Spectral vs Generation/Krayce: Difference between revisions
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| damage = 15 | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 3 | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = +5 | ||
| description = Krayce does a quick jab in front of him. Good to use sometimes in neutral but whiffs against Erile and Ryuken in 214d. | | description = Krayce does a quick jab in front of him. Good to use sometimes in neutral but whiffs against Erile and Ryuken in 214d. | ||
}} | }} | ||
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| damage = 35 | | damage = 35 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = -8 | ||
| advBlock = | | advBlock = -10 | ||
| description = Krayce thrusts his sword in front of him. A move that pokes quite far but whiffs against crouching opponents, although can anti-air if spaced properly. | | description = Krayce thrusts his sword in front of him. A move that pokes quite far but whiffs against crouching opponents, although can anti-air if spaced properly. | ||
}} | }} | ||
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| damage = 55 | | damage = 55 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = 18 | ||
| advHit = | | advHit = HKD | ||
| advBlock = | | advBlock = -15 | ||
| description = Krayce slams his sword to the ground. An overhead with long startup but has armor as well. Causes HDK on hit and links into OTG 2C. | | description = Krayce slams his sword to the ground. An overhead with long startup but has armor as well. Causes HDK on hit and links into OTG 2C. When chained into it loses its overhead properties but becomes cancellable. | ||
}} | }} | ||
}} | }} | ||
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| damage = 20 | | damage = 20 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = -3 | ||
| description = Extremely good button. Visually similar to Close 5D. But this one kicks up dust that is blocked Mid AND eats most projectiles. Pressing 5D in the middle of your dash makes you stop in place, giving Krayce great control on his ground movement | | description = Extremely good button. Visually similar to Close 5D. But this one kicks up dust that is blocked Mid AND eats most projectiles. Pressing 5D in the middle of your dash makes you stop in place, giving Krayce great control on his ground movement | ||
}} | }} | ||
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| damage = 15 | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 3 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +4 | ||
| description = Krayce does a bonk against his opponent. The exact same as far 5A in terms of startup and damage. | | description = Krayce does a bonk against his opponent. The exact same as far 5A in terms of startup and damage. | ||
}} | }} | ||
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| damage = 35 | | damage = 35 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = SKD | ||
| advBlock = | | advBlock = -12 | ||
| description = Krayce does a shoulder bash which launches the opponent. While it has armor it's not that useful of a move since it forces both players to go back to neutral. | | description = Krayce does a shoulder bash which launches the opponent. While it has armor it's not that useful of a move since it forces both players to go back to neutral. | ||
}} | }} | ||
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| damage = 55 | | damage = 55 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = -3 | ||
| description = Krayce slashes slightly upwards. One of your best ways to start a combo in terms of optimal damage | | description = Krayce slashes slightly upwards. One of your best ways to start a combo in terms of optimal damage | ||
}} | }} | ||
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| damage = 20 | | damage = 20 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = +1 | ||
| description = Visually similar to Far 5D. Kick that hits Low. This one does not kick up dust, therefore making it an inferior version of Far D <br> still a very fast low | | description = Visually similar to Far 5D. Kick that hits Low. This one does not kick up dust, therefore making it an inferior version of Far D <br> still a very fast low | ||
}} | }} | ||
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{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 15 | | damage = 15 | ||
| guard = Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +4 | ||
| description = Krayce does a low punch. Good button to punish unsafe normals and | | description = Krayce does a low punch. Good button to punish unsafe normals and gaps in pressure. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 35 | | damage = 35 | ||
| guard = Low | | guard = High/Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 11 | ||
| advHit = | | advHit = -9 | ||
| advBlock = | | advBlock = -11 | ||
| description = Krayce throws his cape forward a bit. Has some startup but a really good poke in comparison to 5B since it doesn't whiff against crouching opponents. | | description = Krayce throws his cape forward a bit. Has some startup but a really good poke in comparison to 5B since it doesn't whiff against crouching opponents. | ||
}} | }} | ||
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| damage = 55 | | damage = 55 | ||
| guard = High/low | | guard = High/low | ||
| cancel = | | cancel = Special/Super | ||
| startup = | | startup = 14 | ||
| advHit = | | advHit = -12 | ||
| advBlock = | | advBlock = -13 ~ -18 | ||
| description = Krayce does an identical slam like his 5C, except he crouches here. Another armored move that does a HDK if it hits an opponent in the air. Also important for his Burst combos. | | description = Krayce does an identical slam like his 5C, except he crouches here. Another armored move that does a HDK if it hits an opponent in the air. Also important for his Burst combos. Advantage will change depending on whether they're crouching or standing | ||
}} | }} | ||
}} | }} | ||
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| damage = 20 | | damage = 20 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = Chain/Special/Super | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = +2 | ||
| advBlock = | | advBlock = 0 | ||
| description = Krayce does a kick from a crouching position. Much | | description = Krayce does a kick from a crouching position. Much longer button than his 5A and 2A and has a long cancel window, making it Krayce's go-to for low confirms and punishes. | ||
