Under Night In-Birth/UNI2/Hyde/Combos: Difference between revisions
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Crakestraw (talk | contribs) (Reorganized combos) |
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- Add level 3 headings to fit various combo situations. - | - Add level 3 headings to fit various combo situations. - | ||
--------------------------------------------------------> | --------------------------------------------------------> | ||
===2A | ===A Starters=== | ||
====2A==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 288: | Line 290: | ||
}} | }} | ||
===5A | ====5A==== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 339: | Line 341: | ||
}} | }} | ||
===2B | ===B Starters=== | ||
====2B==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 368: | Line 372: | ||
}} | }} | ||
===5B | ====5B==== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 458: | Line 462: | ||
}} | }} | ||
=== | ===C Starters=== | ||
====2C==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 6B( | | combo = 2C > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3261 | ||
| bonusdamage = | | bonusdamage = 3582 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 71.83 | ||
| oppmetergain = | | oppmetergain = 33.59 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Basic combo off 2C. | ||
*[https://youtu.be/1t86rEEYCMs Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 2C > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3404 | ||
| bonusdamage = | | bonusdamage = 3739 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 76.74 | ||
| oppmetergain = | | oppmetergain = 37.76 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Combo off max range 2C. | ||
* | *Usually the basic 2C above this one is a good route to use at midscreen, but it's less consistent the farther away the opponent is when 2C hits. This route works at any range and does more damage. | ||
*[https://youtu.be/ | *[https://youtu.be/xhFGSqB5i_g Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 2C > 5B > 5[C] > dl.6B(2nd) > j.[C] > 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3611 | ||
| bonusdamage = | | bonusdamage = 3991 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 82.09 | ||
| oppmetergain = | | oppmetergain = 44.53 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Basic corner combo for 2C. | ||
*[https://youtu.be/TYvzJCJMxBM Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
}} | |||
====5C==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5C > 236B~6A > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 5[C] > 6B(1) > 214B~4B~4B | ||
| basedamage = | | basedamage = 3270 | ||
| bonusdamage = | | bonusdamage = 3591 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 74.23 | ||
| oppmetergain = | | oppmetergain = 35.34 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Basic combo off 5C. | ||
* | *Works at just about any range 5C can connect at. Charged 5C starter extends effective range you can confirm off of. | ||
*If the combo | *If the combo keeps dropping around 2C > 5[C], change route to 3B > 5C > 214B~4B~4B instead. You lose a bit of damage, but it's less likely to drop. | ||
*[https://youtu.be/ | *[https://youtu.be/1x7sLvANsmc Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | |||
| combo = | | combo = 5C > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3561 | ||
| bonusdamage = | | bonusdamage = 3909 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 84.39 | ||
| oppmetergain = | | oppmetergain = 43.97 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Stronger combo off 5C. | ||
* | *Only works at ranges where 2C can connect. | ||
*[https://youtu.be/ | *Can also use charged 5C starter for additional damage. | ||
*[https://youtu.be/1sVoXcdLmmM Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5[C] > 22A > CS > dash > 66B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3736 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = | | cost = {{Property-UNI|Vorpal}} | ||
| metergain = | | metergain = 43.49 | ||
| oppmetergain = | | oppmetergain = 45.05 | ||
| location = {{Property-UNI|Midscreen | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Max range 5[C] route using Chain Shift. | ||
* | *22B can be difficult to land as all three hits need to connect for the combo to work and the opponent can sometimes end up just slightly outside of the correct spacing you need to do so. | ||
*Damage differs depending on whether you end up in the corner before the combo ends. If you do, you get slightly less damage. | |||
*[https://youtu.be/ | *[https://youtu.be/65fDyWqGpzM Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 5[C] > 236B~6A, 66C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3436 | ||
| bonusdamage = | | bonusdamage = 3774 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 78.04 | ||
| oppmetergain = | | oppmetergain = 37.48 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Alternate combo off max range 5[C] that doesn't rely on spending meter or Chain Shift. | ||
* | *Tricky combo due to the specific spacing needed to make each part land. | ||
*[https://youtu.be/ | *Can change the ender to 214A for more damage, but doing so allows the opponent to forward tech. | ||
*[https://youtu.be/fVShTPL9oM0 Click here to see a video]. | |||
}} | |||
{{ComboData-UNI | |||
| combo = 5C > 6B > dl.B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | |||
| basedamage = 3829 | |||
| bonusdamage = 4257 | |||
| cost = | |||
| metergain = 88.40 | |||
| oppmetergain = 48.89 | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Corner combo off 5C. | |||
*Force Function has to be delayed slightly for it to connect. | |||
*[https://youtu.be/DSSctt2u0Zw Click here to see a video]. | |||
}} | }} | ||
}} | }} | ||
=== | ===Command Normal Starters=== | ||
====6B==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B(1) > 5[C] > 214B~dl.4B~dl.4B, 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3117 | ||
| bonusdamage = | | bonusdamage = 3423 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 67.32 | ||
| oppmetergain = | | oppmetergain = 32.69 | ||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Standard delayed rekka combo off 6B. | |||
*Using both 3B and 2C adds more damage. If 2C keeps dropping, route straight into the fireball ender instead. | |||
*[https://youtu.be/h7L4o8pUfaI Click here to see a video]. | |||
}} | |||
{{ComboData-UNI | |||
| combo = 6B(1) > 5[C] > dl.214B~dl.4B~dl.4B, 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | |||
| basedamage = 3225 | |||
| bonusdamage = 3540 | |||
| cost = | |||
| metergain = 73.05 | |||
| oppmetergain = 36.84 | |||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Slightly stronger delayed rekka combo with strong corner carry. | ||
*[https://youtu.be/ | *Have to delay the first hit of the rekka slightly for 3C to connect. You can otherwise not delay the first hit and microdash into 3C instead if you prefer. | ||
*[https://youtu.be/HS6et3iF5p0 Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B(1) > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3271 | ||
| bonusdamage = | | bonusdamage = 3592 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 74.96 | ||
