Duels of Fortune/Black Heart: Difference between revisions
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|overview=Give an overview of the char. | |overview=Give an overview of the char. | ||
|intro= ''' | |intro= '''Blackheart''' *briefly describe playstyle*. | ||
|pros= | |pros= | ||
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|border=yes|tablewidth=102 | |border=yes|tablewidth=102 | ||
|flex_data=<tabber> | |flex_data=<tabber> | ||
|-| | |-|Clyde Form= | ||
[[File: | [[File:DoF_Blackheart_Name.png|100px]] <br> | ||
[[File: | [[File:DoF_Blackheart_profile.png|350px]] | ||
|-| | |-|Alien Form= | ||
[[File: | [[File:DoF_Blackheart_Name.png|100px]] <br> | ||
[[File: | [[File:DoF_Blacheart_profile_Alien_Form.png|350px]] | ||
|-|Arctic Form= | |||
[[File:DoF_Blackheart_Name.png|100px]] <br> | |||
[[File:DoF_Blacheart_profile_Arctic_Form.png|350px]] | |||
|-|Ayall Form= | |||
[[File:DoF_Blackheart_Name.png|100px]] <br> | |||
[[File:DoF_Blacheart_profile_Ayall_Form.png|350px]] | |||
</tabber> <br> | </tabber> <br> | ||
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'''Character Properties''' | '''Character Properties''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none solid none;">'''''Health''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''24000''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none solid none;">'''''Backdash''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''31F Maximum''' | ||
<tr> | <tr> | ||
<td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> ''' | <td style="width:25%; text-align: left; border-style: none none solid none;">'''''Unique Movement''''' <td style="width:48%; border-style: none none solid none; text-align: right;"><br> '''Low Profile Forward Dash <br> Low Profile Cancelable Back Dash <br> Upwards Air Dash <br> Upwards Cancelable Air Back Dash''' | ||
<tr> | <tr> | ||
<td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> ''' | <td style="text-align: left; border-style: none none none none;">'''''Fastest Attack''''' <td style="width:48%; border-style: none none none none; text-align: right;"><br> '''5L (6F)''' | ||
</table> | </table> . | ||
}} | }} | ||
Revision as of 22:31, 19 January 2024
Give an overview of the char.
Blackheart *briefly describe playstyle*. | |
Pros | Cons |
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File:DoF Blacheart profile Alien Form.png
File:DoF Blacheart profile Arctic Form.png
File:DoF Blacheart profile Ayall Form.png
Character Properties
Health | 24000 |
Backdash | 31F Maximum |
Unique Movement | Low Profile Forward Dash Low Profile Cancelable Back Dash Upwards Air Dash Upwards Cancelable Air Back Dash |
Fastest Attack | 5L (6F) |
Character Summary
- Command Normals
- 4H - Surprise!: A long ranged poke that launches.
- j.2H - Head Over Heels: A posing kick that causes a hard knockdown.
- Special Moves
- 5S - Gelatinous Shadow: A built-in mixup. Do nothing to get an overhead. Hold S to get a projectile. Hold 2 to get a low.
- (j.)4S - Trick Punch: A backflip followed by a rushing punch. Hold S to just get the backflip. the backflip doesn't happen in air. Can be jump cancelled.
- (j.)2S - Violent Kicks: An air-invulnerable uppercut.
- j.S - Negative Fire: A rush of air-to-ground projectiles. Can be delayed by holding S.
- Supers
- 5SP - Til Death Do Us Part: A rushing command grab super. Can be angled as an anti-air with 8.
- 2SP - Heart Breaker: Summons a heart that creates a bunch of smaller projectiles.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Black Heart Wiki Roadmap
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