Spectral vs Generation/Krayce: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=Blade Wave | |name=Blade Wave | ||
|input= | |input=236A/B/C | ||
|image=Spectral_VS_Generation_Krayce236ABC_Image.png | |image=Spectral_VS_Generation_Krayce236ABC_Image.png | ||
|caption=The BnB of your Oki and corner pressure | |caption=The BnB of your Oki and corner pressure | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name=Sky Sword/ | |name=Sky Sword/Slide Blade | ||
|input= | |input=623A/B/C | ||
|image=krayce_623a.png | |image=krayce_623a.png | ||
|caption=One of the largest DP's in the game | |caption=One of the largest DP's in the game | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name=Wind | |name=Wind Slide Blade/Sword | ||
|input= | |input=214A/B/C | ||
|image=Spectral_VS_Generation_Krayce214x_Animation.png | |image=Spectral_VS_Generation_Krayce214x_Animation.png | ||
|caption=Distance will vary based on button pressed | |caption=Distance will vary based on button pressed | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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| description = Krayce dashes forward and does a barrage of swings. A goes the shortest distance, B goes longer, and C goes the longest distance. A and B are not used much compared to the C version due to the risk of you dropping your combos when you do the A or B version. The B and C versions actually hit twice if the opponents hitbox is large enough. | | description = Krayce dashes forward and does a barrage of swings. A goes the shortest distance, B goes longer, and C goes the longest distance. A and B are not used much compared to the C version due to the risk of you dropping your combos when you do the A or B version. The B and C versions actually hit twice if the opponents hitbox is large enough. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Wind Slide Sword | |||
|input=Wind Slide Blade ~> B ~> B ~> C | |||
|image=Spectral_VS_Generation_Krayce214xFollowUp1_Animation.png | |||
|image2=Spectral_VS_Generation_Krayce214xFollowUp2_Animation.png | |||
|image3=Spectral_VS_Generation_Krayce214xFollowUp3_Animation.png | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 16 | | damage = 16 | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Swallow Flight | ||
|input=236d | |input=236d | ||
|image=Spectral_VS_Generation_Krayce2D_Image.png | |image=Spectral_VS_Generation_Krayce2D_Image.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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| description = Identical to 214a/b/c but Krayce does a small hop and slides instead of dashing, doing a low. Good for checking the opponent's feet but goes at a fixed range. | | description = Identical to 214a/b/c but Krayce does a small hop and slides instead of dashing, doing a low. Good for checking the opponent's feet but goes at a fixed range. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Double Slash | |||
|input=Swallow Flight ~> D | |||
|image=Spectral_VS_Generation_Krayce3D_Image.png | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 24 | |||
| guard = High/Low | |||
| cancel = | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Krayce does his 3D, that's it. Air techable before you are able to get a true combo into anything | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Swallow Slide Sword | |||
|input=Swallow Flight ~> B ~> B ~> C | |||
|image=Spectral_VS_Generation_Krayce214xFollowUp1_Animation.png | |||
|image2=Spectral_VS_Generation_Krayce214xFollowUp2_Animation.png | |||
|image3=Spectral_VS_Generation_Krayce214xFollowUp3_Animation.png | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 16 | | damage = 16 | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Tornado Kick | ||
|input=214D | |||
|image=krayce_214d.png | |image=krayce_214d.png | ||
|caption= | |caption=Boot | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 30 | | damage =30 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Krayce does a short range kick | | description = Krayce does a short range kick that starts a rekka equally as important to his gameplan as 214a/b/c | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Double Tornado | |||
|input=Tornado Kick ~> D | |||
|image=Krayce_214d_d.png | |||
|caption=Second Boot | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 20 | | damage =20 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = A second kick that you can Seal of Time. Great for going into lvl 3 in burst combos | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Side Attack | |||
|input=Tornado Kick ~> B | |||
|image=Krayce_214d_b.png | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 23 | | damage =23 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = A fast swipe with two follow ups | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Speedy Screw | |||
|input=Side Attack ~> B | |||
|image=Krayce_214d_bb.png | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 98 | | damage =98 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = A very large multi hit move that cannot be parried low, making this a solid 50/50 on block between this and Sky Drop | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name=Sky Drop | |||
|input=Side Attack ~> C | |||
|image=Krayce_214d_bc_whiff.png | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = 104 | | damage =104 | ||
| guard = | | guard = N/A | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Command | | description = Command Grab ender that grants a hard knockdown. If the Side Attack hit then you need to delay your input so that they are grabbed after hitstun has ended, else the grab will whiff. During the dash forward part you can actually cancel into supers, though this isn't preferred over other specials that you can cancel into supers | ||
}} | }} | ||
}} | }} | ||
==Super Moves== | ==Super Moves== |
Revision as of 21:54, 25 February 2021
Krayce | |
---|---|
Health | 500 |
Pre-Jump Frames | 4 |
Play Style | All-Around |
Dash Type | Step |
Character Background
Race: Human
Motivation: To destroy all the Devil Swords
Weapon: Sword Breaker