| oppmetergain = | | oppmetergain = 37.39 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Adding j.C > j.2C adds more damage to most delayed rekka combos at midscreen. | ||
*2C may sometimes miss if the opponent ends up landing too far from Hyde after the rekkas. Delay each hit as much as you can to help avoid that happening. | |||
*[https://youtu.be/ | *[https://youtu.be/61CQQ-GL2Wk Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | ||
| basedamage = | | basedamage = 3463 | ||
| bonusdamage = | | bonusdamage = 3803 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 75.99 | ||
| oppmetergain = | | oppmetergain = 38.23 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Best mix of damage and corner carry off 6B. Can also add 214C on the end for full corner carry. | ||
* | *Using both hits of 6B always leads to better damage, but is riskier to confirm since you can't cancel the second hit with normals on block. | ||
*[https://youtu.be/ | *If the combo ends in the corner by the time you press j.6C, swap the rest of the combo for 5B > 214B~4B~4B. | ||
*[https://youtu.be/WrupOyp7RSk Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236B~dl.6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3569 | ||
| bonusdamage = | | bonusdamage = 3919 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 79.70 | ||
| oppmetergain = 40. | | oppmetergain = 40.60 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Midscreen 22B route off delayed rekkas. | ||
*[https://youtu.be/ | *Very difficult to land. Each part of the sequence following 22B is prone to dropping depending on spacing and timing, but deals excellent damage if you can pull it off. | ||
*[https://youtu.be/dqB83VLP_pI Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 6B(1) > 5[C] > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3560/3534 | ||
| bonusdamage = | | bonusdamage = 3911 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 80.66 | ||
| oppmetergain = | | oppmetergain = 44.72 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} into {{Property-UNI|Corner}}/{{Property-UNI|Corner}} | ||
| notes = * | | notes = *Combo to use when rekkas will put you in the corner. Also serves as a good basic BNB for the corner as well. | ||
* | *Works off both hits of 6B as well, whether close to or in the corner. | ||
*Can | *Can sometimes drop after Force Function. Swap for 2C in case it's a frequent problem or if you want to conserve GRD. | ||
*[https://youtu.be/ | *[https://youtu.be/xVf5XBSdNUY Click here to see a video]. | ||
}} | |||
{{ComboData-UNI | |||
| combo = 6B > 214B~dl.4B~dl.4B, 22A, 3B > 22B, dl.236B~6A, 66C > 236A~6B | |||
| basedamage = 3678 | |||
| bonusdamage = 4039 | |||
| cost = | |||
| metergain = 84.84 | |||
| oppmetergain = 44.11 | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *High damage corner routing off of 6B without utilizing Force Function. | |||
*The delay on 236B is slight. Can't wait too long or else the opponent will tech before the fireball can connect. | |||
*[https://youtu.be/epGhOubfVxE Click here to see a video]. | |||
}} | }} | ||
}} | }} | ||
=== | ====3B==== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 3B > 5C > 236B~6B, 2C > 22B, 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3231 | ||
| bonusdamage = | | bonusdamage = 3549 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 66.73 | ||
| oppmetergain = | | oppmetergain = 29.70 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Combo off of max range 3B. | ||
*[https://youtu.be/ | *[https://youtu.be/sCb9PXNGBAk Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 3B > 5C > 236B~6B, 22A, 3B > dl.2C > 236A~6A, 66C > 2B+C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3266 | ||
| bonusdamage = | | bonusdamage = 3569 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 81.65 | ||
| oppmetergain = | | oppmetergain = 42.31 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Corner combo for 3B. | ||
* | *Can add j.236C > j.A on the end for additional damage. | ||
*[https://youtu.be/ia6q3Bh5FmQ Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
}} | }} | ||
=== | ===Dash Attack Starters=== | ||
====66B==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66B, 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3284 | ||
| bonusdamage = | | bonusdamage = 3609 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 72.21 | ||
| oppmetergain = 35. | | oppmetergain = 35.90 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Dash B combo using 6B link. | ||
* | *As of UNI2, 66B now causes the opponent to tumble on any hit, which opens up more routing possibilities. This route is does good damage without being too difficult if you can delay 214B properly. | ||
*[https://youtu.be/OUuxM69kYVM Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66B, 66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3B > dl.2C > 22B, 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3297 | ||
| bonusdamage = | | bonusdamage = 3943 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 77.50 | ||
| oppmetergain = | | oppmetergain = 40.49 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Side-swap combo off 66B. | ||
*[https://youtu.be/Da2-L9lqXso Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66B > 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3590 | ||
| bonusdamage = | | bonusdamage = 3943 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 83.91 | ||
| oppmetergain = | | oppmetergain = 42.53 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Higher damage combo off of 66B. | ||
* | *A rekkas have to be delayed precisely for 3C to connect. | ||
* | *Can drop 2C from the combo to make the combo easier. | ||
*[https://youtu.be/ | *[https://youtu.be/LCzhbTeIQMg Click here to see a video]. | ||
}} | }} | ||
}} | |||
====66C==== | |||
{{ComboTable-UNI | |||
|data= | |||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66C > 214A~dl.4A, 5B > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3382 | ||
| bonusdamage = | | bonusdamage = 3711 | ||
| cost = | | cost = | ||
| metergain = 78 | | metergain = 81.78 | ||
| oppmetergain = | | oppmetergain = 43.45 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Combo off 66C into rekkas. | ||
*[https://youtu.be/dIu7bz9cCgk Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 66C > B+C > CS > dash > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3488 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = | | cost = {{Property-UNI|vorpal}} | ||
| metergain = | | metergain = 40.40 | ||
| oppmetergain = | | oppmetergain = 39.21 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Standard 66C into Force Function combo. | ||
* | *Chain Shift or meter need to be used to convert off FF at midscreen because of the knockback. | ||
*[https://youtu.be/ | *[https://youtu.be/pa4-vrvzwTQ Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | |||
| combo = 66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | |||
| basedamage = 3463 | |||
| bonusdamage = 3802 | |||
| combo = 66C | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | | cost = | ||
| metergain = | | metergain = 84.46 | ||
