Duels of Fortune/Rattlebone: Difference between revisions
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Revision as of 03:25, 26 February 2024
Rattlebone is DoF's jack of all trades, with a very well rounded moveset that leaves him lacking nowhere. Thanks to his trusty sword, many of his normals like 2M, 5H, 2H, and j.2H are long range disjoints. He can convert well off these too, making his mid range game quite potent. His projectiles are solid too, with 2S, j.2S, and 5S having different utilities for both pressure and neutral. Adding on to this is his 4S, Shield Bash, one of the strongest armored moves in the game. Beyond uses on defense, it's also a powerful neutral tool and has uses in pressure. Taking his strong oki and reversals into account too and you get one of the best characters at playing from any situation.
This isn't to say Rattlebone is a flawless character though. His sword normals have extra recovery, which both makes him more susceptible to both whiff punishes and guard cancels. He also has fairly mediocre mixups on regular blockstrings, with no way to go into his overhead options when 5S or 2SP aren't active. This means his main options to open up opponents are staggers and throws, which are much more interactable. Perhaps his biggest flaw though is his inherent attribute of being a jack of all trades. While Rattlebone can do well in any situation, he can also find himself outclassed by dedicated archetypes, such as Baron's close range game, Blackheart's okizeme, or ERROR's zoning. These flaws though can be overcome when his kit is used to its full potential, with his adaptability allowing him to theoretically handle any matchup.
Rattlebone is DoF's all rounder, with answers for every situation. | |
Pros | Cons |
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Character Summary
- Command Normals
- 4H - Double Jointed: A long ranged but risky slash.
- j.2H - Jaw Drop: An overhead dive that goes straight down.
- Special Moves
- 5S - Skull Toss: Rattlebone throws his head, which bounces towards him. This move can be used again when it makes contact with him or bounces 5 times. The skull has a hurtbox, however.
- 4S - Shield Bash: An armored approach that has two follow-ups.
- 4S->8 - Kingbone Slicer: A series of spinning slashes through the air. Can be angled with 6 or 4.
- 4S->S - Tibia Chopper: A low follow-up that doesn't do quite as much damage as Kingbone Slicer, but causes a hard knockdown.
- (j.)2S - Spinal Axe: An arcing projectile that can be jump cancelled on hit.
- j.S - Haunted Slash: A big and fast aerial hitbox.
- Supers
- 5SP - Skeletal Spinner: A big barrage of hitboxes that hits both sides. Air invincible.
- 2SP - Chivalrous Spirit: An install boosting the power of all of Rattlebone's sword attacks for a short period of time.
5L > 5M > 5H > 5S: Easy combo for helping beginners. Put a brief description here.
Normal Moves
5L
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5M
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5H
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2L
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2M
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2H
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j.L
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j.M
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j.H
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Command Normals
Command Normal Name
4H |
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Universal Mechanics
Throw
Throw
6H |
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Reversals
Reversal
5R |
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Wakeup Reversal
5R on Wakeup |
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Burst
Burst
5B |
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Taunt
Only add this section if a character has a taunt with a hitbox or some other unique effect like Sylvan's cheat. Otherwise remove it.
Taunt
5T |
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Down Taunt
2T |
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Special Moves
Special Name
5S |
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Special Name
4S |
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Special Name
2S |
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Special Name
j.S |
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Super Move
Super Name
5SP |
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Super Name
2SP |
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Strategy
Neutral
Describe how a character plays the neutral game. Add sub-categories if necessary, these should usually be on how you use a specific move.
Offense
Describe how a character runs their offense.
Defense
Describe how a character defends themselves when they're on the receiving end.
Additional Resources
Links to any additional resources like a tutorial video, delete category if there are none. If there aren't any but one gets made later, then re-add the category.
Additional Categories
Add any further categories as needed, just make sure they're worth a whole section.
Combos
General info on a character's combos, such as if they can always end a combo with a super as an ender rather than usual listed enders.
Combo Legend
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Basic Combos
Easy combos for starting.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Advanced Combos
Harder combos that deal more damage or provide some other benefit.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
X Combo Category
If a character has a specific kind of combo they do that has multiple variants, then you can make a new category for it. If they don't delete this.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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5L > 5M > 5H > 5S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2L > 2M > 2H > 2S, Ender | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the combo. |
Enders
List of combo enders a character has when there's multiple enders they can pick between, such as sacrificing oki for damage and vice-versa.
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
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2H > 2S | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Combo | Damage | Difficulty | Meter Spent | Position | Notes |
2H > 2SP | X | Very Easy/Easy/Medium/Hard/Very Hard | 0/50/100 | Midscreen/Corner/Near Corner/From Corner |
Description of the ender. |
Colors
Trivia
- Fun facts about the character. If it isn't redundant with something else said on the page, these can be pulled directly from the game.
Rattlebone Wiki Roadmap
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