigger, one of the biggest in the game. He also has '''2S''', a frame 2 armored move. | |||
* '''Big Normals''' - Baron's normals while not disjointed cover a sizable distance | |||
* ''' | |||
* '''High Health''' - Baron has by far the highest health in the game at 30K. This means he often takes an extra hit or two to kill, giving him more time to start his offense and build resources. | * '''High Health''' - Baron has by far the highest health in the game at 30K. This means he often takes an extra hit or two to kill, giving him more time to start his offense and build resources. | ||
|cons= | |cons= | ||
* '''Awful Movement''' - Baron has the weakest movement in the game, lacking a forward dash, air dashes, having extra long prejump, and very slow | * '''Vulnerable to Guard Cancel''' - Baron's normals have above average recovery, meaning he's more consistently punished by guard cancel compared to the rest of the cast. This is particularly tough for him, as he can have trouble getting into close range to begin with, and a gc can mean having to go through the entire neutral game again. | ||
* '''Awful Movement''' - Baron has the weakest movement in the game, lacking a forward dash, air dashes, having extra long prejump, and having very slow ground and air speeds. | |||
* '''Committal Neutral''' - While Baron's neutral options are incredibly threatening due to their reward, most can be reliably avoided by patient and reactive opponents, and many are punishable if the opponent understands how they work. | * '''Committal Neutral''' - While Baron's neutral options are incredibly threatening due to their reward, most can be reliably avoided by patient and reactive opponents, and many are punishable if the opponent understands how they work. | ||
* '''Huge Hurtbox''' - Baron has the biggest hurtbox in the game, meaning he tends to be caught by all sorts of things including a few instant overheads and infinite blockstrings in the corner. | |||
* '''Huge Hurtbox''' - Baron has the biggest hurtbox in the game, meaning he tends to be caught by all sorts of things including a few instant overheads | |||
|border=yes|tablewidth=102 | |border=yes|tablewidth=102 | ||
|flex_data=<tabber> | |flex_data=<tabber> | ||
|-| | |-|Wrestler= | ||
[[File:DoF_Baron_Name.png|100px]] <br> | [[File:DoF_Baron_Name.png|100px]] <br> | ||
[[File:DoF_Baron_profile.png|350px]] | [[File:DoF_Baron_profile.png|350px]] | ||
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<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''30000''' | <td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''30000''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''34F''' | ||
<tr> | <tr> | ||
<td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''No Forward Dash | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''No Forward Dash <br> No Air Dash <br> Increased Pre-Jump (8F)''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''2L (6F)''' | ||
</table> | </table> | ||
}} | }} | ||
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|name=5L | |name=5L | ||
|input=[[File:DoF_Buttons_L.png|25px|link=]] | |input=[[File:DoF_Buttons_L.png|25px|link=]] | ||
|image= | |image=DoF_Baron_5L.png | ||
|hitbox= | |hitbox=DoF_Baron_5L_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=5M | |name=5M | ||
|input=[[File:DoF_Buttons_M.png|25px|link=]] | |input=[[File:DoF_Buttons_M.png|25px|link=]] | ||
|image= | |image=DoF_Baron_5M.png | ||
|hitbox= | |hitbox=DoF_Baron_5M_Hitbox.png | ||
|caption= | |caption=You will learn to love this button | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=5H | |name=5H | ||
|input=[[File:DoF_Buttons_H.png|25px|link=]] | |input=[[File:DoF_Buttons_H.png|25px|link=]] | ||
|image= | |image=DoF_Baron_5H.png | ||
|hitbox= | |hitbox=DoF_Baron_5H_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=2L | |name=2L | ||
|input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image= | |image=DoF_Baron_2L.png | ||
|hitbox= | |hitbox=DoF_Baron_2L_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=2M | |name=2M | ||
|input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image= | |image=DoF_Baron_2M.png | ||
|hitbox= | |hitbox=DoF_Baron_2M_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=2H | |name=2H | ||
|input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | |input=[[File:DoF_Direction_Down.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image= | |image=DoF_Baron_2H.png | ||
|hitbox= | |hitbox=DoF_Baron_2H_Hitbox.png | ||
|hitbox2=DoF_Baron_2H_Hitbox_2.png | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=j.L | |name=j.L | ||
|input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_L.png|25px|link=]] | ||
|image= | |image=DoF_Baron_jL.png | ||
|hitbox= | |hitbox=DoF_Baron_jL_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=j.M | |name=j.M | ||
|input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_M.png|25px|link=]] | ||
|image= | |image=DoF_Baron_M.png | ||
|hitbox= | |hitbox=DoF_Baron_j.M_Hitbox_1.png | ||
|hitbox2=DoF_Baron_jM_Hitbox_2.png | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=j.H | |name=j.H | ||
|input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | |input=[[File:DoF_Direction_Up.png|25px|link=]][[File:DoF_Buttons_H.png|25px|link=]] | ||
|image= | |image=DoF_Baron_jH.png | ||
|hitbox= | |hitbox=DoF_Baron_jH_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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{{MoveData | {{MoveData | ||
|name=''' | |name='''Giant Tackle''' | ||
|input = 4H <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | |input = 4H <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image= | |image=DoF_Baron_4H.png | ||
|hitbox= | |hitbox=DoF_Baron_4H_Hitbox.png | ||
|data= | |||
{{AttackData-DoF | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| properties = | |||
| description = Describe a command normal. Add bullet points if necessary. | |||
}} | |||
}} | |||
{{MoveData | |||
