Under Night In-Birth/UNIST/Nanase: Difference between revisions
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{{Outdated | |||
|Old Version=UNIST | |||
|New Version=UNICLR | |||
}} | |||
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-50px">[[File:Profile-nanase.png|x500px]]</span></div> | <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-50px">[[File:Profile-nanase.png|x500px]]</span></div> | ||
Line 113: | Line 118: | ||
|subtitle= | |subtitle= | ||
|input = 5A | |input = 5A | ||
|image = | |image = UNI_Nanase_5A.png | ||
|caption = | |caption = | ||
|linkname=5A | |linkname=5A | ||
Line 146: | Line 151: | ||
|subtitle= | |subtitle= | ||
|input = 5B | |input = 5B | ||
|image = | |image = UNI_Nanase_5B.png | ||
|caption = Arguably Nanase's best normal | |caption = Arguably Nanase's best normal | ||
|linkname= 5B | |linkname= 5B | ||
Line 181: | Line 186: | ||
|subtitle= | |subtitle= | ||
|input =5C | |input =5C | ||
|image = | |image =UNI_Nanase_5C.png | ||
|caption =5C | |caption =5C | ||
|image2 = | |image2 =UNI_Nanase_5C_IC.png | ||
|caption2=5[C] | |caption2=5[C] | ||
|linkname=5C | |linkname=5C | ||
Line 240: | Line 245: | ||
|subtitle= | |subtitle= | ||
|input = 2A | |input = 2A | ||
|image = | |image = UNI_Nanase_2A.png | ||
|caption = | |caption = | ||
|linkname= 2A | |linkname= 2A | ||
Line 274: | Line 279: | ||
|subtitle= | |subtitle= | ||
|input =2B | |input =2B | ||
|image = | |image =UNI_Nanase_2B.png | ||
|caption = | |caption = | ||
|linkname=2B | |linkname=2B | ||
Line 307: | Line 312: | ||
|subtitle= | |subtitle= | ||
|input =2C | |input =2C | ||
|image = | |image =UNI_Nanase_2C.png | ||
|caption = | |caption = | ||
|linkname=2C | |linkname=2C | ||
Line 343: | Line 348: | ||
|subtitle= | |subtitle= | ||
|input =j.A | |input =j.A | ||
|image = | |image =UNI_Nanase_j.A.png | ||
|caption = | |caption = | ||
|linkname=j.A | |linkname=j.A | ||
Line 377: | Line 382: | ||
|subtitle= | |subtitle= | ||
|input =j.B | |input =j.B | ||
|image = | |image =UNI_Nanase_j.B.png | ||
|caption =j.B | |caption =j.B | ||
|image2 = | |image2 =UNI_Nanase_j.BB.png | ||
|caption2=(j.B)~B | |caption2=(j.B)~B | ||
|linkname=j.B | |linkname=j.B | ||
Line 433: | Line 438: | ||
|subtitle= | |subtitle= | ||
|input =j.C | |input =j.C | ||
|image = | |image =UNI_Nanase_j.C.png | ||
|caption =j.C | |caption =j.C | ||
|image2 = | |image2 =UNI_Nanase_j.C_IC.png | ||
|caption2=j.[C] | |caption2=j.[C] | ||
|linkname=j.C | |linkname=j.C | ||
Line 490: | Line 495: | ||
|subtitle= | |subtitle= | ||
|input =3C | |input =3C | ||
|image = | |image =UNI_Nanase_3C.png | ||
|caption = | |caption = | ||
|linkname=3C | |linkname=3C | ||
Line 526: | Line 531: | ||
|subtitle= | |subtitle= | ||
|input =j.2C | |input =j.2C | ||
|image = | |image =UNI_Nanase_j.2C.png | ||
|caption =j.2C | |caption =j.2C | ||
|image2 = | |image2 =UNI_Nanase_j.2C_IC.png | ||
|caption2=j.2[C] | |caption2=j.2[C] | ||
|linkname=j.2C | |linkname=j.2C | ||
Line 583: | Line 588: | ||
|subtitle= | |subtitle= | ||
|input =j.8C | |input =j.8C | ||
|image = | |image =UNI_Nanase_j.8C.png | ||
|caption =Pseudo Air DP | |caption =Pseudo Air DP | ||
|linkname=j.8C | |linkname=j.8C | ||
Line 620: | Line 625: | ||
|subtitle= | |subtitle= | ||
|input =66B | |input =66B | ||
|image = | |image =UNI_Nanase_66B.png | ||
|caption =Hashimoto | |caption =Hashimoto | ||
|linkname=66B | |linkname=66B | ||
Line 657: | Line 662: | ||
|subtitle= | |subtitle= | ||
|input =66C | |input =66C | ||
|image = | |image =UNI_Nanase_66C.png | ||
|caption = | |caption = | ||
|linkname=66C | |linkname=66C | ||
Line 692: | Line 697: | ||
===Force Function=== | ===Force Function=== | ||
{{MoveData | {{MoveData | ||
|name =Breeze's Liberte | |||
|name=Breeze's Liberte | |||
|subtitle=そよかぜのリベルテ | |subtitle=そよかぜのリベルテ | ||
|input=B+C / j.B+C | |input =B+C / j.B+C | ||
|image =UNI_Nanase_BC.png | |||
|caption =Hop~ | |||
|linkname=Force_Function | |linkname=Force_Function | ||
