Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions
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m (→Moves) |
(→Moves) |
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Line 65: | Line 65: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+6 | |advHit=+6 | ||
|advBlock=+4 | |advBlock=+4 | ||
|attribute= | |attribute=Special Cancel | ||
|description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP) | |description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP) | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Close 5HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Close Stand HP | |||
|input=Close 5HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=High | |||
|startup=7 | |||
|active=? | |||
|recovery=? | |||
|advHit=-14 | |||
|advBlock=-17 | |||
|attribute=Special Cancel | |||
|description=*-- | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Far 5HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Far Stand HP | |||
|input=Far 5HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=High | |||
|startup=11 | |||
|active=? | |||
|recovery=? | |||
|advHit=-9 | |||
|advBlock=-12 | |||
|attribute=-- | |||
|description=*-- | |||
}} | }} | ||
}} | }} | ||
Line 85: | Line 125: | ||
|guard=Low | |guard=Low | ||
|startup=6 | |startup=6 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+6 | |advHit=+6 | ||
|advBlock=+4 | |advBlock=+4 | ||
|attribute= | |attribute=Special Cancel | ||
|description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP) | |description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP) | ||
* Not a proximity normal like most 5LKs | *Not a proximity normal like most 5LKs | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Close 5HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Close Stand HK | |||
|input=Close 5HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=High | |||
|startup=6 | |||
|active=? | |||
|recovery=? | |||
|advHit=-10 | |||
|advBlock=-13 | |||
|attribute=-- | |||
|description=*-- | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Far 5HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Far Stand HK | |||
|input=Far 5HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Mid | |||
|startup=7 | |||
|active=? | |||
|recovery=? | |||
|advHit=-10 | |||
|advBlock=-13 | |||
|attribute=-- | |||
|description=*-- | |||
}} | |||
}} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
Line 107: | Line 188: | ||
|guard=Mid | |guard=Mid | ||
|startup=4 | |startup=4 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+7 | |advHit=+7 | ||
|advBlock=+5 | |advBlock=+5 | ||
|attribute= | |attribute=Special Cancel | ||
|description=* | |description=*-- | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Mid | |||
|startup=9 | |||
|active=? | |||
|recovery=? | |||
|advHit=-10 (-12) | |||
|advBlock=-13 (-15) | |||
|attribute=Special Cancel (1st hit) | |||
|description=*2 hits | |||
*(refers to crouching hit/block data) | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2LK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Low | |||
|startup=4 | |||
|active=? | |||
|recovery=? | |||
|advHit=+6 | |||
|advBlock=+4 | |||
|attribute=Special Cancel | |||
|description=*-- | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Low | |||
|startup=6 | |||
|active=? | |||
|recovery=? | |||
|advHit=-8 to +4 | |||
|advBlock=-11 to +1 | |||
|attribute=No-Cancel | |||
|description=*Great poke that is safe when well-spaced | |||
}} | }} | ||
}} | }} | ||
Line 132: | Line 273: | ||
|active=? | |active=? | ||
|recovery=-- | |recovery=-- | ||
|advHit=- | |advHit=-- | ||
|advBlock=- | |advBlock=-- | ||
|attribute= | |attribute=Crossup | ||
|description=*Instant overhead if used within the first 2 airborne frames | |description=*Instant overhead if used within the first 2 airborne frames | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">8HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Jump HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=6 | |||
|active=? | |||
|recovery=-- | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Spike, Squish | |||
|description=*Instant overhead if used within the first 3 airborne frames | |||
*When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">8LK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Jump LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=6 | |||
|active=? | |||
|recovery=-- | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Crossup (small hitbox) | |||
|description=*-- | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">8HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Jump HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=6 | |||
|active=? | |||
|recovery=-- | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Crossup, Spike, Squish | |||
|description=*Instant overhead if used within the first 7 airborne frames | |||
}} | }} | ||
}} | }} | ||
Line 153: | Line 354: | ||
|guard=High | |guard=High | ||
|startup=11 | |startup=11 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-12 | |advHit=-12 | ||
|advBlock=-15 | |advBlock=-15 | ||
|attribute=-- | |attribute=-- | ||