|name='''Body Press''' | |||
|input = j.2H <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | |||
|image=DoF_Baron_j2H.png | |||
|hitbox=DoF_Baron_j2H_Hitbox_1.png | |||
|hitbox2=DoF_Baron_j2H_Hitbox_2.png | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=Throw | |name=Throw | ||
|input = 6H <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | |input = 6H <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Buttons_H.png|20px|link=]] | ||
|image= | |image=DoF_Baron_6H.png | ||
|hitbox= | |hitbox=DoF_Baron_6H_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=Reversal | |name=Reversal | ||
|input = 5R <br> [[File:DoF_Buttons_Block.png|30px|link=]] | |input = 5R <br> [[File:DoF_Buttons_Block.png|30px|link=]] | ||
|image= | |image=DoF_Baron_5R.png | ||
|hitbox= | |hitbox=DoF_Baron_5R_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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|name=Wakeup Reversal | |name=Wakeup Reversal | ||
|input = 5R on Wakeup <br> [[File:DoF_Buttons_Block.png|30px|link=]] | |input = 5R on Wakeup <br> [[File:DoF_Buttons_Block.png|30px|link=]] | ||
|image= | |image=DoF_Baron_Wakeup_5R.png | ||
|hitbox= | |hitbox=DoF_Baron_Wakeup_5R_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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}} | }} | ||
== | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|name= | |name='''Brightstar Bomber''' | ||
|input = 5S <br> [[File:DoF_Buttons_S.png|20px|link=]] | |||
|image=DoF_Baron_5S.png | |||
|hitbox=DoF_Baron_5S_Hitbox.png | |||
|input = | |||
|image= | |||
|hitbox= | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
| damage = | | damage = | ||
| guard = | | guard = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| properties = | | properties = | ||
| description = | | description = Generally describe a special and its uses. Add bullet points for data things, and if need be, a table. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name='''Grand Brightstar Bomber''' | ||
|input = | |input = 63214S <br> [[File:DoF_Direction_Right.png|20px|link=]][[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image= | |image=DoF_Baron_63214S.png | ||
|hitbox= | |hitbox=DoF_Baron_63214S_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
| damage = | | damage = | ||
| guard = | | guard = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| properties = | | properties = | ||
| description = | | description = Generally describe a special and its uses. Add bullet points for data things, and if need be, a table. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=''' | |name='''Supernova Lariat''' | ||
|input = | |input = 4S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image= | |image=DoF_Baron_4S.png | ||
|hitbox= | |hitbox=DoF_Baron_4S_Hitbox_1.png | ||
|hitbox2=DoF_Baron_4S_Hitbox_2.png | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
Line 360: | Line 361: | ||
| advBlock = | | advBlock = | ||
| properties = | | properties = | ||
| description = Generally describe a special and its uses. Add bullet points for data | | description = Generally describe a special and its uses. Add bullet points for data. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=''' | |name='''Orbital Grappler''' | ||
|input = 4S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | |input = 4S~S <br> [[File:DoF_Direction_Left.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]]~[[File:DoF_Buttons_S.png|20px|link=]] | ||
|image= | |image=DoF_Baron_4S~S.png | ||
|hitbox= | |hitbox=DoF_Baron_4S~S_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
| damage = | | damage = | ||
| guard = | | guard = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=''' | |name='''Meteor Cannon''' | ||
|input = 2S <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | |input = 2S <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image= | |image=DoF_Baron_2S.png | ||
|hitbox= | |hitbox=DoF_Baron_2S_Hitbox_1.png | ||
|hitbox2=DoF_Baron_2S_Hitbox_2.png | |||
|hitbox3=DoF_Baron_2S_Hitbox_3.png | |||
|hitbox4=DoF_Baron_2S_Hitbox_4.png | |||
|hitbox5=DoF_Baron_2S_Hitbox_5.png | |||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|name=''' | |name='''Air Brightstar Bomber''' | ||
|input = j.S <br> [[File:DoF_Direction_Up.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | |input = j.S <br> [[File:DoF_Direction_Up.png|20px|link=]][[File:DoF_Buttons_S.png|20px|link=]] | ||
|image= | |image=DoF_Baron_jS.png | ||
|hitbox= | |hitbox=DoF_Baron_jS_Hitbox.png | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
| damage = | | damage = | ||
| guard = | | guard = - | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
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{{MoveData | {{MoveData | ||
|name=''' | |name='''Star Breaker Slam''' | ||
|input = 5SP <br> [[File:DoF_Buttons_Super.png|30px|link=]] | |input = 5SP <br> [[File:DoF_Buttons_Super.png|30px|link=]] | ||
|image= | |image=DoF_Baron_5SP.png | ||
|hitbox= | |hitbox=DoF_Baron_5SP_Hitbox.png | ||
|caption=Heavenly Baron Buster | |caption=Heavenly Baron Buster | ||
|data= | |data= | ||
Line 433: | Line 438: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=''' | |name='''Muscle Form: Red Supergiant''' | ||
|input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]] | |input = 2SP <br> [[File:DoF_Direction_Down.png|20px|link=]][[File:DoF_Buttons_Super.png|30px|link=]] | ||
|image= | |image=DoF_Baron_2SP.png | ||
|hitbox= | |hitbox=DoF_Baron_2SP_Hitbox.png | ||
|caption= | |caption=Spend 50 meter to win neutral | ||
|data= | |data= | ||
{{AttackData-DoF | {{AttackData-DoF | ||
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[[Category:Duels of Fortune]] | [[Category:Duels of Fortune]] | ||
[[Category: | [[Category:DoF Baron]] |
Latest revision as of 02:59, 5 June 2024
Baron Brightstar is Clyde's father and the biggest body in the game, taking his place as the slow but powerful grappler. Like any of character of this nature, Baron is built on extremes.