|data= | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =B+C/j.B+C | |||
|subtitle =Normal | |||
|damage = | |||
|mindamage = | |||
|guard = | |||
|cancel = | |||
|property = | |||
|cost =1 {{Property-UNI|GRD}} | |||
|attribute = | |||
<!------------> | |||
|startup =1 | |||
|active = | |||
|recovery = | |||
|landing = | |||
|overall =51 | |||
|frameAdv = | |||
|invul = | |||
|description= | |||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =B+C/j.B+C | |||
|subtitle =Vorpal | |||
|damage = | |||
|mindamage = | |||
|guard = | |||
|cancel = | |||
|property = | |||
|cost =0.5 {{Property-UNI|GRD}} | |||
|attribute = | |||
<!------------> | |||
| | |startup =1 | ||
|active = | |||
|recovery = | |||
|landing = | |||
|overall =51 | |||
|frameAdv = | |||
|invul = | |||
|description=A vertical wind jump when done from the ground and a float when done from the air. | |||
*From the ground, you can cancel into any air action starting on 4f. From the air, you can act as soon as 13f. | *From the ground, you can cancel into any air action starting on 4f. From the air, you can act as soon as 13f. | ||
*You can also drift forward and backward while in this state. | *You can also drift forward and backward while in this state. | ||
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===<font style="visibility:hidden; float:right">Throw</font>=== | ===<font style="visibility:hidden; float:right">Throw</font>=== | ||
{{MoveData | {{MoveData | ||
| | |name =Throw | ||
| | |subtitle= | ||
|input =A+D | |||
|input=A+D | |image =UNI_Nanase_AD.png | ||
|caption = | |||
|linkname=Throw | |linkname=Throw | ||
|data= | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |||
|subtitle = | |||
|damage =1640 | |||
|startup=4 | |mindamage = | ||
|guard ={{Property-UNI|UNB}} | |||
|cancel = | |||
|property = | |||
|cost = | |||
|attribute ={{Property-UNI|Throw}} | |||
<!------------> | |||
|startup =4 | |||
|active =1 | |||
|recovery =22 | |||
|landing = | |||
|overall =26 | |||
|frameAdv =+49 (hit) | |||
|invul = | |||
|description=Nanase grabs the opponent and tosses them away in a gust of wind. | |||
*If a j.236B projectile goes by during the grab animation, it will hit, but ends up dealing a bit less total damage as proration hurts the throw (1492 to be exact.) | *If a j.236B projectile goes by during the grab animation, it will hit, but ends up dealing a bit less total damage as proration hurts the throw (1492 to be exact.) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | =====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | ||
{{AttackData-UNI/Guard Thrust | {{AttackData-UNI/Guard Thrust | ||
|image = | |image =UNI_Nanase_5B.png | ||
|description= | |description= | ||
}} | }} | ||
Line 764: | Line 790: | ||
=====<font style="visibility:hidden; float:right">Veil Off</font>===== | =====<font style="visibility:hidden; float:right">Veil Off</font>===== | ||
{{AttackData-UNI/Veil Off | {{AttackData-UNI/Veil Off | ||
|image = | |image =UNI_Nanase_ABC.png | ||
|description = | |description = | ||
|cvodescription= | |cvodescription= | ||
Line 770: | Line 796: | ||
==Special Moves== | ==Special Moves== | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Chasing le Rêvé | |name =Chasing le Rêvé | ||
|subtitle=レーヴを追いかけて | |subtitle=レーヴを追いかけて | ||
|input =236X | |input =236X | ||
|image = | |image =UNI_Nanase_236X.png | ||
|caption =Swordcar | |caption =Swordcar | ||
|linkname= | |linkname=236X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 851: | Line 877: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236x~X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Avancer With You | |name =Avancer With You | ||
|subtitle=星空のオウレオール | |subtitle=星空のオウレオール | ||
|input =236x~A | |input =236x~A | ||
|image = | |image =UNI_Nanase_236X_A.png | ||
|caption =Real Soviet Damage! | |caption =Real Soviet Damage! | ||
|linkname= | |linkname=236x~A | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 889: | Line 915: | ||
|subtitle=たまにはラ・アルト | |subtitle=たまにはラ・アルト | ||
