Spectral vs Generation/Hiro2: Difference between revisions
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(→Normals: Basic info on standing normals. Will fill out rest later) |
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 12 | ||
| guard = | | guard = Mid | ||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw forward. | |||
</Br>Visually Similar to Close 5A, but hits 1 frame slower. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Hiro shoves her claw forward. | ||
</Br>Visually similar to Close 5B but a few frames slower(?). | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 45 (15 per hit) | |||
| guard = Mid | |||
| cancel = None | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro turns her claw into tentacles and hits 3 times. When used on an airborne opponent, it causes knockdown and does not push you back on Hit. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=5D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 20 (10 per hit) | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro balances on her scythe and kicks 2 times. Automatically moves her forward. Only the first hit can be canceled. | |||
}} | |||
}} | |||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
{{MoveData | |||
|name=5A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 12 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw forward. | |||
</Br>Visually Similar to Far 5A, but hits 1 frame faster. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro shoves her claw forward. | |||
</Br>Visually similar to Far 5B but a few frames faster(?). | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 45 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw upwards. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 10 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Standing knee. | |||
}} | |||
}} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
Line 68: | Line 185: | ||
===Dust (Sword Series Slash)=== | ===Dust (Sword Series Slash)=== | ||
===Parry (Chaos Breaking)=== | ===Parry (Chaos Breaking)=== | ||
==Special Moves== | ==Special Moves== | ||
==Super Moves== | ==Super Moves== |
Revision as of 12:57, 23 February 2021
Hiro 2 | |
---|---|
Health | 420 |
Pre-Jump Frames | 4 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Character Info
Hiro 2 has lots of tools, allowing her to play both a very defensive shoto style and a very aggressive in your face playstyle. This combined with her lvl 3 being a command grab makes your pressure very scary.
The downside of having such a good game plan from the start is that her damage is slightly lower compared to some of the other characters when her 2-3 bar combos come into question, and you will find that you need more hits than other characters to take games.
Nevertheless she still ha an amazing neutral game, pressure, and a flexible playstyle that can be adapted for any matchup.
Strengths | Weaknesses |
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Normals
Far Standing Normals
5A
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5B
|
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5C
|
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5D
|
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Close Standing Normals
5A
|
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5B
|
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5C
|
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5D
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