Spectral vs Generation/Ryuken: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D | |||
|image= | |image= | ||
|data= | |data= | ||
Line 48: | Line 93: | ||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
{{MoveData | |||
|name=clA | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=clB | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=clC | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=clD | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData | |||
|name=2A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData | |||
|name=8A | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=8B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=8C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=8D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Command Normals=== | ===Command Normals=== | ||
{{MoveData | |||
|name=4C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Chain Specific Normals=== | ===Chain Specific Normals=== | ||
{{MoveData | |||
|name=2D/A/B -> 2C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Throws=== | ===Throws=== | ||
{{MoveData | |||
|name=A+D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=B+D | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Dust (Sword Series Slash)=== | ===Dust (Sword Series Slash)=== | ||
{{MoveData | |||
|name=B+C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B+C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Parry (Chaos Breaking)=== | ===Parry (Chaos Breaking)=== | ||
{{MoveData | |||
|name=A+B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
==Super Moves== | ==Super Moves== |
Revision as of 03:11, 21 February 2021
Ryuken | |
---|---|
Health | 500 |
Pre-Jump Frames | 3 |
Play Style | All-Around, Mixup |
Dash Type | Step |
Character Background
Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil
Character Info
Pros
Cons
Normals
Far Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
---|
Close Standing Normals
clA
|
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clB
|
---|
clC
|
---|
clD
|
---|
Crouching Normals
2A
|
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2B
|
---|
2C
|
---|
2D
|
---|
Jumping Normals
8A
|
---|
8B
|
---|
8C
|
---|
8D
|
---|
Command Normals
4C
|
---|
Chain Specific Normals
2D/A/B -> 2C
|
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Throws
A+D
|
---|
B+D
|
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Dust (Sword Series Slash)
B+C
|
---|
2B+C
|
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Parry (Chaos Breaking)
A+B
|
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