Likes: Macaroni
Dislikes: Sashimi
Character Info
Krayce is the BIG Rekka character, meaning that he has a big hurtbox (slightly smaller than Earth's), as well as some of the biggest normals in the game, though not always the farthest reaching. Krayce's movement is good, being one of the four characters in the game to have a step type dash gives him strong crossunder mixups if you manage to parry your opponent's jump-in. His combo game is one of his strengths. While he can't two touch his opponents in comparison to other members of the cast, his corner carry potential is very efficient compared to the other characters, being able to go corner to corner with only one bar of meter. Combine this with his great corner pressue, okizeme, and High/Low mixups, he can run away with a lead very quickly if he is able to get it. As stated before Krayce still suffers from large hurtboxes, both from his own and his sword's hurtboxes, making his have quite the trouble against anyone who can zone him out. He is also extremely dependent on meter for any sort of optimal combo, as he lacks any way to confirm a hard knockdown without meter. Even with his faults Krayce is still a character that can be a terror on block and okizeme, while still being a difficult character to approach if Krayce dosen't have to.
Strengths | Weaknesses |
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Normals
Far Standing Normals
5A Brofist? Brofist?
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5B Please don't crouch I really want this to hit Please don't crouch I really want this to hit
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5C The weaker overhead The weaker overhead
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f.5D Krayce won't hesitate to play dirty Krayce won't hesitate to play dirty
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Close Standing Normals
cl.5A Knock Knock? Knock Knock?
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cl.5B Krayce must have been a football player before he decided to hunt swords Krayce must have been a football player before he decided to hunt swords
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cl.5C This might hurt This might hurt
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cl.5D A kick to the shins has always worked out, hasn't it? A kick to the shins has always worked out, hasn't it?
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Crouching Normals
2A Give me your kneecaps Give me your kneecaps
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2B BAKANE! BAKANE!
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2C Making Order-Sol proud with this one Making Order-Sol proud with this one
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2D Fair button, I swear! Fair button, I swear!
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Command Normals
4C The reason people should be scared of your oki game The reason people should be scared of your oki game
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3D I didn't mean to press this one I didn't mean to press this one
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Jumping Normals
J.A Mini stab! Mini stab!
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J.B Nice jump you did there, would be a shame if controlled the air. Nice jump you did there, would be a shame if controlled the air.
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J.C Almost an Aether Almost an Aether
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J.D The main reason your opponent should be scared of your jump-ins The main reason your opponent should be scared of your jump-ins
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Chain Specific Normals
Chain 5C A really good combo filler A really good combo filler
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Throws
A+D Forward Throw THIS. IS. SPARTA! THIS. IS. SPARTA!
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B+D Back Throw *teleports behind you* "nothing personal, kid" *teleports behind you* "nothing personal, kid"
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Dust (Sword Series Slash)
5B+C
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2B+C
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Chaos Breaking (Parry)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Specials
Blade Wave 236A/B/C The BnB of your Oki and corner pressure The BnB of your Oki and corner pressure
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Sky Sword/Slide Blade 623A/B/C One of the largest DP's in the game One of the largest DP's in the game
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Wind Slide Blade/Sword 214A/B/C Distance will vary based on button pressed Distance will vary based on button pressed
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Wind Slide Sword
Wind Slide Blade ~> B ~> B ~> C |
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Swallow Flight
236d |
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Double Slash
Swallow Flight ~> D |
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Swallow Slide Sword
Swallow Flight ~> B ~> B ~> C |
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Tornado Kick 214D Boot Boot
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Double Tornado Tornado Kick ~> D Second Boot Second Boot
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Side Attack
Tornado Kick ~> B |
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Speedy Screw
Side Attack ~> B |
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Sky Drop
Side Attack ~> C |
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Super Moves
Level 1 Supers
Rising Force 214214A/B/B Your best super, get used to using it Your best super, get used to using it
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Rising Strike Rising Force ~> 236A+B For when you don't go infinite For when you don't go infinite
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Tornado Blade 236236A/B/C Wanna see me cause tornado warnings around the city? Wanna see me cause tornado warnings around the city?