Baron's normals are massive and usually route into huge damage and great okizeme. Pokes like 5M, 4H, and 2[H] in particular have huge amounts of utility. Once he's in, his monstrous pressure starts. Baron has 3 command grabs between 4S~S (Orbital Grapple), 5S (Brightstar Bomber), and 624S (Grand Brightstar Bomber). 4S~S is somewhat niche. 5S has more uses due to an HKD and combo in the corner. 624S though is the showstopper with a blazing fast startup, good range, huge damage, and a combo starter/extender in the corner. Its only weakness is giving no knockdown in midscreen, but gaining the corner as Baron isn't difficult. These throws aren't Baron's only mixups either. Using his 2S (Meteor Cannon), Baron can threaten an armored unblockable, and with the right knockdowns, he can even set it up meaty. His defensive tools are also better than the norm. Baron's reversals are just as massive as he is, making spacing them out quite difficult. On top of that, his 2S doubles as a frame 2 armored option. While can lose to some things, the threat of it can force opponents to rethink their usual pressure. In addition, Grand Brightstar Bomber is fast enough to catch people playing too respective, especially if they're trying to bait reversal. His health being the highest in the game at 30000 further makes his defensive capabilities strong, as even beyond allowing him to survive more hits, it means he'll naturally build more burst and meter over the course of a round.
Baron though is a big body grappler and not without the flaws they come with. Baron has by far the weakest movement in the game, with no forward dash, air dashes, increased pre-jump, and slow walk speeds. This generally means he doesn't get to take the match at his pace, and instead has to play reactively to the opponent. This further ties in with how committal his primary neutral tools are. 2[H], 4H, 4S, and his jump, are all unsafe and not hard to react to for experienced players. His massive body doesn't do him any favors either, as he's open to unique pressure situations including an infinite blockstring in the corner for two characters. It also just means he has a tendency to get hit by things other characters could avoid like upwards angled projectiles. Possibly his biggest flaw though is his weakness to guard cancel reversals. As a big character, most of his normals have higher than average recovery. As a result, it's easier than normal for most characters to reactively guard cancel to punish him for trying to run his pressure. While this doesn't invalidate how strong and rewarding his offense is, especially since a blocked reversal can mean death, the dynamic and flow of how he does it completely changes the moment the opponent has enough meter to reversal.
Baron armors his way into the opponent's face and mixes them with his terrifying command grabs. | |
Pros | Cons |
|
|
Character Summary
- Command Normals
- 4H - Giant Tackle: An armored approach and Baron's main way of getting in.
- j.2H - Body Press: Baron falls straight down with a crossup hitbox, launching on contact with the ground.
- Special Moves
- 5S (Air OK) - Brightstar Bomber: A fairly bog-standard command grab that causes a hard knockdown.
- 4S - Supernova Lariat: Projectile invincible long range lariat. Has the following built-in strike/throw mix listed below.
- 4S->S - Orbital Grapple: A grab that slams the opponent into the other side of the screen.
- 2S - Meteor Cannon: An armored punch that can be charged up to 3 levels. At level 2, it crumples, and at level 3, it becomes unblockable. Can be dash canceled.
- 63214S - Grand Brightstar Bomber: The most damaging special in the game and a rewarding command grab. You can hold 6 or 4 to move slightly while above the screen.
- Supers
- 5SP - Star Breaker Slam: A highly damaging anti-air command grab.
- 2SP - Muscle Form: Red Supergiant: An install that increases damage dealt, decreases damage taken, and gives armor that can only be broken by high damage attacks.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Giant Tackle
4H |
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Body Press
j.2H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Special Moves
Brightstar Bomber
5S |
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Grand Brightstar Bomber
63214S |
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Supernova Lariat
4S |
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Orbital Grappler
4S~S ~ |
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Meteor Cannon
2S |
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Air Brightstar Bomber
j.S |
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Super Move
Star Breaker Slam
5SP |
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Muscle Form: Red Supergiant
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Baron Wiki Roadmap
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