Spectral vs Generation/Mayura: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 41: | Line 41: | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = *Mayura sticks out her palm above her shoulder | ||
*Looks like it would whiff on crouchers but it doesn't. | |||
*Very short range but the nature of A normals makes it an okay tick throw option | |||
*Relatively fast button and the height makes it a passsble panic AA when they are close to you, but otherwise it's outclassed by f.B in that regard. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=5B (f.B) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura raises one of her shoulder shields to attack above her. | |||
*Has a good AA Hitbox and chains into the 5BB Chain, making a good punish starter | |||
*Pitiful horizontal range for a B normal tho. If you are used to other characters' buttons, it might be hard to adjust yourself to it | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B (c.B) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura does a shoulder tackle | |||
*Pitiful range. Even when you connect with your A/D normals, it could whiff, not even at max range. This is a trend with Mayura. | |||
*Does have the 5BB and 5BC chain for tricky pressure (5BB IAD j.A for High, 5B, delay C for Low) | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C (f.C) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura hops in the air, attacking with an ice orb | |||
*Extremely important button for Mayura. Not only does it have a lot of active frames and horizontal range, it makes Mayura Airborne, and it's special/super cancellable, meaning she can cancel into j.236236 for great damage or j.214 and then airdash away to create safe pressure. | |||
*Kinda slow to start-up but it's to be expected as it is a C normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C (c.C) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura creates an ice orb while raising her arm above her head. | |||
*Not really useful as it can't be accessed to it using chains, meaning it can only be used raw and close to the opponent, so even in a punish scenario, you are better off using a ground chain. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D (f.D) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura sticks her leg out. | |||
*Autofires, making it great for hit confirming. | |||
*Overall Mayura's best poke in the ground. Can start combos from max range and it's the starter to the 5Dxx623A Infinite. Pretty good button. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D (c.D) | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura kicks the opponent in the shins. | |||
*An actual low, so using this will make your airdash attempts harder to block as they also have to consider this. Has a bit on an overlap with 2D but it doesn't mean you can't use both. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura sticks her fingers out | |||
*Pretty much a 5A without the AA use, so a bad 5A. | |||
*Does not hit low despite appereances. | |||
*Can be used to tick throw as always so mixing between this and 5A might make your attempts more ambiguous I guess? | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura raises one of her shields upwards. | |||
*Has even less horizontal range than f.B, but the fact that you are crouching might make some jump attacks whiff. Still chains to 5BB so again, good punish starter. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura uses an orb to put the enemies off-balance. | |||
*Your sweep. Has good range. That's about it. | |||
*Not used much aside from meterless punishes since no other option knockdowns. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard =Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura attacks with her boot's toecap | |||
*Really good button. Hits low and confirms into combos, as it autofires. | |||
*Has less range than f.D, so use that in the ranges where it works. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura creates a small icicle and aims it downwards. | |||
*Instant Overhead makes it good for finishing rounds. | |||
*Does combo to 5A after an IAD so it's your go to high starter on set-play | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard =High | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura spins her shoulder shield around in front of her. | |||
*Great Air-to-Air as it stays active for a long duration. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description =*Mayura creates an ice orb and aims it downward. | |||
*Knockdowns on air-hit and it's special cancellable, allowing for set-play. | |||
*Your go-to jump-in starter. | |||
*IAD j.A and IAD delay j.C whiff c.D makes for a simple but effective mix-up in the corner. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = *Mayura sticks her leg out in the air | |||
*Has the most horizontal range of her jumping buttons, but is less active than j.B, so using one over the other depends on the scenario. | |||
}} | |||
}} | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Revision as of 07:07, 7 January 2021
Mayura | |
---|---|
Health | 500 |
Play Style | Zoning, Setplay |
Dash Type | Step |
Character Background
Race: Demon
Motivation: To find a way to become human
Weapon: Ice Shield
Likes: Humans
Dislikes: Herself as a demon
Character Info
Pros
Cons
Normals
5A
|
---|
5B (f.B)
|
---|
5B (c.B)
|
---|
5C (f.C)
|
---|
5C (c.C)
|
---|
5D (f.D)
|
---|
5D (c.D)
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.D
|
---|