| oppmetergain = | | oppmetergain = 46.35 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *66C combo with strong balance of corner carry and damage. | |||
| notes = *66C combo with strong balance of corner carry and damage. | |||
*Bit tricky due to how you have to resist special canceling 66C immediately. 6B can be a difficult link at first, but as long as you input as soon as you possibly can, it should always connect. | *Bit tricky due to how you have to resist special canceling 66C immediately. 6B can be a difficult link at first, but as long as you input as soon as you possibly can, it should always connect. | ||
*Can sometimes drop before 2C connects. Can replace with 3B instead for better stability at the cost of slightly less damage. | *Can sometimes drop before 2C connects. Can replace with 3B instead for better stability at the cost of slightly less damage. | ||
Line 839: | Line 849: | ||
}} | }} | ||
===J.A | ===Jump and Assault Starters=== | ||
====J.A==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 867: | Line 879: | ||
}} | }} | ||
===Assault | ====Assault==== | ||
All the counter hit combos listed here also work on GRD Break. | All the counter hit combos listed here also work on GRD Break. | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
Line 1,050: | Line 1,062: | ||
}} | }} | ||
===B+C | ===Force Function Starters=== | ||
====B+C==== | |||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 1,165: | Line 1,179: | ||
}} | }} | ||
===2B+C | ====2B+C==== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
Line 1,188: | Line 1,202: | ||
| oppmetergain = 42.24 | | oppmetergain = 42.24 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *Metered confirm off a far hit of 2[B | | notes = *Metered confirm off a far hit of 2[B+C]. | ||
*[https://youtu.be/aGUogKMqx-U Click here to see a video]. | *[https://youtu.be/aGUogKMqx-U Click here to see a video]. | ||
}} | }} | ||
Line 1,376: | Line 1,390: | ||
}} | }} | ||
=== | ===623X Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 623A > j.236C, j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3496 | ||
| bonusdamage = | | bonusdamage = 3836 | ||
| cost = | | cost = 100 {{Property-UNI|EXS}} | ||
| metergain = | | metergain = 29.93 | ||
| oppmetergain = | | oppmetergain = 43.08 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *Midscreen combo off | | notes = *Midscreen combo off 623A using meter. | ||
*[https://youtu.be/CCTlpyEpt1U Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 623A > CS > j.2C > 214B~dl.4B~dl.4B, 2C > 22B, dl.236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 4069 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = | | cost = {{Property-UNI|vorpal}} | ||
| metergain = | | metergain = 41.94 | ||
| oppmetergain = | | oppmetergain = 46.75 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *623A combo using Chain Shift. | ||
* | *J.236C is the common way to confirm off 623A, but this is a good route to use if you'd rather save meter or don't have the meter available but do have Chain Shift ready. | ||
*[https://youtu.be/ | *[https://youtu.be/Ags-ORDJjOo Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 623B > CS > 2B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | ||
| basedamage = | | basedamage = 3217 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = | | cost = {{Property-UNI|Vorpal}} | ||
| metergain = | | metergain = 45.62 | ||
| oppmetergain = | | oppmetergain = 44.91 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Combo off 623B using CS. | ||
*[https://youtu.be/U7jf6icUAZ4 Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 623A > dl. j.236C, 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3460 | ||
| bonusdamage = | | bonusdamage = 3798 | ||
| cost = | | cost = 100 {{Property-UNI|EXS}} | ||
| metergain = | | metergain = 29.37 | ||
| oppmetergain = | | oppmetergain = 39.98 | ||
| location = {{Property-UNI|Corner}} | | location = Back to {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Side-swap combo off 623A. | ||
* | *Timing on j.236C is precise, making this combo very difficult to do. | ||
*[https://youtu.be/ | *[https://youtu.be/GXo5_T_cfzs Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 623A > j.236C, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3701 | ||
| bonusdamage = | | bonusdamage = 4075 | ||
| cost = | | cost = 100 {{Property-UNI|EXS}} | ||
| metergain = | | metergain = 31.31 | ||
| oppmetergain = | | oppmetergain = 49.79 | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Corner | | notes = *Corner combo off 623A using meter. | ||
*[https://youtu.be/pw-YPGrPA3g Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | | combo = 623A > CS > j.2C > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = 3458 | | basedamage = 4095 | ||
| bonusdamage = | |||
| cost = {{Property-UNI|Vorpal}} | |||
| metergain = 41.87 | |||
| oppmetergain = 50.61 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *Corner combo of 623A using Chain Shift. | |||
*[https://youtu.be/eCZfDT2WiIg Click here to see a video]. | |||
}} | |||
}} | |||
===214X Starters=== | |||
{{ComboTable-UNI | |||
|data= | |||
{{ComboData-UNI | |||
| combo = 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | |||
| basedamage = 3458 | |||
| bonusdamage = 3797 | | bonusdamage = 3797 | ||
| cost = | | cost = | ||
Line 1,508: | Line 1,528: | ||
}} | }} | ||
=== | ===22X Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 22A > CS > 66C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3606 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = | | cost = {{Property-UNI|vorpal}} | ||
| metergain = | | metergain = 32.46 | ||
| oppmetergain = | | oppmetergain = 45.02 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *Midscreen combo off | | notes = *Midscreen combo off 22A using Chain Shift. | ||
*[https://youtu.be/ | *Limited use given how you're generally better off using 236C to combo off 22A at midscreen, but this route is useful all the same should you want to convert into a combo and don't have the meter to spare. | ||
*[https://youtu.be/0QyRmeysLcE Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 22B, 66C > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3793 | ||
| bonusdamage = | | bonusdamage = 4107 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 73.86 | ||
| oppmetergain = | | oppmetergain = 34.62 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Midscreen 22B combo. | ||
* | *Hard to use given the specific spacing needed for all three hits of 22B to connect, but useful to learn should it happen. | ||
*[https://youtu.be/ | *[https://youtu.be/H-RhPK9Uw4s Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 22C, dash > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 236B~236B | ||
| basedamage = | | basedamage = 3727 | ||
| bonusdamage = | | bonusdamage = 4091 | ||
| cost = {{Property-UNI| | | cost = 100 {{Property-UNI|EXS}} | ||
| metergain = | | metergain = 14.97 | ||
| oppmetergain = | | oppmetergain = 45.88 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Standard combo off 22C. | ||
*[https://youtu.be/ | *The corner carry is most effective when either you or your opponent are in the corner since you can go all the way to the other side of the stage with this route, but works well pretty much anywhere. | ||