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Level 3 Super
Secret Art: Sealed God 641236A+B+C "YOU PRESSING BUTTONS?" "YOU PRESSING BUTTONS?" No sympathy recieved No sympathy recieved
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Strategy
Fight for your friends, Give no sympathy
-abuse armor
-use a/d normals to start combos
-cancel the step dash with any standing normal. preferably f.5d
-use j.b and j.c as anti-airs
Combos
Chain Combos
Note: All chains ending with 5C (not ch.5C) causes a knockdown. Therefore, they are not advised to use since you'll be wanting to go for your BnBs.
Chain Combo | Damage Per Hit | Notes |
5B -> 5C | Basic poke confirm from 5B. | |
5A -> B -> 5C | Simple 5A confirm. | |
5D -> 2B -> 5C | The Same as 5A -> B -> C chain but uses 5D instead. Has much better reach. | |
2A -> 2B -> 2C | One of Krayce's low starters. Used for low starter BnBs. | |
2D -> 2B -> 2C | Another version of Krayce's low starters using 2D instead. The better starter for low BnBs. | |
2D -> 2A -> 2B -> 2C | While 2D -> 2A is chainable, it's not advised since it scales your combo a lot more. Same situation as the other two combos above otherwise. | |
5A/5D/2A/2D -> ch.5C | Chain that utilizes the Chain 5C button. Very strong starter into your BnBs | |
5D -> 5B/2B | This is your main poking tool when too far to land your basic combos. Can be cancelled into your 214C/236D rekka combo. |
BnB Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
[microwalk>5A/5C>5C>236B]*X | This is Krayce's infinite. Due to the ammount of hits, it scales a lot very fast. You can actually replace the 5A with 5C to make it scale less, but that link after the 236B is near frame-perfect. | ||||
2D -> 2B -> 2C > 214b/c ~> C ~> C ~> B | Krayce's main low starter BnB. | ||||
4C > 214b/c ~> C ~> C ~> B | Krayce's main BnB which starts with his overhead. | ||||
2D -> 4C > 214b/c ~> C ~> C ~> B | 2D chaining into 4C is very strong since it will open up opponents who crouch blocks a lot. | ||||
One Bar BnB | |||||
2D -> 2B -> 2C ([combo starter]) > 214b/c ~> C ~> C ~> B SOT >> cl.5c -> 5C > 623c ~> 623c | This is Krayce's main corner carry combo. Very important to learn, since you'll be using this a lot. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> 5BC/2BC -> AAABBBCCCDD214D | Your BnB with the Dust ender. Does less damage than your corner carry version but builds a lot of meter in comparison. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> f.dash >> 214d ~> B ~> B | Deals slightly less damage than the corner carry combo and does not carry them to the corner as much, but is much easier to do. | ||||
2 Bar BnB | |||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> cl.5c -> 5C > 623c > 236236A/B/C | Your corner carry combo but ends with the tornado super. Does more damage and causes a HDK. | ||||
3 Bar BnB | |||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> 214D (whiff) ~> D SOT >> burst >> 632146a+b+c | Your easiest way of ending them with lvl 3. Make sure to space yourself from your opponent when bursting, since making the burst itself hit drops the combo. | ||||
[combo starter] > 214b/c ~> C ~> C ~> B SOT >> {dl.214b/c ~> C ~> C ~> B SOT}x# | Not recommended. Funny loop, but scales way to much for it to be optimal. | ||||
(Corner Only) [combo starter] > 214b/c ~> C ~> C ~> B >> 214214a/b/c ~> 236ab | Your best corner combo. Causes a HDK and gives you free time to set up your 236C okizeme. 236236A/B/C can also be used as an ender but is much weaker in comparison. | ||||
Burst BnB | |||||
(Burst) [combo starter] > {2C > 623a/b/c SOT}x3 (>> microwalk if not in corner) >> 214D (whiff) ~> D SOT >> 632146a+b+c | Your best Burst combo. Usually takes away 50% of your opponent's health. The timing between the 2C > 623A SoT is very tight, however. Practice will be required. |