Spectral vs Generation/Ryuken: Difference between revisions
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Line 36: | Line 36: | ||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
|image= | |image=SVG_Ryuken_Far5A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = quick jab | ||
}} | }} | ||
}} | }} | ||
Line 51: | Line 52: | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
|image= | |image=SVG_Ryuken_Far5B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| cancel = Specials | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = horizontal punch | ||
}} | }} | ||
}} | }} | ||
Line 66: | Line 68: | ||
{{MoveData | {{MoveData | ||
|name=5C | |name=5C | ||
|image= | |image=SVG_Ryuken_Far5C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = long normal that slightly launches on hit<br>while the range is pretty good, this property makes it very hard to include this move in combos | ||
}} | }} | ||
}} | }} | ||
Line 81: | Line 84: | ||
{{MoveData | {{MoveData | ||
|name=5D | |name=5D | ||
|image= | |image=SVG_Ryuken_Far5D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = the preferred poke. a long and fast kick | ||
}} | }} | ||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|name= | |name=cl.5A | ||
|image= | |image=SVG_Ryuken_Close5A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = quick elbow | ||
}} | }} | ||
}} | }} | ||
Line 109: | Line 115: | ||
{{MoveData | {{MoveData | ||
|name= | |name=cl.5B | ||
|image= | |image=SVG_Ryuken_Close5B.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| cancel = Specials | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = usually used instead of Cl.5A since it's fast and doesn't scale the combo as much | ||
}} | }} | ||
}} | }} | ||
Line 124: | Line 131: | ||
{{MoveData | {{MoveData | ||
|name= | |name=cl.5C | ||
|image= | |image=SVG_Ryuken_Close5C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = very good combo filler<br>good damage and can cancel into specials | ||
}} | }} | ||
}} | }} | ||
Line 139: | Line 147: | ||
{{MoveData | {{MoveData | ||
|name= | |name=cl.5D | ||
|image= | |image=SVG_Ryuken_Close5D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = 5D but a bit lower | ||
}} | }} | ||
}} | }} | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData | {{MoveData | ||
|name=2A | |name=2A | ||
|image= | |image=SVG_Ryuken_2A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = crouching slap | ||
}} | }} | ||
}} | }} | ||
Line 169: | Line 180: | ||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
|image= | |image=SVG_Ryuken_2A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| cancel = Specials | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = although it looks identical to 2A it's much slower and more damaging | ||
}} | }} | ||
}} | }} | ||
Line 184: | Line 196: | ||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
|image= | |image=SVG_Ryuken_2C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = strong normal that launches aerial opponents<br>present in nearly all BNBs | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 212: | ||
{{MoveData | {{MoveData | ||
|name=2D | |name=2D | ||
|image= | |image=SVG_Ryuken_2D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| startup = | | cancel = Specials | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = A short kick. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=3D | ||
|image= | |image=SVG_Ryuken_3D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| cancel = - | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = very fast sweep that causes a hard knockdown<br>hits OTG | ||
}} | }} | ||
}} | }} | ||
===Jumping Normals=== | |||
{{MoveData | {{MoveData | ||
|name= | |name=j.A | ||
|image= | |image=SVG_Ryuken_j.A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = fast horizontal punch | ||
}} | }} | ||
}} | }} | ||
Line 242: | Line 259: | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.B | ||
|image= | |image=SVG_Ryuken_j.A.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
| cancel = - | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = similar to j.B but slower and more damaging | ||
}} | }} | ||
}} | }} | ||
Line 257: | Line 275: | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.C | ||
|image= | |image=SVG_Ryuken_j.C.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = your most used normal<br>has very high priority and is extremely fast<br>wins most air-to-air interactions and is an excellent jump-in normal | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.D | ||
|image= | |image=SVG_Ryuken_j.D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 10 | ||
| guard = High | | guard = High | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Air kick. | ||
}} | }} | ||
}} | }} | ||
===Chain Specific Normals=== | ===Chain Specific Normals=== | ||