**If you end up in the corner after j.6C, change the ender to 5B > 214B~4B~4B. | |||
*22C's use is mainly as a pressure tool, but it's a solid combo starter as well. It's most effective when the opponent is in or close to the corner, as the flames bounce off the wall and keep them in blockstun, but it's worth learning how to confirm off it just in case you get a hit whenever you try to use it. | |||
*[https://youtu.be/NjriarAyIk0 Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | |||
| combo = | | combo = 22C, dash > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3851 | ||
| bonusdamage = | | bonusdamage = 4251 | ||
| cost = 100 {{Property-UNI|EXS}} | | cost = 100 {{Property-UNI|EXS}} | ||
| metergain = | | metergain = 15.83 | ||
| oppmetergain = | | oppmetergain = 49.74 | ||
| location = | | location = {{Property-UNI|Midscreen}} into {{Property-UNI|Corner}} | ||
| notes = * | | notes = *22C route to use if 22C will put the opponent in the corner. | ||
* | *Force Function can be replaced with 2C instead if the combo is dropping there. | ||
*[https://youtu.be/ | *[https://youtu.be/LaZq24aPdO4 Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 22A, 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3727 | ||
| bonusdamage = | | bonusdamage = 4094 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 76.72 | ||
| oppmetergain = | | oppmetergain = 36.50 | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *22A combo that doesn't use rekkas or Force Function. | ||
*[https://youtu.be/ | *Useful if you want to conserve GRD (most 22X corner routes use Force Function somewhere) or are having trouble landing the rekkas. | ||
[https://youtu.be/LaV4Qkw0sQw Click here to see a video] | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 22A, 5B > B+C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 4001 | ||
| bonusdamage = | | bonusdamage = 4449 | ||
| cost = {{Property-UNI| | | cost = | ||
| metergain = | | metergain = 81.33 | ||
| oppmetergain = | | oppmetergain = 41.62 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Standard 22A combo in the corner. | ||
*[https://youtu.be/ | *[https://youtu.be/fC3FsIjRNiI Click here to see a video]. | ||
}} | |||
{{ComboData-UNI | |||
| combo = CH 22B, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | |||
| basedamage = 4324 | |||
| bonusdamage = 4803 | |||
| cost = | |||
| metergain = 93.57 | |||
| oppmetergain = 50.44 | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *22B corner combo. | |||
*Primarily used to punish reversals. | |||
*22A can only be used in this combo on counter hit. If 22B hits and it wasn't a counter, skip to 3B after 214B. | |||
*[https://youtu.be/wTE9W38kwD0 Click here to see a video]. | |||
}} | |||
{{ComboData-UNI | |||
| combo = 22B, 22A, 214B~dl.4B~dl.4B, 2B > B+C > dl.3B > (dl.2C) > 236B~6A, 66C > 236A~6B | |||
| basedamage = 4310 | |||
| bonusdamage = 4741 | |||
| cost = | |||
| metergain = 92.96 | |||
| oppmetergain = 51.61 | |||
| location = {{Property-UNI|Corner}} | |||
| notes = *Stronger corner combo off 22B. | |||
*More difficult than the above 22B route due to how tight the timing is throughout the combo, especially if you decide to add 2C. The combo becomes less likely to drop without it. | |||
*[https://youtu.be/PrD78SiQP70 Click here to see a video]. | |||
}} | }} | ||
}} | }} | ||
=== | ===j.236X Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = tk j.236A/B, j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3664 | ||
| bonusdamage = | | bonusdamage = 4024 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 77.73 | ||
| oppmetergain = | | oppmetergain = 38.69 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = *Midscreen combo off | | notes = *Midscreen combo off tk j.236X. | ||
* | *Good for countering throw attempts. | ||
*[https://youtu.be/ | *Works off assault. | ||
*[https://youtu.be/_0vjc9yUHH4 Click here to see a video]. | |||
}} | }} | ||
{{ComboData-UNI | |||
| combo = | | combo = tk j.236A/B, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | ||
| basedamage = | | basedamage = 3831 | ||
| bonusdamage = | | bonusdamage = 4206 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 83.25 | ||
| oppmetergain = | | oppmetergain = 42.64 | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Harder version of the above combo. | ||
* | *Difficult to do, but also deals some of the best damage Hyde can do without spending resources at midscreen. | ||
*[https://youtu.be/ | *[https://youtu.be/dljwefnOaSc Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = CH j.236A/B, 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3878 | ||
| bonusdamage = | | bonusdamage = 4258 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 89.42 | ||
| oppmetergain = | | oppmetergain = 48.62 | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Midscreen}} | ||
| notes = * | | notes = *Counter hit route off j.236X. | ||
* | *Only a slight increase in damage over the midscreen 22B routing, but if you're comfortable with microdashes, it's a bit easier and more stable. | ||
*This route can also be performed without a counter hit if you use 214A instead. | |||
*[https://youtu.be/5qhNf2C7gmM Click here to see a video]. | |||
* | |||
*[https://youtu.be/ | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 22A, | | combo = tk j.236A/B, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 3927 | ||
| bonusdamage = | | bonusdamage = 4343 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 83.43 | ||
| oppmetergain = | | oppmetergain = 45.60 | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Corner combo for j.236X. | ||
* | *Works off assault as well. | ||
[https://youtu.be/ | *[https://youtu.be/7waeXfVyMbk Click here to see a video]. | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = tk j.236A, B+C > 22A, 6B > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | ||
| basedamage = | | basedamage = 4003 | ||
| bonusdamage = | | bonusdamage = 4456 | ||
| cost = | | cost = | ||
| metergain = | | metergain = 85.77 | ||
| oppmetergain = | | oppmetergain = 47.29 | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = * | | notes = *Corner route for j.236A that doesn't use rekkas. Very difficult combo, but it's also some of the highest damage you can get off j.236A without spending meter. | ||
*The timing on 22A > 6B is extremely precise. You can't cancel into either immediately, but rather must time each one perfectly so that all three hits of 22A and both hits of 6B connect. | |||
*[https://youtu.be/3rkcQ1MXO10 Click here to see a video]. | |||
*[https://youtu.be/ | |||
}} | }} | ||
}} | }} |
Revision as of 12:56, 18 February 2024
![]() |
Under Construction
|
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
The combos listed below are a mix of BNBs and generally easier combos to supplement Hyde's mission mode combos. It's highly recommended to at least look though the mission mode combos since a lot of routes there serve as good beginner combos and will work well if you're looking for something simple so you can jump in and start playing. The expert section also has a lot of routes that are legitimately good, sometimes optimal combos (or close to it).
