Spectral vs Generation/Roze: Difference between revisions
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==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|name=c.5A | |name=c.5A | ||
|image= | |image=Spectral_VS_Generation_Rozec.5A_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = - | ||
| guard = Low | | guard = Low | ||
| startup = | | cancel = - | ||
| advHit = | | startup = - | ||
| advBlock = | | advHit = - | ||
| description = | | advBlock = - | ||
| description = As Roze's fastest button, this should be used in scrambles. It being a low means that an opponent respecting your pressure will crouch in general, leading to mixup opportunities. | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 75: | ||
{{MoveData | {{MoveData | ||
|name=f.5A | |name=f.5A | ||
|image= | |image=Spectral_VS_Generation_Rozef.5A_Image.png | ||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A fast poke. Can be low-profiled by some characters/tools, but is otherwise the least committal way to poke your opponent and start a combo on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=c.5B | |||
|image=Spectral_VS_Generation_Rozec.5B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = c.5B is primarily used as a combo starter and pressure tool because you cannot cancel into c.5C so you are certain the follow f.5C will connect at all ranges. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=f.5B | |||
|image=Spectral_VS_Generation_Rozef.5B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = f.5B is a rarely used tool. It is fast and has decent range in a vacuum, but it is slower and shorter range than f.5A and lacks the damaging presence of f.5C. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=c.5C | |||
|image=Spectral_VS_Generation_Rozec.5C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Your most high damage normal, this is a powerful combo starter by cancelling into 623A > SoT. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=f.5C | |||
|image=Spectral_VS_Generation_Rozef.5C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Your most high damage poke, this has large range and a large window to hit-confirm into 46C or 46EX to combo start at a distance. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=c.5D | |||
|image=Spectral_VS_Generation_Rozec.5D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = c.5D is approximately even on hit and on block and cannot be grabbed during startup, but it cannot be cancelled into anything making it rarely the best tool in any situation. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=f.5D | |||
|image=Spectral_VS_Generation_Rozef.5D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = f.5D is a good poke, often functioning for the same purpose as f.5A, but it is harder to low profile. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2A | |||
|image=Spectral_VS_Generation_Roze2A_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = 2A is mildly redundant given c.5A hits low; however, there are situations where you are too far to trigger c.5A, but want to ensure your attack hits low and 2A serves that purpose. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B | |||
|image=Spectral_VS_Generation_Roze2B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = 2B is a long range poke, serving as the B version of f.5A and f.5C. It is a useful tool in combos and pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2C | |||
|image=Spectral_VS_Generation_Roze2C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A multi-hitting long range poke. Because this cannot be cancelled it is rarely used, but it can function as a meterless spacing tool. Only the last hit is a low so your opponent can low block it on reaction. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2D | |||
|image=Spectral_VS_Generation_Roze2D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A crouching mid-range poke. This serves as a better version of 2A, hitting low opponents quickly and no risk of performing a far normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=3D | |||
|image=Spectral_VS_Generation_Roze3D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = An approaching slide kick that knocks down your opponent on hit. This is primarily used to slide under fireballs. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=>AAA | |||
|image=Spectral_VS_Generation_Roze>AAA_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A basic 4 hit combo that launches the opponent far away. Can be used as a meterless way of safely installing. Can be linked into 623A in the corner. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=>c.5C | |||
|image=Spectral_VS_Generation_Roze>c.5C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Identical to c.5C, but on hit cannot be air teched and can be jump cancelled. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=>2D | |||
|image=Spectral_VS_Generation_Roze>2D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = When cancelling into 2D from f.5A, c.5A and 2A, you perform 3D instead. This is identical to 3D except that it is special cancellable. It is useful primarily for pressure as it allows you to close space safely. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=A+D | |||
|image=Spectral_VS_Generation_RozeA+D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Throw | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's forward throw. It is air techable and rarely used. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=B+D | |||
|image=Spectral_VS_Generation_RozeB+D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Throw | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's back-throw. It only allow for a short followup, but it is not air techable. If you wish to link into a special or super, input the command in the direction your originally were facing; the game doesn't register the side swap until after the throw animation is fully complete. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B+C | |||
|image=Spectral_VS_Generation_Roze5B+C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's dust overhead. Can be followed up with the following sequence to gain meter: A > A > A > B > B > B > C > C > C > D > 236D. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B+C | |||
|image=Spectral_VS_Generation_Roze2B+C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's dust low. Can be followed up with the following sequence to gain meter: A > A > A > B > B > B > C > C > C > D > 236D. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.A | |||
|image=Spectral_VS_Generation_Rozej.A_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A downward angled poke. Can be used to instant overhead and otherwise functions as a good landing aerial. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.B | |||
|image=Spectral_VS_Generation_Rozej.B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A downward angled slice. Similar to j.A, but additionally functions as Roze's best cross-up aerial. Useful for oki mixups. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.C | |||
|image=Spectral_VS_Generation_Rozej.C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A forward palm strike. This move is multihit when jumping forward and functions as a good air to air. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.D | |||
|image=Spectral_VS_Generation_Rozej.D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A downward angled kick. Probably Roze's best instant overhead, but otherwise shares all properties with j.A | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.236D | |||
|image=Spectral_VS_Generation_Rozej.236D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A divekick. This move is relatively safe, being even if you hit near their feet. It can be Seal of Time'd to combo on hit or to extend pressure on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=236A/B/C | |||
|image=Spectral_VS_Generation_Roze236A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's fireball. The A version travels slowest, B version medium and C fastest. This is even to plus on block so it should be a go-to pressure tool. | |||
