Spectral vs Generation/Welles: Difference between revisions
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=5B | |name=5B | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 30 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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| advBlock = | | advBlock = | ||
| description = Welles swings his sword vertically, not as much horizontal range as Far 5a but is leagues faster and hits a large area in front of Welles<br>solid anti air option | | description = Welles swings his sword vertically, not as much horizontal range as Far 5a but is leagues faster and hits a large area in front of Welles<br>solid anti air option | ||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|name=5C | |name=5C | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 50 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=5D | |name=5D | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 30 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=5C | |name=5C | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 50 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=5D | |name=5D | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=2B | |name=2B | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 30 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=2C | |name=2C | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 50 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=2D | |name=2D | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=j.B | |name=j.B | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 30 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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| advBlock = | | advBlock = | ||
| description = Welles swings his sword vertically up, is almost instant and has solid reach for how much space it covers | | description = Welles swings his sword vertically up, is almost instant and has solid reach for how much space it covers | ||
}} | |||
{{AttackData-SVG | |||
| damage = 60 | |||
| guard = High/Low | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Welles swings both of his swords vertically up. Although 7/9j.B is literally just an extra hit of 8j.B that extra hit makes this one of the best air normals in the game | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=j.C | |name=j.C | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 50 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=j.D | |name=j.D | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 20 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 45 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 30 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 13 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 13-15 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 24-27 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 24 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 22-24 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 24-27 | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 60 | ||
| guard = Throw | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Forward Throw<br>Both throws will end in a roundhouse kick in the direction of the throw | |||
}} | |||
{{AttackData-SVG | |||
| damage = 70 | |||
| guard = Throw | | guard = Throw | ||
| cancel = N/A | | cancel = N/A | ||
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Both throws will end in a roundhouse kick in the direction of the throw | | description = Back Throw<br>Both throws will end in a roundhouse kick in the direction of the throw | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 139 | ||
| guard = High | | guard = High | ||
| cancel = N/A | | cancel = N/A | ||
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|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = | | damage = 152 | ||
| guard = Low | | guard = Low | ||
| cancel = N/A | | cancel = N/A |
Revision as of 23:21, 23 February 2021
Welles | |
---|---|
Health | 450 |
Pre-Jump Frames | 3 |
Play Style | Rushdown, Mixup |
Dash Type | Run |
Character Background
Race: Human
Motivation: Reconnaissance and to test his skills
Weapon: Twin Swords
Likes: Fighting
Dislikes: Boredom
Character Info
Welles is an extremely fast and agile character with the damage on even the most basic of his optimal combos able to deal over half the enemy's health and his approach game is some of the most varied in the whole game.
He has an invulnerable dp that can be comboed into and off of and has ridiculous pressure and mixups, being able to kill opponents and break guards relatively quickly.
His downside is that he is extremely weak to zoning and setplay, and he really needs to keep his momentum. He can only be played aggressively but with his ability to swoop in from full screen and take over a game, that isn't an issue.
Strengths | Weaknesses |
---|---|
|
|
Normals
Far Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
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Close Standing Normals
5A
|
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5B
|
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5C
|
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5D
|
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Crouching Normals
2A
|
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2B
|
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2C
|
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2D
|
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Jumping Normals
j.A
|
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j.B 8j.B 8j.B 7/9j.B 7/9j.B
|
---|
j.C
|
---|
j.D
|
---|
Command Normals
3D
|
---|
j.2A
|
---|
Chain Specific Normals
Chain 5B
|
---|
Chain 2B
|
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Chain 5C 1
|
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Chain 5C 2
|
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Chain 5C 3
|
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Chain 2C
|
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Throws
A/B+D
|
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Dust (Sword Series Slash)
5B+C
|
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2B+C
|
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Parry (Chaos Breaking)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
|
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Special Moves
Battle Gale Slice
236A/B/C |
---|
Battle Thunder Combo
Battle Gale Slice ~> A/B/C |
---|
Lightning Smash Kill Battle Gale Slice ~> D Your only real combo ender Your only real combo ender
|
---|
Shining Break 623A/B/C The 8 ways from Sunday mixup The 8 ways from Sunday mixup
|
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Gale Break
214A/B/C |
---|
Illusion Flash 214A/B/C This is Slayer on crack This is Slayer on crack
|
---|
Slice Hurricane
j.236A/B/C |
---|
Death Sword Dance 236D Remember that this has no invulnerability Remember that this has no invulnerability Death Sword Dance ~> D Referred to as Double Jump Death Sword Dance ~> D
Referred to as Double Jump |
---|
Gale Successive Slices
Death Sword Dance/Double Jump ~> A/B/C |
---|
Gale Thunder Strike
j.236D OR Death Sword Dance/Double Jump ~> 2D |
---|
Super Moves
Level 1 Supers
Level 3 Super
Strategy
Peck them
Combos
Chain Combos
Chain Combo | Total Damage | Notes |
fluff | ||
fluff | ||
fluff |