}} | }} | ||
}} | }} | ||
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| damage = 40 | | damage = 40 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = Special/Super | ||
| startup = | | startup = 16 | ||
| advHit = | | advHit = -7 | ||
| advBlock = | | advBlock = -9 | ||
| description = Krayce slams the hilt of the sword on the opponent. The only standing overhead command normal in the game. | | description = Krayce slams the hilt of the sword on the opponent. The only standing overhead command normal in the game. | ||
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| damage = 56 | | damage = 56 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = 8 | ||
| advHit = | | advHit = SKD | ||
| advBlock = | | advBlock = -10 | ||
| description = 2 hit sweep that isn't useful, unfortunately. Because if the kick hits the second attack will knock down and if the kick is blocked, the second attack can be parried. | | description = 2 hit sweep that isn't useful, unfortunately. Because if the kick hits the second attack will knock down and if the kick is blocked, the second attack can be parried. | ||
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| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 8 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| damage = 15 | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = Special/Super | ||
| startup = | | startup = | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = -4 | ||
| description = Krayce swings his sword downwards. This attack can only be used after 5D, Close/Far 5A and Close 5C. A great normal which deals good damage and is special cancellable. Present in a lot of bnbs and paramount for his 236A/B/C loops. | | description = Krayce swings his sword downwards. This attack can only be used after 5D, Close/Far 5A and Close 5C. A great normal which deals good damage and is special cancellable. Present in a lot of bnbs and paramount for his 236A/B/C loops. | ||
}} | }} | ||
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| damage = 70 | | damage = 70 | ||
| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
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{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 25 | | damage = 25 | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Super | ||
| startup = | | startup = 19 | ||
| advHit = | | advHit = +6 | ||
| advBlock = | | advBlock = +5 | ||
| description = Identical to 214a/b/c but Krayce does a small hop and slides instead of dashing, doing a low. Good for checking the opponent's feet but goes at a fixed range. | | description = Identical to 214a/b/c but Krayce does a small hop and slides instead of dashing, doing a low. Good for checking the opponent's feet but goes at a fixed range. | ||
}} | }} | ||
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{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 24 | | damage = 24 | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = SKD | ||
| advBlock = | | advBlock = -5 | ||
| description = Krayce does his 3D, that's it. Air techable before you are able to get a true combo into anything | | description = Krayce does his 3D, that's it. Air techable before you are able to get a true combo into anything | ||
}} | }} |
Revision as of 22:16, 30 March 2021
Krayce | |
---|---|
Health | 500 |
Pre-Jump Frames | 4 |
Play Style | All-Around |
Dash Type | Step |
Character Background
Race: Human
Motivation: To destroy all the Devil Swords
Weapon: Sword Breaker
Likes: Macaroni
Dislikes: Sashimi
Character Info
Krayce is the BIG Rekka character, meaning that he has a big hurtbox (slightly smaller than Earth's), as well as some of the biggest normals in the game, though not always the farthest reaching. Krayce's movement is good, being one of the four characters in the game to have a step type dash gives him strong crossunder mixups if you manage to parry your opponent's jump-in. His combo game is one of his strengths. While he can't two touch his opponents in comparison to other members of the cast, his corner carry potential is very efficient compared to the other characters, being able to go corner to corner with only one bar of meter. Combine this with his great corner pressue, okizeme, and High/Low mixups, he can run away with a lead very quickly if he is able to get it. As stated before Krayce still suffers from large hurtboxes, both from his own and his sword's hurtboxes, making his have quite the trouble against anyone who can zone him out. He is also extremely dependent on meter for any sort of optimal combo, as he lacks any way to confirm a hard knockdown without meter. Even with his faults Krayce is still a character that can be a terror on block and okizeme, while still being a difficult character to approach if Krayce dosen't have to.
Strengths | Weaknesses |
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Normals
Far Standing Normals
f.5A
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f.5B
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f.5C The weaker overhead The weaker overhead
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f.5D Krayce won't hesitate to play dirty Krayce won't hesitate to play dirty
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Close Standing Normals
cl.5A
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cl.5B
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cl.5C
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cl.5D
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Crouching Normals
2A
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2B
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2C Making Order-Sol proud with this one Making Order-Sol proud with this one
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2D
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Command Normals
4C The reason people should be scared of your oki game The reason people should be scared of your oki game
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3D I didn't mean to press this one I didn't mean to press this one
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Jumping Normals
J.A
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J.B Nice jump you did there, would be a shame if controlled the air. Nice jump you did there, would be a shame if controlled the air.
