Duels of Fortune/Red: Difference between revisions
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{{Content Box|header=Move list|content= | {{Content Box|header=Move list|content= | ||
;Command Normals | ;Command Normals | ||
:4H - '' | :4H - ''Spinecracker'': A command grab that can OTG. Works well as a combo tool. | ||
:j.2H - ''Scarlet Spinner'': A multi-hit air-to-air. | |||
;Special Moves | ;Special Moves | ||
:5S - '' | :5S - ''Bruiser Beatdown'': 3-hit rekka with a built-in mixup. 5S on the last hit is an overhead while 2S is a mid. Raging version is instead a command grab. | ||
:4S - '' | :4S - ''Riot Fist'': A projectile invincible approach that wall bounces. Raging version knocks the opponent behind you. | ||
:2S - '' | :2S - ''Rebel Reversal'': Anti-air command grab. Raging version ground bounces. | ||
:j.S - '' | :j.S - ''Breaker Ball'': Air-to-ground projectile. The explosion knocks the opponent towards you. Raging version goes at a better angle and always knocks the opponent towards you.. | ||
;Supers | ;Supers | ||
:5SP - '' | :5SP - ''Breaker Barrage'': A barrage of projectiles. Raging version follows up with a giant projectile. | ||
:2SP - '' | :2SP - ''Beam Overdrive'': Big overhead super that floor bounces. Raging version has an additional follow-up. | ||
}} | }} | ||
|content2= | |content2= |
Revision as of 19:56, 11 January 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
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Character Properties
Health | Character's total health. |
Prejump | Their prejump in frames. If we find it's universal then delete this. |
Backdash | Their backdash duration in frames. |
Unique Movement | Any unique movement options. For example, you would format Clyde like "Low Profile Dash". |
Fastest Attack | Their fastest attack then its startup frames. For example "5L (5F)". |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Spinecracker: A command grab that can OTG. Works well as a combo tool.
- j.2H - Scarlet Spinner: A multi-hit air-to-air.
- Special Moves
- 5S - Bruiser Beatdown: 3-hit rekka with a built-in mixup. 5S on the last hit is an overhead while 2S is a mid. Raging version is instead a command grab.
- 4S - Riot Fist: A projectile invincible approach that wall bounces. Raging version knocks the opponent behind you.
- 2S - Rebel Reversal: Anti-air command grab. Raging version ground bounces.
- j.S - Breaker Ball: Air-to-ground projectile. The explosion knocks the opponent towards you. Raging version goes at a better angle and always knocks the opponent towards you..
- Supers
- 5SP - Breaker Barrage: A barrage of projectiles. Raging version follows up with a giant projectile.
- 2SP - Beam Overdrive: Big overhead super that floor bounces. Raging version has an additional follow-up.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Red Wiki Roadmap
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