Some of the combos listed below require the use of delayed rekkas (214X), as it's a key part of his combo structure. If you can't do that yet, just end those combos there until you can delay the rekkas properly. If you want to learn them, combo 4-2 in the mission mode is a good place to start.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2B > 2C > 5[C] > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 2543 (2791) | 54.74 Opp: 25.03 |
Midscreen | |
| ||||
2A > 2A > 2C > B+C > 22A, 3B > 236B~6A, 66C > 236A~6B | 2956 (3304) | 63.62 Opp: 31.62 |
Corner | |
| ||||
5A > 5C > 2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3090 (3202) | 69.34 Opp: 33.84 |
Anywhere | |
| ||||
CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3B > 5[C] > 214B~4B~4B | 3040 (3340) | 58.45 Opp: 27.20 |
Anywhere | |
| ||||
236X~6A, 66C > 214B~dl.4B~dl.4B, 3B > 5C > 214B~4B~4B | 3069 (3369) | 62.58 Opp: 28.57 |
Anywhere | |
| ||||
22A > 236C, dash > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 2971 (3260) | 100 EXS | 21:20 Opp: 30.54 |
Midscreen |
|
Theory
Hyde’s combos usually have one of two goals in mind depending on his position: corner carry at midscreen and damage in the corner. But regardless of position, the general combo theory remains the same:
Ground normals > launcher > air normals or delayed rekkas (214B) > ground normal > ender
The choice of delayed rekkas versus air-normals mid-combo depends on the starter (at least for midscreen combos; in the corner, always use the rekkas). Some combos use a bit of both -- delayed rekkas into another launcher (such as 3C) followed by an aerial string into an ender. Generally, however, it's simply a matter of whether the combo can support using delayed rekkas or not. Either way, learning how to delay the rekkas is necessary to make the most of Hyde's combo potential.
Midscreen combos can also generally end with either 66C > 236X~236B or 66C > 214B~4B~4B depending on whether you want to maximize corner carry or get decent oki on wake up. The fireball ender usually puts the opponent closer to Hyde, allowing him to close in and potentially continue pressure, while the rekka ender pushes the opponent farther away from Hyde and closer to the corner. Barring cases where proation causes the rekkas to drop, the choice pretty much comes down to what you value more at a given moment.
Hyde's mission mode combos are a good place to go for actually getting a feel for his combo theory as they cover basics very well.
FAQ
How do I delay 214A/B's follow-ups properly?
Watch the hitstun timer and press the button as close to the timer expiring as possible. The more you delay the second and third hits, the easier it is to land whatever link you're aiming for once you land. Start by practicing 3B since that's the easiest normal to link into. Hyde's mission mode combo 4-2 is a good place to practice it. Watching the demonstration can help with learning the exact timing on the delays. Do it enough, and you should be able to delay the rekkas entirely by feel.
Don't rush to learn how to delay them right off the bat, though. This is by far one of the biggest hurdles to clear when learning Hyde. Just take it slow and keep trying until you can do it consistently. Once you can, then it's just a matter of learning to adjust the delays to meet the requirements of each link post-rekkas.
How much do I need to delay 214B's follow-ups for each link?
3B is the most lenient. If you can delay the rekkas, you can almost always connect 3B without trouble as long as the opponent is within range of it.
2C is more stringent and requires close to maximum delay to connect. The more you delay, the easier it is to land. One of the harder links to learn.
5C is about the same as 2C as both moves have the same amount of startup frames and is only used when the opponent is outside of 3B's range at midscreen.
3C is a bit tricky since it's technically a faster move but has less horizontal reach. The window is slightly more generous than 2C, but you have to either microdash into 3C on landing or delay the first hit of the rekkas as well to ensure the opponent lands as close to Hyde as possible.
22A is roughly the same as 2C, albeit slightly easier since the corner removes any potential for the opponent to fall out of range. Works best when you're right in the corner, but can sometimes connect if you're just slightly farther from your opponent when they land in the corner.
2A and 5B both have the same leniency as 3B (2A being easier since it's a much faster move) and are reserved for specific use cases in the corner. 2A for combos where you think you messed up the delays or ones that are possibly too prorated for the usual corner enders and want a quick and safe way to end the combo, and 5B is used generally in conjunction with Force Function (B+C) for more damage off certain starters.
Enders
The combos listed on this page already have set enders to use for consistency since rekka enders can sometimes not work on some combos. Also because most of the combo enders listed here use EX moves for extra damage and can be easily attached onto the end of most combos or can be used in place of the standard ender of whatever route you're using.
