Spectral vs Generation/Hiro2: Difference between revisions
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==Normals== | ==Normals== | ||
===Far Standing Normals=== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
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}} | }} | ||
===Close Standing Normals=== | |||
===Crouching Normals=== | |||
===Jumping Normals=== | |||
===Chain Specific Normals=== | |||
===Throws=== | |||
===Dust (Sword Series Slash)=== | |||
===Parry (Chaos Breaking)=== | |||
==Special Moves== | |||
==Super Moves== | |||
===Level 1 Supers=== | |||
===Level 3 Super=== | |||
==Strategy== | |||
==Combos== | |||
===Chain Combos=== | |||
===Basic Combos=== | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Revision as of 23:06, 8 February 2021
Hiro 2 | |
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Health | 420 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Character Info
Hiro 2 has lots of tools, allowing her to play both a very defensive shoto style and a very aggressive in your face playstyle. This combined with her lvl 3 being a command grab makes your pressure very scary.
The downside of having such a good game plan from the start is that her damage is slightly lower compared to some of the other characters when her 2-3 bar combos come into question, and you will find that you need more hits than other characters to take games.
Nevertheless she still ha an amazing neutral game, pressure, and a flexible playstyle that can be adapted for any matchup.
Strengths | Weaknesses |
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Normals
Far Standing Normals
5A
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