Spectral vs Generation/Hiro2: Difference between revisions
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(→Normals: Basic info on standing normals. Will fill out rest later) |
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===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData | |||
|name=2A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 12 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw forward. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw forward, further than 2A. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 40 (20 per hit) | |||
| guard = High | |||
| cancel = None | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro swipes her claw down and hits twice. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 10 | |||
| guard = Low | |||
| cancel = Specials | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = A short, crouching kick. | |||
}} | |||
}} | |||
===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData | |||
|name=j.A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 12 | |||
| guard = High | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro twirls her scyther around her. | |||
</Br>Visually similar to Hiro's j.B, but the hitbox does not hit behind her. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 30 | |||
| guard = High | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro slashes her scythe downwards. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 40 | |||
| guard = High | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro slahes her scythe downwards with more range. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 10 | |||
| guard = High | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Air kick. | |||
}} | |||
}} | |||
===Chain Specific Normals=== | ===Chain Specific Normals=== | ||
===Throws=== | ===Throws=== | ||
{{MoveData | |||
|name=A+D | |||
|subtitle=Forward Throw | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 60 | |||
| guard = Throw | |||
| cancel = None | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro grabs the opponent and does a horizontal slash with her scythe. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=B+D | |||
|image= | |||
|image2= | |||
|subtitle= Back Throw | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 70 | |||
| guard = Throw | |||
| cancel = None | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro grabs the opponent and suplexes them. | |||
}} | |||
}} | |||
===Dust (Sword Series Slash)=== | ===Dust (Sword Series Slash)=== | ||
{{MoveData | |||
|name=5B+C | |||
|image= | |||
|subtitle=Standing SSS | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| cancel = None | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B+C | |||
|subtitle=Low SSS | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = Low | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Same as standing SSS but hits low. Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D. | |||
</Br>Looks the same as 2C, but it is not blocked High. | |||
}} | |||
}} | |||
===Parry (Chaos Breaking)=== | ===Parry (Chaos Breaking)=== | ||
{{MoveData | |||
|name=A+B | |||
|image= | |||
|caption= | |||
|image2= | |||
|caption2= | |||
|image3= | |||
|caption3= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Dodges projectiles and counters any physical, non-grab attacks. | |||
</Br>The Standing and Jumping versions parry anything that can be blocked High, but is vulnerable to grabs. The Crouching version only parries lows and cannot be grabbed. | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== |
Revision as of 10:39, 24 February 2021
Hiro 2 | |
---|---|
Health | 420 |
Pre-Jump Frames | 4 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Character Info
Hiro 2 has lots of tools, allowing her to play both a very defensive shoto style and a very aggressive in your face playstyle. This combined with her lvl 3 being a command grab makes your pressure very scary.
The downside of having such a good game plan from the start is that her damage is slightly lower compared to some of the other characters when her 2-3 bar combos come into question, and you will find that you need more hits than other characters to take games.
Nevertheless she still ha an amazing neutral game, pressure, and a flexible playstyle that can be adapted for any matchup.
Strengths | Weaknesses |
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|
|
Normals
Far Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
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Close Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
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Crouching Normals
2A
|
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2B
|
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2C
|
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2D
|
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Jumping Normals
j.A
|
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j.B
|
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j.C
|
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j.D
|
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Chain Specific Normals
Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Dust (Sword Series Slash)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Parry (Chaos Breaking)
A+B
|
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