|input =236X~B | |input =236X~B | ||
|image = | |image =UNI_Nanase_236X_B.png | ||
|caption =Weak American damage. | |caption =Weak American damage. | ||
|anchor =Aureole_of_the_Starry_Sky | |anchor =Aureole_of_the_Starry_Sky | ||
|linkname= | |linkname=236X~B | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 923: | Line 949: | ||
|subtitle=君とのアヴァンセ | |subtitle=君とのアヴァンセ | ||
|input =236X~C | |input =236X~C | ||
|image = | |image =UNI_Nanase_236X_C.png | ||
|caption =People really should punish this. | |caption =People really should punish this. | ||
|anchor =Halte_Once_in_a_While | |anchor =Halte_Once_in_a_While | ||
|linkname= | |linkname=236X~C | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 954: | Line 980: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Ange's Invitation | |name =Ange's Invitation | ||
|subtitle=アンジュの誘い | |subtitle=アンジュの誘い | ||
|input =214X | |input =214X | ||
|image = | |image =UNI_Nanase_214X.png | ||
|caption =why can't 214C be +4 | |caption =why can't 214C be +4 | ||
|linkname= | |linkname=214X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 1,039: | Line 1,065: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214X~X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Conveying my Vrai Couer | |name =Conveying my Vrai Couer | ||
|subtitle=ヴィレ・クールを伝えたい | |subtitle=ヴィレ・クールを伝えたい | ||
|input =214X~X | |input =214X~X | ||
|image = | |image =UNI_Nanase_214XX.png | ||
|caption =Dive like the wind! | |caption =Dive like the wind! | ||
|linkname= | |linkname=214X~X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 1,116: | Line 1,142: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Plumage Dancing in the Wind | |name =Plumage Dancing in the Wind | ||
|subtitle=風に舞うプルマージュ | |subtitle=風に舞うプルマージュ | ||
|input =623X | |input =623X | ||
|image = | |image =UNI_Nanase_623X.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=623X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 1,196: | Line 1,222: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">j.236X</font>===== | ||
{{MoveData | {{MoveData | ||
|name =Let the Fleur Carry your Feelings | |name =Let the Fleur Carry your Feelings | ||
|subtitle=フルールに思いを乗せて | |subtitle=フルールに思いを乗せて | ||
|input =j.236X | |input =j.236X | ||
|image = | |image =UNI_Nanase_j.236X.png | ||
|caption = | |caption = | ||
|linkname= | |linkname=j.236X | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 1,216: | Line 1,242: | ||
|attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
|startup =20 | |startup =20 (+27 on crouching) | ||
|active =26 | |active =26 | ||
|recovery = | |recovery = | ||
Line 1,236: | Line 1,262: | ||
|attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
|startup =24 | |startup =24 (+27 on crouching) | ||
|active =26 | |active =26 | ||
|recovery = | |recovery = | ||
|landing =10 | |landing =10 | ||
|overall =42 | |overall =42 | ||
|frameAdv =+10 (+ | |frameAdv =+10 (+13 on crouching) | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 1,256: | Line 1,282: | ||
|attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | ||
<!------------> | <!------------> | ||
|startup =21 | |startup =21 (+27 on crouching) | ||
|active =until hit | |active =until hit | ||
|recovery = | |recovery = | ||
|landing =10 | |landing =10 | ||
|overall = | |overall =40 | ||
|frameAdv =+9 (+15 on crouching) | |frameAdv =+9 (+15 on crouching) | ||
|invul = | |invul = | ||
Line 1,280: | Line 1,306: | ||
|recovery = | |recovery = | ||
|landing =12 | |landing =12 | ||
|overall = | |overall =49 | ||
|frameAdv =+ | |frameAdv =+7 | ||
|invul = | |invul = | ||
|description= | |description= | ||
Line 1,304: | Line 1,330: | ||
|invul = | |invul = | ||
|description=Nanase throws out a wind projectile with unique properties depending on which button is pressed and whether it is held. | |description=Nanase throws out a wind projectile with unique properties depending on which button is pressed and whether it is held. | ||