Combo | Cost | Location |
---|---|---|
236B~6A, 66C > 236A~6B | Anywhere | |
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66C > 214B~4B~4B | Anywhere | |
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236B~236A, 66C > 623A | Anywhere | |
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3B > 2C > dl.5C > 3C > 623A/214B~4B~4B | Anywhere | |
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66C > 623A > 214C | 100 EXS | Anywhere |
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3B > dl.2C > 3C > 214B~4B~4B | Corner | |
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2A > 3C > 214B~4B~4B | Corner | |
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236B~236A, 5C > 214B~4B~4B > j.236C, j.A | 100 EXS | Corner |
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22A, 5B > dl.5C > 214B~4B~4B > j.236C, j.A | 100 EXS | Corner |
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66C > 623A > dl. j.236C, 236A~236B | 100 EXS | Corner |
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66C > 623A > 623C | 100 EXS | Corner |
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66C > 236X~236B > 22C, dash > VO | 200 EXS | Corner |
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66C > 623A > j.236C, 623A > CVO > IW | 200 EXS, Vorpal | Corner |
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CVO > j.236C, 236C > IWEXS | 200 EXS, Vorpal | Corner |
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66C > 623A > dl. j.236C, 3C > CVO > 236C > IWEXS | 200 EXS, Vorpal | Corner |
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Combos
A Starters
2A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2353 (2582) | 47.78 Opp: 29.59 |
Midscreen | |
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2A > 2A > 2C > 5[C] > dl. j.C > dl. j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 2483 (2726) | 51.00 Opp: 28.90 |
Midscreen | |
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2A > 2A > 2C > 5C > dl. j.C > j.6C > dash > j.A > j.B > j.6C > dash > 66C > 236B~6B > 214C | 2859 (3137) | 100 EXS | 45.94 Opp: 39.00 |
Midscreen |
|
5A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A > 5C > 2C > 2B > j.C > dl. j.6C > dash > j.A > j.B > j.6C > dash > 66C > 214B~4B~4B | 2808 (3084) | 59.38 Opp: 28.11 |
Midscreen | |
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5A > 5C > 2C > 214B~dl.4B~dl.4B, 5B > j.2C > j.[C] > dash > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3278 (3599) | 77.94 Opp: 39.30 |
Midscreen | |
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5A > 5C > 214A~dl.4A, 3C > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3161 (3472) | 73.51 Opp: 37.30 |
Midscreen | |
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5A > 5C > 2C > 214B~dl.4B~dl.4B, 5B > B+C > 3B > dl.2C > dl.236B~6A, 66C > 236A~6B | 3321 (3682) | 78.40 Opp: 44.71 |
Corner | |
|
B Starters
2B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 5C > 2C > 214B~dl.4B~dl.4B, 3C > j.A(1) > j.B > j.C > 3B > 236B~6A, 66C > 236A~6B | 3390 (3721) | 79.41 Opp: 39.13 |
Midscreen | |
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2B > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3477 (3817) | 86.01 Opp: 45.71 |
Midscreen | |
|
5B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B > 5C > 2C > 214A~dl.4A~dl.4A, 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3502 (3845) | 80.51 Opp: 40.36 |
Midscreen | |
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5B > 5C > 2C > 214B~dl.4B~dl.4B, 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3475 (3815) | 78.43 Opp: 38.24 |
Midscreen | |
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5B > 5C > 2C > 2B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 214A~4A~4A | 3502 (3845) | 89.73 Opp: 46.67 |
Midscreen | |
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5B > 5C > 236B~6B > 2C > 22B, 66C > 236A~6A, 66C > 214B~4B~4B | 3504 (3848) | 81.03 Opp: 38.60 |
Midscreen | |
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CH 5B > 5C > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~6A, 66C > 236A~6B | 3572 (3921) | 87.40 Opp: 45.45 |
Midscreen | |
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5B > 5C > 2C > 2B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3646 (4026) | 87.81 Opp: 49.40 |
Corner | |
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5B > 5C > 6B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3602 (3978) | 87.42 Opp: 48.36 |
Midscreen | |
|
C Starters
2C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 3261 (3582) | 71.83 Opp: 33.59 |
Midscreen | |
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2C > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3404 (3739) | 76.74 Opp: 37.76 |
Midscreen | |
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2C > 5B > 5[C] > dl.6B(2nd) > j.[C] > 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3611 (3991) | 82.09 Opp: 44.53 |
Corner | |
|
5C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C > 236B~6A > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 5[C] > 6B(1) > 214B~4B~4B | 3270 (3591) | 74.23 Opp: 35.34 |
Midscreen | |
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5C > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3561 (3909) | 84.39 Opp: 43.97 |
Midscreen | |
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5[C] > 22A > CS > dash > 66B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A, 66C > 236A~6B | 3736 | Vorpal | 43.49 Opp: 45.05 |
Midscreen |
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5[C] > 236B~6A, 66C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6B | 3436 (3774) | 78.04 Opp: 37.48 |
Midscreen | |
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5C > 6B > dl.B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3829 (4257) | 88.40 Opp: 48.89 |
Corner | |
|
Command Normal Starters
6B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6B(1) > 5[C] > 214B~dl.4B~dl.4B, 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3117 (3423) | 67.32 Opp: 32.69 |
Anywhere | |
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6B(1) > 5[C] > dl.214B~dl.4B~dl.4B, 3C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3225 (3540) | 73.05 Opp: 36.84 |
Midscreen | |
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6B(1) > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3271 (3592) | 74.96 Opp: 37.39 |
Anywhere | |
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6B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 236B~6B | 3463 (3803) | 75.99 Opp: 38.23 |
Midscreen | |
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6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236B~dl.6A, 66C > 236A~6B | 3569 (3919) | 79.70 Opp: 40.60 |
Midscreen | |
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6B(1) > 5[C] > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3560/3534 (3911) | 80.66 Opp: 44.72 |
Midscreen into Corner/Corner | |
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6B > 214B~dl.4B~dl.4B, 22A, 3B > 22B, dl.236B~6A, 66C > 236A~6B | 3678 (4039) | 84.84 Opp: 44.11 |
