Spectral vs Generation/FAQ: Difference between revisions

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*'''What is the time slow people do during combos?'''<br>Seal of Time is something that can be done when certain moves connect, both on hit or block, and what moves you can Seal of Time will vary from character to character. Seal of Time can be compared to a Yellow Roman Cancel from the Guilty Gear: Xrd series, slowing down time allowing you to continue a combo.
*'''What is the time slow people do during combos?'''<br>Seal of Time is something that can be done when certain moves connect, both on hit or block, and what moves you can Seal of Time will vary from character to character. Seal of Time can be compared to a Yellow Roman Cancel from the Guilty Gear: Xrd series, slowing down time allowing you to continue a combo.
*'''What is B+C+D?'''<br>B+C+D is S.V.G's manual burst. If you see AUTO instead of B+C+D then you have auto burst selected. Burst acts more as an activate, like BlazBlue Central Fiction's Overdrive than a true Guilty Gear burst as it is not used to escape combos, rather it is used to enhance your own combos and more. Check the Systems Specifics page for a more in depth explanation of how S.V.G's burst works.
*'''What is B+C+D?'''<br>B+C+D is S.V.G's manual burst. If you see AUTO instead of B+C+D then you have auto burst selected. Burst acts more as an activate, like BlazBlue Central Fiction's Overdrive than a true Guilty Gear burst as it is not used to escape combos, rather it is used to enhance your own combos and more. Check the Systems Specifics page for a more in depth explanation of how S.V.G's burst works.
*'''How can players attack me while in blockstun?'''<br>C+D When in block stun is a gurad cancel that Knocks the opponent away with a hit, Costs 1 Bar of meter. Jadou has a unique short distance teleport forward instead of an attack, which usually ends up behind the opponent
*'''What is the long air combo?'''<br>B+C activates dust. After a short animation and sfx you perform a standing overhead that knocks the opponent into the air. You can follow this up by pressing AAA BBB CCC D, ending with 236D, this will automatically cause you to jump into the air and follow the opponent so no need to jump, just start pressing A. inputting down while doing it makes the dust hit low
*'''How can people stop my attacks and stagger me?'''<br> A+B is a parry. If you are hit the opponent will be staggered. Projectiles will pass through you.Can be done in air and is the only defensive option you have in the air. down parry and regular parry are used against low and high atttacks
*'''What is the Tierlist?'''<br>This is the most recent list from the S.V.G discord. The list is ever changing and will be updated as needed.<br>[[File:Current SVG Tier List.png|500px]]
*'''What is the Tierlist?'''<br>This is the most recent list from the S.V.G discord. The list is ever changing and will be updated as needed.<br>[[File:Current SVG Tier List.png|500px]]
*'''Which Characters are easier or harder to learn?'''<br> This is the most recent difficulty list from the S.V.G discord and will be updated as necessary. Though difficulty is relative this list attempts to take into account both tool kit and actual game play flow for each character.<br>[[File:SVG Current char difficulty.png|500px]]
*'''Which Characters are easier or harder to learn?'''<br> This is the most recent difficulty list from the S.V.G discord and will be updated as necessary. Though difficulty is relative this list attempts to take into account both tool kit and actual game play flow for each character.<br>[[File:SVG Current char difficulty.png|500px]]
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Revision as of 15:23, 25 February 2021

FAQ

For now we are still gathering questions to use to create this page.
You can help by submitting your questions here -> Survey Fourm

  • Where/How do I play this Game?
    S.V.G is played on Fightcade 2. Ask in the Discord for more information about how to start playing!
  • How does S.V.G Play?
    S.V.G plays like a mix of Guilty Gear with elements from Last Blade 2. In terms of game flow S.V.G is a very aggressively oriented game, with defensive options being limited. This does not however mean said options are bad, simply that there aren't as many tools to utilize, though they can be quite effective in their own right. S.V.G is also a game where spending meter is encouraged, as you start each game with a full 3 bars of meter, and can build it back quite fast as well.
  • How does S.V.G compare to other airdashers?
    Surprisingly, S.V.G compares better then one would think to other air dashers. Due to Seal of Time and Burst the game is in no way lacking combos and Guard Cancels are quite comparable to Dead Angle attacks from Guilty Gear. Though the roster is a tad lacking there are character archetypes to suit most players, From rushdown to zoners, a grappler, and even a JoJo's kid thrown into the roster, there are only a select few archetypes that are left out, like a dedicated puppet character for example, a niche S.V.G lacks.
  • What is the time slow people do during combos?
    Seal of Time is something that can be done when certain moves connect, both on hit or block, and what moves you can Seal of Time will vary from character to character. Seal of Time can be compared to a Yellow Roman Cancel from the Guilty Gear: Xrd series, slowing down time allowing you to continue a combo.
  • What is B+C+D?
    B+C+D is S.V.G's manual burst. If you see AUTO instead of B+C+D then you have auto burst selected. Burst acts more as an activate, like BlazBlue Central Fiction's Overdrive than a true Guilty Gear burst as it is not used to escape combos, rather it is used to enhance your own combos and more. Check the Systems Specifics page for a more in depth explanation of how S.V.G's burst works.
  • How can players attack me while in blockstun?
    C+D When in block stun is a gurad cancel that Knocks the opponent away with a hit, Costs 1 Bar of meter. Jadou has a unique short distance teleport forward instead of an attack, which usually ends up behind the opponent
  • What is the long air combo?
    B+C activates dust. After a short animation and sfx you perform a standing overhead that knocks the opponent into the air. You can follow this up by pressing AAA BBB CCC D, ending with 236D, this will automatically cause you to jump into the air and follow the opponent so no need to jump, just start pressing A. inputting down while doing it makes the dust hit low
  • How can people stop my attacks and stagger me?
    A+B is a parry. If you are hit the opponent will be staggered. Projectiles will pass through you.Can be done in air and is the only defensive option you have in the air. down parry and regular parry are used against low and high atttacks
  • What is the Tierlist?
    This is the most recent list from the S.V.G discord. The list is ever changing and will be updated as needed.
    Current SVG Tier List.png
  • Which Characters are easier or harder to learn?
    This is the most recent difficulty list from the S.V.G discord and will be updated as necessary. Though difficulty is relative this list attempts to take into account both tool kit and actual game play flow for each character.
    SVG Current char difficulty.png
General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2