*Advantage is based on usage at lowest height at point-blank. | |||
*A pivotal tool in Nanase's pressure and overall gameplay. | *A pivotal tool in Nanase's pressure and overall gameplay. | ||
*All versions can be TK'd and it is recommended to do so. | *All versions can be TK'd and it is recommended to do so. | ||
Line 1,328: | Line 1,355: | ||
|subtitle=連鎖のネファリウス | |subtitle=連鎖のネファリウス | ||
|input =41236D | |input =41236D | ||
|image = | |image =UNI_Nanase_41236D.png | ||
|caption = | |caption = | ||
|linkname=Infinite_Worth | |linkname=Infinite_Worth | ||
Line 1,359: | Line 1,386: | ||
|name =Lumière of the Dawn | |name =Lumière of the Dawn | ||
|subtitle =夜明けのリュミエール | |subtitle =夜明けのリュミエール | ||
|image = | |image =UNI_Nanase_ABCD.png | ||
|damage =3750 | |damage =3750 | ||
|mindamage = | |mindamage = |
Latest revision as of 07:52, 13 March 2020
![]() |
Outdated Version
|
“ |
She dances. Taking on the pure air from the night sky, she seeks the one who turned her into |
” |
Story
A mysterious girl, chasing after Hyde for reasons unbeknownst. While she cries, "If you're a man, take responsibility!", the exact details of the quarrel is unknown -- that is between the two of them. She wields a long sword with ease, and fights opponents with a style that almost toys with her opponents. Underneath this Night, she finally finds the man she's looking for, the kid with a "Red Sword". Following the rumors, she dives into danger head first, making her way to the Abyss.
“ |
A-After what you did to me... |
” |
Gameplay
Nanase is a rushdown oriented character with unorthodox mixups, very strong pressure and frametraps, and a number of tricky crossups. She has great aerial movement control, air normals and jump canceling tools, letting her control the air in a normally very grounded game. With or without resources, she has a variety of tools to maintain the advantage and keep others blocking for a long time, and can punish impatient players who try to poke out of her pressure with well timed delayed specials. She boasts powerful offence with one of the safest and strongest oki tools in the corner. While the range of her normals is average, her specials and EX moves have far greater reach, so she remains a threat even at range. Nanase's kit fits the "main character"-type, but also boasts unique tools that let players get creative with their offence.
From NeoN & Murphy's Nanase Primer
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10700 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
850 | -650 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
5 | 2000 | 150 | 4200 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
5 | 28 | -48900 | 1~8 Full 9~10 Throw |
Unique Trait
- Ground normals, air normals, and dash attacks can be cancelled with Force Function on block or hit.
Vorpal Trait
- Force Function can be cancelled into aerial version.
- Aerial mobility increased for 3C jump cancel and Force Function.
![]() |
Under Construction
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
Arguably Nanase's best normal Arguably Nanase's best normal
|
---|
5C
5C 5C 5[C] 5[C]
|
---|
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.B j.B (j.B)~B (j.B)~B
|
---|
j.C
j.C j.C j.[C] j.[C]
|
---|
Command Normals
3C
j.2C
j.2C j.2C j.2[C] j.2[C]
|
---|
j.8C
Pseudo Air DP Pseudo Air DP
|
---|
Dashing Normals
66B
Hashimoto Hashimoto
|
---|
66C
Universal Mechanics
Force Function
Hop~ Hop~
|
---|
Throw
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
236X
Swordcar Swordcar
|
---|
236x~X
Real Soviet Damage! Real Soviet Damage!
|
---|
Weak American damage. Weak American damage.
|
---|
People really should punish this. People really should punish this.
|
---|
214X
why can't 214C be +4 why can't 214C be +4
|
---|
214X~X
Dive like the wind! Dive like the wind!
|
---|
623X
j.236X
Supers
Infinite Worth
Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- Nanase Primer by NeoN and Murphy
- Consolidated Nanase Guide by Cheezy
- Nanase Match Archive by NeoN