Spectral vs Generation/Earth: Difference between revisions

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*Doesn't rely on meter for damage, and can expel such with very little resources
*Doesn't rely on meter for damage, and can expel such with very little resources
*Easy short BnB's and great damage output.
*Easy short BnB's and great damage output.
*Very long ranged normals (5B and 2C) and quick grabs.
*Some extremely long-ranged normals and quick grabs.
*Fast advancing unblockable that mechanically confirms his extremely damageing level 3 on hit. Essentially, 'A raging demon that only costs meter on hit.'  
*Fast advancing unblockable that mechanically confirms his extremely damageing level 3 on hit. Essentially, 'A raging demon that only costs meter on hit.'  
*Decent tick game.
*Decent tick game.
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*Very good 214214x. Inescapable command grab unless crouch dodgeing or jumping before the superflash (Activates frame 1).  
*Very good 214214x. Inescapable command grab unless crouch dodgeing or jumping before the superflash (Activates frame 1).  
*has a whiff cancellable sweep (2D) and an advancing normal that can be cancelled into a very fast overhead/any attack in the basic chain on contact or a special/super during startup. (5D)
*has a whiff cancellable sweep (2D) and an advancing normal that can be cancelled into a very fast overhead/any attack in the basic chain on contact or a special/super during startup. (5D)
*Both command grabs catch crouching opponents.
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*Lacks reliable okizeme.
*Lacks reliable okizeme.
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*Very bad block pressure. Relies a little too much or ticks/Grab or not mix to have winning interactions with the opponent on block. Aswell as the fact his SOL is placed after a parriable attack.
*Very bad block pressure. Relies a little too much or ticks/Grab or not mix to have winning interactions with the opponent on block. Aswell as the fact his SOL is placed after a parriable attack.
*Not very good ground mobility.
*Not very good ground mobility.
*Has problems dealing with block pressure and super jumpers despite having such decpetively good anti-airs.
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===Strategy===
===Strategy===
Just grab 'em LoL
Just grab 'em LoL
==Normals==
==Normals==
{{MoveData
{{MoveData

Revision as of 13:50, 6 January 2021

Earth
Spectral VS Generation Earth Image.jpg
Health 500
Play Style Grappler
Dash Type Run

Character Background

Race: Holy God
Motivation: To discover if the world should be ended or not
Weapon: Evil Spear Alpha Beld
Likes: A pure world
Dislikes: An evil world

Character Info

Strengths Weaknesses
  • Very fast and far-reaching IAD.
  • Doesn't rely on meter for damage, and can expel such with very little resources
  • Easy short BnB's and great damage output.
  • Some extremely long-ranged normals and quick grabs.
  • Fast advancing unblockable that mechanically confirms his extremely damageing level 3 on hit. Essentially, 'A raging demon that only costs meter on hit.'
  • Decent tick game.
  • Full screen teleport.
  • Very good 214214x. Inescapable command grab unless crouch dodgeing or jumping before the superflash (Activates frame 1).
  • has a whiff cancellable sweep (2D) and an advancing normal that can be cancelled into a very fast overhead/any attack in the basic chain on contact or a special/super during startup. (5D)
  • Lacks reliable okizeme.
  • No Projectile
  • Normals don't allow for consistent openings.
  • Very bad block pressure. Relies a little too much or ticks/Grab or not mix to have winning interactions with the opponent on block. Aswell as the fact his SOL is placed after a parriable attack.
  • Not very good ground mobility.


Strategy

Just grab 'em LoL

Normals

5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -
General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2