236EX shoots a multi-hitting fireball that travels faster than all non-EX versions. It can be linked into 214214A in the corner, but this is difficult to achieve without triggering the juggle limit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=46A/B/C | |||
|image=Spectral_VS_Generation_Roze46A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's tatsu. The A version is fastest but travels a short distance, the B version is medium and the C version is slowest but travels the furthest distance. Each version will hit 3 times. This is often used as a combo filler to close the distance on your opponent before cancelling into super. | |||
The EX performs 4 strikes that each do significantly more damage. The EX version also does large amounts of guard damage and can be used as a potent guard break. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=623A/B/C | |||
|image=Spectral_VS_Generation_Roze623A/B/C_Image.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = - | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | cancel = - | ||
| advHit = | | startup = - | ||
| advBlock = | | advHit = - | ||
| description = | | advBlock = - | ||
| description = Roze's DP. This move has very small horizontal range but large vertical range. This positions the DP to function as a strong anti-air. This is frequently used in combos after getting closer to your opponent. | |||
The EX version has much more invincibility and steps forward before attacking making it easier to use as a launcher. The EX version can be Seal of Time'd twice, but the first window is immediately cancelled by the final hit, so be careful not to hit A+B+C too early or you will waste meter. | |||
The A version is single hit while the B and C version are multi-hit and send the opponent much higher in the air. All 3 versions can be Seal of Time'd; however, only the A version can be Seal of Time'd on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=214A/B/C/D | |||
|image=Spectral_VS_Generation_Roze214A/B/C/D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = - | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's teleport. This move has niche use in pressure since it is reactable. | |||
The A version is a fake-teleport that just returns you to your starting location. The B version teleports you in front of your opponent in the air; any buttons pressed during B teleport will cause you to perform a unique falling attack; if the falling attack is blocked you can perform a unique divekick (236D) that knocks down on hit and cannot be Seal of Time'd. The C version teleports you behind your opponent on the ground, but has no hitbox. The D version teleports you behind your opponent in the air. You can perform any air action freely out of the D version. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=22A/B/C | |||
|image=Spectral_VS_Generation_Roze22A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = - | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's install. All versions are the same and the recovery cannot be cancelled in any way. All EX moves can be performed by doing the relevant special motion and then hitting 2 normal buttons simultaneously. 236, 623 and 46 have EX versions. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=236236A/B/C | |||
|image=Spectral_VS_Generation_Roze236236A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze rushes forward and performs a multi-hitting super. It can be cancelled before the final hit with 214 A which teleports you to the ground and allows for a followup. Alternatively, after hitting the final hit you can cancel your recovery with an airdodge to extend the combo. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=214214A/B/C | |||
|image=Spectral_VS_Generation_Roze214214A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A large slow moving fireball. This can be used in combos or as pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=236236D | |||
|image=Spectral_VS_Generation_Roze236236D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = A high hitting anti-air super. This move is unique in that it ignores the juggle limit imposed on most moves, so it can be used as a combo ender when no others are available. You can combo out of it if your opponent is high enough upon performing the move. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=4641236A/B/C | |||
|image=Spectral_VS_Generation_Roze4641236A/B/C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = - | |||
| guard = High/Low | |||
| cancel = - | |||
| startup = - | |||
| advHit = - | |||
| advBlock = - | |||
| description = Roze's level 3 super. This move is invincible on startup which makes it a powerful callout versus your opponent hitting laggy buttons. Its startup is very large which means it can only be performed in combos after 623A/B/C > Seal of Time. | |||
}} | |||
}} | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Revision as of 12:36, 6 February 2021
Roze | |
---|---|
Health | 450 |
Play Style | All-Around, Mixup |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Revenge upon the world
Weapon: Saqrif Velrouge
Likes: Sister, Quite life
Dislikes: Human's ugly hearts
Character Info
Roze is a strong character with a balanced toolkit. She possesses a great fireball, excellent mobility, and potent pressure that
can either be used to mix-ups or guard breaks. Roze's combos deal significant damage, often allowing her to two-touch opponents
and the majority of her tools work midscreen as well as in the corner. Roze's strengths and weakness come from the same source:
her install, which grants her access to EX specials. Finding a safe way to install mid-match will determine if you have access
to Roze's diverse toolkit and thus it is a priority in every match-up.
Strengths | Weaknesses |
---|---|
invincibility on startup, deals massive damage or threatens to break her opponents guard.
|
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Moveset
Normals
c.5A
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f.5A
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c.5B
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f.5B
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c.5C
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f.5C
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c.5D
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f.5D
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2A
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2B
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2C
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2D
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3D
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>AAA [[File:Spectral_VS_Generation_Roze>AAA_Image.png | 175x250px | center|class=lazyimg]]
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>c.5C [[File:Spectral_VS_Generation_Roze>c.5C_Image.png | 175x250px | center|class=lazyimg]]
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>2D [[File:Spectral_VS_Generation_Roze>2D_Image.png | 175x250px | center|class=lazyimg]]
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A+D
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B+D
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5B+C
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2B+C
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j.A
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j.B
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j.C
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j.D
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j.236D
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236A/B/C
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46A/B/C
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623A/B/C
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214A/B/C/D
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22A/B/C
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236236A/B/C
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214214A/B/C
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236236D
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4641236A/B/C
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