|description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward | |description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Universal Overhead | |||
|input=6HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=High / Overhead | |||
|startup=15 (24) | |||
|active=? | |||
|recovery=? | |||
|advHit=+8 | |||
|advBlock=+5 | |||
|attribute=-- | |||
|description=*2 hits (only 2nd hit is an overhead) | |||
*(refers to startup vs crouchers) | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">HP Throw</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=HP Throw | |||
|input=close 6HP/4HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Throw | |||
|startup=1 | |||
|active=-- | |||
|recovery=-- | |||
|advHit=KD | |||
|advBlock=-- | |||
|attribute=-- | |||
|description=*-- | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">HP Crouch Throw</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=HP Crouch Throw | |||
|input=close 3HP/1HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Throw | |||
|startup=1 | |||
|active=-- | |||
|recovery=-- | |||
|advHit=KD | |||
|advBlock=-- | |||
|attribute=Mashable | |||
|description=*-- | |||
}} | }} | ||
}} | }} | ||
Line 177: | Line 438: | ||
|guard=Mid | |guard=Mid | ||
|startup=34 | |startup=34 | ||
|active= | |active=? | ||
|recovery=30* | |recovery=30* | ||
|advHit=+35 | |advHit=+35 | ||
|advBlock=+20 | |advBlock=+20 | ||
|attribute=OTG, | |attribute=OTG, destroys projectiles | ||
|description=*recovery measured starting from the beginning of explosion's active frames | |description=*recovery measured starting from the beginning of explosion's active frames | ||
}} | }} | ||
Line 189: | Line 450: | ||
|guard=Mid | |guard=Mid | ||
|startup=66 | |startup=66 | ||
|active= | |active=? | ||
|recovery=0* | |recovery=0* | ||
|advHit=~+81 | |advHit=~+81 | ||
Line 195: | Line 456: | ||
|attribute=OTG, destroy projectiles | |attribute=OTG, destroy projectiles | ||
|description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup | |description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">646P</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Lion Crusher | |||
|input=646P | |||
|data= | |||
{{AttackData-JCFoF | |||
|version=LP | |||
|damage=? | |||
|guard=Mid | |||
|startup=3 | |||
|active=? | |||
|recovery=? | |||
|advHit=-7 / -9 / KD | |||
|advBlock=-10 / -12 / -8 | |||
|attribute=Mashable | |||
|description=*Hit/Block Data refers to unmashed / partial mash / full mash versions respectively | |||
}} | |||
{{AttackData-JCFoF | |||
|version=HP | |||
|damage=? | |||
|guard=Mid | |||
|startup=3 | |||
|active=? | |||
|recovery=? | |||
|advHit=-38 / -40 (KD possible) | |||
|advBlock=-41 / -39 | |||
|attribute=Mashable | |||
|description=*Hit/Block Data refers to unmashed / mashed versions respectively | |||
*HP version can only knock down if started from farther ranges | |||
*HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">63214P or 63214K</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Teleport | |||
|input=63214P or 63214K | |||
|data= | |||
{{AttackData-JCFoF | |||
|version=LP | |||
|damage=-- | |||
|guard=-- | |||
|startup=19 | |||
|active=? | |||
|recovery=7 | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Invincible from 1f until recovery | |||
|description=*Remains on same side, recovers near opponent | |||
}} | |||
{{AttackData-JCFoF | |||
|version=HP | |||
|damage=-- | |||
|guard=-- | |||
|startup=19 | |||
|active=? | |||
|recovery=7 | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Invincible from 1f until recovery | |||
|description=*Remains on same side, recovers far from opponent | |||
}} | |||
{{AttackData-JCFoF | |||
|version=LK | |||
|damage=-- | |||
|guard=-- | |||
|startup=19 | |||
|active=? | |||
|recovery=7 | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Invincible from 1f until recovery | |||
|description=*Side switches, recovers near opponent | |||
}} | |||
{{AttackData-JCFoF | |||
|version=HK | |||
|damage=-- | |||
|guard=-- | |||
|startup=19 | |||
|active=? | |||
|recovery=7 | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Invincible from 1f until recovery | |||
|description=*Side switches, recovers far from opponent | |||
}} | }} | ||
}} | }} | ||
Line 209: | Line 561: | ||
|data= | |data= | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
|damage= | |damage=-- | ||
|guard=-- | |guard=-- | ||
|startup=14+37 | |startup=14+37 | ||
|active= | |active=8.88 seconds (6.58 in-game) | ||
|recovery=19 | |recovery=19 | ||
|advHit=-- | |advHit=-- | ||
Line 220: | Line 572: | ||
*Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown | *Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown | ||
*Super ends if Lion is stunned or knocked down | *Super ends if Lion is stunned or knocked down | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">+P (during Super)</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Self-Destruct | |||
|input=+P (during Super) | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Mid | |||
|startup=9 | |||
|active=? | |||
|recovery=? | |||
|advHit=-12 (-23) | |||
|advBlock=-11 (-22) | |||
|attribute=OTG, Air OK | |||
|description=*(refers to self-destruct performed at maximum jump height--higher activation = worse frame data) | |||