{{MoveData | {{MoveData | ||
|name= | |name=2B -> 2C | ||
|image= | |image=SVG_Ryuken_2C2.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
| startup = | | cancel = - | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = 2C becomes another slap with ryuken's other hand | ||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
{{MoveData | {{MoveData | ||
|name=A+D | |name=A+D | ||
|image= | |subtitle=Forward Throw | ||
|image=SVG_Ryuken_Grab1.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Throw | ||
| startup = | | cancel = N/A | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Ryukengrabs his opponent and uppercuts them | ||
}} | }} | ||
}} | }} | ||
Line 315: | Line 341: | ||
{{MoveData | {{MoveData | ||
|name=B+D | |name=B+D | ||
|image= | |subtitle=Back Throw | ||
|image=SVG_Ryuken_Grab2.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Throw | ||
| startup = | | cancel = N/A | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Ryuken dashes behind the opponent and punches them | ||
}} | }} | ||
}} | }} | ||
=== | |||
===Sword Series Slash (Dust)=== | |||
{{MoveData | {{MoveData | ||
|name= | |name=5B+C | ||
|image= | |image=SVG_Ryuken_Grab1.png | ||
|subtitle=Standing SSS | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = High/ | | guard = High | ||
| startup = | | cancel = N/A | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D. | ||
}} | }} | ||
}} | }} | ||
Line 344: | Line 376: | ||
{{MoveData | {{MoveData | ||
|name=2B+C | |name=2B+C | ||
|image= | |subtitle=Low SSS | ||
|image=SVG_Ryuken_3D.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| startup = | | cancel = N/A | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Same as standing SSS but hits low. Triggers an air chase when you press A. To complete the air chase you must do AAABBBCCCD > 236D. | ||
}} | }} | ||
}} | }} | ||
=== | |||
===Chaos Breaking (Parry)=== | |||
{{MoveData | {{MoveData | ||
|name=A+B | |name=A+B | ||
|image= | |image=SVG_Ryuken_GroundParry.png | ||
|caption=Standing Parry | |||
|image2=SVG_Ryuken_CrouchParry.png | |||
|caption2=Crouching Parry | |||
|image3=SVG_Ryuken_AirParry.png | |||
|caption3=Jumping Parry | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| startup = | | cancel = | ||
| startup = | |||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = Dodges projectiles and counters any physical, non-grab attacks. | ||
</Br>The Standing and Jumping versions parry anything that can be blocked High, but is vulnerable to grabs. The Crouching version only parries lows and cannot be grabbed. | |||
}} | }} | ||
}} | }} |
Revision as of 15:01, 20 March 2021
Ryuken | |
---|---|
Health | 500 |
Pre-Jump Frames | 3 |
Play Style | Rushdown, Mixup |
Dash Type | Step |
Character Background
Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil
Character Info
Pros
Cons
Normals
Far Standing Normals
5A
|
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5B
|
---|
5C
|
---|
5D
|
---|
Close Standing Normals
cl.5A
|
---|
cl.5B
|
---|
cl.5C
|
---|
cl.5D
|
---|
Crouching Normals
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
3D
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.D
|
---|
Chain Specific Normals
2B -> 2C
|
---|
Throws
A+D
Forward Throw |
---|
B+D
Back Throw |
---|
Sword Series Slash (Dust)
5B+C
Standing SSS |
---|
2B+C
Low SSS |
---|
Chaos Breaking (Parry)
A+B
|
---|
Special Moves
236A/B/C
|
---|
Stance
|
---|
236D
|
---|
623A/B/C
|
---|
Super Moves
Level 1 Supers
236-236A/B/C
|
---|
236-236D
|
---|
j.236-236D
|
---|
Level 3 Super
214-214C
|
---|
Combos
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D | |||||
2D -> 2A -> 2C >> 236A ~> 66A | |||||
9C >> clB -> C >> 236A ~> 66A | |||||
9C >> clB -> C >> 623C ~> C ~> C ~> D | |||||
214D ~> 5D >> 5A -> B -> C >> 236C ~> 66C | |||||
214D ~> 5D >> 5A -> B -> C >> 623C ~> C ~> C ~> D | |||||
One Bar BnB | |||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> B+D (AAABBBCCCDD > 236D) | |||||
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> B+D (AAABBBCCCDD > 236D) | Walk or Dash up to land B+D. | ||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C | Walk or Dash up to land 2C. | ||||
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C | Walk or Dash up to land 2C. | ||||
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D > j.236-236D | |||||
Two Bar BnB | |||||
9C >> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236C | Walk or Dash up to land 2C. | ||||
(Corner Only) 9C >> clB -> C >> 236D ~> C ~> A ~> A ~> A (SOT) ~> C >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236D >> 2A -> 2C > 236A ~> 66A | 236D ~> C ~> A must be done QUICKLY to link... After j.236-236D, linking 2A -> 2C will require you to hit the opponent in the air and immediately cancel into 236A. | ||||
Three Bar BnB |