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J.C
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J.D The main reason your opponent should be scared of your jump-ins The main reason your opponent should be scared of your jump-ins
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Chain Specific Normals
Chain 5C A really good combo filler A really good combo filler
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Throws
A+D
Forward Throw |
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B+D Back Throw *teleports behind you* "nothing personal, kid" *teleports behind you* "nothing personal, kid"
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Dust (Sword Series Slash)
5B+C
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2B+C
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Chaos Breaking (Parry)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Specials
Blade Wave 236A/B/C The BnB of your Oki and corner pressure The BnB of your Oki and corner pressure
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Sky Sword/Slide Blade 623A/B/C One of the largest DP's in the game One of the largest DP's in the game
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Slide Blade
Sky Sword C ~> 623C |
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Wind Slide Blade/Sword 214A/B/C Distance will vary based on button pressed Distance will vary based on button pressed
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Wind Slide Sword
Wind Slide Blade ~> B ~> B ~> C |
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Swallow Flight
236d |
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Double Slash
Swallow Flight ~> D |
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Swallow Slide Sword
Swallow Flight ~> B ~> B ~> C |
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Tornado Kick 214D Boot Boot
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Double Tornado Tornado Kick ~> D Second Boot Second Boot
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Side Attack
Tornado Kick ~> B |
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Speedy Screw
Side Attack ~> B |
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Sky Drop
Side Attack ~> C |
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Super Moves
Level 1 Supers
Rising Force 214214A/B/B Your best super, get used to using it Your best super, get used to using it
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Rising Strike Rising Force ~> 236A+B For when you don't go infinite For when you don't go infinite
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Tornado Blade 236236A/B/C Wanna see me cause tornado warnings around the city? Wanna see me cause tornado warnings around the city?
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Level 3 Super
Secret Art: Sealed God 641236A+B+C "YOU PRESSING BUTTONS?" "YOU PRESSING BUTTONS?" No sympathy received No sympathy received
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Strategy
Fight for your friends, Give no sympathy
-abuse armor
-use a/d normals to start combos
-cancel the step dash with any standing normal. preferably f.5d
-use j.b and j.c as anti-airs
Combos
Chain Combos
Note: All chains ending with 5C (not ch.5C) causes a knockdown. Therefore, they are not advised to use since you'll be wanting to go for your BnBs.
Chain Combo | Damage Per Hit | Notes |
5B -> 5C | Basic poke confirm from 5B. | |
5A -> B -> 5C | Simple 5A confirm. | |
5D -> 2B -> 5C | The Same as 5A -> B -> C chain but uses 5D instead. Has much better reach. | |
2A -> 2B -> 2C | One of Krayce's low starters. Used for low starter BnBs. | |
2D -> 2B -> 2C | Another version of Krayce's low starters using 2D instead. The better starter for low BnBs. | |
2D -> 2A -> 2B -> 2C | While 2D -> 2A is chainable, it's not advised since it scales your combo a lot more. Same situation as the other two combos above otherwise. | |
5A/5D/2A/2D -> ch.5C | Chain that utilizes the Chain 5C button. Very strong starter into your BnBs | |
5D -> 5B/2B | This is your main poking tool when too far to land your basic combos. Can be cancelled into your 214C/236D rekka combo. |
BnB Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
[microwalk>5A/5C>5C>236B]*X | This is Krayce's infinite. Due to the ammount of hits, it scales a lot very fast. You can actually replace the 5A with 5C to make it scale less, but that link after the 236B is near frame-perfect. | ||||
2D -> 2B -> 2C > 214b/c ~> C ~> C ~> B | Krayce's main low starter BnB. | ||||
4C > 214b/c ~> C ~> C ~> B | Krayce's main BnB which starts with his overhead. | ||||
2D -> 4C > 214b/c ~> C ~> C ~> B | 2D chaining into 4C is very strong since it will open up opponents who crouch blocks a lot. | ||||
One Bar BnB | |||||
2D -> 2B -> 2C ([combo starter]) > 214b/c ~> C ~> C ~> B SOT >> cl.5c -> 5C > 623c ~> 623c | This is Krayce's main corner carry combo. Very important to learn, since you'll be using this a lot. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> 5BC/2BC -> AAABBBCCCDD214D | Your BnB with the Dust ender. Does less damage than your corner carry version but builds a lot of meter in comparison. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> f.dash >> 214d ~> B ~> B | Deals slightly less damage than the corner carry combo and does not carry them to the corner as much, but is much easier to do. | ||||
(Corner Only) [combo starter] > 214b/c ~> C ~> C ~> B >> 214214a/b/c ~> 236ab | Your best corner combo. Causes a HDK and gives you free time to set up your 236C okizeme. 236236A/B/C can also be used as an ender but is much weaker in comparison. | ||||
2 Bar BnB | |||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> cl.5c -> 5C > 623c > 236236A/B/C | Your corner carry combo but ends with the tornado super. Does more damage and causes a HDK. | ||||
3 Bar BnB | |||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> 214D (whiff) ~> D SOT >> burst >> 632146a+b+c | Your easiest way of ending them with lvl 3. Make sure to space yourself from your opponent when bursting, since making the burst itself hit drops the combo. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> {dl.214b/c ~> C ~> C ~> B SOT}x# | Not recommended. Funny loop, but scales way to much for it to be optimal. | ||||
Burst BnB | |||||
(Burst) [combo starter] > {2C > 623a/b/c SOT}x3 (>> microwalk if not in corner) >> 214D (whiff) ~> D SOT >> 632146a+b+c | Your best Burst combo. Usually takes away 50% of your opponent's health. The timing between the 2C > 623A SoT is very tight, however. Practice will be required. |