Spectral vs Generation/Jadou2: Difference between revisions
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 259: | Line 259: | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 268: | Line 268: | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 285: | Line 285: | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 380: | Line 380: | ||
| guard = High | | guard = High | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = 30 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| guard = Low | | guard = Low | ||
| cancel = N/A | | cancel = N/A | ||
| startup = | | startup = 30 | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = |
Revision as of 20:54, 18 August 2021
Jadou 2 | |
---|---|
Health | 420 |
Pre-Jump Frames | 2 |
Play Style | Rushdown, Mixup |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything
Character Info
Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.
Strengths | Weaknesses |
---|---|
|
|
Normals
Far Standing Normals
f.5A
|
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f.5B
|
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f.5C
|
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f.5D
|
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Close Standing Normals
cl.5A
|
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cl.5B
|
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cl.5C
|
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cl.5D
|
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Crouching Normals
2A
|
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2B
|
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2C
|
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2D
|
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Jumping Normals
j.A
|
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j.B
|
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j.C
|
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j.D
|
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Chain Specific Normals
Any A/B/D Normal -> 5C
|
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Throws
A/B+D
|
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Dust (Sword Series Slash)
5B+C
|
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2B+C
|
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Parry (Chaos Breaking)
A+B
|
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Special Moves
Evil Ghost
236A/B/C |
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Dancing Wolf
214A/B/C |
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Flying Tendrils
Dancing Wolf ~> A/B/C |
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P Thunder
Dancing Wolf ~> D |
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Snake Kick
P Thunder ~> D |
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Evil Dragon
623D |
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Evil Dragon Claws
Evil Dragon ~> 6D |
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Evil Fang
j.236D |
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Hidden Devil
236D |
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Super Moves
Level 1 Supers
Energy Roar
236236A/B/C |
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Energy Roar Evil Shadow
236D During Energy Roar |
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Ultimate Devil Black Ghost Circle
236236D |
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Aerial Ultimate Devil Black Ghost Circle
j.236236D |
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Level 3 Super
Dead Spirits Dance
214214D |
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Strategy
Combos
BnB Combos
Combo | Total Damage | Notes | |||
As a rule of thumb, all Jadou2 combos, throw combos exempt, can be started with j.C >> 2D or if close enough j.C >> 5/2C for better damage | |||||
Meterless BnB | |||||
2A -> 2B -> 2C > 214C ~> D ~> D | 139 | Standard BnB when you lack meter. Ends in a hard knockdown still so you get to run your oki mixups. | |||
Back Throw >> {623D ~> D}x3 | 143 | Standard back throw combo that will work on everyone. Requires you to be near the corner | |||
One Bar BnB | |||||
2D -> 2B -> 2C > 214C ~> D > 236236A/B/C ~> 236D >> 5C > 214A ~> D ~> D | 256 | Your standard 1 bar BnB combo. Works anywhere, deals good damage, and ends in a hard knockdown. | |||
2D -> 2B -> 2C > 214C ~> D > 236236A/B/C ~> 236D >> 5C > 623D ~> D >> 623D ~> D | 259 | Combo that looks cool but isnt as practical when compared to the above combo as you give up a hard knock down for literally 3 more points of damage. | |||
Back Throw >> 214A ~> D > 236236A/B/C ~> 236D >> 214B ~> D ~> D | 176 | Character specific back throw combo that works anywhere. Will not work on Roze, Earth, Jadou, Mayura, or Hiro2. Hiro2 the 214A ~> D will hit but it will hit too low to actually continue the combo. | |||
Back Throw >> 623D > Delayed SoT >> 214B ~> D ~> D | 137 | Seal of Time extension that guarantees a hard knock down on every character. | |||
Two Bar BnB | |||||
2D -> 2B -> 2C > 214C ~> D > SoT >> 66 >> 5C > 623D > Delayed Sot >> 5C > 214A ~> D ~> D | 278 | Your main 2 bar BnB. Deals great damage, gets a hard knock down, and will let you get corner from anywhere on the screen. If you are in the corner at the start you must dash after the 214C ~> D > Sot and 5c before the Sot runs out. | |||
2A -> 2B -> 2C > 214C > 236236A/B/C ~> 236D >> 5C > 623D > SoT >> B+C (AAABBBCCCD 236D) | 264 | Dust ender combo. Wont work if the opponent is too close to the corner after the 236236A/B/C ~> 236D. If they are then you have to micro dash after the 236236A/B/C ~> 236D for the 5C to connect. Will leave you with about 2 2/3 of meter. | |||
2D -> 2B -> 2C > 214C ~> D > SoT > Whiffed Burst >> 66 >> { 5C > 623D > Delayed Sot }x3 >> 214214D | 406 | Alt Route Burst Combo. Requires 2 bars by the time you do the first Sot. | |||
Three Bar BnB | |||||
2A -> 2B -> 2C > 214C ~> D > SoT >> 66 >> { 5C > 623D > Delayed Sot }x2 >> 5C > 623D ~> 6D >> 623D ~> D | 317 | Non burst meter dump combo. Brings the opponent into the corner from any range. After loop, ender can be substituted with a 214B ~> D ~> D for less damage(295) but gets a hard knockdown. | |||
2D -> 2B -> 2C > 214C ~> D > SoT >> 5C > 623D > Delayed Sot > Whiffed Burst > { 5C > 623D > Delayed Sot }x3 >> 214214D | 406 | Burst Combo. Requires 3 bars for this route. |