Spectral vs Generation/Ryuken: Difference between revisions

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{{MoveData
{{MoveData
|name=5A
|name=5A
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=5B
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=5C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=5D
|image=
|image=
|data=
|data=
Line 48: Line 93:
}}
}}
===Close Standing Normals===
===Close Standing Normals===
{{MoveData
|name=clA
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=clB
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=clC
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=clD
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Crouching Normals===
===Crouching Normals===
{{MoveData
|name=2A
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=2B
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=2C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=2D
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Jumping Normals===
===Jumping Normals===
{{MoveData
|name=8A
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=8B
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=8C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=8D
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Command Normals===
===Command Normals===
{{MoveData
|name=4C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Chain Specific Normals===
===Chain Specific Normals===
{{MoveData
|name=2D/A/B -> 2C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Throws===
===Throws===
{{MoveData
|name=A+D
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=B+D
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Dust (Sword Series Slash)===
===Dust (Sword Series Slash)===
{{MoveData
|name=B+C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
{{MoveData
|name=2B+C
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
===Parry (Chaos Breaking)===
===Parry (Chaos Breaking)===
{{MoveData
|name=A+B
|image=
|data=
  {{AttackData-SVG
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | description =
  }}
}}
==Special Moves==
==Special Moves==
==Super Moves==
==Super Moves==

Revision as of 03:11, 21 February 2021

Ryuken
Spectral VS Generation Ryuken Image.jpg
Health 500
Pre-Jump Frames 3
Play Style All-Around, Mixup
Dash Type Step

Character Background

Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil

Character Info

Pros


Cons


Normals

Far Standing Normals

5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Close Standing Normals

clA
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clB
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clC
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clD
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Crouching Normals

2A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Jumping Normals

8A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Command Normals

4C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Chain Specific Normals

2D/A/B -> 2C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Throws

A+D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


B+D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Dust (Sword Series Slash)

B+C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2B+C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Parry (Chaos Breaking)

A+B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Special Moves

Super Moves

Level 1 Supers

Level 3 Super

Strategy

Combos

Chain Combos

Basic Combos

General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2