Duels of Fortune/ERROR: Difference between revisions
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{{Content Box|header=Move list|content= | {{Content Box|header=Move list|content= | ||
;Command Normals | ;Command Normals | ||
:4H - '' | :4H - ''Asset Flip'': An approaching launcher. | ||
:j.2H - ''Data Mine'': An overhead divekick. | |||
;Special Moves | ;Special Moves | ||
:5S - '' | :5S - ''Invalid Action'': A tornado spin that allows you to push or pull opponents and projectiles with 4 and 6. | ||
:4S - '' | :(j.)4S - ''Boolean'': A small projectile. Hold S to turn it into a setplay projectile that explodes after a few seconds. | ||
:2S - '' | :2S - ''Void Teleport ();'': Creates a trap that teleports the opponent to the top of the screen when stepped on. | ||
:j.S - '' | :j.S - ''Delete Gravity'': Allows for temporary flight and access to invincible airdashes. During flight, ERROR uses their standing normals, but can still use their jumping normals with 6x. Pressing S during this move allows you to use an unnamed spin move. | ||
;Supers | ;Supers | ||
:5SP - '' | :5SP - ''Void Consume();'': After hitting with this weak move, quickly land a 2S for a powerful cinematic move. | ||
:2SP - '' | :2SP - ''Integer Overflow'': ERROR detaches their head, which bounces around the screen, changing trajectory when hit. Press SP again to cause it to rubber band around ERROR, or 2SP to end it early with one last attack that paralyzes the opponent. As a downside, ERROR can't do anything that involves their head, including blocking, while this move is active. | ||
}} | }} | ||
|content2= | |content2= |
Revision as of 14:09, 12 January 2024
Give an overview of the char.
X (character name) *briefly describe playstyle*. | |
Pros | Cons |
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Character Properties
Health | X |
Backdash | XF |
Unique Movement | X |
Fastest Attack | X (XF) |
If a character has a unique mechanic write about it here. If there's nothing like that then delete this section.
Section Header
- If there's more details to talk about and whatnot add new sections.
Section Header
- F.
Character Summary
- Command Normals
- 4H - Asset Flip: An approaching launcher.
- j.2H - Data Mine: An overhead divekick.
- Special Moves
- 5S - Invalid Action: A tornado spin that allows you to push or pull opponents and projectiles with 4 and 6.
- (j.)4S - Boolean: A small projectile. Hold S to turn it into a setplay projectile that explodes after a few seconds.
- 2S - Void Teleport ();: Creates a trap that teleports the opponent to the top of the screen when stepped on.
- j.S - Delete Gravity: Allows for temporary flight and access to invincible airdashes. During flight, ERROR uses their standing normals, but can still use their jumping normals with 6x. Pressing S during this move allows you to use an unnamed spin move.
- Supers
- 5SP - Void Consume();: After hitting with this weak move, quickly land a 2S for a powerful cinematic move.
- 2SP - Integer Overflow: ERROR detaches their head, which bounces around the screen, changing trajectory when hit. Press SP again to cause it to rubber band around ERROR, or 2SP to end it early with one last attack that paralyzes the opponent. As a downside, ERROR can't do anything that involves their head, including blocking, while this move is active.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Toggle Hitboxes Toggle Hitboxes
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
ERROR Wiki Roadmap
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