Them's Fightin' Herds/Tianhuo/Strategy: Difference between revisions
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==Offense== | ==Offense== | ||
Flip mixup variations: | |||
4D jB 66 jB - The standard go-to. Decent starter, good range, pretty fast. If you’re not sure which one to do, do this one. Note: you can delay the second jB for a while and still combo-train this muscle memory to stay in against pushblocks. I use this one against opponents that I know are scared, or aren’t looking for overhead from a specific range. | |||
4D jA jB - A much tighter double overhead. Harder to pushblock, but has less range and is a somewhat worse starter. This has the added bonus of counter-hitting players who mash out stand normals (usually 5A). I’m using this one more in 2.0 despite being a tad weaker. | |||
4D 66 B+C 2A - Basically an empty flip into a low. Obviously this has a big gap, but certain players will crumble against it. Worth learning. | |||
1D jC - This is a crossup that can be made somewhat ambiguous depending on the timing you press jC. This one can always be mashed out of, so make sure the opponent is very scared of mashing before using it. Great starter. I use this one sparingly. | |||
===Okizeme=== | ===Okizeme=== |
Revision as of 21:58, 29 October 2022
Neutral
Offense
Flip mixup variations:
4D jB 66 jB - The standard go-to. Decent starter, good range, pretty fast. If you’re not sure which one to do, do this one. Note: you can delay the second jB for a while and still combo-train this muscle memory to stay in against pushblocks. I use this one against opponents that I know are scared, or aren’t looking for overhead from a specific range.
4D jA jB - A much tighter double overhead. Harder to pushblock, but has less range and is a somewhat worse starter. This has the added bonus of counter-hitting players who mash out stand normals (usually 5A). I’m using this one more in 2.0 despite being a tad weaker.
4D 66 B+C 2A - Basically an empty flip into a low. Obviously this has a big gap, but certain players will crumble against it. Worth learning.
1D jC - This is a crossup that can be made somewhat ambiguous depending on the timing you press jC. This one can always be mashed out of, so make sure the opponent is very scared of mashing before using it. Great starter. I use this one sparingly.
Okizeme
Defense
Matchups
Arizona[No Data] [Character Page] |
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Oleander[No Data] [Character Page] |
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Paprika[No Data] [Character Page] |
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Pom[No Data] [Character Page] |
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Tianhuo[No Data] [Character Page] |
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Velvet[No Data] [Character Page] |
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Shanty[No Data] [Character Page] |
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