Corner | |
|
3B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3B > 5C > 236B~6B, 2C > 22B, 66C > 214B~4B~4B | 3231 (3549) | 66.73 Opp: 29.70 |
Midscreen | |
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3B > 5C > 236B~6B, 22A, 3B > dl.2C > 236A~6A, 66C > 2B+C > 214B~4B~4B | 3266 (3569) | 81.65 Opp: 42.31 |
Corner | |
|
Dash Attack Starters
66B
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66B, 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 214B~4B~4B | 3284 (3609) | 72.21 Opp: 35.90 |
Midscreen | |
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66B, 66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3B > dl.2C > 22B, 66C > 214B~4B~4B | 3297 (3943) | 77.50 Opp: 40.49 |
Midscreen | |
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66B > 214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 3590 (3943) | 83.91 Opp: 42.53 |
Midscreen | |
|
66C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
66C > 214A~dl.4A, 5B > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3382 (3711) | 81.78 Opp: 43.45 |
Midscreen | |
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66C > B+C > CS > dash > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3488 | Vorpal | 40.40 Opp: 39.21 |
Midscreen |
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66C, 6B(2nd) > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3463 (3802) | 84.46 Opp: 46.35 |
Midscreen | |
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66C, j.236A, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | 3547 (3894) | 86.52 Opp: 46.41 |
Midscreen | |
| ||||
66C, j.236A, 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3617 (3970) | 92.88 Opp: 52.50 |
Midscreen | |
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66C > B+C > 236B~236C > dash > 5B > 5[C] > j.C > j.2C > 214B~4B~4B | 3566 (3981) | 100 EXS | 33.45 Opp: 33.79 |
Midscreen |
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66C > B+C > CS > dash > 66B > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3984 | Vorpal | 43.38 Opp: 48.55 |
Midscreen into Corner |
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66C > 214A~dl.4A, 5B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3565 (3935) | 87.03 Opp: 50.21 |
Midscreen into Corner | |
| ||||
66C, 6B(2nd) > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3711 (4129) | 85.67 Opp: 58.03 |
Corner | |
|
Jump and Assault Starters
J.A
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A > j.C > j.6C > 6B > 214B~dl.4B~dl.4B, 2C > 22B, 66C > 214B~4B~4B | 3255 (3571) | 76.48 Opp: 38.25 |
Anywhere | |
| ||||
j.A > j.2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3478 (3816) | 84.85 Opp: 48.64 |
Midscreen | |
|
Assault
All the counter hit combos listed here also work on GRD Break.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D > CH j.B > 2A > 2B > 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3398 (3729) | 88.62 Opp: 48.62 |
Midscreen | |
| ||||
6D > CH j.C > 2A > 2B > 2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3158 (3468) | 70.84 Opp: 34.90 |
Midscreen | |
| ||||
CH j.6C, dash > 5B > 5[C] > j.C > j.2C, 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3458 (3799) | 79.92 Opp: 44.68 |
Midscreen | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 2723 (2989) | 60.85 Opp: 29.61 |
Anywhere | |
| ||||
6D > CH j.2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3574 (3925) | 83.77 Opp: 45.62 |
Anywhere | |
| ||||
6D > j.2C > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3109 (3441) | 73.97 Opp: 42.47 |
Corner | |
| ||||
6D > CH j.2C > 2B > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3724 (4153) | 83.76 Opp: 46.71 |
Corner | |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C > j.[C] > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3348 (3678) | 74.66 Opp: 36.52 |
Midscreen | |
| ||||
3C > dl. j.C > dl. j.6C > dash > 214B~dl.4B~dl.4B, 2C > dl.236B~6A, 66C > 236A~6B | 3353 (3682) | 69.15 Opp: 34.91 |
Midscreen | |
| ||||
3C > j.C > j.2C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A, 66C > 236A~6B | 3637 (3994) | 85.46 Opp: 45.83 |
Midscreen | |
| ||||
CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > 236B~6A, 66C > 236A~6B | 3511 (3855) | 87.23 Opp: 47.43 |
Midscreen | |
| ||||
CH 3C > w.2A, 2C > 214B~dl.4B~dl.4B, 3C > j.C > j.6C > dash > j.A > j.B > j.C > 6B > 214B~4B~4B | 3353 (3681) | 76.27 Opp: 39.69 |
Midscreen | |
|
Throw Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
A+D, 6B > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 2046 (2247) | 51.78 Opp: 27.91 |
Corner | |
| ||||
A+D, 5C > 6B(2nd) > j.[C] > 22A, 5B > 3C > 214B~4B~4B | 2127 (2334) | 54.67 Opp: 28.63 |
Corner | |
|
Force Function Starters
B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
B+C > CS > dash > 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3884 | Vorpal | 39.01 Opp: 37.22 |
Midscreen |
| ||||
CH B+C > 236A > dash > 5C > j.C > j.2C > 214A~dl.4A~dl.4A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3968 (4468) | 83.35 Opp: 48.23 |
Midscreen | |
| ||||
B+C > 236B~236C > dash > 5B > 5[C] > (dl.6B(2nd)) > j.C > j.2C > rejump > j.A > j.B > j.C > 3B > dl.2C > (3C) > 214B~4B~4B | 4112 (4621) | 100 EXS | 32.44 Opp: 48.24 |
Midscreen |
| ||||
B+C > CS > dash > 5C > j.C > j.2C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4332 | Vorpal | 37.57 Opp: 52.88 |
Midscreen into Corner |
| ||||
[B+C] > CVO, 66C > 236B~6B, 2C > 236A~6A, 66C > 236A~6B > IW | 4917 | 100-200 EXS, Vorpal | 0 Opp: 51.39 |
Anywhere |
| ||||
B+C > 214A~dl.4A, 5B > 5[C] > dl.6B(2nd) > 22A, 3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 4051 (4559) | 88.63 Opp: 49.69 |
Corner | |
| ||||
[B+C], 5A > 5C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3434 (3916) | 69.77 Opp: 38.38 |
Midscreen | |
| ||||
CH [B+C], 5C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3753 (4232) | 80.07 Opp: 44.47 |
Corner | |
| ||||
[B+C] > CVO, 66B > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B > IW | 5294 | 100-200 EXS, Vorpal | 0 Opp: 63.06 |
Corner |
|
2B+C
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B+C, 66C > 214B~dl.4B~dl.4B, 2C > 22B, 66C > dl.236B~6A > 66C > 623A | 3070 (3375) | 76.46 Opp: 41.04 |
Midscreen | |
| ||||
2[B+C] > 236X~236C > dash > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 3366 (3694) | 100 EXS | 25.04 Opp: 42.24 |
Midscreen |
| ||||
2B+C > 214B~dl.4B~dl.4B, 5B > B+C, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3334 (3696) | 71.17 Opp: 42.03 |
Corner | |
| ||||
2[B+C] > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3500 (3866) | 76.01 Opp: 45.76 |
Corner | |
|
236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A, 66C > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3068 (3372) | 67.11 Opp: 30.90 |
Midscreen | |
| ||||
CH 236A, 66C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3602 (3954) | 86.11 Opp: 45.32 |
Midscreen | |
| ||||
236C, dash > 5B > 5[C] > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3119 (3421) | 100 EXS | 13.86 Opp: 35.37 |
Anywhere |
| ||||