*Move cannot be interrupted even if Mini-Lion is hit during the first startup frame | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">+K or +6K (during Super)</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Lion Force | |||
|input=+K or +6K (during Super) | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=61+28 | |||
|active=? | |||
|recovery=? | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=OTG, Air OK | |||
|description=*3 Lion Drones appear from the air, their position depending on which button was pressed | |||
*LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen | |||
*Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones. | |||
}} | }} | ||
}} | }} | ||
Line 236: | Line 631: | ||
|guard=Overhead | |guard=Overhead | ||
|startup=8 | |startup=8 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=KD | |advHit=KD | ||
|advBlock=-6 | |advBlock=-6 | ||
|attribute=Invincible 1-7f, | |attribute=Invincible 1-7f, Airborne | ||
|description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block. | |description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block. | ||
}} | }} | ||
}} | }} | ||
Line 257: | Line 651: | ||
|guard=Low | |guard=Low | ||
|startup=14 | |startup=14 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=KD | |advHit=KD | ||
|advBlock=-3 | |advBlock=-3 | ||
|attribute=Invincible 1-10f | |attribute=Invincible 1-10f | ||
|description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup | |description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup | ||
}} | }} | ||
}} | }} | ||
Line 289: | Line 682: | ||
|damage=? | |damage=? | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-4 | |advHit=-4 | ||
|advBlock=-7 | |advBlock=-7 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 301: | Line 694: | ||
|damage=? | |damage=? | ||
|guard=High | |guard=High | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+5 | |advHit=+5 | ||
|advBlock=+3 | |advBlock=+3 | ||
Line 313: | Line 706: | ||
|damage=? | |damage=? | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock=+0 | |advBlock=+0 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 325: | Line 718: | ||
|damage=? | |damage=? | ||
|guard=High | |guard=High | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-7 | |advHit=-7 | ||
|advBlock=-10 | |advBlock=-10 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 337: | Line 730: | ||
|damage=? | |damage=? | ||
|guard=High | |guard=High | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-12 | |advHit=-12 | ||
|advBlock=-15 | |advBlock=-15 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
}} | }} | ||
Line 368: | Line 760: | ||
|damage=? | |damage=? | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=+3 | |advHit=+3 | ||
|advBlock=+1 | |advBlock=+1 | ||
Line 380: | Line 772: | ||
|damage=? | |damage=? | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-3 | |advHit=-3 | ||
|advBlock=-6 | |advBlock=-6 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 392: | Line 784: | ||
|damage=? | |damage=? | ||
|guard=High | |guard=High | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-15 | |advHit=-15 | ||
|advBlock=-19 | |advBlock=-19 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 404: | Line 796: | ||
|damage=? | |damage=? | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-2 | |advHit=-2 | ||
|advBlock=-5 | |advBlock=-5 | ||
|attribute=-- | |attribute=-- | ||
|description=* | |description=*-- | ||
}} | }} | ||
{{AttackData-JCFoF | {{AttackData-JCFoF | ||
Line 416: | Line 808: | ||
|damage=? | |damage=? | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=? | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|advHit=-8 | |advHit=-8 | ||
|advBlock=-11~-25 | |advBlock=-11~-25 | ||
|attribute=--Not mashable | |attribute=--Not mashable | ||
|description=*-24 at worst in corner, -10 at best midscreen | |description=*-24 at worst in corner, -10 at best midscreen | ||
}} | }} | ||
}} | }} |
Revision as of 02:49, 5 April 2021
To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Moves
Standing Normals
5LP
Stand LP
5LP |
---|
Close 5HP
Close Stand HP
Close 5HP |
---|
Far 5HP
Far Stand HP
Far 5HP |
---|
5LK
Stand LK
5LK |
---|
Close 5HK
Close Stand HK
Close 5HK |
---|
Far 5HK
Far Stand HK
Far 5HK |
---|
Crouching Normals
2LP
Crouch LP
2LP |
---|
2HP
Crouch HP
2HP |
---|
2LK
Crouch LK
2LK |
---|
2HK
Crouch HK
2HK |
---|
Air Normals
8LP
Jump LP
8LP |
---|
8HP
Jump HP
8HP |
---|
8LK
Jump LK
8LK |
---|
8HK
Jump HK
8HK |
---|
Command Normals/Throws
6HP
Forward HP
6HP |
---|
6HK
Universal Overhead
6HK |
---|
HP Throw
HP Throw
close 6HP/4HP |
---|
HP Crouch Throw
HP Crouch Throw
close 3HP/1HP |
---|
Special Moves
236P
Lion Bomb
236P |
---|
646P
Lion Crusher
646P |
---|
63214P or 63214K
Teleport
63214P or 63214K |
---|
Super
646LP+HP
Mini-Lion Transformation
646LP+HP |
---|
+P (during Super)
Self-Destruct
+P (during Super) |
---|
+K or +6K (during Super)
Lion Force
+K or +6K (during Super) |
---|
Wakeup Attacks
Wakeup LK
Wakeup LK
LK |
---|
Wakeup HK
Wakeup HK
HK |
---|
Auto Combos
Normal Autocombo
Normal Autocombo
|
---|
Special Autocombo
Special Autocombo
|
---|