236A, dash > 66B > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3576 (3952) | 82.43 Opp: 44.98 |
Corner | |
|
236X~6A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~6A, 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 5[C] > (6B(1)) 214B~4B~4B | 3156 (3494) | 69.36 Opp: 33.51 |
Anywhere | |
| ||||
236X~6A, 66C > 214B~dl.4B~dl.4B, 3C > j.B > j.C > j.6C > dash > 214B~4B~4B | 3224 (3556) | 74.47 Opp: 36.75 |
Midscreen | |
|
236X~6B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236A~6B, 3C > 5[C] > dl.6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 214B~4B~4B | 3612 (3966) | 80.26 Opp: 38.35 |
Midscreen | |
| ||||
236X (blocked)~6B, 5B > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3618 (3975) | 84.67 Opp: 45.87 |
Midscreen | |
|
236X~236C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236X~236C, dash > 5B > 5[C] > j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3868 (4248) | 100 EXS | 17.14 Opp: 44.79 |
Midscreen |
| ||||
236X(hit)~236C, dash > 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3377-3610 (3706-3964) | 100 EXS | 22.81-22.83 Opp: 37.35-37.36 |
Anywhere |
| ||||
236X~236C, 66C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3825 (4201) | 100 EXS | 17.33 Opp: 41.97 |
Back to Corner |
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236X~236C, 5[C] > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4002 (4396) | 100 EXS | 17.66 Opp: 42.78 |
Corner |
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623X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
623A > j.236C, j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3496 (3836) | 100 EXS | 29.93 Opp: 43.08 |
Midscreen |
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623A > CS > j.2C > 214B~dl.4B~dl.4B, 2C > 22B, dl.236B~6A, 66C > 236A~6B | 4069 | Vorpal | 41.94 Opp: 46.75 |
Midscreen |
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623B > CS > 2B > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3217 | Vorpal | 45.62 Opp: 44.91 |
Midscreen |
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623A > dl. j.236C, 66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3460 (3798) | 100 EXS | 29.37 Opp: 39.98 |
Back to Corner |
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623A > j.236C, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3701 (4075) | 100 EXS | 31.31 Opp: 49.79 |
Corner |
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623A > CS > j.2C > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 4095 | Vorpal | 41.87 Opp: 50.61 |
Midscreen |
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214X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
214A~dl.4A~dl.4A, 3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3458 (3797) | 79.84 Opp: 40.89 |
Midscreen | |
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214B~dl.4B~dl.4B, 5A > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 66C > 214B~4B~4B | 3140 (3309) | 68.96 Opp: 34.27 |
Midscreen | |
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214C(5) > dl. j.2C > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > j.B > j.C > j.6C > dash > 236B~6B | Back to corner Corner | |||
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214X~dl.4X~dl.4X, 5A > 5C > 6B(2nd) > j.[C] > 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3584 (3936) | 86.36 Opp: 46.44 |
Corner | |
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214A~dl.4A, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3731 (4155) | 87.79 Opp: 49.51 |
Corner | |
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22X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
22A > CS > 66C > 214B~dl.4B~dl.4B, 3C > 5[C] > 6B(2nd) > j.[C] > 2C > 236B~6A, 66C > 236A~6B | 3606 | Vorpal | 32.46 Opp: 45.02 |
Midscreen |
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22B, 66C > 214B~dl.4B~dl.4B, 2C > 236B~6A, 66C > 236A~6B | 3793 (4107) | 73.86 Opp: 34.62 |
Midscreen | |
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22C, dash > 214B~dl.4B~dl.4B, 2C > 5C > j.C > j.2C > rejump > j.B > j.C > j.6C > dash > 236B~236B | 3727 (4091) | 100 EXS | 14.97 Opp: 45.88 |
Anywhere |
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22C, dash > 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3851 (4251) | 100 EXS | 15.83 Opp: 49.74 |
Midscreen into Corner |
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22A, 5B > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3727 (4094) | 76.72 Opp: 36.50 |
Corner | |
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22A, 5B > B+C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4001 (4449) | 81.33 Opp: 41.62 |
Corner | |
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CH 22B, 5C > B+C > 214B~dl.4B~dl.4B, 22A, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4324 (4803) | 93.57 Opp: 50.44 |
Corner | |
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22B, 22A, 214B~dl.4B~dl.4B, 2B > B+C > dl.3B > (dl.2C) > 236B~6A, 66C > 236A~6B | 4310 (4741) | 92.96 Opp: 51.61 |
Corner | |
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j.236X Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
tk j.236A/B, j.C > j.2C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3664 (4024) | 77.73 Opp: 38.69 |
Midscreen | |
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tk j.236A/B, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 236B~6B | 3831 (4206) | 83.25 Opp: 42.64 |
Midscreen | |
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CH j.236A/B, 214B~dl.4B~dl.4B, md.3C > 5[C] > 6B(2nd) > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3878 (4258) | 89.42 Opp: 48.62 |
Midscreen | |
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tk j.236A/B, 214B~dl.4B~dl.4B, 22A, 3B > B+C > 236B~6A, 66C > 236A~6B | 3927 (4343) | 83.43 Opp: 45.60 |
Corner | |
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tk j.236A, B+C > 22A, 6B > j.[C] > 3B > dl.2C > 236B~6A, 66C > 236A~6B | 4003 (4456) | 85.77 Opp: 47.29 |
Corner | |
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236B+C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
236B+C(9) > CS > j.[C] > 66B > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3527 | 100 EXS, Vorpal | 34.74 Opp: 37.04 |
Anywhere |
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236B+C(9) > CS > j.[C] > md.66C > 214B~dl.4B~dl.4B, 3B > dl.2C > 236B~6A, 66C > 236A~6B | 3472 | 100 EXS, Vorpal | 34.51 Opp: 38.00 |
Back to Corner |
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236B+C(9) > CS > dl. j.2C > j.236A, 214B~dl.4B~dl.4B, 2C > 22B, 66C > 236A~6A, 66C > 2[B+C] > 214B~4B~4B | 3717 | 100 EXS, Vorpal | 35.95 Opp: 61.63 |
Anywhere |
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41236D Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
41236D, 2C > 5[C] > dl.236B~236A, 66C > 214B~4B~4B | 4050 (4451) | 200 EXS | 10.76 Opp: 28.42 |
Anywhere |
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41236D, 66C > B+C > 236B~236A, dl.5C > 214B~4B~4B | 4130 (4579) | 200 EXS | 10.94 Opp: 30.70 |
Back to Corner |
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